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Prince of Persia 3 Preview

PC PlayStation 2 GameCube Xbox
Preview by Tom Bramwell

22 August, 2005

If we could turn back time, we'd rewind to Christmas 2003. That way, we could eat Mark's Christmas dinner again, because it was fantabulous. Also: we could play Prince of Persia: The Sands of Time all over again, and it would all be new. Right now, it's getting old. We've finished it so many times that we've started naming the walls. "Hello Frank, how's the creeper?" we'll be heard exclaiming as we scamper improbably along a sheer rock surface, flecks of sand wafting past us in the air like some sort of angelic dandruff, occasionally calling upon that celebrated Dagger of Time to undo a mistimed jump. Where once the enormous rooms that had to be navigated via a carefully aligned network of ledges, pillars, platforms and switches filled us with wonder and curiosity, now they simply represent well-worn routines that, much as we enjoy performing them, are all too familiar. Oh, to be able to play it again without knowing it.

Of course, it's what we're not saying there that you should pay attention to. Basically, that Prince of Persia: Warrior Within, which came out a year later, isn't a game we hold in such high regard. Too much darkness, too much fighting, too many guitars, too many punishing little sorties into "bonus" dead-ends obfuscating what might've been a neatly organised pathway to progress... With Prince of Persia 3, the team has listened closely to feedback and hopes to have hit on a middle ground that acknowledges what worked in Warrior Within - and, in spite of our feelings, it'd be churlish to suggest that nothing did - while building upon the lessons learned from the first game. So how's that working out for them then?

Well, we've only seen it so far, but to sum it up our impression: it sort of is, and it sort of isn't. One of the new elements, the stealthy killing stuff, is a good illustration of this. Now, killing things in Prince of Persia has always been a bit of an issue - in the first game, we only managed to stave off madness by exploiting the unbalanced wall-attack move that knocked enemies down with one blow; in the second, the reinvented combat just distracted us from the dissection of immense platform puzzles. Although the "free form fighting" system is still in place here, POP3's speed kills give us the chance to use stealth to avoid direct confrontation in a lot of areas - by adding a vicious kill-climax to satisfyingly fluid platform elements. And that's got to better than fisticuffs breaking up the fun.

'Prince of Persia 3' Screenshot 1

That's not a happy reaction really is it?

We've seen several examples of this. The most common sees the Prince wall-running and then leaping onto an unwary sentry, fatally wounding him as he lands - to put it nicely. In another area, he ran along a wall, planted his blade firmly in a crevice, leapt to an adjacent ledge, and then concealed himself upon it as a guard stalked around on the balcony just below; the Prince having clumsily startled a few nearby birds (must be the beard), the guard became alert, but then, as he lowered his defences again, the Prince was able to silently expose himself to land the killer blow. In still another example, the Prince wall-ran and leapt into a narrow gap between two walls, spreading his legs to support himself like Sam Fisher does in Splinter Cell, gradually easing his way down, grabbing a chain and then lowering himself to finish off the guard patrolling below without ever having to worry about getting involved in sword-to-sword combat. In a sense, it mixes the apparently-obligatory killing with platform-puzzling. It's like another cog to turn, albeit slowly.

Mind you, the violence still feels like an odd thing to emphasise. And it's telling that throughout our presentation the real reasons for our love of The Sands of Time weren't really touched upon by our guide. Huge, unhurried puzzles that require careful thought and consideration to untangle don't obviously marry themselves to the anxiety of concealing yourself from stronger enemies - and they weren't the focus of the marketing pitch as much as the speed kills were, so it was hard to see how it all worked in concert. But we're optimistic, if only because there is evidence that the developer has been trying to re-inject the series with some of the things that justified that marvellous rewind-time mechanic in the first place, even if they weren't bullet-pointed for us.

'Prince of Persia 3' Screenshot 2

Pickpocket of Persia.

Babylon, for a start, seems like a good choice of setting to achieve this. Here you'll be able to explore the rooftops and gardens - all the while a ruined city smoulders invitingly in the background, full of things to monkey around on. If speed-killing helps re-focus the game on that sense of exploration, of untangling complex pathways, then we'll be glad of its inclusion.

However, stylistically it's pretty clear that this game is closer to Warrior Within than The Sands of Time, which may also be a sign of what to expect. Ubisoft considers this the concluding part of a trilogy, so the tale being told picks up from the end of Warrior Within and the Prince is still angry, and that game's sense of darkness is sustained by the introduction of the Dark Prince. This one doesn't want to buy you flowers. The nasty version of the regular Prince (not that he was particularly likable in the last instalment anyway) is brought forth whenever you encounter fire, and with him come slightly different abilities. Instead of a sword, for example, he has a chain attached to his arm with small blades jutting out of it, allowing him to reach areas the Prince cannot by using it as an Indy Jones-style whip, and also allowing him to carve people up in different ways. His stealth kills, for example, include one where he leaps from a wall to literally pull the head off a guard, another where he hooks him from above and basically hangs him, and still another where he swings round an upright pole clothes-lining heads clean from shoulders. Frankly, he doesn't seem to like heads.

Technically speaking, it's all been assembled with the expected level of improvement. Environments are very detailed for a game developed primarily for PS2, with plenty of well-captured animation routines (grisly though they are), far more convincing texture work and the same sprawling vistas that, in all probability, you'll be able to explore to quite a healthy degree given time. We're also quite impressed by the amount of incidental detail that's gone into one of the less obvious and most frenzied additions to the game: the chariot-racing.

'Prince of Persia 3' Screenshot 3

Stealth. Lesson one: not in the face.

Now, we probably don't need to point out that we raised an eyebrow when this one came up, but in fairness it does look quite enjoyable. Having pinched someone's ride, the Prince rockets through the streets, dodging countless obstacles and picking his pathways carefully, constantly tussling with rival chariots - which, as illustrated in one satisfyingly emphatic example, don't do particularly well when you nudge them off course as the pair of you approach a narrow archway. Enemies will leap onto your ride sometimes, giving you another thing to worry about. As the section we watched concluded, with the Prince hurtling through a narrowing gap, the game transitioned neatly into a cut-scene that saw him flying through the air and landing neatly - chariot by now in ruins - and composing himself to wander off. What a guy.

Our demo of the game ended with a sequence involving a huge boss - a gladiator with no lower jaw, about ten times the size of the Prince, who apparently had to be clambered up to be dispatched. Fair enough, we thought, but we do hope that the Prince's head for heights isn't limited to showpieces.

So then, we're sitting on the fence for now. We dearly hope that POP3 will manage to build upon or at least emulate some of The Sands of Time's biggest successes - the menagerie, the palace bedrooms, the gardens, the ascent to the tower, the other brilliant and memorable bits - but only time will tell on that one. Heh, time. [Oh yoooou! - Ed] So far, POP3 looks like a sequel that will give the gamers who helped make Warrior Within a bigger seller than The Sands of Time what they want. But, while it may not take us back to the Maharajah's palace in spirit, it's not just paying lip service to it. We're screwing up our faces a bit at the idea of Farah returning with voice acting from the Asian lass out of Footballer's Wives, but we're also stroking our chins with interest at the possibilities for a Prince who can now wall-run, stick his dagger in to hang on, straddle narrow gaps, plant his sword in a banner to descend to the ground, swing from ledges and platforms and flagpoles and wind it all back and start again.

We'll let you know how it all falls into place closer to release.

Prince of Persia 3 is due out on PS2, Xbox, Cube and PC in time for Christmas.

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Comments: 1-31 of 31 in total

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zErOb_cOOl
22/08/05 @ 07:57
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"we're also stroking our chins with interest at the possibilities for a Prince who can now wall-run"

He could wall run in Sands of Time!

But the game looks 'back to form' visually anyhow. Think it;ll be a winner.
LaundroMat
22/08/05 @ 08:00
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What about the music?
bootsy_NL_30
22/08/05 @ 08:05
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I agree totally with the reservations of this preview.I have just picked up "Sands of Time" for 10 euros out of the bargain bin and am loving it,and not just because of the obviously inovative game mechanics but because it has a nostalgic feel to it. I played PoP as a kid and loved it and thats the "good vibe" I get with this game (that and a positively potrayed arabic lead character,at last)Warrior Within lasted 5 minutes as a demo on my P.C. terrible example of design ruining an otherwise slick profesional game.Hopefully Ubi ends this series quickly and we get a next gen PoP RPG/platform crossover or some cool handheld/Cell spin offs....send the Prince back to Montreal!
RandolphScott
22/08/05 @ 08:09
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but he can "now wall-run, stick his dagger in to hang on"

MBar
22/08/05 @ 08:09
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a sequel that will give the gamers who helped make Warrior Within a bigger seller than The Sands of Time what they want

oh god, didnt realise that. so the "prince who smoulders with generic rage" idea worked for them, by way of WW getting more sales than the first one?

/ sighs
Blerk
22/08/05 @ 08:10
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No pizza yet? :-)

I've already given up on this one. I suspect it'll take a very large surprise to convince me into purchasing.
UncleLou
22/08/05 @ 08:15
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Same here, Blerk. It's not that I didn't enjoy WW, but I don't need another one of the kind. The core gameplay was intact, the rest was forgettable, literally. I don't remember any levels from WW (except the ship), while PoP:SoT is burned into my memory in its entirety.
Aysir
22/08/05 @ 08:16
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I hope the Voice Actor is more like the one from the first game. The VO for the 'dark prince' was crap...and so was the music...and so were the graphics....and so was everything else about it.
I don't think POP3 will be as good as Sands of Time...Shame really.
zErOb_cOOl
22/08/05 @ 08:20
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"but he can "now wall-run, stick his dagger in to hang on""

No, that isn't what they meant, or they wouldn't have seperated them with a comma and would have said "and".
groovychainsaw
22/08/05 @ 08:21
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Combat has been near perfected now in god of war - they should avoid focussing on that, and stick to what the PoP series is most famous for - platforms (the only bit god of war couldn't quite get right....)
space ace
22/08/05 @ 08:23
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a very worried meh. (is that a contradiction?)
TheJuriel
22/08/05 @ 08:47
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I loved the first, tolerated the second. I liked that the second had more and better fights, but hated the overall design of 'run through the same section for the third time', and that the Prince had quite lost what personality he had in the first one.
Aretak
22/08/05 @ 08:49
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*sigh*

This just isn't going to be as good as the first one. Might have known that WW would have sold better than SoT did though... what with the fucking moronic general public and all that. :-(
Xerx3s
22/08/05 @ 08:50
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Thumbs down for this one.
trevd72
22/08/05 @ 08:54
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POP was and should be all about the platform - problemsolving stuff. the combat was secondary. it seems that this is not the case again. to me SOT was near perfection for what it set out to do. Turned on WW and turned it off again after an hour never to be played again....lost amoungst the dusty shelves of my vault.
Teeth
22/08/05 @ 08:55
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"No, that isn't what they meant, or they wouldn't have seperated them with a comma and would have said "and"."

Yes. If they were listing the abilities then the correct separator would be a semi-colon, rather than a comma.
alimokrane
22/08/05 @ 09:01
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great preview apart from some negative parts which I found a bit unfair. from what I sa w from the game so far, nothing resembles the angry theme from Warrior Within so I ma keeping my hopes UP in particular that the music we've listened to so far is nothing like har rock guitar
Talha
22/08/05 @ 09:33
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Warrior Within was the best game to come in its genre for years, second only to... Sands of Time! Listen, guys: imagine if WW had come first. I think we all would have had most of the same sense of wonder and delight since the graphics, animations, backgrounds, etc. remained intact from SoT (if a little bit darker). The combat system in WW was spectacular, suffering only because all of us did not want our Prince to be a heartless murderer. (Which, by the way, he has always been!). Point is, WW only suffered because it followed SoT.

SoT is a classic and no matter how hard you try, you cannot re-create a classic. That's that. You might as well do something new which Ubisoft are doing here.

It is no use comparing this to SoT: the Prince has lost his innocence for good. That said, the screenshots look pleasingly golden and glowing, so all is not lost, apparently. I ask all the whiners here to look me in the face and answer: will you not buy this? Will you not enjoy this? Because as a person who has played all the original POPs, and then SoT and WW, I cannot imagine NOT going out and buying it.
Edited 1 times, most recently on 22/08/05 @ 10:33
deaner
22/08/05 @ 09:38
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It could be a bit of a Back to the Future.

The original was a big hit. The follow-up was a lot flashier but a bit pants. While the third split opinion right down the middle.

Personally I'm not expecting much from this triquel. I'll pick it up for a tenner in the sales.
bootsy_NL_30
22/08/05 @ 09:44
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does anyone have any Ninja Gaiden 2 news ? probably the wrong thread for this question , but the games are reasonably comparitable....sort of
Stickman
22/08/05 @ 10:51
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"the Prince was able to silently expose himself to land the killer blow"

snigger!
gaijin
22/08/05 @ 11:14
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"Yes. If they were listing the abilities then the correct separator would be a semi-colon, rather than a comma. "

Teeth, sometimes not sure if EG recognises the role of syntax outside code. So I wouldn't start deriving meanings on the basis of punctuation alone...

/remembers why they moved him out of editoral. puts pedant hat back in box for a rainier day
captain-future
22/08/05 @ 11:52
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c'mon where are the bitch-babes?
symmetry
22/08/05 @ 12:04
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"a gladiator with no lower jaw, about ten times the size of the Prince, who apparently had to be clambered up to be dispatched."

That sounds vaguely familiar, I wonder where I've heard it before...
Edited 1 times, most recently on 22/08/05 @ 13:03
O-Fox
22/08/05 @ 12:26
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Talha: I don't think so, because whilst Warrior Within comes accross as a bit generic and annoying in its story/characters, Sands of Time just has some fantastic characters and writing, i.e. a prince who really acts like a prince (posh, arrogant and stuck up), and the dialogue between hm and Farah (who is, remember, officially his enemy) is fantastic from start to finish. It feels like the Prince of Persia, rather than the Prince of MTV.
So if Warrior Within had come out and not Sands of Time, it would have undoubtedly lost marks for its presentation. If anything, I reckon Sands of time helped it in that it made people give it a more forgiving first impression - 'oh well, its still prince of persia' rather than 'oh dear, not another angry sweary american'
Edited 1 times, most recently on 22/08/05 @ 13:28
sephy
22/08/05 @ 12:53
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ARGH why is this always referred to as POP3 when its really

/counts on fingers

POP6!!?!?!?!?!

Talha
22/08/05 @ 13:07
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O-Fox: I agree with you. I never meant that WW was in anyway better then SoT, and I can fully identify with the wondrous feeling induced by SoT. What I meant was that had SoT not come out earlier, WW would have looked better than it actually is - of course it wouldn;t have scored as high, but in some respects it is a great game in its own right. Well, if you take out the swears, the hedious vamps, and put in some semblance of story and dialogue....
el_pollo_diablo
22/08/05 @ 18:22
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You hit the nail on the head when you said that the "huge unhurried puzzles" were the highlight of the first game. Here's hoping for more ico than final fight in episode 3.

Burton2000
22/08/05 @ 20:57
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good point sephy about the numbers
TheJuriel
22/08/05 @ 22:13
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I do welcome more combats than the first had. Puzzles, such as they are, you can only do once with any interest. After that, they become exercises in boredom. But fights/stealth-kills...those offer different options and hence interest on replays.
Talha
23/08/05 @ 04:03
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The problem with WW was not lack of puzzles, nor an excess of combat. In my opinion they were quite well balanced: my heart stopped every time I encountered the red-clad prostitute... sorry, lady while tightrope walking on a beam. It was the TONE of the game that was the problem.

TheJuriel: Maybe combat means replay value for you, but for many of us platforming offers just as much replay value, and it is especially satisfaying if done with perfect animation and gorgeous visuals like the POP series.

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