Prey Preview

Human Head's hunter.

Life isn't easy for Tommy, a native American garage mechanic and ex-army type who now resides on an Oklahoma reservation. One minute he's spending his time doing normal, everyday stuff - fixing cars, hanging out in his girlfriend's bar, having lengthy debates over whether not one can escape one's heritage through conscious thought and behavioural choices or whether culture and ancestry are an intrinsic part of the self and therefore the entire scope of one's existence, that sort of thing. The next, he's being abducted by aliens, hauled aboard some kind of "living spaceship" and forced to watch his Grandfather impaled on a series of increasingly large metal spikes.

And so begins Prey, 2K Games' long awaited PC and Xbox 360 first-person shooter. We're down at their London office for a hands-on preview of the multiplayer mode - but first, Timothy Gerritsen of developer Human Head wants to show us how the single-player adventure kicks off.

We're initally intrigued by the title screen, which reveals there are two difficulty settings: "Normal" and "Wicked". But before we get the chance to ask Gerritsen if that's meant in the Lewisham sense of the word, he's off - telling us all about how, when the game begins, Tommy is trying to persuade his girlfriend to leave the reservation with him and start a new life. She, on the other hand, wants them to stay put and embrace their heritage.

The argument is settled when they get sucked up into the aforementioned living ship, otherwise known as the Dysonsphere, along with poor old Grandpops. Like all the cut-scenes in the game, the opening FMV is presented from Tommy's perspective - so you see through his eyes as he watches his loved ones being hauled around. Like you, they've been clamped to metal panels hanging vertically from an overhead pipe, and as the panels are shunted along and you're shown more of the ship you start to get an understanding of just how weird and wrong things are about to get.

The thing is, it's not just hordes of marauding aliens with giant guns you have to worry about in Prey. The spaceship itself is your biggest enemy - and there's no escape. It's made up of both mechanical and organic components, which combine to create a giant sentient being that will stop at nothing to defend itself from attack. Visually, the effect is utterly bizarre - one minute you're looking down a generic spaceship corridor, the next you're staring into what appears to be some kind of enormous pulsating intestine.

Since the ship is a living being, it requires nourishment, which is where you and thousands of other unfortunate humans come in. The aliens aboard the Dysonsphere are abducting people at an alarming rate, and either using them to feed the ship, turning them into worker drones or performing all sorts of painful experiments on them. Obviously, none of these options have much appeal for the abductees, which is probably why there's an endless cacophony of screams, prayers and pleas for mercy echoing around you.

'Prey' Screenshot 1

These enemies are called Fodder - they're living antibodies spat out by the ship to try and deal with you.

Next thing you know, it's time to say goodbye to Grandad - he's been selected for food, and the ship is getting those big metal spikes ready to harvest all of his meaty goodness. There's just time for a few wise words from the old fellow before BLAM, BLAM, BLAM - no more Werther's Originals for you, sonny.

Jen has been chosen to fulfill another purpose, however, and the thought that saving her might still be a possibility gives you the strength to break free from your metal bonds and set about exploring the ship. To start off with, you're armed with nothing but a pipe wrench - it's nice and hefty, but not really hefty enough for what you're going to be dealing with.

So thank heavens for the fact that as you wander around, you'll come across loads of seriously powerful weapons and plenty of ammo. Well, it wouldn't be much of an FPS otherwise, would it?

The simpler weapons include a rifle, which has a single shot mode and can be used to pick off enemies sniper-style. There's also an auto-cannon, which fires grenades but can overheat if you're not careful.

But much more interesting are the weapons which, like the ship, combine plain old technology with all sorts of organic weirdness. Take the Leech Gun, for example, which has four different fire modes. By attaching it to the various "leech nodes" you'll find dotted around, you can suck power out of the ship and charge it up. Then there's the Bio Acid Gun, which is basically a shotgun that fires acid of the violently yellow and devastatingly destructive variety.

If your aim's not so hot, you might like to grab yourself one of the strange four-legged crab-type things, known as Crawlers, that are wandering around. You can pull off one of their legs (leaving the others to wiggle helplessly in the air) and chuck it at an enemy - on contact it'll explode just like a grenade. The Crawler Launcher gun makes things even easier, and can even be used to create a shield around you.

'Prey' Screenshot 2

That's Talon in the top right hand corner, coming to the rescue once again. Extra Trill for tea tonight then.

So things are looking grand in the weapons department, but there's still a tough task ahead of you. So it's a good job your Grandad has come back from the dead to act as your spirit mentor, really. To help guide you as you explore the ship's labyrinthine corridors, he sends the spirit of Talon - a pet hawk you had as a boy.

You can't control Talon directly, but he will follow you wherever you go. He can translate alien voices and inscriptions, which comes in very handy, and distract enemies so they attack him instead of you. He will also offer guidance if you get lost, and give you hints if you can't work out what you're supposed to do next.

At certain points in the game, you will need to enter something called Spirit Mode, which means the body of your character will stay still while you go exploring in ghostly form. As a spirit, you can't open doors, but you can move through energy barriers. So, for example, you might need to traverse a barrier and pull a switch to turn it off before returning to your body and walking on through. In addition, you can see and traverse Spirit Bridges, which allow you access areas that would otherwise be out of reach.

Whilst you're a spirit you can't use any wicked guns, but you do get something called a Spirit Bow. Each shot you fire uses up some of your spirit power - this is collected from dead enemies, and the amount you have left is shown in a blue gauge just underneath your health bar.

But it's not just the Spirit Mode which gives Prey an extra edge when compared to your average first-person shooter. Even more intriguingly, the game lets you play with gravity - in all manner of exciting ways.

'Prey' Screenshot 3

Lighted walkways like this one allow you to break the laws of gravity and access hard to reach places.

For example, as you explore you'll come across things called gravity switches. Flicking these can reverse gravity, turning rooms on their sides or upside down to open up new areas, and giving you the opportunity to confuse your enemies no end. Plus there are specially lit pathways in certain areas which allow you to walk up walls, along ceilings and so on.

Then there are the portals, described as being like "A 2D surface between two 3D areas." At first, you'll think someone's just ripped a giant hole in the wall - but look closer and you'll see that there's more to it than that; they're illogical pathways to whole new areas. You can fire weapons through them and walk through them, but so can your enemies, which can make for some nasty shocks.

These elements really come into play in multiplayer mode, as we found out when we got to go head-to-head in a deathmatch (the only other MP mode is team deathmatch; there's no point trying to capture silly old flags when the laws of gravity can change at any moment).

It's carnage, essentially. One moment you're happily firing plasma at an enemy to your left, the next you're covered with acid - and in the split second before you die, you look up to spot your killer walking upside down on the ceiling above you. It's all very disorientating and, after a while, a bit nauseating - but it's brilliant fun.

There's a healthy selection of guns and ammo to be found as you make your way around the deathmatch levels, so you'll never have to resort to using your pipe wrench - and you'll never know exactly what kind of death your opponents are about to unleash.

In short, Prey's multiplayer mode is something we'd definitely like to spend more time with - and the single-player game is shaping up nicely, too. Who would have thought that a game about a garage mechanic trapped on a spaceship with only a dead Grandad and a talking hawk for company could turn out to be so intriguing?

Prey is due out on PC and Xbox 360 later this year.

Comments (43) Latest comment 6 years ago

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  • urban #1 6 years ago

    dont look too great :S very remiscent of breed.
  • smoison #2 6 years ago

    Looks shiny like DOOM 3, and a bit dark like DOOM 3....


    In other words, I'll stay away.... Far away.....
  • Hicksy #3 6 years ago

    I think this looks superb and i will definitely be picking it up :D
  • groovychainsaw #4 6 years ago

    i agree - the graphical style for this is really off-putting - it would have to be a stunning game for me to overcome that....
    edit - damn comment on how good the graphics are posted in before mine! I mean i agree with the first three guys!
    Edited by 1 at 06/02/06 @ 09:17
  • Kiigan #5 6 years ago

    Sounds not-too-great. Silliest story in a game ever? Maybe. And the organic weaponry shit sounds about as useful as the live-ammo gimmick from Oddworld Stranger - i.e. not very. Lessee... melee weapon, check. Shotgun alternative, check. Grenade-a-like, check. Now let's call them all bio-wotsits and change all the sound effects to be gurgling noises. Job done!
  • jack_klugman #6 6 years ago

    Find yourself some gameplay videos - this thing in motion is a joy to behold.
  • Mashum #7 6 years ago

    The gravity stuff looks like something that might set this game apart while others still use bullet time. I don't mind playing a game that looks like DOOM 3 as long as it doesn't _play_ like DOOM 3 ;)
    Edited by 1 at 06/02/06 @ 09:57
  • dbeamish #8 6 years ago

    lighted walkways..? Ish't that supposed to be "lit" ? :)
  • pauleyc #9 6 years ago

    "If your aim's not so hot, you might like to grab yourself one of the strange four-legged crab-type things, known as Crawlers, that are wandering around. You can pull off one of their legs (leaving the others to wiggle helplessly in the air) and chuck it at an enemy - on contact it'll explode just like a grenade."

    Not a very constructive comment - just an old-fashioned "WTF? O_O".

    It will be interesting to see how this piece of gaming necromancy turns out...
  • Bertie Verified Senior Staff Writer, Eurogamer.net #10 6 years ago

    Find yourself some gameplay videos - this thing in motion is a joy to behold.

    Hrm, Jack stole my words! (before I said them)
  • Talha #11 6 years ago

    I just hope this doesn't turn out to be one of the 'straight-to-video' FPSs of recent history - Pariah, Quake 4, TimeShift, etc etc. I mean, these games were not bad, but they certainly did not belong in the ranks of Doom 3, HL2, Far Cry, CoD2, FEAR and... are there only five really good recent PC FPSs around?
  • myrmican #12 6 years ago

    Well, that's ****ing stupid. If you're going to be a lazy-assed scriptwriter, you could do better than lifting a quite well described SF concept (a 'Dyson Sphere' - Wikipedia article) and sodomising it into a borg-lite rip off.

    I don't hold much hope for the rest of the game if they're being as cheap and silly with other stuff.
  • jack_klugman #13 6 years ago

    Bertie - Such are my mighty preemptive powers. Now go put a shiny videe up on Eurogamer.tv!

    myrmican - Surely it's feesable that the Dyson Sphere in Prey is just... a Dyson Sphere. How is it a rip off to translate this concept into a game?
  • jack_klugman #14 6 years ago

  • myrmican #15 6 years ago

    How is it a rip off to translate this concept into a game?
    Oh, it wouldn't be if it were done right. A game set in a billion-mile wide sphere (or shell) of matter which completely encompasses a star, with a playing area roughly in the orbit of Jupiter. That'd be awesome. Sign me up!

    What's not in the least bit awesome is using that cool concept as a silly name for what appears to be a faintly carnivorous spaceship, largely shown as a series of metallic tunnels with throbbing 'organic' bits. It's probably quite shiny and plasticky, too, given it's basically Doom 3.
  • jack_klugman #16 6 years ago

    From the trailers it does look like a large environment. Maybe... a baby Dyson sphere?
  • Rambaldi #17 6 years ago

    I've got a good feeling about this one...
  • Lost_in_Darkness #18 6 years ago

    You guys should really check out some of the gameplay vids to this game. It looks really polished...the animation is top notch, especially on the weapons and environments. The portals work really well and the whole game just looks like a boatload of fun.
    I've actually wanted Prey since it's original announcement in the mid 90's, but the final game seems to have taken many design changes from what was originally intended, but from the looks of the videos it seems to have been the right choice.

    You guys should really look at the single and multiplayer videos at somewhere like IGN. Though it uses the Doom3 engine, it is nothing like it, nowhere near as cramped s that piece of shit was....plus there are also a few space dogfights from the looks of it. It's seems to be coming along really well and looking extremely polished.

    Has sleeper hit written all over it.
  • jack_klugman #19 6 years ago

    Doom 3 was glorious incidentally.
  • karlidog #20 6 years ago

    I was about to moan about the misappropriation of the name 'Dyson sphere' myself, myrmican - thanks for saving me the trouble :D

    I just wish hack sci-fi writers wouldn't nick the first term that sounds cool to them and plaster it onto their creations. Mainly because, y'know, 'Dyson sphere' actually means something, and 'big evil biomechanical spaceship' is not it. If a Dyson sphere somehow whizzed up to the Earth to abduct and eat people, there wouldn't be room for the other planets and the sun. If they wanted to call their bio-ship something plausibly sciencey-sounding, I don't see why they couldn't have invented a scientist and named it after him, to be honest. I mean, to someone who's never heard of the actual concept of a Dyson sphere, 'Kaufmann sphere' or 'Jenkins sphere' or something sounds just as pseudo-scientific, and with no vacuum cleaner associations, to boot. Meh.

    The game looks more interesting than I'd thought, though. The fact that your little hawk buddy can read the alien inscriptions implies there might be a bit more story text, and thus plot, around than in something like Doom 3.
  • markypants #21 6 years ago

    I've been looking forward to this one since the gameplay videos came out a while back. If you head on over to gametrailers.com they have a few different versions. Some of the action looks fantastic.

    The gravity stuff looks great in action!!
  • jack_klugman #22 6 years ago

    markypants - Especially some of the "spherical gravity" stuff, walking across the surface of large globes engaging enemies. Not forgetting that it includes a whole load of cool vehicular funkiness too.
  • barnard666 #23 6 years ago

    looks awesome...hopefully the "gimmicks" will turn out to not be gimmicks, even if they are its still good to see someone trying something new...+ just the set up of the single player means it doesnt all have to look like doom, I am hoping you'll go through s teleport and end up on a lush green plain...hopefully they read all those rama books by arthur c clarke a lot before making it....
  • Tiiti #24 6 years ago

    This better be good. I use to think it look to much like Doom 3 until I actually saw some gameplay movies. Althoug its the same engine they've done alot more with it.

    As long as this comes out good I'll be getting it. Then I just have to choose between my nice new shiny PC or the 360 :/ I can get on with both controls fine so its down to features I guess.
  • kangarootoo #25 6 years ago

    I think we might be splitting hairs over the whole story line angle. The best story line in the world won't make crap gameplay OK, and a poor story line will barely dent the fun if the gameplay rocks +2.

    I agree with the points made, but lets not condemn the game until we have had a chance to find out if its fun to play or not.
  • jack_klugman #26 6 years ago

    The best story line in the world won't make crap gameplay OK, and a poor story line will barely dent the fun if the gameplay rocks +2.

    Explains why Halo is so popular. Worst. Story. Eva.
  • Sko #27 6 years ago

    So, these walkways - like the bits out of Gex then?
  • stoopidgreg #28 6 years ago

    can't wait for this game. it looked amazing from the E3 video.
  • Xerx3s #29 6 years ago

    "Explains why Halo is so popular. Worst. Story. Eva."

    Worst. Oppinion. Eva. =_=
  • gaijin #30 6 years ago

    who's this Eva? Has their post been deleted? I find it very confusing when that happens...

  • asphaltcowboy #31 6 years ago

    Really excited about playing this after seeing the gameplay footage from ages ago!
  • smoison #32 6 years ago

    I saw the gameplay footage before it was CANCELLED, and I prefered it then.... (7 years ago)
  • jack_klugman #33 6 years ago

    Xerx3s - As science fiction yarns go it was very weak, the plot principally based around the non sequitur that you had to stop a weapon designed to save all life in the galaxy by destroying all life in the galaxy. It was original by only being more rubbish than anything that had preceeded it. Blockbuster values alone made it compelling.

    gaijin - She was that bint from C&C innit.
    Edited by 1 at 06/02/06 @ 17:16
  • weaselrat #34 6 years ago

    storyline , cyber marine travels to far off planet shaped like ring to tackle aliens and saves earth!!! part two aliens pissed off come to earth then hell breks loose and marine travels back to cause more damage on another shiny ring.............
    Hardly a good story but did this game not rock!!!????????

    lets wait and give it a chance, then if its a let down (like PD0 was)we can moan then.
  • dllord #35 6 years ago

    Looks awsome i cant wait!
  • jack_klugman #36 6 years ago

    Halo 2 had much better plotting than Halo and the introduction of decent characters and motivations for these characters beyond ALIENS BAD! or SPLODING RING O'DEATH BAD!
  • gaijin #37 6 years ago

    with you on that one Jack. And I know there's an excitingly diverse range of opinions on this one (ie a bunch of people think I am absolutely, desperately WRONG) but I enjoyed playing (from a characterisation p.o.v) the arbiter in H2 much more than the extremely vanilla space marine Master Chief. Shame that the game play was pretty much indistinguishable...

  • Tomo #38 6 years ago

    Look's good to me. Doom 3 and Quake 4 -esque, no bad thing.
  • jack_klugman #39 6 years ago

    gaijin - Well... diversifying the gameplay dramatically between the Arbiter and Chief would have changed the nature of the game somewhat. Halo has to feel like Halo. The Arbiter provided a different angle on the story which for me was his significant role. Halo 2's strengths were a real cinematic feeling throughout, an sense of pace unbroken by the tedious, repetative levels of the original and an awesome cliffhanger that left me gasping for more. It would have been my Xbox game of the year for '04 had Riddick not been out the same year.
  • jack_klugman #40 6 years ago

    LEFT ME GASPING! Like this:

    /gasps
  • UncleLou #41 6 years ago

    I think we might be splitting hairs over the whole story line angle. The best story line in the world won't make crap gameplay OK, and a poor story line will barely dent the fun if the gameplay rocks +2.

    I agree with the points made, but lets not condemn the game until we have had a chance to find out if its fun to play or not.


    Exactly.
  • 3william56 #42 6 years ago

    Isn't it Ratchet and Clank's gravity boots and mini planets with knobs on? Not that that's a bad thing - the PC and XBox lads can have a bit of wonky gravity fun as well.

    Really messes with your head trying to have a fight on a spiral walkway.
  • bionutz #43 6 years ago

    I played the demo. Not impressed... Kinda reminds me of Turok...