Far Cry Instincts Predator Preview

Bertrand Helias shows us the new Instincts and the 360 versions.

So anyway, as we get firmly into all this "LOOKING FORWARD" stuff for 2006, it's interesting to see how everyone's handling the transition to Xbox 360.

EA: Xbox games with new graphics and new features.

Activision: PC FPS ports. Very sharp-looking. One of them doesn't suck.

Ubisoft: New game, and an upgraded version of the old one. Oh, and let's have the new one on the old Xbox too, because, let's face it, half of you can't buy the 360 yet anyway.

Ubisoft Montreal's Bertrand Helias talks about "Next Chapter" (working title, oh-so-surprisingly, and due out on both Xbox and 360) as "an extension", which obviously implies "expansion pack", and that wouldn't be an utterly unfair description. But "extension" is probably better, because the most significant structural change is going to excite people more than "six new levels": it's much more freeform, and similar to the PC original in this sense.

"We will have six maps in single-player and eight in multiplayer, but the maps are quite big. Any player that played the PC version liked the openness of the environment, and we've tried to emulate that," says Helias. Obviously some sections are linear out of necessity, but in general you take your own approach. At one point in the first level you're faced with three big islands, and you can choose to travel to them in any order and approach objectives in any manner you see fit. One bit involves setting fire to a plantation swarming with enemies; you might go and pop some bullets in explosive barrels, but if you've picked up some pipebombs - one of the game's new weapons - and like sneaking around, you can deposit them at the base of each of four tower structures and then pull the trigger for all at once. Then you might take out enemies by hoisting a mortar off a tripod and prancing around with it, or whip out a sniper rifle, or go after them with your feral abilities.

hanggliding

Hang-gliding: best with guns.

"Most of it will be outside," too. "I think we have just a couple of sections inside. It's tropical and mountainous, and the setting is a little more Asiatic than Far Cry Instincts, which is borne out in the architecture."

But hang on, some of you are saying: feral abilities? That'll be those of you that didn't play Instincts. Well, main man Jack Carver was injected with a substance that turned him into a part-time animal, with the ability to slash enemies up into the air, see what he smells, and move like Theo Walcott.

But hang on, some of you are saying: Theo Walcott? Okay that was football. I'll stop that. Think, "A FAST MAN".

In Next Chapter, players kick off in the role of Jack several years after Instincts, his feral abilities intact. Now he's working for a band of pirates local to a chain of islands, and the game begins as Jack and a young lady (she's just called "femme fatale" for now) arrive at a pier for a meeting between a government official and the local pirate cap'n. They're going to sign some sort of contract to do with turning blind eyes. Obviously this goes wrong. Some rebels turn up and kill both the official and the pirate; fortunately you burst in before they can gut the girl, but you're still accused of the murders anyway, so you start off pursued by both pirates and government heavies.

To begin with, young missy will feed you places to rendezvous further inland, but soon you're reunited with CIA spook Doyle. He'll sort out your problem with the local ruffians, but he puts you to work on another task: taking out the rebel leader, who shares your feral abilities.

Indeed, so do a few of the locals. This is explained in the back-story, which is told through load screen text (a neat way to give Instincts fans some justification without boring the newcomers). Basically, "Dr Krieger was trying to synthesise the skills of the feral warriors in a chemical solution, and create a quick way to inject people with them." That's what happened to you. The feral warriors you come up against in the game will fight spectacularly, we're told - one of the new abilities you gain allows you to climb trees and attack from the air, and we're promised tree-to-tree fights too, although that's still being polished and we're not allowed to see. Boo. So where did this lot of mutant heavies come from then? The clue is the way the game handles the adrenaline fuel for your feral stuff: distinctive flowers dotted around these islands, which you pick up. Aha. Drugs then. It's always bleedin' drugs.

Even the ones who aren't stoned put up a fight though, thanks to our old pal improved AI. Ubisoft's still balancing the difficulty levels, but we're shown how your enemies seek cover, try to surround you, and are a bit more accurate. If you go up to them expecting to pop them at close-range, they'll probably take you out in a couple of shots. So how are they scripted? "They will try to adapt to their surroundings. We worked first of all on trying to have them seek cover. When you have a group of AI, they will communicate. If you have three guys, for instance, spread out in a triangle, and you take out the one ahead of you, one of the guys on the side will move to his position to avoid a crossfire as you advance. When you have four, maybe two will stay ahead of you and two will try and work their way around either side of you. And of course the further you get into the game, the smarter they become."

pipebombs

Throwing pipebombs inside trucks. Ehehehe.

The PC game was always held aloft for the strength of its AI. In fact, one of the criticisms levelled at Instincts was that the AI wasn't up to snuff by comparison. So what's been the approach with the AI overall? "It's something we tried to change, because PC gamers are quite different from console gamers. I think on PC you have more hardcore gamers, and Far Cry was really hard." Something to do with the control system on the PC? "Maybe, yeah. We tried to find a compromise, to make the AI a little bit smarter, but not too clever or otherwise it would be too frustrating for our audience. Some people say Instincts was about the right level, some people say that it was too easy, but it's two different groups.

"Of course we have been inspired by the PC version. We worked hard on the AI for Instincts; we tried to find a good solution, a compromise between technical constraints and good gameplay. But we knew what we wanted to improve and we've tried to improve it. We want you to be much more cautious this time."

Careful gamers who size up situations will be rewarded in other ways too. The original Instincts included a system of traps, which allowed you to set up snares and roll boulders down hills and things. It was optional, but led to some entertaining moments. With the renewed freeform approach, taking this route is more attractive. There's the usual mixture of tumbling logs downhill, snares and whatnot, but there'll be a greater role for the environment too. In one area, Helias shot out a stanchion on a sentry tower and it landed on a couple of hapless enemies' heads. Cool.

It's fundamentally a similar game then, an expansion of sorts, but it's also temptingly different. There are of course a few other additions to the Xbox 1 version, and of course everything applies to the 360 version. "We just worked a lot on the AI, and we have some new vehicles - all of which are very strong for multiplayer. One of the trucks can even hold eight people - so in a game of eight versus eight, you can drive the whole team around."

Speaking of multiplayer, we're wondering how it went down last time. "Very good actually. We released a small patch with some weapon adjustments, which is already done [in Next Chapter], and we've changed some options to let the players be a little more hardcore; have just predators, and generally more options," says Helias. This time there's a new game mode, called Seek And Secure. "You have two teams, and each has to reach a point and secure it for a couple of minutes to gain a point. Something like Domination in Unreal Tournament."

And so we turn to the Xbox 360 version of the original Instincts, which uses the same technology we'll see at work in the 360 Next Chapter (keep up at the back). The Xbox Next Chapter has looked good up to this point - slightly jagged on the utterly monstrous Samsung LCD TV some poor sap's hauled into the hotel room we're in, but still incredibly detailed for an Xbox game, full of life and with the same warm, sun-soaked atmosphere of Instincts. Switching to the 360 version is like putting on your glasses in the morning: it brings the world into sharp focus. At 720p, you can appreciate the outline of every leaf, every blade of grass. Arguably this is a bit of a problem - it can look a bit plastic - but it's very dense and persuasive, and Helias says the team's still working on the shaders.

waving

Presumably the waving will be ironed out.

You can see right the way off into the distance too, peering across canyons. Foliage becomes a bit simpler as you look further ahead, but there's still time. "We're still working on the vegetation to make it more interesting visually," says Helias, noticing our gaze. The overall image is fantastic though, and reminiscent of the PC version. Plus, it's all at 60 frames per second, even now. The water, in particular, is fantastic, and as you crawl up the opening beach level with the tide the sand looks wet. "We really worked on the water to make it as realistic as we could. The game is better in terms of detail even than the PC, I think. On the water, we have an oceanographic algorithm for waves; we think it's the most realistic it can be right now." As he speaks, waves lap up against the side of the boat - the boat's wake is quite simple at the moment and it doesn't bob particularly, but this will likely change.

"We changed the engine to use the three cores, and we use them around 90 per cent of the time, which is how we are able to reach the 60 frames per second. We are still working on the shaders though, we've redone every filter in the game to make them really work on HDTV." So has it just been a question of reworking the art assets? "Most of the time, yes, but the game's not only that. We have taken the improvements in AI from Next Chapter, and we have reworked levels in Instincts to accommodate the new AI, and situations will be different. We reworked all the action sequences. The reason we did this is because we want even people who played Far Cry Instincts on Xbox to be able to play it again and find more challenge.

flutes

Exclusive: you can play flutes in trees. [This is why no one likes you. - Ed]

"For example, in this canyon on the boat you were quite alone, but we have added other boats, and they will chase after you. Later enemies throw explosive barrels into your path." To good effect too - for the purposes of our demo Helias is in God mode, but the boat isn't, and it explodes as he tries to evade enemies without taking them on.

So then, not just a new instalment, expansion, extension - whatever - but anybody who had Instincts and buys this on 360 is really getting something of a remix too - "around 20 hours of gameplay total across both single-player games" Helias estimates, "and 24 maps for multiplayer, and the map editor". All user-created content will be exchanged in-game, too.

What's it like working on Xbox 360 then? "It's difficult, particularly when you are using the three cores; we have broken a lot of stuff in the process of getting it like this!" Helias chuckles. Perhaps so, but there'll be plenty of people who appreciate the effort. Transitioning to new hardware is a thorny issue - rarely more so than it has been with Xbox to Xbox 360 - but in Instincts Predator and Next Chapter, Ubisoft's hit on a nice solution. Hopefully the games will live up to it.

Far Cry Instincts Predator (Xbox 360) and Far Cry Instincts: Next Chapter (working title, Xbox) are both due out this spring.

Comments (45) Latest comment 6 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • kangarootoo #1 6 years ago

    Oh crap, my XB360 purchase looms ever closer. Plus a big telly too if I don't manage to control myself.

    First XB FC was an awsome game, marred only by bloody awful stick control (if you are reading these pages Ubi, please do something about the stick acceleration. Nick the system from Halo or HL2, go on, nick it) and some poor boss fights (but then which game doesn't have the odd poor boss fight). I didn't mind tooo much about the AI, though the visibility of the player character could do with a tweak as hiding in the undergrowth seemed a bit hit and miss compared to the PC version.

    Looking forward to this a lot, and I hardly ever like anything, coffee or otherwise.
  • Machiavel #2 6 years ago

    Hang on, didn't we see the last of Doyle in the PC version?

    /waits for dramatic denouement
  • BEAR-ONE #3 6 years ago

    Looks nice. I just hope that they thought of changing the animation for when the character is crawling around on his stomach: the hands would stay in the "normal" FPS position which means that he's only moving with his legs and belly. Looked really weird.

    Edited by BEAR-ONE at 08/02/06 @ 09:13
  • Senor_Sanchez #4 6 years ago

    FarCry was magnificent! (bit overzealous on the specular and normal mapping though!)
  • Darren #5 6 years ago

    60 fps on the Xbox 360? Swee-eet! Hopefully that isn't at the expense of tons of popup like in the original Xbox game though...
  • Furbs #6 6 years ago

    I was going to read this article then lost interest at the first paragraph...
  • gazareth #7 6 years ago

    WHISTLE'S GONE WOO! WOO WOO!
  • Eldritch #8 6 years ago

    Could I please get a pint each time a game villain is called "Krieger"? Two pints if he's a "Dr", three if he's a "Prof". Cheers.
  • Rambaldi #9 6 years ago

  • ABXY #10 6 years ago

    looks like im gonna have to get a 360 then...... farcry rocks....
  • ChrisOTR #11 6 years ago

    I'm very tired so it could be that, but I couldn't take away from this what Far Cry games are actually coming out, and on what platforms :(

    Love Far Cry though so I'll try reading it again when I'm less tired perhaps!
  • gazareth #12 6 years ago

    <em>I'm very tired so it could be that, but I couldn't take away from this what Far Cry games are actually coming out, and on what platforms :(

    Love Far Cry though so I'll try reading it again when I'm less tired perhaps!</em>

    Xbox 1 - FarCry Instincts Predator ("extension" game)

    Xbox 360 - FarCry Instincts (the original game from XBox but with updated graphics and AI) *AND* FarCry Instincts Predator
    Edited by gazareth at 08/02/06 @ 10:17
  • AHiFi #13 6 years ago

    machiavel - /checks excuses

    Eh, Parallel Universe?
  • ChrisOTR #14 6 years ago

    gazareth - you're a star, thank you.
  • TripleSeven #15 6 years ago

    "Exclusive: you can play flutes in trees. [This is why no one likes you. - Ed]"

    lol
  • brainbird #16 6 years ago

    Cool, Far Cry Instincts was great.
    Microsoft better send a nice fruit basket over to Ubisoft.
  • Xerx3s #17 6 years ago

    Am i the only one who thinks that the graphics dont look that much better than the original? (note: the original was ace though)
  • PearOfAnguish #18 6 years ago

    EA: Xbox games with new graphics and new features.

    Worse graphics and less features, surely.

    Oh crap, my XB360 purchase looms ever closer. Plus a big telly too if I don't manage to control myself.

    Full Auto and Test Drive Unlimited are tempting me. I'd even consider actually using Xbox Live.

    I don't think I'm feeling very well today.
  • Frogger #19 6 years ago

    Too bad that the screenshots are so small on Eurogamer. What a weird idea...
  • Genji #20 6 years ago

    Pfft. Why play this on a console when you can get much better control playing on a PC?

    /checks PC release schedule

    ...oh. Right.
  • kangarootoo #21 6 years ago

    PV version was a very different game, and also mostly great (although I found the indoor monster shooting sections of the PC version more annoying than any part of the XB game). Both worth looking at independantly, don't avoid one just 'cos you've played the other.
  • HarryB #22 6 years ago

    i need to play instincts
  • morriss #23 6 years ago

    "EA: Xbox games with new graphics and new features.

    Activision: PC FPS ports. Very sharp-looking. One of them doesn't suck.

    Ubisoft: New game, and an upgraded version of the old one. Oh, and let's have the new one on the old Xbox too, because, let's face it, half of you can't buy the 360 yet anyway."


    Great way to deter the fanboys that.
    Edited by morriss at 08/02/06 @ 11:48
  • Genji #24 6 years ago

    @kangarootwo

    I should've made the sarcasm a little more obvious ;-)
  • morriss #25 6 years ago

    "I was going to read this article then lost interest at the first paragraph... "

    Yep.
  • bunglebonce #26 6 years ago

    Will it have the overdone American accents (to appeal to Western gamers?) like the PC game? If it does, I wouldn't go near it. Especially when Ubisoft and Crytek don't even have American origins. The dialogue itself was bad enough without having to refer to what's pretty much an overused accent today in games.

    I'm not anti-USA, but I'm just not so pro-USA, something that I feel the publishers would like me to be.

    Edited by bunglebonce at 08/02/06 @ 12:35
  • Genji #27 6 years ago

    'I'M GONNA SHOOT YOU IN THE FACE!"

    How could you not see the appeal?
  • Genji #28 6 years ago

    Yeah, LeDil, I was wondering when you were going to get to that. Your first post seemed strangely neutral.
  • tengu #29 6 years ago

    Another port? Great.

    Never liked Farcry on the original Xbox, started off well, but I played it for about 2 hours, got bored, and never went back. Would be nice if this time they let you skip that annoying five minute intro in this version.
    Edited by tengu at 08/02/06 @ 13:09
  • Artemus #30 6 years ago

    Am i the only one who thinks that the graphics dont look that much better than the original?

    That's the 360's slogan isn't it?
  • kangarootoo #31 6 years ago

    @Genji

    Ahh, fair enough.

    BTW, kangarootoo not kangarootwo, for there can be only one :)


    @bunglebonce

    Surely you saw the tongue in cheek aspects to the voice acting. The PC version was a bit over serious, but I thought the dialogue in FC:I was outstanding in its satire.
  • kangarootoo #32 6 years ago

    @tengu

    Whats wrong with ports? Bad ones are crap sure, but that isn't because they are ports.

    Just like games made into films aren't crap because they are based on games, they are usually just crap films that HAPPEN to be based on games.
  • bunglebonce #33 6 years ago

    Sorry I let the bunglecynicism overcome me, particularly since I never played Instincts.
  • effinjamie #34 6 years ago

    More like
    EA: Xbox games with new graphics and reduced or stripped out features
  • Huddy #35 6 years ago

    "I was going to read this article then lost interest at the first paragraph... "

    My feelings exactly.

    I rarely post on these boards, but it's got to the point where I can't be bothered to come to this site anymore.

    Eurogamer are acting like they found out Bill Gates had fathered them all, and then written them out of his will. Get over the 360 Slagging.
    Edited by Huddy at 08/02/06 @ 17:36
  • Bates #36 6 years ago

    "Possibly Tom should take a break from gaming at this point, as he clearly is on the verge of dissolving in his own acid bile..."

    You're hardly one to talk. When you aren't trolling like it was going out of fashion in every PS3 related "discussion" on this site, you're insulting anyone who disagrees with you or doesn't think gaming begins and ends with Xbox with petty digs and abuse.

    Possibly you should take a break from throwing stones in that big glass house of yours at this point, as you're clearly on the verge of drowning in your own hypocrisy.
    Edited by Bates at 08/02/06 @ 18:09
  • manic_mouse #37 6 years ago

    Never got round to playing Instincts on the Xbox, or the original PC version.

    So this sounds just about perfect for me *thumbs up*.

    Although the Xbox 360 is getting loads of ports for some reason I've resisted purchasing every one of them (Revenge, BattleField and Far Cry) in case there's an uber 360 version which in each case there is! Now all I need is a 360 HL2 (with the up-coming expansions).

    The 360 really is spoiling me.
  • Pablo2k5 #38 6 years ago

    All this petty squabbling is getting rather tiresome...

    Im just BORED SHITTLESS of crappy generic shooters like this WHATEVER FORMAT THEY ARE ON!!!
  • bunglebonce #39 6 years ago

    manic_mouse:

    I still can't get my head round why Steam decided to port to Xbox, when the 360 was released in the same Christmas period. An optimised PC port with less loading points would have been, in my opinion, the killer app for the launch in the Western markets.
  • manic_mouse #40 6 years ago

    "I still can't get my head round why Steam decided to port to Xbox, when the 360 was released in the same Christmas period. An optimised PC port with less loading points would have been, in my opinion, the killer app for the launch in the Western markets."

    I completely agree. I think they decided to go Xbox because of it's large userbase, compared to a small potential userbase on the 360.

    However this might turn out even better for us because there are two expansion packs set to be released for the PC and if we're in luck we may get our Xbox 360 version of HL2 plus a few of those goodies in the long run. That'll also mean more sales for Valve, from 360 owners and those who bought HL2 on Xbox but want to play the expansions. Kinda like with Far Cry.
    Edited by manic_mouse at 08/02/06 @ 20:24
  • 3william56 #41 6 years ago

    Dammit. An FPS renowned for it's tropical jungle setting and bl**dy great guns, a Predator name, and not a single invisible skull collecting alien hard-ar$e. Major missed opportunity!!!
  • thegamesthething #42 6 years ago

    So anyway, as we get firmly into all this "LOOKING FORWARD" stuff for 2006, it's interesting to see how everyone's handling the transition to Xbox 360.

    Gamers: buying the console if they want one, generally loving if it if they do, now agog for the next batch in march

    Most game sites: Usual mix of decent stuff and cobblers

    EG: Trollish bile to promote more clicks

  • Talha #43 6 years ago

    By the way folks, can someone clear this up for me:

    Is Crytek, or CryEngine, property of EA? If so, why is Ubisoft publishing Far Cry sequels on consoles? If not, where is the PC version? Why Crytek's site has links to both Ubi and EA? Does Ubi have the rights to Far Cry brand but EA has the right to CryEngine? If not, why have they announced an entirely new game for EA? If so, where the hell is Far Cry 2? Where is Patch 1.4? It is all so confusing, my head hurts - and i hope I have made all of you poor readers' heads hurt too.

    Ah, but we have comic relief in the shape of Mr LeDilettante.
  • kangarootoo #44 6 years ago

    @Huddy

    So that means you are leaving us? Be sure to close the door won't you.
  • deem #45 6 years ago

    Those screen shots look REALLY shit imo.