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Motor Storm Preview

PlayStation 3 Preview by Kristan Reed

12 May, 2006

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After that tech demo video at Sony's now legendary E3 press conference of 2005, it was hardly surprising that people harboured serious reservations over whether Motor Storm (and more specifically the PS3) could live up to Sony's lofty claims. Lest we forget, the pre-rendered video footage ("shot to spec") showed a literally unbelievable degree of detail that had attendees shaking their heads over whether a ) it was gameplay footage, and b) could the PS3 really be this powerful a system.

Now that the dust has settled somewhat, it shouldn't come as a major surprise that work only actually started on the game 12 months ago (meaning that what we were treated to was little more than concept fantasy), but Evolution Studios came out fighting at this week's E3 to face the scrutiny of the press with its first playable demo.

The team's amiable Scouse senior producer Pete Smith quipped his way through an impressive half-hour presentation on the game, before we trooped off to play a slightly less impressive demo on a sectioned-off part on the roof of the Sony stand in the West hall. Early conclusion? The Liverpool team has its work cut out over the next few months to get the game up to the level of its own massive expectations, never mind everyone else's.

Where's Mel Gibson when you need him?

'Motor Storm' Screenshot offroad

"Let's off-road!"

But before we get onto the nitty gritty of our (slightly limited) hands-on thoughts, the presentation session kicked off with a throaty scene-setting speech, delivered by Voiceover Man in true Marlboro fashion. Talking of a "new breed of warrior" being born to "rage against the silence" of an ageless valley and suchlike, it conjured visions of a lost Mad Max design doc. We half expected Tina Turner to burst out on stage and declare her contempt for heroes. Sadly, this half hour session was to be purely focussed on the type of 'Brutal Off-Road racing' "never seen before", albeit pitched to us with a warm Merseyside twang entirely lost on most of the assembled who probably struggled to keep up. It's ok guys, that's what we're here for.

Essentially, Smith's barely disguised glee of being "released from the shackles of [WRC] licensed games" was plain to see. "With PS3 we've really gone to town with a unique racing experience. It's more than just finishing first and taking the right line - it’s about beating your opponent. If you take your eye off the action you'll be taken out, it's as simple as that."

"We're trying to bring the racing to life. It's basically about the attitude of the drivers in Motor Storm - they'll constantly try to hit you. We're trying to get the brutality of the race into the game. We've invested [a lot of time] in the damage system [to allow this to come across]."

"It's a game where you're always in the thick of the action," Smith reckons, "where the action is staged to unfold in front of the player". Apparently we can expect to see an enormous amount of debris at all times flying towards you, be it broken bits of other cars, wheels, rocks, dust, smashed up scenery, you name it "The player will never be alone," he says.

Early doors

'Motor Storm' Screenshot blur

Blur is the new lens flare.

With the game only 50 per cent complete, it's still perhaps too early to judge it just yet. In fact, the playable demo (running at 720p we were told by Evolution's design lead) features just seven vehicles on one of the shortest tracks in the game, whereas the finished article will boast 20. But more on vehicles in a moment: we need to talk surfaces.

That might sound like the most boring segueway into another paragraph in the history of words, but it's something you'll be finding out a lot about over the coming months as we learn all there is to know about Persistent Terrain Deformation. It might sound like this year's HDR, but unlike so many buzzwords of the part, this particular innovation has real gameplay potential that begins to demonstrate that not all next gen chit chat has to be about high def, physics and prettier visuals.

In simple terms it means this: when the race starts, each track's surface is undisturbed: pressed in, and largely flat, but as you drive on it, your wheels will quickly churn up the surface. Any impact you (or your opponents) have on the mud/gravel/whatever stays there so that when you come back for subsequent laps, the deformation is still there ("You'll never race the same lap twice").

If this was simply a visual thing, that would be quite cool on its own, but, in fact, the ridges and grooves that everyone creates have a direct impact on everyone's handling from then on. Which brings us neatly back to the vehicles and how they cope with that. Phew.

Surface to air

'Motor Storm' Screenshot dust

Eat my dust, dust eaters.

"The surface type is incredibly important," asserts Smith, "because different vehicles have different strengths. Driving on mud or rock is a very different experience, and your opponents know what [type of surface] they want to be driving on, and what you don't want to be on." So, for example, if you're driving a buggy, you'll go slower in mud and churn it up even more, and your opponents will do all they can to take advantage of this weakness. "They will try to knock you onto it," Smith nods. After 20 cars have driven over one lap, it will be "a completely different experience" the next time. Maybe the Emotion Engine is finally ready, eh?

And it's not just a cunning surface trick, either. The deformation extends to the rest of the track too. "Sometimes you might take a ramp out or a shack to reveal a new route," he says, which in itself might force - for example - the bike riders to completely change their route, possibly diverting them onto a surface that doesn't suit them. And it's not just car tyres that deform terrain. "It might be a driver's leg, head, or debris falling from a bridge which is kinda cool," notes Smith.

"The race constantly evolves. Because of the changing surface types there's a real strategy involved...and you always have to look at what's ahead. Because of this real-time track deformation, we've had to invest heavily in the particle side and want it to get really messy." It certainly is one of the filthier games around, and not only is there plenty of crap being kicked up behind vehicles, the vehicles themselves quickly become covered in dirt, making them look practically unrecognisable within a lap or so. Factor in the general damage modelling and it's a game that gives instant visual cues as to the state of your ride.

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Comments: 1-50 of 66 in total | next 50 »

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Tejstar
12/05/06 @ 11:23
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Sounds like they have a lot of work to do...
RedPanda
12/05/06 @ 11:28
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Can't say the whole track deformation thing sounds like that big a deal. Sure it's technically impressive, but who cares other than coders?

It's still a racing game and a pretty limited sounding one at that.
Darren
12/05/06 @ 11:36
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I loved Evolution's WRC games on the PS2 and I'm looking forward to seeing how MotorStorm turns out. As EG pointed out in the review, if ever there was a game that demanded rumble feedback, it's this game, and sadly the new PS3 pad lacks this feature so we won't be able to feel every bump... a shame really considering the lengths they're going to have actual real-time landscape deformation...
Teeth
12/05/06 @ 11:38
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Meaningless hype... I'll believe that crap about making ramps out of the track itself when I see it. The AI aspect sounds a bit easier to do though. In that it sounds doable.
disc
12/05/06 @ 11:39
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Odd that they didnt just include a rumble and then the developers could choose what to use in their game.
Tonka
12/05/06 @ 11:41
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They should at least use the tilt functionality for steering. Why not make use of what they've been given instead of rumble. I guess it's still early days and things might change.
Teeth
12/05/06 @ 11:41
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I'd just had that thought myself, disc. Weird huh?
Roccus
12/05/06 @ 11:42
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E3 vid footage here

http://www.playsyde.com/news_2987_en.html

lower quality stream here

http://www.youtube.com/watch?v=1pnYxaKs3GI

Looks ok, but not mindblowing as the trailer was last year.
Edited 2 times, most recently on 12/05/06 @ 13:06
myiagros
12/05/06 @ 11:43
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i hope they don't rush it to get it there for launch. i would far prefer it to be as good and interesting as it should be.
jellyhead
12/05/06 @ 11:45
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Lack of rumble will definately take the edge off the experience. gutted.
Isn't there a Wii game with track deformation too?
space ace
12/05/06 @ 11:46
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uh oh
Eighthours
12/05/06 @ 11:47
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Saw a vid of this, looks like it'll be a fun game. Shame that the PS3 pad's lack of vibration will really affect the immersion here.
marilena
12/05/06 @ 11:49
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Ironic, just after everyone had written off the rumble, we realize that there are games where it matters.

And please, Evolution, do not put that motion blur in the game! It's going to make me throw up!
Trip SkyWay
12/05/06 @ 11:50
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Sounds great, on paper. I hope it turns out like they plan, their CG was really nice last year.
_wii
12/05/06 @ 11:50
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Liverpool team, is that the same team behind the offcial Formula 1 game. If so, then count me out, Motor Storm will be no good.
Darren
12/05/06 @ 11:58
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From what I understand, despite Phil Harrison's claim that they've been considering motion-detection technology since 1994, I've heard that many PS3 developers didn't know about its inclusion in the PS3 controller until they watched Sony's press conference and only one game made use of it! It's clear to me that it was a last minute decision to include it, likely because Sony would have had to pay to use rumble technology after losing the court case last year. I honestly think that games like MotorStorm and, god, even Gran Turismo 5 will suffer because of the lack of it.

Incidentally, does anyone know whether the PS3 can still use force-feedback steering wheels, not that it's much good to me anyway as I hate playing racing games with a wheel!
renzo
12/05/06 @ 11:58
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This is Evolution Studios, the team behind the WRC games (which are rather good), not the F1 games (which are not so good).
renzo
12/05/06 @ 12:00
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"I hate playing racing games with a wheel!"

I wouldn't mind playing racing games with this.
alpha-0ne
12/05/06 @ 12:04
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ive seen the private demo aswell and it needs a lot of work there is currently little to no detail in the trackside, mountains etc and the is no sense of spped feels very slow
glaeken
12/05/06 @ 12:18
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I love how Eurogamer are making out they were skeptical about the PS3 launch stuff now as opposed to them actually beleiving it all and pronoucing the real next gen starts with the PS3. LOL. Nothing like selective memory.
lambtron
12/05/06 @ 12:23
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Hehe indeed. I guess we can rule out an admission of guilt - I'm sure they said somewhere in that massively defensive article that they wrote just after the fallout that they would hold their hands up if it all turned out not to be real.

Well there are two possibilities:

a) it was all lies
b) the games have gotten worse since last year's E3 - not unheard of but I mean COME ON
stoopidgreg
12/05/06 @ 12:26
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deformable terrain? that's so 5 years ago - just look at treadmarks! after a couple laps of that track you'll be flying off craters everywhere =)
asphaltcowboy
12/05/06 @ 12:27
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So the screenshots in the article are... in-game or not?
T4RG4
12/05/06 @ 12:29
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Boring. I love the way they come out fighting trying to make out this is something special. It's a very basic game with what sounds like very basic graphics, nowhere near what they are 'aiming' for.

Another one bites the dust.
asphaltcowboy
12/05/06 @ 12:41
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Watched the video. Looks like it could be interesting, but it's such a long way off the concept video it's ridiculous. Why bother showing something off that you can realise?
12/05/06 @ 12:43
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I bet Motor Storm will require a high speed bandwidth connection and all the gameplay will be pre-rendered video. Man, Sony are just full of it.
I_Have_The_Power
12/05/06 @ 12:44
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"Can't say the whole track deformation thing sounds like that big a deal. Sure it's technically impressive, but who cares other than coders? "

some people are just never happy are they? if you just want gameplay, buy a second-hand snes...
muck_savage
12/05/06 @ 12:48
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Those screenshots are not from that E3 track...

http://www.youtube.com/watch?v=r9-oLUibV8c&search=motorstorm

http://www.playsyde.com/news_2987_en.html


Garulon
12/05/06 @ 12:49
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It sounds like a boring muddy Burnout Revenge, only played with a dead controller. Yippee :(
Feanor
12/05/06 @ 12:54
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"Odd that they didnt just include a rumble and then the developers could choose what to use in their game."

Don't forget Sony's long running legal battle with the company that owns the patent for the rumble in the Dual Shock and Dual Shock 2.
12/05/06 @ 12:55
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I agree so much with you guys, deformable terrain is so lame.

I only ask for skid marks that dissapear after half a lap, and what does Sony go and do?!

They fuck up everything by leaving the skid marks, and not only that the ground is broken up so it gets harder to driver around the track! Fuck you Sony!
lambtron
12/05/06 @ 12:58
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The sense of speed in those videos is dire.
12/05/06 @ 12:59
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Yeah, and the cars get dirty with all that mud.
Triggerhappytel
12/05/06 @ 13:06
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This game has potential. I hope they don't rush it out just to meet the launch. Going by Evolution's WRC games on PS2, they should be able to pull some amazing graphics out of the Cell. I like the fact they are focusing on fun over realism.

One to watch, but with only 6 months to go there's a lot to do.
l_p_4_7
12/05/06 @ 13:06
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Does anyone have a link to last year's E3 (rendered) footage? ho ho.
12/05/06 @ 13:12
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http://media.ps3.ign.com/media/748/748488/vids_1.html
Rushy
12/05/06 @ 13:23
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Better video from the show floor:

ftp://www.jeux-france.com/PlayStation_3/MotorStorm_1.wmv
Edited 2 times, most recently on 12/05/06 @ 14:26
bloodflowers
12/05/06 @ 13:30
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So, did it move smoothly, 60fps, 30fps, or judder all over the place? Is anyone at EG allowed to tell us?
Rushy
12/05/06 @ 13:33
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The video I linked to just a few posts up will allow you to make your own mind up if you watch it ;)
krudster [mod]
12/05/06 @ 13:38
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/seemed smooth, 60fps, bit of terrain pop-up.
Triggerhappytel
12/05/06 @ 14:02
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"a road accident has potential
falling out of the window from the 50th floor has potential
the PS3 has potential

hell, even my hamster has potential, but do you see me fucking betting $400 on it in a 4-mile horse race?"

Well, so don't buy a fucking PS3 - it makes no difference to me.

Why don't you go try out a car crash then, instead of making such vital contributions to this thread?!
optimusprym8
12/05/06 @ 14:02
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sounds like another Buggy Heat. i.e. pile of crap
deepmenace
12/05/06 @ 14:06
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is all that track deformation stuff really gonna work in 16 player online?

every spec of moved dust and debris being copied from everyone and to everyone?

/is dubious/
reality_cheque
12/05/06 @ 14:15
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I hope this turns out good, so I can buy it on the cheap when I get my PS3 in 2010.
asphaltcowboy
12/05/06 @ 14:32
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lol @ last year's video. just lol.
Dizzy
12/05/06 @ 14:46
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I don't know about you guys... but I have never seen a race in real life where you can deform the terrain so much that it will have any serious effect on the other vehicles. Maybe these vehicles are super heavy or this takes place on a high gravity planet.... or maybe the terrain is some super soft molten chocolate....
spindizzy
12/05/06 @ 14:53
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@Dizzy : watch motocross dude, or snowcross. The track starts out in pristine condition, and eventually you end up with metre deep ruts on the corners, which are a bugger for bikes

Random google search turned up this:
http://www.mcnews.com.au/MotorcycleRacing2003/MX/Aus_Rnd1/Op
en_Gallery_2/images/DarryllKing_RHF_Rut.jpg
Triggerhappytel
12/05/06 @ 15:00
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"Why don't you go try out a car crash then, instead of making such vital contribution to this thread?!"

- let me borrow Phil Harrison's response technique:
jams thumbs in ears, "la-la-la-la-la-la-la-la-la-la-la I can't hear you la-la-la-la-la-la"

Thankyou for proving my point for me.
gerald
12/05/06 @ 15:04
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> I don't know about you guys... but I have never seen a race in real life
> where you can deform the terrain so much that it will have any
> serious effect on the other vehicles.

Right. And things that don't happen in real life should'nt be allowed in videogames... never!

This could be fun, if they get the physics right.
Too bad they raised expectations so high with that trailer, that they can only disappoint with the real thing.
Edited 1 times, most recently on 12/05/06 @ 16:04
UncleLou
12/05/06 @ 15:14
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The video just looks dull, and I am a racing game fan.

Like I said on the forum, I didn't expect the real thing to look as good as the trailer, but at least they should have aimed for a similar sense of speed and rough action. The video shows nothing at all like that. It just looks incredibly tame and forgettable

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