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Metal Gear Solid 3: Snake Eater Preview

PlayStation 2 Preview by Tom Bramwell

17 March, 2004

When Metal Gear Solid 3: Snake Eater took a bow at E3 last year, it wasn't quite the showstopper everyone expected. Although the PS2 specialist press wet themselves (bless), the rest of us were far more interested in some game being shown off on the other side of the LA Convention Center. Something to do with spindly legged aliens, or something; we've sort of forgotten about it. Anybody remember it? In light of such a dramatic upstaging though, at the time we remarked that MGS had lost some of its influence.

However anybody doubting Hideo Kojima's ability to bounce back into the public eye with his third game was plainly fooling themselves. This is the man who virtually invented stealth-action, and certainly crafted it into what we've now come to expect from the genre. You can claim Splinter Cell was that much better than MGS until you're blue in the face (or have three supposedly invisible green torches sprouting from your forehead), but without MGS there wouldn't even be a Splinter Cell. Think about that. In fact, don't dwell on it too long - it's a sentence we might need to drag out again when we're discussing Snake Eater's influence in years to come...

Smoke and mirrors

'Metal Gear Solid 3: Snake Eater' Screenshot 1

Still, when the ranks of US press crowded into a San Franciscan press conference recently to discuss the game with its creator, they must have felt more than a little uncertain. Had Kojima finally lost his grip on the genre he pioneered, or did he have something lurking up his sleeve? Wasn't his new game just some jungle romp with no radar? So we can hang from trees and drop down to snap necks in this one - oh, and we can eat snakes - but so what? Were we not destined for another light stealth adventure with mostly the same elements and another slew of whimsical cut-scenes full of clumsy jokes about Vice City? And then up popped Kojima with a sleeve full of bombshells to tickle our gaming taste buds. Nobody saw him coming. Up to now he was almost invisible, lurking below the radar. And therein lies the key: he was well camouflaged.

Hideo Kojima has been a busy chap. For a start he's found a new setting - the jungle - that allows us to play outdoors without sacrificing the environmental diversity key to his character's stealth exploits. Apart from just-plain-jungle we also have rivers, caves full of bats, bridges, snowy areas, rocky slopes and foothills, and within each there's the potential afforded by trees, long grass, muddy bogs, boulders, and plenty more besides. And while we've already seen Snake (or is it Snake?) hanging from a tree with one arm and sniping with another, dropping down to snap the necks of roaming henchmen and generally doing his usual routine, what we haven't previously seen has actually occupied an enormous amount of the development focus this time out. The new "Camouflage Index" has been presented as the bulk of the gameplay, and last month Kojima was most concerned about expounding its virtues to what turned out to be an increasingly receptive audience.

What not to wear

'Metal Gear Solid 3: Snake Eater' Screenshot 2

As a gameplay concept it's not hard to see why the Camouflage Index is getting people excited. Simply put it is a very, very solid method of expressing and affecting stealth in outdoors environments. Although on a fundamental level it sounds similar to Sam Fisher's stealth meter - a percentage bar in the top corner of the screen that ranges from minus scores (completely in the open) right up to 100 per cent (almost imperceptible) - it's the way that score is collated that serves to impress. Light and shadow will play a part, but the key factors here are the environment - whether that's the long grass, branches of a tree, a body of water or whatever - and within that our hero's posture, costume and face paint.

Adopting a stealthier posture, to begin with, is the most obvious way of evading detection. When he's standing around in tall grass wearing a fairly well matched olive-patterned camouflage outfit, Snake will be 45 per cent camouflaged. Crouching down in the same outfit will up that figure to 65 per cent, and going completely prone will take the figure up to 80. Throw on some face paint and you might take it up another 5 per cent or so.

However the key to obtaining 100 per cent camouflage is not only to go prone with a bit of face paint, but to make sure you're decked out in the right threads. Over the course of the game Snake will collect all manner of outfits including some the colour of grass or dead leaves, with shades of dark brown, tiger stripes, black stripes, and even fire and snow stripes to occupy his mobile wardrobe. He won't have all these suits from the start of course, but once obtained the changing process will be swift and dynamic. Snake can even run around with his shirt off, but this will affect something else: stamina.

What not to eat

'Metal Gear Solid 3: Snake Eater' Screenshot 3

Stamina is another key aspect of MGS3 gameplay, but in keeping with tradition Kojima preferred to focus on one particular component at one particular press briefing. As such stamina was almost completely off the menu. All we know for now - other than we can expect to hear much, much more about it at E3 in May - is that all sorts of factors will contribute to the stamina rating, including physical exertion and the loss of body heat, so if you feel like taking his shirt off all the time, girls, you might run into trouble, particularly in the snow. However stamina also ties in to Snake's oft-mentioned snake-eating antics, as his very survival from hour to hour will depend on consumption of all sorts of jungle fauna - birds, fish, alligators, even mushrooms (although in deference to good friend Shigeru Miyamoto, Kojima is keeping turtles off the menu).

And catching those creatures brings us back to the pursuit of stealth via camouflage, something that will probably keep Konami's PR ushers happy at the very least. Animals, you see, aren't quite as susceptible to the effects of the Camo Index, and if Snake's enemies break out the dogs he could very well be in a spot of bother. Other jungle creatures however are a bit less alert, and Snake could very well snare a bird, for example, by lurking very quietly with an exceptionally advanced layer of camouflage and then pouncing when it strays within grabbing distance.

That isn't to say that human guards are completely brain dead, though. Not a bit of it. Although they will be initially fooled by Snake's camouflage, they will hear him if he's rustling in the bushes, snapping twigs or scaring birds into taking flight. They will also see parted grass if he runs through it to get away, and they are hardly likely to walk right over him obliviously. If they brush against him or actually stand on him, which is a possibility, they will realise that something's wrong and closely inspect their surroundings, at which point no amount of crafty face paint and suits made out of bark will suffice to keep danger at bay. Fortunately, this being a jungle, alerting the enemies can always be countered by just pegging it in the opposite direction before swinging up into a tree at safe distance and clinging to a branch. Enemies don't seem to have the presence of mind to use the environment in the same way as Snake, either, so they ought to be easy to spot even if you aren't.

Boss characters, on the other hand. Well, they're just as well aware of the natural advantages of the jungle as you are, or so Kojima intimated. He's a devilish tease, that Kojima.

Call it a hunch

'Metal Gear Solid 3: Snake Eater' Screenshot 4

The Camo Index is doubtless a complex beast, and we're still trying to get our head round all its subtleties (like the way gunshot wounds and streaming blood can affect the rating), but Kojima was also understandably keen to relate his presentation to the familiar tenets of a Metal Gear Solid game. As such there are some more traditional things to consider - the first-person view, bundling fallen guards out of the way (tossing them in a stream for example), and even the odd indoor section, at which point the game returns to a more familiar feel with context-sensitive radar features. In the "new abilities" department we were also introduced to Snake's new "stalking" move, which allows him to creep around hunched over a bit like Sam Fisher, giving him a 45 per cent stealth rating compared to a mere 20 per cent while walking, and a rather unhelpful minus-five per cent while running. Stalking will have to be used sparingly though, as while it will certainly help evade (and hopefully slaughter) the odd enemy, the feat of remaining in such an awkward posture also feasts on our hero's stamina.

MGS fans can also expect the familiar sight of a jaw-dropping intro sequence, and it should be all the more familiar for the continued involvement of Kyle Cooper. Although in-game cut sequences will be directed by Kojima himself (little surprise given his well-known love of films), Cooper will return to lend a hand on the intro sequence, which will apparently be interactive this time to boot - optionally interactive. According to Kojima you can expect to either watch the sequence or, if you like, to dabble in the things that Snake is doing on-screen. It sounds like a lot of fun.

And it wouldn't be much of an MGS outing without spades and spades of whimsical Kojima-style humour. We've already seen the alligator head disguise used to sneak downriver in the E3 trailer, but now we've also seen MGS3's answer to MGS2's lockers: logs. Nip inside a log and Snake can hide without much problem, and use his little alligator mask to frighten the life out of any guard stupid enough to stick his head inside...

Get the crowd involved

'Metal Gear Solid 3: Snake Eater' Screenshot 5

Although there are many questions still left unanswered by our latest glimpse of Metal Gear Solid 3, there's nothing like a bit of background to give those prized trailers new poignancy. Unsurprisingly like MGS2 (some would say "despite MGS2", but I liked it, okay?) Konami and Kojima are aiming to build up further exposure to the game over the coming months in a number of ways. E3 will obviously expand our knowledge particularly of the stamina system, and Kojima has hinted that there "might" be a demo (which, if they're keeping with tradition, would ship with another probably slightly obscure Konami title which it needs to give a sales boost to) before the game's release in late 2004.

Kojima also confirmed plans for another gamer participation competition called the Camo Campaign, which will see players sending their own ideas for camouflage concepts to Konami, who will judge them based on a mixture of effectiveness, humour, and just plain coolness, with the best actually making it into the game. Unfortunately it doesn't sound like we'll be able to get our rather complicated "dig a hole" routine in there, but it's entirely possible Kojima is planning something like this anyway. For the whole game. [That was a bit below the belt, wasn't it? I thought you liked MGS? -Ed] [I'm just bitter because they won't send us a copy of Twin Snakes. -Tom] Kojima's suggested camouflage was a suit made out of little duck faces for use in a pond, so they're clearly looking for a mixture of outfits and jungle elements that might offer some advantage. Details of how to enter the Camo Campaign should be forthcoming in the next few months.

Talk of the Camo Campaign also drew attention to MGS3's online options. Before you do yourself a mischief though, MGS3 will not feature online play (Kojima has separate plans for MGS Online), but it will allow you to upload and download camouflage designs using the Network Adapter, which sounds like a neat add-on for those of us who bought a Network Adapter and still haven't found a particularly viable excuse for owning one...

Back in Gear

All of which just about wraps up this instalment of Snake Eater, then. We hope you're a bit more excited than you were before you clicked the link. All that remains to say is that Kojima still hasn't confirmed that the 1960s version of Snake we're playing with in MGS3 is the one familiar to us. All he would say, with a hint of a smile, is that dear old Snake hasn't merely leapt in a time machine on his way to the jungle. To be honest though, if we had a time machine at this point, we'd probably jet back to E3 last year and soak up that gigantic trailer with renewed gusto. It may not have a radar itself, but MGS3 is definitely back on ours.

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Comments: 1-50 of 51 Next →

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Rahul
17/03/04 @ 11:39
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Good work, but how the devil do you crank these things out so fast?
Kami
17/03/04 @ 11:42
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All sounds very interesting, really, but the problem with MGS - in all forms, is it's rather short. Longevity will be an issue here.

And it looks GOOD, don't get me wrong, graphically you could wet yourself over this... but if MGS2 taught us anything, it is graphics maketh not a game alone. And the problem with all those lovely screenies is that... well... Snake isn't doing a good job at HIDING! Is it just me, or does he stick out like a sore thumb?

But we'll see. I'm very interested in this, purely because we can now put aside - if briefly - the huge robots and the high-tech weaponary and gadgets and get down to some serious stealth. Have to say, that jungle looks really good fun. Must be great for paintballing...
Mugwum [staff]
17/03/04 @ 11:46
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Rahul - God only knows. I hear IGN only make you work 14 hour days - I'm clearly being exploited!

Kami - I agree with what you're saying, but this new mechanic really excites me. Graphics can usually woo me temporarily, but I lose interest if there isn't some exciting new toy in there. With this it now looks like there is, whereas up until now there's only been conjucture and set-piece videos, which haven't really left me with a great deal.
Rahul
17/03/04 @ 11:47
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I would imagine that one wouldn't want to camo Snake to the point that even the player couldn't see him - enough games have been subject to unsuspecting designers ending up with camouflaged characters even when that's not what they intended... I assume MGS' more high-end game design would prevent something like that from occurring. In which case we can just "imagine" the camo factor plays a real role in stealth. Besides, since when do real secret agents hide in cardboard boxes?
Mugwum [staff]
17/03/04 @ 11:59
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Aye, Kojima mentioned that the camo will stop short of rendering Snake invisible to the player. It'll be an interesting balancing act for them and is probably a small concern - but then if there's one thing we can trust them to get right it probably is the visuals...
pjmaybe
17/03/04 @ 12:01
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...Of course, if the camo thing works well enough, guess what'll be in just about every game that comes out afterwards...!

Peej
BLACKSHEEP
17/03/04 @ 12:17
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I want to see monkey-suit camo :D
Mugwum [staff]
17/03/04 @ 12:18
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Peej: exactly :-)

I wonder if the chaps in Montreal working on the next Splinter Cell will draw any inspiration from it...
pjmaybe
17/03/04 @ 12:21
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"I wonder if the chaps in Montreal working on the next Splinter Cell will draw any inspiration from it... "

They might but it won't work properly..just like the current "hiding in the shadows" model doesn't quite work...

Good ole Hideo though...

Damn shame that the footage of this at ECTS was on those shitey multiple-screen display units...grrr

Peej
Royal Fool
17/03/04 @ 12:22
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"Yawns, another one .... ZZZzzzz"

/megaton slap!
Rahul
17/03/04 @ 12:27
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This game looks HIDEOUS!

BAHAHAHAHAHA...err...
Edited 1 times, most recently on 17/03/04 @ 12:27
pjmaybe
17/03/04 @ 12:30
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Before this turns rapidly into a "Which stealth game came first" type of thing, I'm pretty damned sure Commandos predates both MGS II and SC by quite some way...

Not to mention "Panic Alert" on the C64 which relied on sound cues and stealth as a core element of gameplay...

/pedant mode well and truly off

Peej
aabyssx
17/03/04 @ 12:42
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er...
...still don't see the cyborg ninja. ;)
Takashi
17/03/04 @ 12:52
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Well, the original Metal Gear dates from what? 1987-ish? It already had the basic stealth elements.
disc
17/03/04 @ 12:53
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badger badger badger badger
mushroom mushroom mushroom
badger badger badger badger

oooh
a snaaaaake
Killerbee
17/03/04 @ 12:58
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Sounds good. I'm glad Kojima has decided to come up with something a little bit different to MGS2 - great game though that (imho) was. It'd be nice if the story is a little less convoluted too.

I'm looking forward to playing Twin Snakes very much, so hopefully this one will arrive just when I'm in need of some more stealth action entertainment.
BravoGolf
17/03/04 @ 13:00
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I absolutely loved MGS 1 and 2.
I thought the narratives in 2 where perfect, and enjoyed every bit of it :)

Pity I got rid of the doorstop...er..PS2
ruttyboy
17/03/04 @ 13:00
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Spy Vs. Spy? When did that come out?
barneystuta
17/03/04 @ 13:09
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looks exciting, cant wait for a a game demo with the latest Z.O.E game lol :D
pjmaybe
17/03/04 @ 14:31
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"So this time round we get to collect different items of clothing...well thats got me sold. "

Think of it as Metal Gear Mr Benn

Peej
Dizzy
17/03/04 @ 14:39
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>We hope you're a bit more excited than you were before you clicked the link

Heu.. No! MGS 3 was just so f*cking ridiculous that I will never give this game a chance. I am a Sam Fisher guy... Kojima lost me. I'm off his radar! ;)
Edited 1 times, most recently on 17/03/04 @ 14:42
tiddles
17/03/04 @ 14:50
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Damn shame that the footage of this at ECTS was on those shitey multiple-screen display units...grrr

This year they'll have footage showing on the Nintendo DS instead.
ruttyboy
17/03/04 @ 15:34
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As long as he doesn't have his ex hassling him and laying the guilt trip during life-threatening combat situations I'll be happy.
Mugwum [staff]
17/03/04 @ 15:42
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Just updated the screenshot gallery with the official screens Konami sent out for this. If you look at a bunch of them consecutively you get a pretty decent idea of how the changes in camouflage will look and affect things. It looks really good actually :-)

And, please, this is just about dressing up?!
Mugwum [staff]
17/03/04 @ 16:07
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Wasn't directed at you, more the bloke further up. I know YOU'RE just a sarcy git ;-)
Mugwum [staff]
17/03/04 @ 16:45
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What is this 'outside' of which you speak?
bungalooBunny
17/03/04 @ 17:44
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Looks good but is it going to beat Splinter Cell? I'll get both anyway.

Any chance of a Forbidden Siren review, pretty please? I know it as been out for a few days overthere in the UK..
killerbob
18/03/04 @ 00:12
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i'm stoked for this.

finally taking the metal gear series back to the jungles of the first two non-3d games (metal gear and metal gear 2: solid snake), and away from the soliton radar and square-angled interiors of MGS/MGS2. this bodes well for a deeper stealth game, a more freeform feeling, but also a potentially harder game, now having to depend more on your senses and reactions. a truly inspired further development of the series. all this hangs on now is the ability of the MGS-team to create the right ambience and mood to bring you into the feeling of being alone in the jungle (which i'm sure they will).

what i'm curious of though, is how much actual story there will be in this one. presumably a prequel of sorts, maybe we will get a view at the earlier days of big boss and perhaps even the patriots? maybe a more in-depth look at the "les enfants terribles" project? and what kind of 60s era stand-in for a metal gear is there in this one?

i'm really looking forward to this. i'm picturing walking around the shadows of the jungle, eyeing in on a little squad of soldiers, just waiting for the right moment. then nightfall. and rain. the joy of finding a secret facility in the middle of the jungle, and then figuring out a way of getting in. seeing a bunch of mysterious characters in your binoculars after days of surviving singlehandedly in the jungle.. and so on..

this bodes for a deeper stealth game, but i guess, potentially more of a harcore stealth-gamers game. this one will need spades of patience and razor sharp reactions. and i'm stoked for it.

another classic from kojima?
*cough*retoricalquestion*cough*
Chris T
18/03/04 @ 04:09
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I think MGS's aren't about the graphics look at the firsst one on the psx graphics wise it wasn't tclever was it??. But the story line and the sensation of stealthing your victims felt so good.
Its the story line that does it to me.

A Note to Kami.
from your post it sounds like you wasn't very good at the second MGS if you was sticking out like a sore thumb all the time. I wasn't lol.
renzo
18/03/04 @ 08:04
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I prefer MGS to that boring military simulation of a game. Splinter Cell does a good job of realism, and it's got solid gameplay, pretty graphics, etc., but it just bored me to tears. Also, I find it funny how people who 'prefer the Xbox to the PS2' are the same people that 'prefer Splinter Cell to MGS'. Very coincidental isn't it?

"Splinter Cell is good, Metal Gear Solid is immersive."

That about sums it up for me.
pjmaybe
18/03/04 @ 08:55
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...what Ruttyboy said. I swear to god at times I thought MGS2 was going to segue into "The Jerry Springer Show"

...and over here we have Raiden..who has something pretty shocking to tell his girlfriend...

"I'm stuck in the anus of a giant mech...!"


Peej
space ace
18/03/04 @ 10:04
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come on, sam and snake can be friends

/joining the "both are good" group
eviltobz 
18/03/04 @ 10:38
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the mgs games and splinter cell have never appealed to me, but this is sounding pretty tasty. i think its the idea of being outside with so much natural cover. we'll just have to wait and see how large the actual playable areas of jungle are now. heres hoping they aren't titchy little corridors.
aabyssx
18/03/04 @ 12:56
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"...and over here we have Raiden..who has something pretty shocking to tell his girlfriend..."

Raiden may be g*y, but who cares if he(?) has a ninja-to like sword. So, where is the cyborg ninja?!? ;)))
renzo
18/03/04 @ 13:10
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I don't understand why so many people have a problem with Raiden. Why does every protagonist in every action game have to be some tough, gruff, rough, hard-as-f'in-nails man's man? Some of you need to stop being so damn insecure. ;)
aabyssx
18/03/04 @ 13:28
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Like i wrote (or wanted to write): I like Raiden cause' he has a ninja sword and has big problem with bird sh*t! But really I think introducing Raiden was a good idea.

;)
renzo
18/03/04 @ 13:36
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If they had used Snake again: "omg! not him again! booooring! zzzzzz..." etc.

When they introduced Raiden: "omg! who is dis fag0t?? dis is whack! its like.... sooo gh3y!" etc.
ruttyboy
18/03/04 @ 13:39
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Raiden was the military equivalent of the 90's man.
renzo
18/03/04 @ 13:56
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I blame Rose. If they hadn't included her, he wouldn't have had to be a whiney prick.

ruttyboy: "As long as he doesn't have his ex hassling him and laying the guilt trip during life-threatening combat situations..."

Exactly!
bungalooBunny
18/03/04 @ 17:39
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Cmon MGS2 was lame. Too much talk, little game to play. The first one was much better and anyone that plays Splinter Cell and goes back to play MGS2 will see how shallow it is. I didn't mind Raiden but all those mech fights and super heroes.. Vampires.. what a load of nonsense. Anyone that prefers MGS2 to the first one has to be a graphics whore.
space ace
20/03/04 @ 10:18
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freedumb- with splinter cell, i felt like i was playing a video game for the first time ever, it was so new, the gameplay was unlike _anything_. totally different than mgs2 with its radar.
killerbob
20/03/04 @ 13:03
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Stop badmouthing MGS2 for lacking gameplay, and go play SUBSTANCE.
MGS2 was just the "story-mode", the first part of the whole package.


What Splinter Cell really does right, is the controls/moves/equipment, basically the whole character of Sam Fisher, but it doesn't really put that character into any situations where your actions feel anything more than pre-calculated.. Splinter Cell needs more freedom and the feeling of using your skills to do something greater than just the sum of its parts.

Hopefully, this will be brought to the table in future versions of the game. I don't believe it will in Pandora Tomorrow, that's just more of a tightened focus for the game, setting and story-wise, but hopefully in the next game by the original Ubi Montreal team. *crosses fingers*
King
27/03/04 @ 01:27
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KOJIMA Rules!!!!! Cant wait!!...... but....i..have...to...
peejay
24/04/04 @ 14:12
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I dont know about this game is it really worth the money?
UncleLou
07/03/05 @ 00:35
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/Sam Fischer eat shit and die MGS is back and rules

And I see its target audience is still the same. :p
Edited 1 times, most recently on 07/03/05 @ 00:58
tengu
07/03/05 @ 00:52
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Now, I'm sure Splinter Cell has it's good points lad.

I'll let you know if I ever spot them :)
UncleLou
07/03/05 @ 00:59
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Oops, ballsed something up there - wanted to rearrange the quote first, than decided against it half-way in and just commented. :p
Samphill
31/12/09 @ 22:16
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i agree with you, but as you correctly state, this is a requirement for Cialis prescription online.
niuzai2
16/03/10 @ 07:34
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ED Hardy Hoodies ED Hardy Hoodies Ed Hardy Swimwear Ed Hardy Swimwear ed hardy tops ed hardy tops ed hardy shoes ed hardy shoes ed hardy shirts ed hardy shirts christian audigier christian audigier ed hardy jeans ed hardy jeans ed hardy kids ed hardy kids Ed Hardy Sunglasses Ed Hardy Sunglasses ED Hardy belts ED Hardy belts ed hardy Bags ed hardy Bags ed hardy purse ed hardy purse ed hardy mens ed hardy mens ed hardy mens shirts ed hardy womens ed hardy mens shirts ed hardy mens shirts ed hardy mens tops ed hardy mens tops ed hardy mens hoodies ed hardy mens hoodies ed hardy mens swim trunks ed hardy mens swim trunks ed hardy mens swimwear ed hardy mens swimwear ed hardy mens shoes ed hardy mens shoes ed hardy womens swimwear ed hardy womens swimwear ed hardy womens shirts ed hardy womens shirts ed hardy womens tops ed hardy womens tops ed hardy womens pants ed hardy womens pants ed hardy womens hoodies ed hardy womens hoodies ed hardy womens shoes ed hardy womens shoes ed hardy womens clothing ed hardy womens clothing tiffany jewelry tiffany jewelry links of london links of london links of london links of london ed hardy clothinged hardy clothing Abercrombie and Fitch Abercrombie and Fitch Snuggie Snuggie
niuzai2
16/03/10 @ 07:35
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ED Hardy Hoodies ED Hardy Hoodies Ed Hardy Swimwear Ed Hardy Swimwear ed hardy tops ed hardy tops ed hardy shoes ed hardy shoes ed hardy shirts ed hardy shirts christian audigier christian audigier ed hardy jeans ed hardy jeans ed hardy kids ed hardy kids Ed Hardy Sunglasses Ed Hardy Sunglasses ED Hardy belts ED Hardy belts ed hardy Bags ed hardy Bags ed hardy purse ed hardy purse ed hardy mens ed hardy mens ed hardy mens shirts ed hardy womens ed hardy mens shirts ed hardy mens shirts ed hardy mens tops ed hardy mens tops ed hardy mens hoodies ed hardy mens hoodies ed hardy mens swim trunks ed hardy mens swim trunks ed hardy mens swimwear ed hardy mens swimwear ed hardy mens shoes ed hardy mens shoes ed hardy womens swimwear ed hardy womens swimwear ed hardy womens shirts ed hardy womens shirts ed hardy womens tops ed hardy womens tops ed hardy womens pants ed hardy womens pants ed hardy womens hoodies ed hardy womens hoodies ed hardy womens shoes ed hardy womens shoes ed hardy womens clothing ed hardy womens clothing tiffany jewelry tiffany jewelry links of london links of london links of london links of london ed hardy clothinged hardy clothing Abercrombie and Fitch Abercrombie and Fitch Snuggie Snuggie

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