The Lord of the Rings Online: Shadows of Angmar Preview

World of Warg-craft.

There are many reasons to hate Peter Jackson's Lord of the Rings movies. There's the dwarf-tossing. Alone, that's unforgivable. There are the myriad, meaningless plot changes. They're far too numerous to mention. But worst, worse than even randomly altering the flow of Tolkien's epic, is the omission of Tom Bombadil and Goldberry. For that, Jackson, you go to Hell.

Bombadil, for those who've never read the Trilogy, is a random, wood-dwelling idiot who also happens to be God. Or a god, at least. Goldberry, his wife, is what you'd expect from someone called "Goldberry" who's married to "God". They're both mentalists. They're also two of the most enigmatic characters in the entire book, a pair of oddities that truly cast insight into Tolkien's mind when taken in context with the rest of the story. Obviously, then, Jackson dropped them like a rock. Fool. Thankfully, though, Turbine Entertainment, developer of Lord of the Rings Online, could never be so cruel. We see him rescuing a player from the Great Barrow. He even skips.

"He's completely goofy," laughs Jeff Steefel, the game's executive producer, at the title's unveiling in Warwick. "He's the most powerful ancient guy in the forest and he's completely daft."

Bombadil hopping over the demo screen should bring warmth to the coldest heart, but The Lord of the Rings Online: Shadows of Angmar (LOTRO) has a great deal more on its plate than sticking to Tolkien's original vision. For a start, it's the first and only MMO based on the world's most prolific fantasy franchise. For a thousand reasons, it can't be "bad". Secondly, both Turbine and European publisher Codemasters are banking on LOTRO far exceeding cult status among the online hardcore. And to achieve that end, everyone involved is going to have to climb over the WoW-shaped oliphant in the room.

"People are expecting me to provide a big player game, and that this is supposed to be the next significantly large MMO in the market," says Steefel. "It's not a niche game. It's not supposed to appeal to a small segment of the market. We're going to launch this game globally. It has a tremendous potential if we look at the audience that's available to us."

All in their Strider

'The Lord of the Rings Online: Shadows of Angmar' Screenshot 1

"You stay out all night, you never do the washing up..."

Jeff reckons his team and his game are up to the job. The online RPG is based on the book licence, not the movies, and while EA owns the New Line Cinema rights, the publisher will never be able to use them to make an MMO, for reasons everyone seems to brush away with a confused scowl and a wave of a hand. In addition, anticipation for LOTRO is high, says Steefel - more than 110,000 people have already signed up to the beta despite the code currently being at the pre-alpha stage - and Turbine's online game heritage is deep. Two full Asheron's Call releases and the recent Dungeons & Dragons Online: Stormreach make the US developer one of the most experienced in the west when it comes to online goblin action.

He plays in front of us for an hour (no touching, no photography, no filming, pain of death), full spiel included. The original release is based squarely on the content of the first book in the Lord of the Rings trilogy, The Fellowship of the Ring. Steefel shows us that Gandalf and a Nazgul are seen in the first five minutes of play, both in the hub town of Bree, sightings included as that's what players will "expect". The game's art instantly impresses, a graphical style somewhere between WoW's overblown cartoon and Guild's War's clipped realism. We see some of the colourful town, populated only with NPCs, before being transported away by the magic of dev codes to an assault on Weathertop.

Four races (Human, Elf, Hobbit and Dwarf) are available in seven classes (Loremaster, Hunter, Guardian, Champion, Captain, Minstrel and Burglar), and Steefel's playing an elf. The group would normally be a lot larger for this particular instance, says Steefel. A ranger hobbles up, injured, asks for an escort to the summit which has been overrun by orcs. The first taste of combat arrives in a scuffle with a goblin Conscript. A coloured, rune-ridden ring around the green monster's feet denotes the target and aside from Lord of the Rings styling it looks like an immediately familiar encounter to anyone with an MMO habit.

Steefel uses the words "straightforward MMO combat" as we're scanning the screen. One thing's for certain: it looks fantastic. As he moves on to a larger encounter with multiple enemies, the goblins' armour and weapons show painful detail up close. Orc Archers, Warriors and Reavers appear and the pace picks up. Steefel's hot bar is a plain-looking affair with 12 (ish) skill slots and he's playing using hotkeys in time-honoured fashion. All standard stuff.

A fantastic pair of orcs

'The Lord of the Rings Online: Shadows of Angmar' Screenshot 2

Jeff Steefel, Warwick Castle, April 20 2006.

Jeff's elf is on his own throughout the whole encounter and he's using cheats to walk through bigger fights. He shows us arching enemy sentries from massive distances as he moves through the instance, his character's breath visible in the air. New threats arrive in the shape of wargs, orcs retreating and blowing horns to call reinforcements. The player's constantly required to set fire to torches to "call down" orcs thus avoiding being overwhelmed, the flame device also being used to open gates. A couple of camps along the way need clearing, each progressively tougher, the first belonging to orc "Bob Hosk" (thanks), the second to a "Muz the Warg Keeper". The enemies speak throughout - "I've got a little surprise for you!" etc - and the ambience is generally faithful to the books. It really is what you'd expect.

In fact, there's nothing especially shocking about the game at all. It looks competent, attractive: Lord of the Rings. "I guess the way we're trying to craft the game is that it's got a broader spectrum of gameplay, so it's certainly a good game for a new player to take on because we're trying to make is accessible from the very beginning," Steefel explains. "On the other hand, for the hardcore player, it will provide them with all the high end stuff that they're going to want to have."

A first taste of "high end stuff" arrives when Jeff's elf reaches Weathertop's summit. He fights an Uruk Hai, followed by an awesome encounter with a mountain troll daubed with Saruman's white hands. It all fits, it all works and it looks bloody hard. But will it really be enough to span the hilarious gulf between those who've never picked up an online game before and a glass-eyed wraith with a bunch of level 60 WoW characters? Can such an obviously "down the line" MMO satisfy the hardcore?

"I think so," says Steefel. "Well, let me rephrase that, and I say this with tremendous respect. We can never satisfy those people. Blizzard can never satisfy those people. They're not satisfiable. Again, all power to them: they're so ferocious at consuming. We have a number of people on the team who have five, six, seven level 60 characters who've announced they won't play with anyone who has any less than three, four, five characters at level 60 or above. But in terms of the challenge level, in terms of being able to work in groups, being able to do raids, you know, high level content, there's just no way you could get through it unless you're in there with a bunch of real badass guys."

After Weathertop, Steefel goes to the Great Barrow for some dungeoneering. Again, the environments and the enemies are beautiful. The first sighting of the Witch King of Angmar is made here, although you don't get to take him on until you're reaching the top levels ("There's a 45-50 level cap," according to Jeff). The instance ends in combat with a particularly nasty wraith, after which Bombadil saves the day. He even skips. We're kind of loving the game at this point, to be honest.

Three times a LOTR MMORPG HaXX0r

Speaking to us in private after the showing, Steefel tells us he was contractually obliged to read the Hobbit and the Lord of the Rings at least three times. He doesn't seem to mind. From the sound of it, that level of research was essential to the job.

"It's a huge place," he says, smiling. "For my designers and artists it's very cool for them to work on one of the most well-known properties on the planet. You know, it's like, 'What did you do today?' 'Oh I've been modelling Rivendell.' That's pretty cool. On the other hand, artists are really creative people, and that means that the amount of things they can create totally from scratch is unlimited. So when Angmar comes along and we said, 'Look, here's a whole part of Middle Earth that Tolkien only talked about. Here's everything we know about it, here's where it is geographically and we know what the rest of the world is like in terms of biology and topography: make Angmar.' And then we come up with a basic idea and we talk it over with Tolkien [Tolkien Estate, the owner of the book rights - Ed], come to a place where we're comfortable and that becomes Angmar. So you'll be exploring the realm of the Witch King. And there'll be many other places like that throughout Middle Earth that we get to do."

'The Lord of the Rings Online: Shadows of Angmar' Screenshot 3

"WHY ARE WE ALL SHOUTING?"

The Fellowship never goes to Angmar in the books. This is uncharted territory. To a Tolkien geek, it's wet dream material. And it's not going to stop any time soon. Turbine has very big plans for LOTRO. Get sucked in and you're going to be playing it for a long time yet.

"I think of this as a franchise that starts at launch and goes on for years and years and years," he adds. "It's such an evergreen piece of material there's no reason why it shouldn't. We're going to do an expansion roughly every nine to 12 months, and the expansions are likely to have significant functionality changes as opposed to just content. We're going to do quarterly content updates. Will other types of functionality come online in some of those? Sure. But it all depends on the technology involved. I'm going to have a content team, an art team and also a fairly substantial technology team to improve our game and add functionality.

"I think this is the beginning of an evolution. I've been preaching this to my team a lot. I think the MMO market is at a more mature place now. I think of it like the Betamax era. We ship the machine at launch and then just keep feeding it with tape? That doesn't work any more. The fundamental way that the experience exists is going to change and evolve. It's going to have to. The community's going to change and mature."

Some of the features to be included are obvious. PvP doesn't make it into the original release - currently scheduled for Q4 in Europe - although Steefel tells us to watch for an announcement on being able to play "darkside" soon.

Others are less so. The initial game includes 250 hours of play, but he tells us that all the content from The Two Towers and The Return of the King will be added in content updates. As an example of how this will affect the core game, the Rohirim make an appearance in the second book, so horse-riding and horse combat will have to be included. Add the unknown quantity of Angmar onto the three original books and you have an epic prospect. Turbine's in it for the long haul and it has massive plans. You should get into publishing, we joke.

"It's all part of the possibility space," says Steefel seriously. "It really depends on how many things we want to take on all at once. We're pretty clear that sales and distribution isn't a business that we'll ever want to get into."

He pauses.

"Unless we become the next EA."

Comments (22) Latest comment 6 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Genome #1 6 years ago

    "There are many reasons to hate Peter Jackson's Lord of the Rings movies. There's the dwarf-tossing. Alone, that's unforgivable. There are the myriad, meaningless plot changes. They're far too numerous to mention. But worst, worse than even randomly altering the flow of Tolkien's epic, is the omission of Tom Bombadil and Goldberry. For that, Jackson, you go to Hell."

    Ooooh, I stopped reading right there. That's all been said and done a million times by "fans" and seeing it done now, two years after the fact, is even worse. Was the article any good at all, anyone? Or should I look at some other preview?

    Also, LOTR Online... I'm not too sure about the whole idea. Gaming with "Zaur0n_1337" doesn't really sound like that much fun.
    Edited by 2 at 28/04/06 @ 15:02
  • Drakron #2 6 years ago

    Well it not published by EA.

    But let me put this way, the only way to get rid of idiots with idiots names is playing on a private shard that enforce roleplaying rules ... official servers never do that, even on RP severs.
  • IAmBatman #3 6 years ago

    Ha ha, two year old nerd rage.
  • The_Aardvark #4 6 years ago

    Sounds duller than wii jokes.
  • kifatwork #5 6 years ago

    Yep, stopped reading after that first paragraph as well. Hopefully Pat'll gotten over his disappointment by the time the review comes out and I'll make it to the second paragraph...
  • rauper Verified Managing Director, Eurogamer Network #6 6 years ago

    Rest of the article is quite interesting imho.
  • jonnyreb #7 6 years ago

    I don't know what all the fuss is about Tom Bombadil anyway....I thought that part of the book was boring and read more like a kiddies novel.

    This has the opportunity to be a good game - I need something new now I am fed up to the back teeth with WoW.
  • Shinji #8 6 years ago

    In fairness, that introduction is only there to lead into the fact that Bombadil IS in the game. It's a bit of a disservice to stop reading because you assume it's fanboy rage. After all, everyone knows that part of the book was rubbish ;)
  • Whitewalker #9 6 years ago

    Good preview...and yes this actually looks like it could work well.
  • mrsquare #10 6 years ago

    Bombadil was annoying and tedious anyway. Its just a random chapter of godawful Tolkien songs that doesn't serve to advance the plot one bit.
  • el_pollo_diablo #11 6 years ago

    The most exciting looking thing about this Lord of the Rings game is the Auto Assault banner advertisment directly above it.
  • Jmog #12 6 years ago

    "Ooooh, I stopped reading right there."

    You must be joking, right? The writer was. Joking, I mean. You obviously didn't get it.
  • frod. #13 6 years ago

    I didn't get it either then, if its fanboy rage its funnier then the 'joke' it would be otherwise to be honest. Still, sounds like a very interesting game - does the 250 hours of play thing and the 'down the line' comment mean its going to be more of a traditional RPG rather than an open-world MMORPG affair?

    Also: after writing the previous paragraph I'm forced to concede that I'm hardly in a position to criticise anyone elses. :)
    Edited by 1 at 28/04/06 @ 17:39
  • Feanor #14 6 years ago

    "I don't know what all the fuss is about Tom Bombadil anyway....I thought that part of the book was boring and read more like a kiddies novel."

    I think he based Bombadil on a toy his children had... I think.

    If you've read Return of the Shadow and the other books by Chris Tolkien about LOTR you'll know how fluid the writing of The Lord of the Rings was was. That made me less concerned about the changes the filmakers made.
  • coojam #15 6 years ago

    Has anybody seen Billy The Kid?
  • Benno #16 6 years ago

    """"""There are many reasons to hate Peter Jackson's Lord of the Rings movies. There's the dwarf-tossing. Alone, that's unforgivable. There are the myriad, meaningless plot changes. They're far too numerous to mention. But worst, worse than even randomly altering the flow of Tolkien's epic, is the omission of Tom Bombadil and Goldberry. For that, Jackson, you go to Hell."""""""

    terrible...
  • Kami #17 6 years ago

    The good:

    All the idiots in World of Warcraft with LotR names with leet spelling and numbers will bugger off to this.
  • Svecke #18 6 years ago

    I look at this game and all I can think is "what a great single-player game it would make..." :p It could perhaps have been something to sink my teeth into after 500+ hours of Oblivion. But no, they're going to hump the mmorpg market with it. Oh joy.

    Oh, yeah. First paragraph. Not funny. Boo. Hiss.
  • Shadar #19 6 years ago

    I don't know what all the fuss is about Tom Bombadil anyway....I thought that part of the book was boring and read more like a kiddies novel.

    Ah, yes. Two of the defining points of maturity: Intolerance and impatience. Someone displaying those virtuous traits could never be expected to read such a childish, uninteresting and above all irrelevant passage.

    Relevance to the story and world it weaves be damned! We damand more orcs!
  • EatLessMoveMore #20 6 years ago

    Hey, anyone know how I go about investing in Codies - if this is a success it'll make them very rich indeed :)
  • jebus #21 6 years ago

    Well they are desperate for money EatMore. I imagine you would just have to phone them up :)
  • fawe3 #22 6 years ago

    Q: Is LOTR becoming new starwars in video games? Like in a, lets make a little above decent game then put a LOTR in the name and hope it sells, way?