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The Lord of the Rings Online: Shadows of Angmar Preview

PC Preview by Patrick Garratt

28 April, 2006

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There are many reasons to hate Peter Jackson's Lord of the Rings movies. There's the dwarf-tossing. Alone, that's unforgivable. There are the myriad, meaningless plot changes. They're far too numerous to mention. But worst, worse than even randomly altering the flow of Tolkien's epic, is the omission of Tom Bombadil and Goldberry. For that, Jackson, you go to Hell.

Bombadil, for those who've never read the Trilogy, is a random, wood-dwelling idiot who also happens to be God. Or a god, at least. Goldberry, his wife, is what you'd expect from someone called "Goldberry" who's married to "God". They're both mentalists. They're also two of the most enigmatic characters in the entire book, a pair of oddities that truly cast insight into Tolkien's mind when taken in context with the rest of the story. Obviously, then, Jackson dropped them like a rock. Fool. Thankfully, though, Turbine Entertainment, developer of Lord of the Rings Online, could never be so cruel. We see him rescuing a player from the Great Barrow. He even skips.

"He's completely goofy," laughs Jeff Steefel, the game's executive producer, at the title's unveiling in Warwick. "He's the most powerful ancient guy in the forest and he's completely daft."

Bombadil hopping over the demo screen should bring warmth to the coldest heart, but The Lord of the Rings Online: Shadows of Angmar (LOTRO) has a great deal more on its plate than sticking to Tolkien's original vision. For a start, it's the first and only MMO based on the world's most prolific fantasy franchise. For a thousand reasons, it can't be "bad". Secondly, both Turbine and European publisher Codemasters are banking on LOTRO far exceeding cult status among the online hardcore. And to achieve that end, everyone involved is going to have to climb over the WoW-shaped oliphant in the room.

"People are expecting me to provide a big player game, and that this is supposed to be the next significantly large MMO in the market," says Steefel. "It's not a niche game. It's not supposed to appeal to a small segment of the market. We're going to launch this game globally. It has a tremendous potential if we look at the audience that's available to us."

All in their Strider

'The Lord of the Rings Online: Shadows of Angmar' Screenshot 1

"You stay out all night, you never do the washing up..."

Jeff reckons his team and his game are up to the job. The online RPG is based on the book licence, not the movies, and while EA owns the New Line Cinema rights, the publisher will never be able to use them to make an MMO, for reasons everyone seems to brush away with a confused scowl and a wave of a hand. In addition, anticipation for LOTRO is high, says Steefel - more than 110,000 people have already signed up to the beta despite the code currently being at the pre-alpha stage - and Turbine's online game heritage is deep. Two full Asheron's Call releases and the recent Dungeons & Dragons Online: Stormreach make the US developer one of the most experienced in the west when it comes to online goblin action.

He plays in front of us for an hour (no touching, no photography, no filming, pain of death), full spiel included. The original release is based squarely on the content of the first book in the Lord of the Rings trilogy, The Fellowship of the Ring. Steefel shows us that Gandalf and a Nazgul are seen in the first five minutes of play, both in the hub town of Bree, sightings included as that's what players will "expect". The game's art instantly impresses, a graphical style somewhere between WoW's overblown cartoon and Guild's War's clipped realism. We see some of the colourful town, populated only with NPCs, before being transported away by the magic of dev codes to an assault on Weathertop.

Four races (Human, Elf, Hobbit and Dwarf) are available in seven classes (Loremaster, Hunter, Guardian, Champion, Captain, Minstrel and Burglar), and Steefel's playing an elf. The group would normally be a lot larger for this particular instance, says Steefel. A ranger hobbles up, injured, asks for an escort to the summit which has been overrun by orcs. The first taste of combat arrives in a scuffle with a goblin Conscript. A coloured, rune-ridden ring around the green monster's feet denotes the target and aside from Lord of the Rings styling it looks like an immediately familiar encounter to anyone with an MMO habit.

Steefel uses the words "straightforward MMO combat" as we're scanning the screen. One thing's for certain: it looks fantastic. As he moves on to a larger encounter with multiple enemies, the goblins' armour and weapons show painful detail up close. Orc Archers, Warriors and Reavers appear and the pace picks up. Steefel's hot bar is a plain-looking affair with 12 (ish) skill slots and he's playing using hotkeys in time-honoured fashion. All standard stuff.

A fantastic pair of orcs

'The Lord of the Rings Online: Shadows of Angmar' Screenshot 2

Jeff Steefel, Warwick Castle, April 20 2006.

Jeff's elf is on his own throughout the whole encounter and he's using cheats to walk through bigger fights. He shows us arching enemy sentries from massive distances as he moves through the instance, his character's breath visible in the air. New threats arrive in the shape of wargs, orcs retreating and blowing horns to call reinforcements. The player's constantly required to set fire to torches to "call down" orcs thus avoiding being overwhelmed, the flame device also being used to open gates. A couple of camps along the way need clearing, each progressively tougher, the first belonging to orc "Bob Hosk" (thanks), the second to a "Muz the Warg Keeper". The enemies speak throughout - "I've got a little surprise for you!" etc - and the ambience is generally faithful to the books. It really is what you'd expect.

In fact, there's nothing especially shocking about the game at all. It looks competent, attractive: Lord of the Rings. "I guess the way we're trying to craft the game is that it's got a broader spectrum of gameplay, so it's certainly a good game for a new player to take on because we're trying to make is accessible from the very beginning," Steefel explains. "On the other hand, for the hardcore player, it will provide them with all the high end stuff that they're going to want to have."

A first taste of "high end stuff" arrives when Jeff's elf reaches Weathertop's summit. He fights an Uruk Hai, followed by an awesome encounter with a mountain troll daubed with Saruman's white hands. It all fits, it all works and it looks bloody hard. But will it really be enough to span the hilarious gulf between those who've never picked up an online game before and a glass-eyed wraith with a bunch of level 60 WoW characters? Can such an obviously "down the line" MMO satisfy the hardcore?

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Comments: 1-22 of 22 in total

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Genome
28/04/06 @ 14:00
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"There are many reasons to hate Peter Jackson's Lord of the Rings movies. There's the dwarf-tossing. Alone, that's unforgivable. There are the myriad, meaningless plot changes. They're far too numerous to mention. But worst, worse than even randomly altering the flow of Tolkien's epic, is the omission of Tom Bombadil and Goldberry. For that, Jackson, you go to Hell."

Ooooh, I stopped reading right there. That's all been said and done a million times by "fans" and seeing it done now, two years after the fact, is even worse. Was the article any good at all, anyone? Or should I look at some other preview?

Also, LOTR Online... I'm not too sure about the whole idea. Gaming with "Zaur0n_1337" doesn't really sound like that much fun.
Edited 2 times, most recently on 28/04/06 @ 15:02
Drakron
28/04/06 @ 14:05
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Well it not published by EA.

But let me put this way, the only way to get rid of idiots with idiots names is playing on a private shard that enforce roleplaying rules ... official servers never do that, even on RP severs.
IAmBatman
28/04/06 @ 14:14
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Ha ha, two year old nerd rage.
The_Aardvark
28/04/06 @ 14:21
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Sounds duller than wii jokes.
kifatwork
28/04/06 @ 14:27
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Yep, stopped reading after that first paragraph as well. Hopefully Pat'll gotten over his disappointment by the time the review comes out and I'll make it to the second paragraph...
rauper [staff]
28/04/06 @ 14:41
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Rest of the article is quite interesting imho.
jonnyreb
28/04/06 @ 14:43
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I don't know what all the fuss is about Tom Bombadil anyway....I thought that part of the book was boring and read more like a kiddies novel.

This has the opportunity to be a good game - I need something new now I am fed up to the back teeth with WoW.
Shinji [mod]
28/04/06 @ 14:50
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In fairness, that introduction is only there to lead into the fact that Bombadil IS in the game. It's a bit of a disservice to stop reading because you assume it's fanboy rage. After all, everyone knows that part of the book was rubbish ;)
Whitewalker
28/04/06 @ 14:57
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Good preview...and yes this actually looks like it could work well.
mrsquare
28/04/06 @ 15:07
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Bombadil was annoying and tedious anyway. Its just a random chapter of godawful Tolkien songs that doesn't serve to advance the plot one bit.
el_pollo_diablo
28/04/06 @ 15:46
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The most exciting looking thing about this Lord of the Rings game is the Auto Assault banner advertisment directly above it.
Jmog
28/04/06 @ 15:50
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"Ooooh, I stopped reading right there."

You must be joking, right? The writer was. Joking, I mean. You obviously didn't get it.
Whitey McCool
28/04/06 @ 16:38
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I didn't get it either then, if its fanboy rage its funnier then the 'joke' it would be otherwise to be honest. Still, sounds like a very interesting game - does the 250 hours of play thing and the 'down the line' comment mean its going to be more of a traditional RPG rather than an open-world MMORPG affair?

Also: after writing the previous paragraph I'm forced to concede that I'm hardly in a position to criticise anyone elses. :)
Edited 1 times, most recently on 28/04/06 @ 17:39
Feanor
28/04/06 @ 18:21
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"I don't know what all the fuss is about Tom Bombadil anyway....I thought that part of the book was boring and read more like a kiddies novel."

I think he based Bombadil on a toy his children had... I think.

If you've read Return of the Shadow and the other books by Chris Tolkien about LOTR you'll know how fluid the writing of The Lord of the Rings was was. That made me less concerned about the changes the filmakers made.
coojam
28/04/06 @ 19:27
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Has anybody seen Billy The Kid?
Benno
28/04/06 @ 20:18
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""""""There are many reasons to hate Peter Jackson's Lord of the Rings movies. There's the dwarf-tossing. Alone, that's unforgivable. There are the myriad, meaningless plot changes. They're far too numerous to mention. But worst, worse than even randomly altering the flow of Tolkien's epic, is the omission of Tom Bombadil and Goldberry. For that, Jackson, you go to Hell."""""""

terrible...
Kami
28/04/06 @ 23:52
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The good:

All the idiots in World of Warcraft with LotR names with leet spelling and numbers will bugger off to this.
Svecke
29/04/06 @ 05:48
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I look at this game and all I can think is "what a great single-player game it would make..." :P It could perhaps have been something to sink my teeth into after 500+ hours of Oblivion. But no, they're going to hump the mmorpg market with it. Oh joy.

Oh, yeah. First paragraph. Not funny. Boo. Hiss.
Shadar
29/04/06 @ 07:40
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I don't know what all the fuss is about Tom Bombadil anyway....I thought that part of the book was boring and read more like a kiddies novel.

Ah, yes. Two of the defining points of maturity: Intolerance and impatience. Someone displaying those virtuous traits could never be expected to read such a childish, uninteresting and above all irrelevant passage.

Relevance to the story and world it weaves be damned! We damand more orcs!
EatLessMoveMore
01/05/06 @ 18:34
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Hey, anyone know how I go about investing in Codies - if this is a success it'll make them very rich indeed :)
jebus
03/05/06 @ 11:40
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Well they are desperate for money EatMore. I imagine you would just have to phone them up :)
fawe3
04/05/06 @ 14:26
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Q: Is LOTR becoming new starwars in video games? Like in a, lets make a little above decent game then put a LOTR in the name and hope it sells, way?

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