Knights of the Old Republic: The Sith Lords Preview
Adventure and excitement. A Jedi may not crave such things, but gamers certainly do, and Obsidian Entertainment's sequel to KOTOR looks very much like it'll deliver.
To the majority of people who played it, BioWare's Star Wars: Knights of the Old Republic remains one of the finest - if not the finest - titles ever to grace Microsoft's big black box. And it's little wonder. Whereas George Lucas clearly had difficulties returning to his sci-fi franchise on the big screen, the veteran PC RPG developer delivered an epic journey more than worthy of taking place a long, long, long time ago in that infamous galaxy far, far away. It was a gripping adventure unique to every player, and Halo's irrepressible popularity notwithstanding, rose to the top of a lot of gamers' Top 10 Xbox lists shortly after its release.
Interest in the sequel, then, is understandably intense. Up to now, every nugget of information - no matter how slight - has been swallowed, digested, regurgitated and then dissected in increasingly minute detail, leading to all manner of unlikely predictions and gossip. With E3 just around the corner though, we're finally getting an idea of what we can really expect from Obsidian Entertainment, one of BioWare's trusted allies in the battle to deliver intelligent and embryonic Western RPGs, drafted in by LucasArts to pick up where the original Knights so expertly left off.
The first thing to note, however, is that Knights of the Old Republic: The Sith Lords doesn't pick up where KOTOR left off, although the events of the original game will have a significant impact in a number of ways. Set five years after the conclusion of the first game, The Sith Lords starts with the Jedi Order disbanded and the Republic in shambles following the Jedi civil war - and instead of simply importing your character from the original game and continuing, Obsidian's sequel puts you in the role of the last remaining Jedi, a veteran of the Mandalorian war, returning from exile and trying to piece together a new existence.
As such, you'll actually start out as a Jedi, although you obviously won't have all your powers to begin with. Due to your long-term exile, you also start without a lightsabre. Before long though things will start to liven up - you'll address the key plot points from your own version of the original game, and the narrative will integrate the decisions you made by having characters ask you how you believe things unfolded. Even at an early stage, the game clearly revolves around a similar degree of freedom in developing the story, and Obsidian has confirmed that it aims to deliver a similar experience overall, concentrating on the many possible threads of the story, characters and Star Wars universe, even if it probably will slip in a few KOTOR-flavoured cameos, with T3-M4 billed for another sizeable role.
Structurally similar, KOTOR 2 will see you visiting seven worlds, including a very different-looking Dantooine, and Telos, home planet of Carth from the first game. Indeed, you'll find the combat and interface very similar to KOTOR 1 and you'll still control three characters, although you’ll be able to rely on quick-key slots for two different weapon configurations this time, allowing you to juggle particular combat make-ups when facing different opponents. Sticking to similarities, you'll also find that card game Pazaak, swoop racing and turret-manning mini-games make a return, although this time they will be completely optional. You'll even find yourself piloting the same ship, the Ebon Hawk.
There will be plenty of differences though. For example, upgrading equipment will receive a bigger billing this time, as you find yourself dismantling existing items and reusing components to upgrade other weapons. As with everything else, your own personal playing style will influence this previously neglected aspect of the game, giving you upgrade options depending on the balance of your skills. There will be more side-quests too, including some where you will have to pick one particular party member to accompany you - a choice that could be crucial, as each of them will have a unique special ability this time around.
You can also expect to see new Prestige classes and Force powers, although you were almost certainly expecting this anyway. Jedi classes will be largely the same, but this time around you can expect to vie for position as Sith Lord, Sith Marauder and Sith Assassin on the dark side, or Jedi Master, Jedi Watchman and even Jedi Weapon Master on the light side. New force powers include Dark Sider Rage, Battle Meditation, Force Sight (the ability to see through walls, and even discern the alignment of characters on the other side), and Force Clairvoyance (allowing you to see other parts of a level before you've reached them).
Alignment will of course remain one of the key components in directing the story, and there will be different endings based on your light and dark side choices. However in addition to that you may also find that some of your adoring companions start to slip in the same sort of direction as you, falling victim to your ideals and darkening or lightening themselves in the process. You'll certainly have to give it some thought - and the idea of subverting your disciples is bound to prompt a bit of maniacal cackling amongst the ranks of KOTOR fans that chose the dark path last time out...
On a technical level, The Sith Lords is based on the exact same engine, but as with a lot of quick-sharp sequels, Obsidian is attempting to do new things with the technology, developing the lighting and weather effects to a greater extent, and promising that the basic attack animations will grow in complexity as you go on - good news for anybody who stuck to a particular brand of violence for any length of time in the original.
What's more, Obsidian is hoping to take more advantage of Xbox Live than the original KOTOR, for which the "Downloadable Content" claim became something of a joke - with American gamers waiting an absurd length of time before they got their hands on what turned out to be the PC version's extra content. The developer is anxious to avoid a repeat, and mentions the possibility of new armour, weapons and other trinkets turning up on Live within a couple of weeks of the game's planned February 2005 release. Although much of this is still to be set in stone - as with much of what you've read today, in fact - it's obvious that Obsidian has the best intentions for this fabled franchise, and we'd be very surprised if The Sith Lords doesn't more than justify its heavyweight billing by the time we all get our hands on it.
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Comments (46) Latest comment 8 years ago
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A shame, but... maybe I'll pick everything up cheap in a few years?
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And what's all this "american gamers waited", so did British ones and we got the same content!
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>If there'd been another few games then I might have bitten. But there weren't. So I didn't.
Oh come on Blerk. No more of this nonsense. Just give us a real reason ("I hate MS" would do) but not this "not enough good games" drivel.
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I want KOTOR bad. I want Halo too. And possibly Morrowind. But for a beardy JRPG fanatic like myself, there's little else available for the 'box that I can't already get for the PS2.
Maybe once (if) Fable, etc. arrives I'll re-evaluate. But it's getting a bit late in the day to buying a machine this generation now... there's more chance of me picking up an Xbox 2 and playing the Xbox games in 'backwards compatibility' mode (if they put one in).
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I didn't say there were 'none' - I said 'if there'd been a few more'. Most of the games you list there aren't out - I'm not buying a machine on the basis of stuff that 'might' be good. And I'm instantly discounting anything that's 'online only'.
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SABRE... not SABER...
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eg. Soul Calibur isn't Soul Calibre
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Blerk to judge if you'd like Morrowind, I'm currently collecting mushrooms for a large she-cat alchemist so she can rise through the ranks of the Guild of Mages and in turn give me potions. This is quite tyical of a lower-level Morrowind quest (only 10 hours in, but it's very good).....ahah! Bungler's Bane!
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Hurrah. More KOTOR. I must get enough time to finish the first one
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/runs through corridor, pauses, battles, runs through corridor, pauses, battles, companion tells me uninteresting story about their adolescence. Runs through corridor, pauses...
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Sounds cool!
/adds to list
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Perhaps but on the PC I found it pretty repetitive and boring with a very predictable plot line.
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Where were you when I made a thread in which I complained how crappy Kotor is?
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It is a very attractive game but that soon becomes boring, there is just so much running around. Take package a to person b and get large sack of cash for your troubles or some such. *yawn*
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Playing Gothic 2?
I played through once and was quite entertained for abour ten hours and then I just couldn't care less. Every battle went like this:
See Enemy
Use Force Wave
Hack for a bit
Use Force Wave again
Hack a bit more
They're dead
Feel bored
Of course I had a pretty coloured sabre when I was doing it, so that makes up for it I guess.
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I agree about Morrowind as well - being the avid RPG fan that I am, neither Kotor nor Morrowind did anything for me. For exactly the reasons you mentioned.
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How long ago was your thread, maybe I should ressurect it and brazenly argue with everyone that posted on it. I assume it only got to one page of course...*cough*
I guess it was a perfect example of how people can actually be decieved by how pretty something is. Although saying that I did play on it for over forty hours but just because something is long it doesn't make it good nor does it make it "complex". I just hope that's not what Bioware thinks consitutes a complex involving storyline otherwise my opinion of them has diminshed greatly, hell, even the Icewind Dale plot line is better than KotOR's efforts.
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It was a while ago, but to my own surprise, there were almost more people agreeing with me than people who disagreed, but then it was when I had finished the PC version, so most Xbox owners had already finished it ages before.
I just hope that's not what Bioware thinks consitutes a complex involving storyline otherwise my opinion of them has diminshed greatly, hell, even the Icewind Dale plot line is better than KotOR's efforts.
Exactly. That's what worries me more than Kotor itself - I don't mind a bad game, but Kotor received so much critical acclaim, and sold like mad afaik, that I am afraid this is the path Bioware will be taking. The times of deep RPGs like Planescape Torment, Fallout and Baldur's Gate seem to be over.
Very, very worrying.
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I'm not saying it's the best RPG ever but it certainly beats FF. As to pausing/battling/pausing/battling/etc. isn't that what RPGs are all about?
I bought Gothic 2 a few weeks ago and haven't got the patience to play it (mostly because I spend all day at the office in front of a computer and when I get home the last thing I want is to do the same), but even if it's better I doubt there are many RPGs available for consoles with the quality of KOTOR.
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I think what astounded me about kotor, is that they managed to take the somewhat formulaic 2D baldurs gate and transpose it into a 3D world while at the same time transporting it into a different "mythos" and not completely hash it up. In fact quite the opposite.
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And what a privilege that is. o_O
bungaloBunny, I don't want to warm it up all again, do a search for "kotor" in the forum and you'll find a lot of threads about it.
Let's just say that many people who liked the former Bioware/Black Isle games were very disappointed with Kotor and thought it was shallow in comparison to their former games.
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The game that takes 40 hours to learn the shitty controls and has a story that you can find in 99.9% of the cheap ass fantasy novels. I like the game, but don't make it sound like it is a stunning groundbraking RPG.
Go stand in a corner UncleLou! And don't remove those ears until we say so!
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Neverwinter Nights was a disappointment (at least the single player campaign), and Kotor was a disappointment as well, at least from the persepctive of what I expect from Bioware. So when I complain about Kotor it's in fact the fall, or if I put it less dramatic, the change of direction of one of the best RPG developers I bemoan.
Dizzy! Dizzy, how dare you!
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http://forums.obsidianent.com/index.php?showtopic=582
And I cast my vote with UncleLou -- BG2 >> Gothic 2 >> KOTOR >>>>> NWN and Planescape Torment >>>>> Everything out there since.
What gets me gushing about PT is the sheer originality of the world and of most of the characters.
I thought that KOTOR had the kitchen-sink approach to quests: it was all there! (I need to inject a bunch of rats? What!) In the end it felt like a bunch of quests tacked on to the Star Wars universe; whereas both PT and Gothic II let you get a sense of the world. Both are equally immersive and that, I think, makes a good role-play.
Edit: The Obsidian forum link is kaput but found a duplicate here:
http://www.nforce.nl/forum/showthread.php?s=&threadid =14775
Basically, the information is from scans of EGM's erstwhile exclusive-preview of Sith Lords.
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Its his film and he can spell lightsaber however the hell he wants.
Interesting fact if you go to Starwars.com and put in lightsabre on the search window you get.....Searched starwars.com for lightsabre
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so thats the last word on that ok