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Jade Empire Preview

Xbox Preview by Rob Fahey

14 October, 2004

A young, beautiful oriental girl strides confidently into an ancient Chinese teahouse, walking past tables occupied mostly by men who look suspiciously at her over their beverages. The soft lighting of the room gently illuminates her in silhouette, and drapes and banners flow around her as she brushes past them, seeking her enemies - who foolishly challenge her. Customers run for their lives as she slips out lethal looking twin swords and engages her rivals in a graceful display of martial arts prowess, the battle extending across the floor of the teahouse as blades flash, powerful punches and kicks are thrown in exotic combat styles, and even fantastical ice magic skills send unlikely freezing winds howling through the crevices of the beautiful building.

This isn't the latest stylish epic from a Chinese director, although flattering comparisons with Crouching Tiger, Hidden Dragon and Hero spring readily to mind as our beautiful heroine despatches her foes with flowing grace. In fact, this is our first glimpse of Jade Empire, the new game from legendary Canadian developers BioWare, whose affable co-founder, Dr. Ray Muzyka, is controlling the action for us. And what action; this is fast paced, high octane and a host of other such clichés which imply haste, not to mention being impressively graceful and well choreographed. But isn't this Bioware, the princes of the methodical, pause-focused combat system found in the likes of Baldur's Gate and Knights of the Old Republic? What's going on here, then?

Hero(ine)

'Jade Empire' Screenshot 1

"All the combat in the game is all in real-time," Ray confirms, continuing to pummel his opponents into submission on-screen. "It's got a pretty deep system behind it. There are martial arts moves like Legendary Fist..." An unfortunate combatant is flung halfway across the room by a punch which certainly lives up to the name. "There are weapons like Double Sabres..." Our heroine lets out a bloodthirsty shout to ensure that everyone in the teahouse knows what she's about to cut them up with, and proceeds to slice an opponent like a sushi chef on a busy evening. "And magical styles like Ice Shard, which you can use to freeze enemies in place," he finishes, doing just that with a giant crystal of sparkling ice, and proceeding to pummel his hapless, frozen enemy into submission.

"Of course," he muses, "it's not much of a teahouse battle without having tables and chairs to smash." As if on cue, an enemy lands in the middle of a table, splintering it convincingly, while another unwillingly transforms a chair into matchsticks using only his ribcage. That's going to leave a bruise. "There's also a thing called Transformation Styles," Ray explains, while our heroine suddenly becomes a lot less sexy and a lot more bestial on screen, "where if you capture the spirit of certain types of monsters after they die, you can transform into them. That becomes a type of magical style. There are about a dozen of these transformation styles in the game."

"This one has various effects like setting enemies on fire." You guessed it - some unfortunate oriental lackey is currently running around with smoke pouring out of his topknot, and his underpants for that matter. It looks unpleasant. We're starting to feel a little sorry for our opponents at this stage; if there's one thing worse than being beaten senseless by a little girl, it's being beaten senseless in a variety of interesting and painful ways by a little girl who is clearly just showing off.

"Let me show you some more things about Ice Shard style as well," Ray says, clearly not sharing our sympathy for the unfortunate henchmen being so ruthlessly shamed on screen. "I can turn on armour - so now enemies that attack me will actually take Ice damage. I can also cause a snowstorm to appear in the area, so all of the enemies in the area start taking freezing damage." Armour is particularly impressive, with a covering of ice flowing over the player's body and defending against enemy strikes, while later on Ray also demonstrates fire armour - a similar concept, but with flickering flames engulfing anyone daft enough to lay a finger on you. And presumably providing helpful thermal underwear-style insulation as a side-benefit.

Teahouse of flying daggers

'Jade Empire' Screenshot 2

That's all very well - and believe us, when you see it in action, it really is all very well indeed, leaving us fighting the urge to wrest the controller from Ray's grip and try landing some punches ourselves - but it still doesn't quite answer the question: what's going on? This is BioWare's first effort at creating an original title - their previous games were always based on other people's franchises - and it seems that the company has made a definite effort to break out of the RPG mould. Or has it?

"It's quite different from what we've done before in terms of the combat," Ray says, as the walls of the teahouse shake from the somewhat pissed-off roar of the demonic boss, who has emerged to find out what the bloody racket is and found a young lass standing in the middle of a pile of his utterly useless footsoldiers. "The storylines though, and the character interactions, the exploration and the progression of the characters is very similar to what we've done with past games."

"The common thread for us, between this and our past games, is that they have a story where you could have good and evil storylines, a non-linear, branching story path, character progression where you get meaningful rewards, character interaction where we really try to improve the artform of the virtual actor, and exploration where you get to explore new areas," he says.

"Now the new thing on top of that is the real-time martial arts action combat. We felt that was the right thing to do for a game like this, where really it's about you becoming a martial arts master. We wanted it to feel like you become that, and we thought that the way to do that was to make it really tactile and rich in terms of the way the combat felt."

On screen, our heroine is running rings around the teahouse boss, aided somewhat by the fact that she's slowed down time for everyone apart from herself - a technique called Focus, apparently, which is triggered by the Y button and relies on you replenishing your stocks of focus points by defeating enemies. She runs out of Focus rapidly, though, and backs off, wary of the beast's lethal strikes. They circle for a while, showing off the Zelda-style combat lock-on mode, and then she strikes; freezing the beast in place with her Ice Shard style before switching to Double Sabres to slice off some bacon. It's all over.

"In terms of the combat...." Ray thinks for a moment. "I guess you could take a very thoughtful approach to it, so if you want to choose which style you're in while you're paused, you can do that, or choose which enemy you're targeting, decide what to do next and then unpause. But in terms of what the effects are, it's basically button press equals action. There are basically three different ways to play, I guess. One is to pause the game, and really think about what your next action is. The second way is to just play on in real-time, and the third way is to actually turn off targeting, so you move around and attack enemies on the fly."

Crouching Tiger Claw, Hidden Fire Dragon

'Jade Empire' Screenshot 3

Teleported into a new area, our heroine finds herself battling toad demons and elephant demons in the grounds of an ancient temple. Outdoors for the first time, we suddenly appreciate how stunningly beautiful the game is, with amazing environments all lovingly textured and illuminated with a soft lighting system which employs complex and relatively rarely-seen techniques such as over-brightness and rim-lighting to stunning effect. Ray continues to thrash his foes, albeit with a little more difficulty this time, as he explains to us a bit more about that combat system.

"Every character can learn all of the 30 fighting styles - or some of them anyway, you don't have to learn all of them. Most players probably won't learn everything," he says. On-screen, a giant fire dragon is summoned to fight alongside him, instantly immolating a toad demon in the process - a high level technique from the fiery compatriot to the Ice Shard fighting style. Other styles we're given a brief look at include the dazzlingly fast Double Ring style and the powerful, flexible Tiger Claw style - but with thirty styles in the game, each with its unique moves and powers, it's obvious that we're only seeing a tiny sub-set of what's on offer.

What's more, each style can be levelled up independently. "These are all higher level effects," Ray tells us, engaging his burning Fire Armour and setting the dragon on a small group of unhappy looking evil elephants. "As you gain levels, you get style progression points which you put into the different styles, and level them up to get new effects. You choose which styles you want to level up."

"It's quite a deep reward system actually - it provides a lot of meaningful changes to the player, and a lot of opportunities to create a very different gameplay experience," he explains. Fans of BioWare's previous RPGs who might be a bit concerned by this new-fangled real-time nonsense should take solace from these words. The team has no intention of abandoning their core fanbase with the move towards an action title - they're still all about depth, and the branching storylines and uniquely customisable gameplay we've come to expect from BioWare games are present and correct in Jade Empire.

"It's an action RPG, so we wanted to blend the features of action games and role-playing games," says Ray, "but it is an RPG still, at its core. It's got action elements, so it should appeal to action fans too - we think it'll draw in a whole new audience, who'll hopefully be attracted to this."

Good, Evil and Kung Fu

'Jade Empire' Screenshot 4

Although the artwork for the game has shown off a number of different characters, you don't play as a variety of characters over the course of the game. Instead, you spend the entire playtime - around twenty to thirty hours, with more for the side quests - building up one central character. "You take one character and play through the game - but if you replay the game as another character, it'll be slightly different, because there are people who'll recognise that character and have certain sub-quests available for that character only," Ray tells us. "Also, depending on whether you choose to be good or evil, the game will play differently, and it'll play differently depending on which fighting styles you choose - so there's a lot of replayability in there."

As he explains this, we've moved location once more - this time standing in a snowy hilltop fortress in the Land of Hallowed Spirits, which is modelled after Tibet and features a unique architectural style as well as a quite different environment - all snow and mist, with beautifully animated flags and pennants flapping limply in the wind over the domed buildings. Our character this time around, a strapping young lad with an aversion to shirts, doesn't look cold, but we swear, he'll catch his death. If not from a cold, then from the giant golem which is marching on the town gates...

Good or evil, eh? Yes, that's a choice that's very much open to you, just as it was in Knights of the Old Republic - and the effects on your character and on how the game plays will be significant. "There are consequences," Ray warns. "If you're evil, there are consequences to that - people won't like you, they won't want to work with you. Some martial arts masters may not want to teach you... Of course, there are others who'll only want to teach you if you're evil."

All aboard the Orient Express

Comparisons between Jade Empire and the excellent Fable are inevitable, of course, but in reality this looks like quite a different type of game. The combat is far superior to what's on offer in Fable, while the game is much more driven by its storyline (which we've only caught brief glimpses of, but which is bound to be excellent, based on BioWare's past record) rather than by Fable's unique hook of character customisation and world interaction. One thing is certain - Jade Empire is one of the most stunningly beautiful games the Xbox has ever seen, and it's one of the most intriguing prospects in the pipeline for the system, jumping easily to the top of our most-wanted list. Well, okay, to second place after Halo 2. But... all of BioWare's formidable creative power, combined with a stunning real-time combat system, and an Oriental fantasy world realised with painstaking detail? If it's even half as good as it sounds, it'll be one of the best games on the system. We'll know for certain when the game, now apparently feature-complete, arrives in the first quarter of 2005.

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Comments: 1-42 of 42 in total

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deathgibbon
14/10/04 @ 17:09
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/tumbleweed moves slowly by
mingster
14/10/04 @ 17:09
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mmmmmmm.... nice
Smugglarn
14/10/04 @ 17:10
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Isn't Asian a bit more PC?

Speaking of PC - I can't friggin wait man! This game is gonna rock! :D
Thamuhacha
14/10/04 @ 17:14
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Not sure I get the first 2 posts.

Anyway - this is possibly my most anticipated game right now. It was between this, Fable and KOTOR once I bought my Xbox.

Playing KOTOR now (loving it) have Fable ready after that.

Then this to top off my RPG list. Woo. And hoo.
kincaide
14/10/04 @ 17:25
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The more I hear about this, the more interested I become. KOTOR didn't really float my boat - but this certainly is starting to appeal
perilikid
14/10/04 @ 17:59
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Sounds very similar to the videos of a demonstration of the game that were floating about on t'internet a few weeks ago. I'm looking forward to it, but I'm probably a little less excited about it given that I'm currently getting my fill of RPG - albeit lite - with Fable.
Menace
14/10/04 @ 18:08
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Excuse my ignorance.. is this an exclusive xbox title, or will it be released for pc also?
UncleLou
14/10/04 @ 18:13
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Bioware in "KOTOR wasn't dumbed down enough, now we're making pure action adventures"-shocker. :p

Meh, next.

/runs

More seriously, this really sounds quite good, but I am sad that its Bioware who develop it, if that makes any sense.
UncleLou
14/10/04 @ 18:19
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I am deliberately not deleting this double post until EG sort out the problems with Opera. \o/
Mike P
14/10/04 @ 18:39
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The problem with Opera is that it's too expensive, elitist and features lots of warbling.

The problem with Jade Empire is that it's not out yet. Still with Halo 2, Kotor 2 and the Festive Season coming up, maybe my wallet could do with a rest in the New Year.
Hank Scorpio
14/10/04 @ 18:45
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I'm all for replay value in games, but expecting you to play a 30 hour game a fwe times is a bit daft no? I'd love to go back to KOTOR and be a bastard, but I haven't got the time, especially with so much great stuff around that I've not even played yet (Prince of Persia, please stand up)
UncleLou
14/10/04 @ 19:03
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The problem with Opera is that it's too expensive, elitist and features lots of warbling.


Oh my God. Did he really say that?
sam_spade
14/10/04 @ 19:18
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I am the very model of a modern major general!

I use Opera Lite

(Badoomtish!)
thesnowman
14/10/04 @ 19:37
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Since its in real time it doesnt sound like you will have anyone in your party like in KOTOR. If thats the case I think it will be a shame as one of my fav parts of kotor was the interaction between the main PC and your party
Scimarad
14/10/04 @ 19:52
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" Since its in real time it doesnt sound like you will have anyone in your party like in KOTOR."

/points at Star Ocean 3
Hitman
14/10/04 @ 19:56
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Im pretty certain this will get a PC release. Cant wait for that!
[maven]
14/10/04 @ 20:07
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"...a soft lighting system which employs complex and relatively rarely-seen techniques such as over-brightness and rim-lighting..."

And I thought bloom post-processing was the new lens-flare? "Rarely-seen" my ass. ;)
Shinji [mod]
14/10/04 @ 20:27
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Okay - rarely seen in any games that have actually been released :) Obviously Fable and a few other Xbox titles (Riddick springs to mind) do really nice bloom, but it's still not a massively common effect. And it's even more uncommon to do someone do it so that it looks GOOD, as opposed to making your shirt glow for no apparent reason like Fable does :)
BLACKSHEEP
14/10/04 @ 20:42
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I for one have certainly not yet seen "rim-lighting" although it's not a pretty thought with my filthy mind :D
Freek
15/10/04 @ 00:23
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Rare? Diden't Ico start that fad? Splinter Cell has it, Rainbow Six, Fable and nearly every upcomming game uses it.
It's verry trendy.
Feanor
15/10/04 @ 03:45
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"I'm all for replay value in games, but expecting you to play a 30 hour game a fwe times is a bit daft no? I'd love to go back to KOTOR and be a bastard, but I haven't got the time, especially with so much great stuff around that I've not even played yet (Prince of Persia, please stand up)"

I agree with you. It took me almost 70 hours to play thru KOTOR as a male bad guy, and also play the last part of the game again to get the good ending. Luckily my wife is also playing KOTOR as a female goodie-two-shoes, so I get to see or hear about the girly light side stuff I never would have encountered otherwise.

Unless you are very poor or are absolutely in love with a game, I can't see why you'd replay a 30+ hour RPG when you could be playing something new or doing something else entirely.
Nikanoru
15/10/04 @ 05:16
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I've seen that demonstration trailer too, and I must say it really looked like no fun at all.

Probably has something to do with the fact that they tried to make it sound like the second coming, while the stuff actually on display seemed....boring.
sam_spade
15/10/04 @ 06:49
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Deus Ex 2 and Thief 3 both use it as well.
UncleLou
15/10/04 @ 07:24
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Oh, someone deleted my politically motivated double post.

Cheeky gits! :-)
Chris Gardiner
15/10/04 @ 09:07
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Jade Empire? Gimme! Wannit now!

/ Throws tantrum.
Thamuhacha
15/10/04 @ 09:13
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>Jade Empire? Gimme! Wannit now!

/ Throws tantrum.


I am right there with you! Especially since Q1 2005 means March ... and then April.
Chris Gardiner
15/10/04 @ 09:28
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I think they're currently talking about a February release, which isn't so bad. Once upon a time, though, this was scheduled for October - I thought we'd get JE and Fable in the same month, and was overcome with RPG-inspired excitement!
Thamuhacha
15/10/04 @ 10:26
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I rationed myself by only buying an Xbox this week. So am currently enjoying KOTOR. Fable next month.

Any RPG suggestions (cube / PS2 / Xbox) for December and January more than welcome.

/Edit - cue Blerk with Disgaea post.
Edited 1 times, most recently on 15/10/04 @ 11:27
prettyboytim
15/10/04 @ 13:08
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emerty: RPG's on the whole suck (IMO). Turn based fighting & targeting is so lame and really not needed on today's consoles. I could understand using it on the old spectrum etc.

My, what an insigtful and well thought out comment.
gamesb*tch
15/10/04 @ 15:46
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Played it. Tis great. Res Evil 4 good too, but different genre innit. Minish Cap cool too, otto... ;o)
Nemesis
15/10/04 @ 16:59
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/officially can't wait for JE.
Thamuhacha
15/10/04 @ 17:01
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>Any RPG suggestions (cube / PS2 / Xbox) for December and January more than welcome.

Suggestion for self - KOTOR2. Hooray!
Khab
15/10/04 @ 22:56
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Why don't you hold the "sold out" comments until you've played the game? I, too, was disappointed when I heard this was to be real-time, but then I watched the vids and started getting interested again. Sounds like it could be good.
Freek
16/10/04 @ 00:07
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Besides the obviouse point that real time doesn't mean it's dumb. It's a different kind of gameplay, but not one that is less justified.
If it is then the PC crowd are just as dumb as the console crowd with all thier Real Time strategie games.

Besides the even more obviouse point that turned based RPG's are just as big a genre on the consoles as it is on the PC.
/points to the J-RPG's and card games.
tumbleweed
16/10/04 @ 19:11
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/rolls slowly by
Feanor
17/10/04 @ 04:01
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Hehe, but will you ever talk or are you really, truly tumbleweed?
GTBurns
17/10/04 @ 14:39
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That's a rather one-eyed view, Mr. Penis.

Anyway - Jade Empire. Hmmm, I'm not normally an RPG fan (Zelda on SNES being one memorable exception) but this sounds rather fine. Chop socky on tap and the ability to become an omnipotent martial arts master?

Yeah DO IT, go on DO IT!



UncleLou
17/10/04 @ 18:13
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Hey all, I'm Johnny Gamer! OMG! A developer does a very promising game in a different genre! Fecking sellouts! I'm not about good games, I'm about principles! I loved BG 1 & 2, and therefore I'm going to show my support for Bioware by boycotting their new titles!

Well, I'll exaggerate a bit, but imagine Nintendo would from now on produce outstanding RTS and FPS games for PCs. Don't you think that would make Nintendo fans angry, and with good reason? That's a bit how I feel about the path Bioware has taken.
Freek
17/10/04 @ 19:05
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That's false on both acounts since Nintendo does make FPS and strategie titles. And Bioware still makes fantasy RPG's, simply expanding it with an Asian flavoured RPG aswell.

Dragon Age™ is a blockbuster fantasy role-playing game set in a world created and owned by BioWare. Dragon Age will offer a deep, party-based, roleplaying experience in both single-player and multi-player game modes. Utilizing a brand new game engine, Dragon Age will feature stunning visuals with a tantalizing blend of the exploration and combat of Baldur's Gate™, the multi-player gameplay and community support of Neverwinter Nights™, and a cinematic gameplay experience from BioWare, the developer of Star Wars: Knights of the Old Republic™. Explore vast landscapes, engage in massive battles, and experience the sights, sounds, and culture of the heroic new world of Dragon Age.
linky

What platform you happen to be making games on is also fairly irrelivant, if Nintendo started to make some great PC games that'd be fine.
A good game is a good game, no matter the platform.
Edited 3 times, most recently on 17/10/04 @ 20:08
Shinji [mod]
17/10/04 @ 21:59
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[quote]Well, I'll exaggerate a bit, but imagine Nintendo would from now on produce outstanding RTS and FPS games for PCs. Don't you think that would make Nintendo fans angry, and with good reason?[/quote]

I'd be pretty damn happy to have some truly outstanding FPS and RTS titles produced for the PC, with the sort of production values and attention to detail Nintendo would bring.

What's your point?
UncleLou
19/10/04 @ 09:13
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[quote]Well, I'll exaggerate a bit, but imagine Nintendo would from now on produce outstanding RTS and FPS games for PCs. Don't you think that would make Nintendo fans angry, and with good reason?[/quote]

I'd be pretty damn happy to have some truly outstanding FPS and RTS titles produced for the PC, with the sort of production values and attention to detail Nintendo would bring.

What's your point?


I'd be pretty damn happy, too. But I imagine many people wouldn't be happy if they did it instead of their ususal games. That's my point, because that's a bit what Bioware is doing.

Now I know Bioware doesn't owe me anything, all I said was that I am disappointed that they don't spend their time developing Baldur's Gate 3, for example, but more action/action-adventure like games. good as they may be.
Thamuhacha
19/10/04 @ 09:56
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>all I said was that I am disappointed that they don't spend their time developing Baldur's Gate 3

Well they don't have a D&D licence. But either way, I applaud the fact that such a talented developer wants to do their own thing.

And they haven't given up on the PC market, as people have pointed out.

Edit - you can also play it as a pause-fighting game. There is a 300+mb vid on gamespot that shows it off well.
Edited 1 times, most recently on 19/10/04 @ 17:26

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