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Halo Preview

PC Preview by Rob Fahey

19 August, 2003

In the midst of all the hype surrounding Doom III and Half-Life 2, it's easy to forget that there are other first-person shooter games in development out there which are also worthy of your consideration; but even if you do cast the net a little wider, many gamers might not rate the forthcoming PC version of Halo as one of their most wanted games. After all, it's a console port, right? How many good console ports have you ever played on your PC?

Grinding the Gearbox

'Halo' Screenshot 1

Consider the evidence for a moment, however. For a start, prior to becoming an Xbox exclusive title when Microsoft assimilated Bungie into the collective, Halo was certainly one of the biggest titles on the radar for the PC (yes, and the Mac - we know!). For another thing, it's not exactly been coolly received on the Xbox - it's the best-selling title on that platform (over three million served) and while not everyone is convinced that it's quite the revolutionary work of genius that quite a lot of over-excited fans hailed it as, it's certainly an excellent game.

Now the last piece of evidence; the PC version of Halo, which could so easily have been a quick and dirty port done in a matter of months, has in fact been worked on intensively over the past year by a large team at a company called Gearbox. You may remember them from little projects such as Half-Life: Opposing Force. Oh, and Counter-Strike. Which is why we're here in Dallas to speak to studio head Randy Pitchford and find out what they've done to Halo in the intervening 12 months, and why PC gamers spoiled by screenshots and movies of Valve and id's latest should sit up and take notice of an 18 month-old console game.

Under Pressure

'Halo' Screenshot 2

There was, explains Pitchford, a lot of pressure on Gearbox when it came to working on Halo PC. We can see why - the massive success of the Xbox version would certainly throw harsh light on any flaws in the PC version, and let's not forget that there were plenty of angry fans out there when Halo became Xbox-exclusive, who would be keenly awaiting the results of the conversion process. As such, he tells us, the changes to the single-player element of the game focused on taking advantage of modern PC hardware rather than on tampering with the gameplay itself.

As such, Halo PC has plenty to recommend it on a technical level. Gearbox has spent plenty of time making sure that the game exploits everything available to it on your graphics hardware, and the game sports no fewer than four different graphics pipelines - there's a Pixel Shader 2.0 pipeline for hardware that's bang up to date, 1.4 and 1.1 pipelines for slightly older cards, and then a fixed function pipeline for those of you still chugging along on DirectX 7-era graphics hardware. If you're looking for a game to show off your graphics hardware, Halo PC may well be the first one to fulfil that need - and despite its console roots, the game is loaded down with graphics configuration options and scalability which should see it running smoothly on any decently modern system.

One of the major worries when you convert a console shooter to the PC is that the incredibly precise and responsive keyboard and mouse combination will see PC FPS junkies waltzing through the toughest situations the console game has to offer without breaking a sweat, whereas their joypad-wielding brethren would have found the same challenges controller-hurlingly difficult. If Gearbox hasn't tampered with the single-player game, won't this be a major problem for Halo PC?

Legendary ass-kicking

'Halo' Screenshot 3

Not so, according to Pitchford. "We were concerned about that when we started," he admits, "and we even specced out a plan to change the difficulty balance." However, the team found that the simple step of removing the auto-aim assistance from the game (necessary to compensate for the inaccuracy of the joypad) ramped the difficulty up sufficiently, and no other balance changes were required. In fact, Halo PC may even be a bit more difficult than the console version - "Legendary difficulty still kicks your ass," grins Pitchford, and proceeds to obligingly demonstrate by getting his ass thoroughly kicked on Legendary difficulty.

The one other change to the single-player element of the game is the save system, which has been overhauled significantly from the Xbox version of the game. However, thankfully, the team hasn't chosen to fall into the trap of so many PC FPS games by allowing players to save anywhere they like - effectively letting people "cheat-save" their way through the game. Instead, the new save system uses the Halo checkpoint system - you can save at any point, and the game has a fully featured Save/Load screen where you can manage multiple save-games, but loading a save always dumps you back at the last checkpoint you passed. Checkpoints are pretty regularly spaced and you won't lose much time due to this approach, so it represents a good balance between the expectations of PC gamers used to save-anywhere, and maintaining the integrity of the excellent Halo narrative gameplay.

Another thing gamers will be pleased to know is maintained in the transition to the PC is Halo's fantastically quick load times - and in fact, this is improved significantly from the Xbox version. Each "sub-level" still loads very quickly indeed - you only notice a tiny jerk as you walk from one level to the next - but best of all, the "Loading" screens of the Xbox version have been completely eliminated, and Gearbox demonstrated full-size single-player and multiplayer levels loading up in a matter of a couple of seconds.

Caution: Warthog Crossing

'Halo' Screenshot 4

If Gearbox hasn't been playing around with the single-player game for the past year, what exactly have they been up to? The answer lies in the multiplayer element of the game. Halo, of course, predates Xbox Live, and while the game allows for a lot of LAN and split-screen options (and plenty of people have got it working over the Internet using some hacked-together software on their PCs), it's not designed for Internet play. This gave Gearbox something of a carte blanche when it came to adding new multiplayer features. "We went nuts," explains Pitchford simply through a huge grin. He's not joking.

The multiplayer modes on Halo PC are probably the most comprehensive set we've ever seen in a game - making the Unreal Tournament offerings of several different game types look positively stingy. Gearbox has not only created a brand new networking layer from the ground up (more about that in a minute), the company has put together new multiplayer maps, new weapons, new vehicles, new gametypes - and the ability to create your own gametypes by mixing and matching game features from other gametypes in an extremely powerful game setup system.

For those who haven't played multiplayer Halo before, the game lies somewhere in the middle ground between Unreal Tournament and Tribes, and is arguably better than either of the above. Large outdoor maps with buildings and tunnels scattered around them are the order of the day, and in general you'll be dividing your time between running around as a foot soldier and scooting about in one of the vehicles on offer - including tanks, jeeps, stationary turrets, hovercraft and airborne fighters. The physics on the vehicles are all uniformly excellent, and balanced very much towards the "fun" end of the scale rather than the "realism" end - much the same as the game's weapons.

Indeed, driving the Warthog jeep (which is a three man vehicle, with one driver, one rear gunner manning a chaingun or rocket launcher (new in the PC version), and one trooper riding shotgun) is one of the most fun things you can do in Halo - and recognising this, the game offers a variety of vehicular gametypes including Rally and Race options. However, there's plenty of fun to be had outside the jeeps - and the inclusion of new levels which encourage aerial dogfighting, and two new weapons which encourage long range fire-support (a massively powerful gun similar to the Tribes mortar) and close quarters corridor combat (a flamethrower), should hopefully extend the possibilities in multiplayer even further than the Xbox version did.

Customise, Accessorise...

'Halo' Screenshot 5

That game setup system we mentioned a moment ago deserves further explanation, and Pitchford is only too happy to oblige. He demonstrates a system which allows you to take a basic gametype - such as CTF, or King of the Hill, or whatever - and modify it completely by changing the weapons and vehicles available to players, the amount of health they spawn with, the objectives they need to complete, the number of lives each player has and a variety of even more complex options like whether vehicles respawn to their original positions when untouched for a certain amount of time or not.

This system seems to be incredibly powerful; according to Pitchford, setting up a Counter-Strike type gametype where one team has to bring an item (the bomb) to an objective which the other team has to defend (the bombsite) and each player only gets one life is simply a matter of clicking some buttons in the interface, rather than having to write a mod. "Until now, you either had to like the rules you had, or be a mod author," he explains. We expect to see plenty of servers running with insane gametypes for fun after the release of the game, and of course for the more serious players, the CPL will be releasing its own set of preferred settings for the game so you can be sure you're playing to the "professional standard". It's obligatory to wear a furrowed brow and serious expression while playing those settings, of course. And probably a tie.

One thing which is likely to upset a few people about the multiplayer options is the fact that the game doesn't allow for more than 16 players on a server. This isn't down to the networking code behind the game, according to Pitchford, but is due to the way the gameplay of the game works - the game has been designed from the ground up to support no more than 16 players, and the new maps have been designed with this in mind, rather than trying to cater for larger numbers of players. "16 players is more than enough given the way Halo is designed," he tells us, and we tend to agree - even with 10 players, the maps feel fast and frantic due to the speed with which players and vehicles move.

Of course, it's likely that one of the first thing mod authors will do is to create huge maps and break the 16 player limit - which brings us neatly to the topic of mods. In the true tradition of US FPS developers, Gearbox plans to release a full set of mod tools following the release of the game, starting with information and tools required for basic mapping and moving on to more complex tools. These tools, thanks to the way Halo is structured, ought to be powerful enough to implement just about any current Mod with ease, and Pitchford is hoping to see plenty of new ideas in Halo modifications - perhaps inspired by the game's own hard sci-fi setting.

You say Halo...

'Halo' Screenshot 6

With Quakecon happening just a few miles away in downtown Dallas, it's still hard not to find Gearbox's enthusiasm for Halo PC infectious - and for good reason. Neither Doom III nor Half-Life 2 is focusing on the multiplayer aspects of the game, and we'll undoubtedly have to wait for the mod authors to catch up on the new technology before we see a great multiplayer game emerging from either of the new engines. Halo, however, has it all - a strong single-player game with a weighty sci-fi narrative underpinning it, and now an excellent and vastly configurable multiplayer system. What's more, although it can't quite match either of those forthcoming games in terms of graphics, Halo PC certainly looks very pretty - many of the textures seem to have been upgraded from their Xbox originals, and features such as bump-mapping, reflections and specular highlights make the game look absolutely fantastic - certainly ahead of the likes of Unreal Tournament 2003, if not quite at the levels of Doom III.

Questions remain to be answered, of course. The netcode is an unknown quantity, although Gearbox's experience with multiplayer games in the past is reassuring in this context, and the level of effort they've put into the netcode also helps - according to Pitchford, they spent more time on the netcode than on any other element of the conversion. The lack of a Linux dedicated server for the game (it's being published by Microsoft, after all) is also likely to have some server admins pulling their hair out and could hamper support for the game from online gaming providers. And the issue of performance is also always present - "we're pushing the hardware pretty hard," says Pitchford. "For what it's doing, it's very fast - it's not wasting time on the CPU or the GPU. Very very optimal."

...we say Goodbye

We'll hopefully be able to answer more of those questions shortly, since we walked back out into the scorching Texas sun clutching a beta CD of Halo PC in our sweaty palms. Look out for a full hands-on preview of the game - including the multiplayer - at some point in the near future... And in the meanwhile, add a new game to your "most wanted" list. Last year's console FPS hit may be about to become this autumn's biggest PC multiplayer title.

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Comments: 1-50 of 75 in total | next 50 »

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Errol
19/08/03 @ 13:09
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Why is the landscape in this shot all pointed ?
Errol
19/08/03 @ 13:13
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The multiplayer modes/options sound very exciting though.
FWB
19/08/03 @ 13:16
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Glaciers can do wonderful things to the landscape, Errol.
Khab
19/08/03 @ 13:38
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The lack of a Linux dedicated server for the game (it's being published by Microsoft, after all)

I'm sorry, but that ain't business sense, that's just petty and childish to an insane degree.

Oh, and you don't suppose the PC version of Halo, which could so easily have been a quick and dirty port done in a matter of months, has in fact been worked on intensively over the past year might have a little something to do with For another thing, it's not exactly been coolly received on the Xbox - it's the best-selling title on that platform (over three million served)?

Er, it does sound like it's gonna be good fun, though. I actually played Halo on the box for the first time last night at a mates. It was a nice, solid console FPS. But I still want WASD+mlook.
Edited 1 times, most recently on 19/08/03 @ 14:40
Khab
19/08/03 @ 13:46
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*snigger*
Merefield
19/08/03 @ 13:47
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* chuckle *
UncleLou
19/08/03 @ 13:48
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I'll be getting this (probably, I may change my mind if I have played HL2 before the release of Halo) , but it does look a little dated nowadays, there's no denying that. Anyway, I am hoping for the allegedly excellent AI to entertain me.
Shinji [mod]
19/08/03 @ 13:54
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"I'm sorry, but that ain't business sense, that's just petty and childish to an insane degree."

My thoughts exactly, and frankly the Gearbox guys didn't look terribly happy with this state of affairs either. However this appears to be Microsoft's dictat, stupid as it may be.
statix101
19/08/03 @ 14:02
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The way things are going with the HL2 delay rumors,this and Call Of Duty,are the only 2 games i'm looking forward to on the Pc this year.
UncleLou
19/08/03 @ 14:06
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Now if you're looking forward to these two, chances are high you should also be looking forward to Far Cry, Hidden & Dangerous 2 and maybe XIII, no?
Tricky
19/08/03 @ 14:27
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The XIII demo was good... all that I could play of it before it crashed, that is. Very, very unstable with tonnes of crashes in the UT renderer, so I hope they get that sorted out before it's released.
Nemesis
19/08/03 @ 14:28
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Where does Rob live again? You know, just out of interest?

/gets together Eurogamer mugging clan!
TennesseeStiff
19/08/03 @ 14:37
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Oh how enthusiastic I was about this when I first head about it all those years ago. Somehow I still managed to remain so even after it went Xbox and development had to start again almost from scratch. After all, the developers kept promising that there would be a PC port.

Then the Xbox came out, Helo came out and the developers went on holiday.........and after 8 months or so they appointed another developer to port the game. More than 12 months later and there is still no sign of the game. Anyone adding up the months?

I really couldn't give a toss anymore.
Edited 1 times, most recently on 19/08/03 @ 15:38
Shinji [mod]
19/08/03 @ 14:48
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"More than 12 months later and there is still no sign of the game."

What you mean, aside from the almost finished copy I have on my hard drive right now? It's a good game. Possibly a great game. Ignoring it because the mean nasty developers made you wait for a while is just childish.
Chris Gardiner
19/08/03 @ 14:53
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All that multiplayer stuff sounds yummy.

Oi loikes moi multiplayer FPSes.
Nemesis
19/08/03 @ 15:01
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Hopefully Westlake will do a good job of the conversion of the, er, conversion. Can't wait to see this running on the G5.

/gets a little giddy

/remembers he has no cash to buy said G5

/comes back down to Earth.
Lutz [mod]
19/08/03 @ 15:17
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Hmm… I'm still in two minds about Halo PC…
Yopu see, I'm one of those freaks that thinks that FPS's on PC are shite. Complete and utter. I hate them all. It's the control system. In that review it says that joypads are inferior; yeah right. I can snipe grunts in the head with a pistol at max range on Legendary… Hmm… I perosnally think jpypads are much better, the twin analogue thing helps sooooo much. Also, no vibration.
Is it really worth me getting this? Afterall I've slaughtered the xbox version through and through, and all I'm getting is the opportunity for a rocket launching Warthog (In Halo 2, I can wait) and a flame thrower (Don't like em) and a fuel rod gun (OK, THAT'D be cool)
Oh, and multiplayer. Full of n00bs, hackers, people who only know how to use one weapon (Namely bazooka) and insufferable yanks who'll blame this game for the next set of sniper attacks in the States.

Hmm, to buy or not to buy?
Nemesis
19/08/03 @ 15:19
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/chases Tard across thread

I'm sorry I'm sorry I don't know how he got out.
Nemesis
19/08/03 @ 15:22
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Seriously then, no I wouldn't buy it. Seems to me you've ripped the guts out of the Xbox version and you'll only be bitching about the controls.

As for the muppets online, you'll get them with Halo2 as well, so don't think you can escape!
Lutz [mod]
19/08/03 @ 15:51
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/tard enjoys freedom!

YAY!!! \0/

But seriously, with Halo 2 it'll be on xbox live, so no hackers etc. That's the main thing that gets to me. N00bs can be trained until they're not n00bs. Little immature players can be used for "real life" target practise, and I'll have superior controls IMO.

I think Halo on PC witll be a great game. It was certainly the only reason I got my xbox, and I'd not get rid of it just for that game (And 2 when that's out, assuming they don't screw it up)
As for multiplayer I often get togeter with my cousin and his mates (8 of us) over 4 TV's and 4 xboxs, so I'm not really missing out on that.

Halo PC is more of a taster as to what Halo 2 will be IMO.
TennesseeStiff
19/08/03 @ 16:05
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"What you mean, aside from the almost finished copy I have on my hard drive right now?"

No. I mean aside from the FINISHED copy I CAN NOT buy yet and therefore do NOT have on MY hard disk. I hope the capitalisation is helpful in allowing you to see the numrous reasons why your comment falls into the "not a fat lot of good" category as far as a normal gamers are concerned.

"Ignoring it because the mean nasty developers made you wait for a while is just childish."

First of all, this isn't a question of ignoring Helo. It's a question of feeling apathy towards it. Given the delay between 1st Hype to actual shipping, I think apathy is perfectly normal emotion to experience.

Secondly, you may think it childish but as far as I am concerned not reacting badly towards a company because they have failed to deliver a product in anything approaching a reasonable time frame would be idiotic.

It?s a amazing how not being taken good care of by a nice PR rep. effects the point of view of us gamers Shinji.
Shinji [mod]
19/08/03 @ 16:22
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Firstly, you said there was "no sign" of it. So if you meant "it's not in the shops and I can't buy it for another month", you ought to have said that, really. The fact is that the game is nearly finished, and the guys working on it have not been wasting the 12 months they've spent on it - there's a vast amount of improvement and new stuff in there.

Secondly, PR has precisely zilch to do with this. I went to see a game which I confess I didn't think would be up to much, I was hugely impressed with the quality of it, and I'm relaying that. There isn't a PR person born who would make me lie about that in a feature like this, and I'm pretty taken aback at your suggestion that this is the case.

Fact is, I'm not about to get upset because this game took a while to get to the PC. It's a good game that holds its own against modern PC titles, and that's all that matters. It's not like there hasn't been plenty of other stuff to play in the last 18 months, for christs sake.
pjmaybe
19/08/03 @ 16:26
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So what's this Halo game about then? Sounds good...

/sarcasm mode off
/double-sarcasm mode on

And when's the MAC version coming out?


Peej
UncleLou
19/08/03 @ 16:32
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Sorry Shinji, but I think it's perfectly understandable what TennesseeStiff means - he just lost interest over the years (and years...and years). Even if it's still a great game (which I don't doubt a second), it's hard to maintain a steady level of interest. Halo is just a bit worn out now, with the Hype when it was first shown to the public, the hype connected to the Xbox release, etc. It was once my most-looked forward to game bar none, but that was ages ago.

As I said earlier in this thread, I'll most likely buy it, but I don't expect myself to feel any special excitement anymore.
Shinji [mod]
19/08/03 @ 17:01
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Lou - yeah that's fair enough and I can see where you're coming from. I just object to this whole "the nasty evil developers made me wait so I will punish them by ignoring a really good game" nonsense, which is what TennesseeStiff is coming out with here. Thats a rather different stance from "my interest in this has waned a bit over the years", which is what you're saying.
TennesseeStiff
19/08/03 @ 17:07
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".......you ought to have said that, really"

No I shouldn?t have had to and I think you'd find that everyone else understood what I meant. Given the HUGE length of time this game has been in development, its clear that "there is still no sign of it" refers to the fact that I still can?t buy it. For God Sakes, I have a PC Gamer magazine from 1999 or may be 98 with a hands-on preview of Halo on the PC! That?s before it went Xbox and then back to PC....or.....whatever the hell it is they are doing. The point is there have been "signs" of this game for many, many, many years. We've had screen shoots, movies, hands-on previews, hand-off previews, lunch boxes, novels, toilet paper, what have you rolling out regularly. Ever since Gearbox where (finally) contracted to port it to the PC, they have steadily and regular released information and interviews. So we ALL know that Helo is out there somewhere....just not in a way we can buy.

".....There isn't a PR person born who would make me lie"

You know when I was writing this I knew, I really knew you were going to react that way. I didn't say you were lying. The fact is that companies hire PR people to insure journalists are favourably disposed towards them/their product. That's why my company hires them. What I was trying to point out is that a none journalist, a gamer, waiting for a product which has been promised for years and years and having been told by successive journalists that said product is best thing since slice bread is not going to be as favourably disposed towards this potentially fantastic game as yet another expensively PR-ed journalist. Ergo, different point of view.

So no, I am not sitting here feeling grateful that I am going to be blessed with this game, after all these years. But I promises to try and be a better consumer in the future and be grateful for what I'm given.
Edited 1 times, most recently on 19/08/03 @ 18:11
Shinji [mod]
19/08/03 @ 17:12
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Sigh. You're still basically accusing me of bias here, which I'm pretty fucking annoyed about actually, but I guess there's no way I'm going to be able to persuade you that this is actually just simply A GOOD GAME as opposed to me being won over by good PR for it...

I have to say that I find it pretty damn sad that you're sitting there making sarky comments about "being a good consumer"... Isn't it meant to be the journalists who are cynical and jaded, not the readers?
Chris Gardiner
19/08/03 @ 17:19
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To some extent I'm with Lutz about the console/PC FPS controls thing. (Cute little tard you've got there, Nem. He a thoroughbred?)

The PC set up is more efficient. It's quicker, it's more precise. And it feels *really* weird. I can't swivel about like my spine bends all the way around, how come I can in this game that tries to capture the feeling of being there?

Halo's console controls (once I got used to them, which took 15 minutes or so) felt great, though. The fact you turned slower felt more approriate and cinematic, and the auto-aim compensated for the imprecision of the analogue stick (compared to the mouse) perfectly.

The PC set up is honed for the online multiplayer environment, where you need to be able to snap off a head shot at a pixel-wide glimpse of a target while bunny-hopping across the map. The Halo controls felt just right for a desperate, cinematic battle against superior-armed alien forces, and vast swathes of fleshy Flood.

Although I haven't had the same experiences with other console control schemes, at which I suck.
Nemesis
19/08/03 @ 17:28
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(Cute little tard you've got there, Nem. He a thoroughbred?)

He's alright, you just don't feed him after midnight.

Kronos
19/08/03 @ 17:36
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I find this Randy Pitchfork guys name most amusing..I'm sure he's an ok bloke though
bionutz
19/08/03 @ 17:43
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I'm afraid this game is too old... Besides these traitors favorised Xboxen... I'm not going to buy this game for the PC!!! Half Life seems to be more interesting anyway.
logan
19/08/03 @ 17:50
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and let's not forget that there were plenty of angry fans out there when Halo became Xbox-exclusive
count me as one of these, halo died years ago.. luck there are more games out there... better games, honest games... loyal games
TennesseeStiff
19/08/03 @ 18:01
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Look. Imagine a guy being promised a fantastic dish. A great dish that will probably be the one of the best he has ever eaten, if not the best. He is then told he can buy this dish at his local café six or twelve months from now. The guy reads about the dish and its ingredients and his mouth begins to water and he gets enthusiastic about it.

Then a few months before he can go out and buy the dish he hears that a rich guy has given the chef a big pile of money so that he will only make the dish for him. He is told not to worry though and that once the rich guy is tired of the dish he can have it too. So after 2 years he finally gets the dish and it really is better than apple pie. But is the guy looking forward to it or enjoying it as he would be before? Of course not! And no one, well no one except it seems you would be surprised!

I have at no time said that the game is bad or that I think the game is bad or even that I won?t buy it or try it. Halo may very well turn out to be a great game but it will be so in spite of many peoples very natural lack of enthusiasm for this game. Just look around. This is a game that, admittedly, looks better than many others close to release at the moment, certainly in terms of multiplayer. Is the level of enthusiasm for it anyway close to what you would expect given how much hype there has been and given that we because of the Xbox we already know that it's a good single player game? I would say no. The reaction to it is, all things considered, rather underwhelming.

So Shinji, you may think I am some kind of spoilsport, grumpy, super cynical git, who doesn?t think Mario Sunshine is cute, but you know, most people aren?t looking forward to Duke Nukem Forever anymore either.

PS. I can't remember who it was but it was one those Kate Adie/John Simpson types who said something like "we are all biased. The 1st thing you have to do is admit that what you are saying maybe coloured by it".
Lutz [mod]
19/08/03 @ 18:04
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[quote][b]From Defiant[/b]: yeah cause sniping with auto-aim is just so incredibly difficult......sheesh. Turn off auto-aim and go head to head against some1 with keyboard and mouse and then you can brag about how good u r with a joypad [/quote]
Yes. If you've played the game on legendary you'll understand that sniping an elite dead in one shot is hard. The auto aim is useless on legendary. More of a henderance IMO.
And there is also more to the game than sniping. The combo of melee, grenades, short/long range weapons... for about 98% of the time I'm too close to an enemy for the auto aim to make any difference what so ever.
The reason I hate PC FPS control so much is the mouse. It's in a way "too accurate" so much as turn left and I inevitably end up moving slightly up or down. Probably due to that fact of the circular motin of your arms in relation to something that isn't square. Thumbs on the other hand... (Well, both hands ;) )
If there was a way to hook up an xbox halo to PC halo it would be very interesting... And yes, I honest believe I'd be able to brag afterwards. Not that I would, cos I'm modest most of the time
striker
19/08/03 @ 18:06
#35
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I would certainly still apreciate the dish, if there weren't better alternatives avaiable.
PondScum
19/08/03 @ 18:09
#36
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I presume this is a straight port and they haven't sorted out the steep decline into repetition and copy and paste level design for the second half of the game?...

And 'scuse my ignorance but what's the big deal with no Linux server? They probably wanted cracking server performance, and that means Windows.

/runs away
Lutz [mod]
19/08/03 @ 18:15
#37
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You know what Defiant? You had me up until the last sentence. I won't bother trying to argue or discuss something with someone who's mind is closed already, there's no point.
Lutz [mod]
19/08/03 @ 18:22
#38
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OK, you got my interest agin. A fair comment.
Come on guys. Own up. Who thinks it remotly even possible to beat meyboard and mouse on joypad?
TennesseeStiff
19/08/03 @ 18:49
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I think everything else being equal, a person with mouse keyboard combo would have a very serious advantage over the someone using a joypad.
itamae
19/08/03 @ 18:59
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Randy Pitchford, the guy responsible for bringing Half-Life to the Dreamcast.

Sorry, he still is on my "noli me tangere" list.
UncleLou
19/08/03 @ 19:03
#41
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Two equally experienced players, both know the game and the map - kb/m will always win imo. Unless there are people out there whose abilities to use their thumbs exceed my imagination.

edit: Though I've heard rumours of players playing Quake and the like competitively and use joypads. Maybe someone can confirm that? Or confirm that it's crap? :-)
Edited 1 times, most recently on 19/08/03 @ 20:07
JammyB
19/08/03 @ 19:12
#42
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Halo was number 1 on my most wanted list all those years ago. Who cares now though? Half-Life 2 is just around the corner, followed by Doom 3 and Deus Ex 2. Looking at those screenshots and having already played it on the XBox, I'm just not interested anymore.

Microsoft's contempt for PC users just shines through completely. I couldn't even justify giving these people my money even if it was the best thing since sliced bread. (LOL gb2/.)

I hate most console FPS's because of the controls.. though I was surprised with Halo, it's actually very useable. Keyboard and mouse will always win though thanks to speed and accuracy. The advantage may not be so apparent in a slower paced game like this but I'd love to see someone try and have me at Quake or some such using a joypad.
Khab
19/08/03 @ 19:12
#43
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The XIII demo was good... all that I could play of it before it crashed, that is. Very, very unstable with tonnes of crashes in the UT renderer, so I hope they get that sorted out before it's released.

Hm? It's rock solid on my machine... drivers?

Also, I too think that kb+mouse are far superior tools to play an FPS with. Er, and if you don't like playing with that, why don't you just hook up your Xboxen to a PC and try playing it that way... you could do it with the forthcoming Halo PC, and try to take on some louts in mp... That way you'll find out whether or not the joypad stylee(TM) is as good as you think...
Scimarad
19/08/03 @ 19:39
#44
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I must admit I much prefer the Halo/MoH twin stick setup over PC keyboard and mouse. Aside from being two damn quick and unrealistic it just feels like I'm 'clicking on' enemies not shooting 'em. It just feels like I'm using an application rather than playing a game.

While on this subject, does anyone know if it IS possible to configure PC FPS games for use with a twin-stick pad?
logan
19/08/03 @ 19:43
#45
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In my oh so humble opinion
Joypads are for Kids -
Mice are for MeN


(Steinbeck would be proud)
Nemesis
19/08/03 @ 20:14
#46
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Come on guys. Own up. Who thinks it remotly even possible to beat meyboard and mouse on joypad?

Me. As long as you turn off autoaim so it's all equal.
Bill Gates is Evil
19/08/03 @ 21:00
#47
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Ahhh....Gearbox. Located in Plano, Texas. Birthplace of every EG members biggest hero: BGiE.
Bill Gates is Evil
19/08/03 @ 21:05
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Shinji is actually in Plano at the time of writing...scary.

Anyway Shinji, when you get the chance head to West Plano and take a trip to Legacy Park. It's a corporate garden. Gawk at the mansions, the sophistication, the technology and the pure effeciency and economic power of it all. Perhaps head to Frisco to visit their corporate park. Witness capitalism.
striker
19/08/03 @ 21:09
#49
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Wow, that makes a change from our european huts...
Whizzo
19/08/03 @ 21:48
#50
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Wow, that makes a change from our european huts...

Huts! Huts! Such luxury when I were a lad all we had were shoeboxes to live in....

Looking forward to the PC version of Halo, it's a very good game on the Xbox and it'll be at least as good, probably better, on the PC. Pity about the loss of co-op though hopefully the new MP modes will make up for it.

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