Halo Preview
Rob talks Halo with Gearbox's Randy Pitchford.
In the midst of all the hype surrounding Doom III and Half-Life 2, it's easy to forget that there are other first-person shooter games in development out there which are also worthy of your consideration; but even if you do cast the net a little wider, many gamers might not rate the forthcoming PC version of Halo as one of their most wanted games. After all, it's a console port, right? How many good console ports have you ever played on your PC?
Grinding the Gearbox

Consider the evidence for a moment, however. For a start, prior to becoming an Xbox exclusive title when Microsoft assimilated Bungie into the collective, Halo was certainly one of the biggest titles on the radar for the PC (yes, and the Mac - we know!). For another thing, it's not exactly been coolly received on the Xbox - it's the best-selling title on that platform (over three million served) and while not everyone is convinced that it's quite the revolutionary work of genius that quite a lot of over-excited fans hailed it as, it's certainly an excellent game.
Now the last piece of evidence; the PC version of Halo, which could so easily have been a quick and dirty port done in a matter of months, has in fact been worked on intensively over the past year by a large team at a company called Gearbox. You may remember them from little projects such as Half-Life: Opposing Force. Oh, and Counter-Strike. Which is why we're here in Dallas to speak to studio head Randy Pitchford and find out what they've done to Halo in the intervening 12 months, and why PC gamers spoiled by screenshots and movies of Valve and id's latest should sit up and take notice of an 18 month-old console game.
Under Pressure

There was, explains Pitchford, a lot of pressure on Gearbox when it came to working on Halo PC. We can see why - the massive success of the Xbox version would certainly throw harsh light on any flaws in the PC version, and let's not forget that there were plenty of angry fans out there when Halo became Xbox-exclusive, who would be keenly awaiting the results of the conversion process. As such, he tells us, the changes to the single-player element of the game focused on taking advantage of modern PC hardware rather than on tampering with the gameplay itself.
As such, Halo PC has plenty to recommend it on a technical level. Gearbox has spent plenty of time making sure that the game exploits everything available to it on your graphics hardware, and the game sports no fewer than four different graphics pipelines - there's a Pixel Shader 2.0 pipeline for hardware that's bang up to date, 1.4 and 1.1 pipelines for slightly older cards, and then a fixed function pipeline for those of you still chugging along on DirectX 7-era graphics hardware. If you're looking for a game to show off your graphics hardware, Halo PC may well be the first one to fulfil that need - and despite its console roots, the game is loaded down with graphics configuration options and scalability which should see it running smoothly on any decently modern system.
One of the major worries when you convert a console shooter to the PC is that the incredibly precise and responsive keyboard and mouse combination will see PC FPS junkies waltzing through the toughest situations the console game has to offer without breaking a sweat, whereas their joypad-wielding brethren would have found the same challenges controller-hurlingly difficult. If Gearbox hasn't tampered with the single-player game, won't this be a major problem for Halo PC?
Legendary ass-kicking

Not so, according to Pitchford. "We were concerned about that when we started," he admits, "and we even specced out a plan to change the difficulty balance." However, the team found that the simple step of removing the auto-aim assistance from the game (necessary to compensate for the inaccuracy of the joypad) ramped the difficulty up sufficiently, and no other balance changes were required. In fact, Halo PC may even be a bit more difficult than the console version - "Legendary difficulty still kicks your ass," grins Pitchford, and proceeds to obligingly demonstrate by getting his ass thoroughly kicked on Legendary difficulty.
The one other change to the single-player element of the game is the save system, which has been overhauled significantly from the Xbox version of the game. However, thankfully, the team hasn't chosen to fall into the trap of so many PC FPS games by allowing players to save anywhere they like - effectively letting people "cheat-save" their way through the game. Instead, the new save system uses the Halo checkpoint system - you can save at any point, and the game has a fully featured Save/Load screen where you can manage multiple save-games, but loading a save always dumps you back at the last checkpoint you passed. Checkpoints are pretty regularly spaced and you won't lose much time due to this approach, so it represents a good balance between the expectations of PC gamers used to save-anywhere, and maintaining the integrity of the excellent Halo narrative gameplay.
Another thing gamers will be pleased to know is maintained in the transition to the PC is Halo's fantastically quick load times - and in fact, this is improved significantly from the Xbox version. Each "sub-level" still loads very quickly indeed - you only notice a tiny jerk as you walk from one level to the next - but best of all, the "Loading" screens of the Xbox version have been completely eliminated, and Gearbox demonstrated full-size single-player and multiplayer levels loading up in a matter of a couple of seconds.
Caution: Warthog Crossing

If Gearbox hasn't been playing around with the single-player game for the past year, what exactly have they been up to? The answer lies in the multiplayer element of the game. Halo, of course, predates Xbox Live, and while the game allows for a lot of LAN and split-screen options (and plenty of people have got it working over the Internet using some hacked-together software on their PCs), it's not designed for Internet play. This gave Gearbox something of a carte blanche when it came to adding new multiplayer features. "We went nuts," explains Pitchford simply through a huge grin. He's not joking.
The multiplayer modes on Halo PC are probably the most comprehensive set we've ever seen in a game - making the Unreal Tournament offerings of several different game types look positively stingy. Gearbox has not only created a brand new networking layer from the ground up (more about that in a minute), the company has put together new multiplayer maps, new weapons, new vehicles, new gametypes - and the ability to create your own gametypes by mixing and matching game features from other gametypes in an extremely powerful game setup system.
For those who haven't played multiplayer Halo before, the game lies somewhere in the middle ground between Unreal Tournament and Tribes, and is arguably better than either of the above. Large outdoor maps with buildings and tunnels scattered around them are the order of the day, and in general you'll be dividing your time between running around as a foot soldier and scooting about in one of the vehicles on offer - including tanks, jeeps, stationary turrets, hovercraft and airborne fighters. The physics on the vehicles are all uniformly excellent, and balanced very much towards the "fun" end of the scale rather than the "realism" end - much the same as the game's weapons.
Indeed, driving the Warthog jeep (which is a three man vehicle, with one driver, one rear gunner manning a chaingun or rocket launcher (new in the PC version), and one trooper riding shotgun) is one of the most fun things you can do in Halo - and recognising this, the game offers a variety of vehicular gametypes including Rally and Race options. However, there's plenty of fun to be had outside the jeeps - and the inclusion of new levels which encourage aerial dogfighting, and two new weapons which encourage long range fire-support (a massively powerful gun similar to the Tribes mortar) and close quarters corridor combat (a flamethrower), should hopefully extend the possibilities in multiplayer even further than the Xbox version did.
Customise, Accessorise...

That game setup system we mentioned a moment ago deserves further explanation, and Pitchford is only too happy to oblige. He demonstrates a system which allows you to take a basic gametype - such as CTF, or King of the Hill, or whatever - and modify it completely by changing the weapons and vehicles available to players, the amount of health they spawn with, the objectives they need to complete, the number of lives each player has and a variety of even more complex options like whether vehicles respawn to their original positions when untouched for a certain amount of time or not.
This system seems to be incredibly powerful; according to Pitchford, setting up a Counter-Strike type gametype where one team has to bring an item (the bomb) to an objective which the other team has to defend (the bombsite) and each player only gets one life is simply a matter of clicking some buttons in the interface, rather than having to write a mod. "Until now, you either had to like the rules you had, or be a mod author," he explains. We expect to see plenty of servers running with insane gametypes for fun after the release of the game, and of course for the more serious players, the CPL will be releasing its own set of preferred settings for the game so you can be sure you're playing to the "professional standard". It's obligatory to wear a furrowed brow and serious expression while playing those settings, of course. And probably a tie.
One thing which is likely to upset a few people about the multiplayer options is the fact that the game doesn't allow for more than 16 players on a server. This isn't down to the networking code behind the game, according to Pitchford, but is due to the way the gameplay of the game works - the game has been designed from the ground up to support no more than 16 players, and the new maps have been designed with this in mind, rather than trying to cater for larger numbers of players. "16 players is more than enough given the way Halo is designed," he tells us, and we tend to agree - even with 10 players, the maps feel fast and frantic due to the speed with which players and vehicles move.
Of course, it's likely that one of the first thing mod authors will do is to create huge maps and break the 16 player limit - which brings us neatly to the topic of mods. In the true tradition of US FPS developers, Gearbox plans to release a full set of mod tools following the release of the game, starting with information and tools required for basic mapping and moving on to more complex tools. These tools, thanks to the way Halo is structured, ought to be powerful enough to implement just about any current Mod with ease, and Pitchford is hoping to see plenty of new ideas in Halo modifications - perhaps inspired by the game's own hard sci-fi setting.
You say Halo...

With Quakecon happening just a few miles away in downtown Dallas, it's still hard not to find Gearbox's enthusiasm for Halo PC infectious - and for good reason. Neither Doom III nor Half-Life 2 is focusing on the multiplayer aspects of the game, and we'll undoubtedly have to wait for the mod authors to catch up on the new technology before we see a great multiplayer game emerging from either of the new engines. Halo, however, has it all - a strong single-player game with a weighty sci-fi narrative underpinning it, and now an excellent and vastly configurable multiplayer system. What's more, although it can't quite match either of those forthcoming games in terms of graphics, Halo PC certainly looks very pretty - many of the textures seem to have been upgraded from their Xbox originals, and features such as bump-mapping, reflections and specular highlights make the game look absolutely fantastic - certainly ahead of the likes of Unreal Tournament 2003, if not quite at the levels of Doom III.
Questions remain to be answered, of course. The netcode is an unknown quantity, although Gearbox's experience with multiplayer games in the past is reassuring in this context, and the level of effort they've put into the netcode also helps - according to Pitchford, they spent more time on the netcode than on any other element of the conversion. The lack of a Linux dedicated server for the game (it's being published by Microsoft, after all) is also likely to have some server admins pulling their hair out and could hamper support for the game from online gaming providers. And the issue of performance is also always present - "we're pushing the hardware pretty hard," says Pitchford. "For what it's doing, it's very fast - it's not wasting time on the CPU or the GPU. Very very optimal."
...we say Goodbye
We'll hopefully be able to answer more of those questions shortly, since we walked back out into the scorching Texas sun clutching a beta CD of Halo PC in our sweaty palms. Look out for a full hands-on preview of the game - including the multiplayer - at some point in the near future... And in the meanwhile, add a new game to your "most wanted" list. Last year's console FPS hit may be about to become this autumn's biggest PC multiplayer title.
You may also like...
-
Retrospective: Star Wars Episode I Racer
-
Face-Off: Final Fantasy 13-2
-
Why Devs Owe You Nothing
-
Game of the Week: Catherine
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Mass Effect 3 Demo: The First 20 Minutes
-
Who Killed Rare?
-
Face-Off: The Darkness 2
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Gotham City Impostors Review
-
Kingdoms of Amalur: Reckoning Review
-
EA evaluating FIFA Street features for FIFA 13
-
The Darkness 2 Review
-
Catherine Review
-
Grand Slam Tennis 2 Review
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Catherine launch trailer is looking saucy
-
Sony admits "dropping the ball" with Demon's Souls
-
One Piece: Unlimited Cruise SP Review
-
Metal Gear Solid: The "Lost" HD Remasters
-
King Arthur 2 Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Skyrim patch 1.4 now live for Xbox 360









Comments (75) Latest comment 9 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm sorry, but that ain't business sense, that's just petty and childish to an insane degree.
Oh, and you don't suppose the PC version of Halo, which could so easily have been a quick and dirty port done in a matter of months, has in fact been worked on intensively over the past year might have a little something to do with For another thing, it's not exactly been coolly received on the Xbox - it's the best-selling title on that platform (over three million served)?
Er, it does sound like it's gonna be good fun, though. I actually played Halo on the box for the first time last night at a mates. It was a nice, solid console FPS. But I still want WASD+mlook.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
My thoughts exactly, and frankly the Gearbox guys didn't look terribly happy with this state of affairs either. However this appears to be Microsoft's dictat, stupid as it may be.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
/gets together Eurogamer mugging clan!
Comment below viewing threshold Show
Then the Xbox came out, Helo came out and the developers went on holiday.........and after 8 months or so they appointed another developer to port the game. More than 12 months later and there is still no sign of the game. Anyone adding up the months?
I really couldn't give a toss anymore.
Comment below viewing threshold Show
What you mean, aside from the almost finished copy I have on my hard drive right now? It's a good game. Possibly a great game. Ignoring it because the mean nasty developers made you wait for a while is just childish.
Comment below viewing threshold Show
Oi loikes moi multiplayer FPSes.
Comment below viewing threshold Show
/gets a little giddy
/remembers he has no cash to buy said G5
/comes back down to Earth.
Comment below viewing threshold Show
Yopu see, I'm one of those freaks that thinks that FPS's on PC are shite. Complete and utter. I hate them all. It's the control system. In that review it says that joypads are inferior; yeah right. I can snipe grunts in the head with a pistol at max range on Legendary… Hmm… I perosnally think jpypads are much better, the twin analogue thing helps sooooo much. Also, no vibration.
Is it really worth me getting this? Afterall I've slaughtered the xbox version through and through, and all I'm getting is the opportunity for a rocket launching Warthog (In Halo 2, I can wait) and a flame thrower (Don't like em) and a fuel rod gun (OK, THAT'D be cool)
Oh, and multiplayer. Full of n00bs, hackers, people who only know how to use one weapon (Namely bazooka) and insufferable yanks who'll blame this game for the next set of sniper attacks in the States.
Hmm, to buy or not to buy?
Comment below viewing threshold Show
I'm sorry I'm sorry I don't know how he got out.
Comment below viewing threshold Show
As for the muppets online, you'll get them with Halo2 as well, so don't think you can escape!
Comment below viewing threshold Show
YAY!!! \0/
But seriously, with Halo 2 it'll be on xbox live, so no hackers etc. That's the main thing that gets to me. N00bs can be trained until they're not n00bs. Little immature players can be used for "real life" target practise, and I'll have superior controls IMO.
I think Halo on PC witll be a great game. It was certainly the only reason I got my xbox, and I'd not get rid of it just for that game (And 2 when that's out, assuming they don't screw it up)
As for multiplayer I often get togeter with my cousin and his mates (8 of us) over 4 TV's and 4 xboxs, so I'm not really missing out on that.
Halo PC is more of a taster as to what Halo 2 will be IMO.
Comment below viewing threshold Show
No. I mean aside from the FINISHED copy I CAN NOT buy yet and therefore do NOT have on MY hard disk. I hope the capitalisation is helpful in allowing you to see the numrous reasons why your comment falls into the "not a fat lot of good" category as far as a normal gamers are concerned.
"Ignoring it because the mean nasty developers made you wait for a while is just childish."
First of all, this isn't a question of ignoring Helo. It's a question of feeling apathy towards it. Given the delay between 1st Hype to actual shipping, I think apathy is perfectly normal emotion to experience.
Secondly, you may think it childish but as far as I am concerned not reacting badly towards a company because they have failed to deliver a product in anything approaching a reasonable time frame would be idiotic.
It?s a amazing how not being taken good care of by a nice PR rep. effects the point of view of us gamers Shinji.
Comment below viewing threshold Show
Secondly, PR has precisely zilch to do with this. I went to see a game which I confess I didn't think would be up to much, I was hugely impressed with the quality of it, and I'm relaying that. There isn't a PR person born who would make me lie about that in a feature like this, and I'm pretty taken aback at your suggestion that this is the case.
Fact is, I'm not about to get upset because this game took a while to get to the PC. It's a good game that holds its own against modern PC titles, and that's all that matters. It's not like there hasn't been plenty of other stuff to play in the last 18 months, for christs sake.
Comment below viewing threshold Show
/sarcasm mode off
/double-sarcasm mode on
And when's the MAC version coming out?
Peej
Comment below viewing threshold Show
As I said earlier in this thread, I'll most likely buy it, but I don't expect myself to feel any special excitement anymore.
Comment below viewing threshold Show
Comment below viewing threshold Show
No I shouldn?t have had to and I think you'd find that everyone else understood what I meant. Given the HUGE length of time this game has been in development, its clear that "there is still no sign of it" refers to the fact that I still can?t buy it. For God Sakes, I have a PC Gamer magazine from 1999 or may be 98 with a hands-on preview of Halo on the PC! That?s before it went Xbox and then back to PC....or.....whatever the hell it is they are doing. The point is there have been "signs" of this game for many, many, many years. We've had screen shoots, movies, hands-on previews, hand-off previews, lunch boxes, novels, toilet paper, what have you rolling out regularly. Ever since Gearbox where (finally) contracted to port it to the PC, they have steadily and regular released information and interviews. So we ALL know that Helo is out there somewhere....just not in a way we can buy.
".....There isn't a PR person born who would make me lie"
You know when I was writing this I knew, I really knew you were going to react that way. I didn't say you were lying. The fact is that companies hire PR people to insure journalists are favourably disposed towards them/their product. That's why my company hires them. What I was trying to point out is that a none journalist, a gamer, waiting for a product which has been promised for years and years and having been told by successive journalists that said product is best thing since slice bread is not going to be as favourably disposed towards this potentially fantastic game as yet another expensively PR-ed journalist. Ergo, different point of view.
So no, I am not sitting here feeling grateful that I am going to be blessed with this game, after all these years. But I promises to try and be a better consumer in the future and be grateful for what I'm given.
Comment below viewing threshold Show
I have to say that I find it pretty damn sad that you're sitting there making sarky comments about "being a good consumer"... Isn't it meant to be the journalists who are cynical and jaded, not the readers?
Comment below viewing threshold Show
The PC set up is more efficient. It's quicker, it's more precise. And it feels *really* weird. I can't swivel about like my spine bends all the way around, how come I can in this game that tries to capture the feeling of being there?
Halo's console controls (once I got used to them, which took 15 minutes or so) felt great, though. The fact you turned slower felt more approriate and cinematic, and the auto-aim compensated for the imprecision of the analogue stick (compared to the mouse) perfectly.
The PC set up is honed for the online multiplayer environment, where you need to be able to snap off a head shot at a pixel-wide glimpse of a target while bunny-hopping across the map. The Halo controls felt just right for a desperate, cinematic battle against superior-armed alien forces, and vast swathes of fleshy Flood.
Although I haven't had the same experiences with other console control schemes, at which I suck.
Comment below viewing threshold Show
He's alright, you just don't feed him after midnight.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
count me as one of these, halo died years ago.. luck there are more games out there... better games, honest games... loyal games
Comment below viewing threshold Show
Then a few months before he can go out and buy the dish he hears that a rich guy has given the chef a big pile of money so that he will only make the dish for him. He is told not to worry though and that once the rich guy is tired of the dish he can have it too. So after 2 years he finally gets the dish and it really is better than apple pie. But is the guy looking forward to it or enjoying it as he would be before? Of course not! And no one, well no one except it seems you would be surprised!
I have at no time said that the game is bad or that I think the game is bad or even that I won?t buy it or try it. Halo may very well turn out to be a great game but it will be so in spite of many peoples very natural lack of enthusiasm for this game. Just look around. This is a game that, admittedly, looks better than many others close to release at the moment, certainly in terms of multiplayer. Is the level of enthusiasm for it anyway close to what you would expect given how much hype there has been and given that we because of the Xbox we already know that it's a good single player game? I would say no. The reaction to it is, all things considered, rather underwhelming.
So Shinji, you may think I am some kind of spoilsport, grumpy, super cynical git, who doesn?t think Mario Sunshine is cute, but you know, most people aren?t looking forward to Duke Nukem Forever anymore either.
PS. I can't remember who it was but it was one those Kate Adie/John Simpson types who said something like "we are all biased. The 1st thing you have to do is admit that what you are saying maybe coloured by it".
Comment below viewing threshold Show
And there is also more to the game than sniping. The combo of melee, grenades, short/long range weapons... for about 98% of the time I'm too close to an enemy for the auto aim to make any difference what so ever.
The reason I hate PC FPS control so much is the mouse. It's in a way "too accurate" so much as turn left and I inevitably end up moving slightly up or down. Probably due to that fact of the circular motin of your arms in relation to something that isn't square. Thumbs on the other hand... (Well, both hands
If there was a way to hook up an xbox halo to PC halo it would be very interesting... And yes, I honest believe I'd be able to brag afterwards. Not that I would, cos I'm modest most of the time
Comment below viewing threshold Show
Comment below viewing threshold Show
And 'scuse my ignorance but what's the big deal with no Linux server? They probably wanted cracking server performance, and that means Windows.
/runs away
Comment below viewing threshold Show
Comment below viewing threshold Show
Come on guys. Own up. Who thinks it remotly even possible to beat meyboard and mouse on joypad?
Comment below viewing threshold Show
Comment below viewing threshold Show
Sorry, he still is on my "noli me tangere" list.
Comment below viewing threshold Show
edit: Though I've heard rumours of players playing Quake and the like competitively and use joypads. Maybe someone can confirm that? Or confirm that it's crap?
Comment below viewing threshold Show
Microsoft's contempt for PC users just shines through completely. I couldn't even justify giving these people my money even if it was the best thing since sliced bread. (LOL gb2/.)
I hate most console FPS's because of the controls.. though I was surprised with Halo, it's actually very useable. Keyboard and mouse will always win though thanks to speed and accuracy. The advantage may not be so apparent in a slower paced game like this but I'd love to see someone try and have me at Quake or some such using a joypad.
Comment below viewing threshold Show
Hm? It's rock solid on my machine... drivers?
Also, I too think that kb+mouse are far superior tools to play an FPS with. Er, and if you don't like playing with that, why don't you just hook up your Xboxen to a PC and try playing it that way... you could do it with the forthcoming Halo PC, and try to take on some louts in mp... That way you'll find out whether or not the joypad stylee(TM) is as good as you think...
Comment below viewing threshold Show
While on this subject, does anyone know if it IS possible to configure PC FPS games for use with a twin-stick pad?
Comment below viewing threshold Show
Joypads are for Kids -
Mice are for MeN
(Steinbeck would be proud)
Comment below viewing threshold Show
Me. As long as you turn off autoaim so it's all equal.
Comment below viewing threshold Show
Comment below viewing threshold Show
Anyway Shinji, when you get the chance head to West Plano and take a trip to Legacy Park. It's a corporate garden. Gawk at the mansions, the sophistication, the technology and the pure effeciency and economic power of it all. Perhaps head to Frisco to visit their corporate park. Witness capitalism.
Comment below viewing threshold Show
Comment below viewing threshold Show
Huts! Huts! Such luxury when I were a lad all we had were shoeboxes to live in....
Looking forward to the PC version of Halo, it's a very good game on the Xbox and it'll be at least as good, probably better, on the PC. Pity about the loss of co-op though hopefully the new MP modes will make up for it.
Comment below viewing threshold Show
It's efficiency.
Comment below viewing threshold Show
Actually, I quite liked Dallas. Far nicer city than LA, that's for sure. But it still basically suffers from the problem that most American cities have compared with European cities - they feel like third world shanty towns dredged up out of the dust, with no proper centre, no transport system, and no *age* to them. Everything looks cheap and a bit rickety with the exception of some big shining skyscrapers in the middle. I'll stick to this side of the pond, ta
Comment below viewing threshold Show
Comment below viewing threshold Show
Shinji, public transport is, generally speaking, something not highly thought of in N.America, simply because they have so much space. Thus people are spread out and must use cars (fuel is kept low by... well, ya know
Boston rocks! Its just a shame it seems to be undergoing construction 24/7.
Comment below viewing threshold Show
You're a car, FWB?
\o)
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
See, this is one of my big problems. It takes HOURS to get anywhere, not because the freeways are clogged up or anything, but because everything is so damn far apart - for no good reason other than that this, apparently, is the American Way. Fair enough, that's their culture and how they do things there, but I'm European and I don't have to like it
Comment below viewing threshold Show
Now Toronto that is a city.
Comment below viewing threshold Show
Joypads are for Kids -
Mice are for MeN"
Oh dear. Oh deary, deary me... Nice to the see PC FPS crowd have outgrown all that snobbery.
Comment below viewing threshold Show
Comment below viewing threshold Show
Yeah! It's too damn.... responsive.... accurate...
Comment below viewing threshold Show
I agree with the age thing. It's like in Europe everything has a strange, gloss as if everything fake on the buildings had worn off and what was left was what can actually endure time. An old shine.
Whereas in Dallas (and most places in the U.S.) everything has a sort of "modern...but not quite" feel to it, that the architecture hasn't gained the appeal of time, nor does it have the appeal of the current modern architecture.
It'd be a shame you never went to West Plano though, just because it is one of the most affluent, advanced, and wealthy places in the entire world. Plus you could have seen my house, as it was off of Park Road. Lotsa important people live there-- like my neighbor! Ever heard of the ATM machine? He invented it.
Slightly north of Plano (which is no longer a top American city for growth--- since there is no room left to build), is Frisco-- which is quickly catapulting itself as one of the most powerful places in the world. It has the modern look of "i'm really, really modern so I look sweet as hell". Everythings has a clean modernist shine to it, it's very uptodate with technology up the ass. West Plano leading into Frisco (along Dallas Parkway, aka Tollroad) is actually called the technology corridor of the world, as the corporate billions that poor itself into state of the art technology and fields just screams American power and capitalism.
The main problem with Dallas, in my opinion, is it's lack of hills. It gives it a sim city feel. The roads are grids, everyone drives massive 14000 ton SUV's, and the sun is always the only thing in the sky. Everything is so definite there.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Perhaps he lives next to a graveyard.
"Now Toronto that is a city."
Amen to that!
Comment below viewing threshold Show
Actually my problem there is that I type way to fast, so loads of mistake crop in. With games I'm a lot better as I don't need to use the whole keyboard in one go.
No, my problems lie in three areas:
1: Turning. How the hell do you turn around 180 without picking up the mouse? (To sort of move it back round again if you know what I mean)
2: Unrelaistic. As Striker said it's "Accurate", "Responsive", yeah, too damned accurate and responsive. So much as a twitch is read by the mouse. Every FPS I've played doesn't feel real because of this. The way you can get turn left-right-left instantly. Meh, hate that.
3: Angular movement. I, like I'm sure many many people do use their mouse at a slight angle. When movin gthe whole of my arm to move the mouse it doesn't move in a perfectly horizontal line. This means I'm constantly having to adjust the up/down section of my aim. Alos even a simple task of turning a left or right corner with a mouse wilkl make me look up or down a bit, thorwing my aim out when I'm lined up for a head shot.
Basically it feels like I#m constantly fighting it. Which is odd, cos for flight sims the mouse is perfect, and I hate the joystick...
Comment below viewing threshold Show
Comment below viewing threshold Show
Erm, how did you play that then? Where is it?
And I hope it's not different! New weapons/vehicles/story/aliens is all I want. Gameplay shouldn't be altered one bit.
Mate and I both agree that we'd pay £40 each to have more of the same in fact... Sad I know.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
they have, sits happily next to my copy of Half Life, nosey on ebay and you can normally pick them up for £3. (obviously a copy but who cares)
Comment below viewing threshold Show
Comment below viewing threshold Show
http://breedgame.com
More vehicles, more MP-maps, more characters... and so on!