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GTA: Liberty City Stories Preview

PSP Preview by Ellie Gibson

3 October, 2005

So here's the thing. Imagine you're the development studio behind one of the biggest gaming franchises of all time. You've had hit after hit, praise heaped upon praise and you've created games so good that people have gone out and bought consoles just to play the beggars.

Now here comes Mr Sony with his shiny new handheld, and it's your task to take everything that makes the GTA series so popular - the huge mission choice, the free-roaming, the sheer vast expanse of game environment - and shrink it all down onto a tiny little disc.

So perhaps you take the sensible decision to cut a few corners. Change to a top-down perspective maybe, get rid of the radio stations, or how about leaving out those bonus missions?

Nah. Not if you're Rockstar. Instead, you keep all those things in. Yes, all of them. And then, just to remind the world quite how good you are at this sort of thing, you throw in something extra - something that's been dreamed of, longed for and endlessly speculated about by GTA fans.

That's right, it's official - Grand Theft Auto: Liberty City Stories features wireless multiplayer for up to six players. Now, we've only played one of the multiplayer modes so far - Liberty City Survivor, which is basically deathmatch. But we can tell you this: even if the other six modes are only half as much fun, GTA fans are going to be in heaven.

The kind of heaven where instead of cherubim and seraphim you find hookers and gangsters, and where you can blow your best mates up with a rocket launcher, and where you can climb into a giant truck and run three of them over at once. Beautiful.

Setting the Tone

'GTA: Liberty City Stories' Screenshot 1

This is Tony. You can tell he's a gangster by the smart togs, five o'clock shadow and, er, gun.

But first, let's take a look at the single player game - which we've also finally had the chance to get our hands on. As you'll know if you read our earlier preview, you play as Tony Cipriani, who you may recognise as the proprietor of St. Mark's Bistro in Grand Theft Auto III.

Liberty City Stories is set three years before the events of that game, when Cipriani is coming home after four years in exile. He went away after killing a made man at the request of his boss, Don Salvatore Leone, and how the dust has settled he's back in Liberty City and trying to work his way up through the ranks of the mob.

Rockstar tells us that you'll meet characters from various different GTA titles over the course of the game, as well as brand new ones. We're also told that Liberty City Stories "Ties various things from previous GTA games together," rather cryptically.

They start us off with one of the basic tutorial missions, designed principally for newcomers to the series since if you've played any of the other games it'll all come naturally. Square to jump, circle to fire, triangle to get in and out of vehicles and hold down X to sprint, at least until your stamina runs out. You can hold down the left shoulder button and use the D-pad to rotate the camera, which is designed to make up for an absence of a right analog stick.

As for the targeting system, it's based on the one used in previous GTA games, but Rockstar says a few improvements have been made to ensure it works well on PSP. You use the right shoulder button to lock on and the D-pad to cycle through the targets - cleverly, the target won't just switch to the next person along but to the next enemy along, so you won't have to keep pressing the button to ignore the innocents and get to the bad guys.

If you don't want to use the targeting system at all there's always the option to switch to free aim, and you can hold down the left shoulder button for precise shots. It's possible to customise the controls, too - you can invert them, and if the PSP's analog nubbin is proving a little fiddly for your big fat thumb you can select D-pad control instead.

Driving lessons

'GTA: Liberty City Stories' Screenshot 2

Just one of the many cars you can nick, run people over with and ultimately destroy in Liberty City Stories.

Once we'd learned how to handle our weapons, it was time to get on the road in a mission titled Driving Mr. Leone. The Don asks you to give him down to the ferry port so he can catch a boat over to Staunton Island, only the cops aren't too happy about the idea of him leaving town and give chase.

And so we're off, cruising through the Portland streets in a Sentinel - just one of the vehicles to make a return from previous games. There are plenty of new ones to discover too, however, and motorbikes make an appearance in Liberty City for the first time here.

The radio stations are basically the same as those in GTA III with a few new additions, including a world music station for all you bongo fans. One new twist is that vehicles are now affected by weather conditions, so it's harder to control your car on rain-soaked streets and so on.

The Sentinel handles well and it all moves at a healthy speed, though we have to keep reminding ourselves that we're not playing Burnout Legends - for once - and can't just go smashing everyone up against the wall.

Perhaps because of this, it's not long before our car is looking rather crumpled and unwell and it's time to pop into the local Pay n Spray for a retouch. Which leaves it all nice and shiny - shinier, in fact, than you might be used to for a GTA vehicle.

"The designers actually stepped things up from GTA III graphically," Rockstar tells us. "It's the little things like reflections and draw distances, lots of small differences which all combine to make a huge difference to the whole gameplay experience."

Finally, we make it to the port. Time now for Caught in the Act, a mission which sees US behind a mounted automatic rifle on a boat that's speeding down the river. Some secret service agents are firing at us from the shore while others give chase in speedboats, leaving us blasting away wildly in all directions.

Often the agents appear as tiny specks, and getting a precise aim is no mean feat when you're on a moving boat, especially one that has a tendency to crash over piers and go soaring into the air every now and then. It's not an easy mission, and in all honesty we were completely rubbish at it. But it was fun. And we could've completed it if we'd had just one more go, honest.

We didn't get the chance to try out any of the side missions in Liberty City Stories, but Rockstar promises there are plenty to discover - and plenty of city to explore.

"We're not seeing this game as a cut-down version of any of the other GTAs for the PSP, but the next GTA in the series," Rockstar says.

"Just to put the size in perspective, if you think back to when GTA III came out on the PS2, it was a massive game to fit on the disc. We've got equal geographic size on the UMD for Liberty City Stories, and it's full 3D." Gosh.

We're impressed by the single player game, no doubt about it. The size of the playing area, the variation in missions and the intuitive control system tick all the right boxes. Not to mention the way everything looks so bright and crisp on the PSP's screen, which we're still very much in love with. But now it's time for Rockstar to show us what we've really come here to see: Grand Theft Auto multiplayer.

Six-way action

'GTA: Liberty City Stories' Screenshot 3

Tony gets Evil Knieval on a motorbike's ass. Or something.

Let's start with the stats: up to six players can join in a wireless multiplayer game, either as teams or with every man fighting for himself. Or lady for herself - there are nine characters to choose from initially, including mobsters, hookers and a friendly-looking old lady. Who's not so friendly-looking when she's got a giant rocket launcher pointed straight in your abdomen.

As you progress through the game you can unlock more characters - there are over 60 in all, and you can earn new outfits for them too, but they all have the same abilities. To start off with you can only play in Portland Island - the whole island mind, not just a cordoned off part of it - but again, more areas are unlocked as you make your way through the game.

There are seven multiplayer modes, only three of which have been revealed so far. Get Stretch is a variation on capture the flag, where the flag in question is actually a stretch limo. Your team's mission is to nick your opponents' limo and bring it back to base, without letting them get yours out of the garage.

Then there's Protection Racket, another team game where each player is assigned to a gang and tasked with either defending or attacking a base - in a race against the clock. Once the attackers have managed to destroy four limos inside the defender's base, the timer stops and the teams switch roles. Then the new attackers have to take down four of their opponents' limos in less time than it took them to do the same.

And finally there's Liberty City Survivor, the deathmatch mode that saw us facing off with four of Rockstar's finest. We choose our character - the old lady, has to be - and find ourselves armed, dangerous and ready to kick off in the heart of Portland Island.

A map in the bottom left hand corner shows the position of each of our opponents, along with coloured icons indicating the position of various power-ups and collectables. Green means a shotgun or armour (ideally this should be your first pickup, as we quickly discovered), pink stands for a sniper rifle or rocket launcher, orange represents an AK-47 and so on.

Then there are the power-ups, represented on the map by a red star. These include invisibility - which means you won't show up on your opponents' radars, although you're still visible in-game - and mega-damage, which makes your weapon four times more powerful. Our particular favourite is Frenzy, which gives you a rocket launcher and unlimited ammo. For a limited time only of course, but for enough time to do some seriously satisfying damage.

Pleasingly, there are plenty of these coloured icons dotted around the map, so while weapons don't tend to come with a great deal of ammo you're rarely unarmed for long.

If you do find yourself in a tight spot you can always jump into a vehicle and start running people over - it won't kill them outright, but it'll take a decent chunk out of their health bar. We gave it a try and enjoyed ourselves enormously, until we realised that our more seasoned opponents considered this to be rather unsportsmanlike and ultimately an act of sheer cowardice. So we got out and said sorry. With our AK.

Vehicles are obviously good for travelling longer distances if you're after a particular power-up or a far away enemy, but getting around on foot isn't a problem. As in the single player game you press X to sprint, but now there's no stamina meter so your character won't ever get tired. It's a neat touch that reminds us this is no gimmicky add-on - Rockstar has given careful consideration to those little things which can make or break multiplayer modes.

Lock and load

After a few frantic bouts of multiplayer - during which we scored a few kills but no spectacular victories, unfortunately - it was time to go home. But first we had just a couple more questions for Rockstar regarding those things we been able to judge from our playable demo... Like loading times, for example.

"Well, the initial load will be about 20 seconds, and then loading times when you're moving from one city or island to the next will be about 12-14 seconds," says Rockstar.

"But while you're cruising around each separate borough, there are no load times at all."

And as for battery life? "A new battery, fully charged, lasts for four hours," Rockstar informs us. An impressive claim, let's hope they're right...

As you'll have realised by now, we're impressed by what we've seen of GTA: Liberty City Stories so far - particularly the wireless multiplayer feature. Cynics might question whether there's enough new stuff in here, and whether or not Rockstar has done a good enough job of getting rid of the problems which plagued San Andreas - well, not so much as plagued it, we'd say, as gave it a very mild cold.

But for one thing, we reckon we won't be able to make that kind of judgement until we've had the chance to sit down and give the game a proper going over. And what we have seen so far suggests to us that Rockstar might just have pulled it off and managed to fit yet another vast, varied and hugely satisfying game onto that tiny little disc.

Let's give the last word to Rockstar: "We know that there's a huge GTA fan base, and we know that to fail to deliver on PSP would really be shooting ourselves in the foot.

"So we were always very serious about coming up with something that meets people's expectations. And in fact, we really wanted to exceed people's expectations."

We can't wait to find out if they managed it. Roll on October 28...

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Comments: 1-48 of 48 in total

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disc
01/10/05 @ 09:22
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Woops didnt expect multiplayer... and didnt expect them to solve the streaming.

Good work guys.
Tomo
01/10/05 @ 09:37
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That sounds absolutely incredible... So many people will buy this that the multiplayer will probably actually worth playing.

Now I've just gotta hope I can play it alright on my 1.5 PSP.

I canny wait!
TILT
01/10/05 @ 09:58
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Wow... I have to admit the thought of buying a PSP just to play this popped into my head. And I thought I was content with my NDS.
Genji
01/10/05 @ 10:03
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It sounds nice. It's a shame I don't like GTA. Maybe this will change my mind somehow.
petebritish
01/10/05 @ 10:04
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If they can get everything just right in terms of battery life, framerates loading times etc. This could be one of the best handheld titles of all time and a excuse to have more than one PSP in the house.

Or talk some m8s into buying one. If you cant play multiplayer on a 1.50 machine I still wont be buying though..
theiceman
01/10/05 @ 10:07
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THis sounds bloody good.

/circles calendar. phones boss for a day of on 28th october.
Pablo2k5
01/10/05 @ 10:31
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Anyone else here think that the GTA series is seriously overrated?
The games may have a 'Certificate 18' but as far as Im concerned you'd have to be about fcuking 12 years old to really enjoy it after the first 10 minutes...
Just my opinion.
Tomo
01/10/05 @ 10:31
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Yeah, true pete... 1.5 is priceless.
killyourtv
01/10/05 @ 11:10
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ign said in their preview that they needed to upgrade to 2.0 to play the multiplayer
Teeth
01/10/05 @ 11:45
#10
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s'ok, just upgrade and then downgrade again.
Tomo
01/10/05 @ 11:52
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Hmm. Lets hope the homebrewers can work some magic with something like fastloader or whatever.
Teeth
01/10/05 @ 12:04
#12
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Hello! Just upgrade and then downgrade again!
Tomo
01/10/05 @ 12:16
#13
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Bit of hassle tho isn't it everytime I wanna play multiplayer?!
Teeth
01/10/05 @ 12:22
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Good point, I thought of that after I posted. Isn't there that firmware spoofer? You keep 2.0 on your mem stick and then when you wanna use it it doe something funky to make the PSP think it's running 2.0?
Hench
01/10/05 @ 12:50
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The only word I can think of, at the moment, is Cool :)
GuiltySpark
01/10/05 @ 13:02
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yay!
i was thinking about getting a ds but no way now

psp all the way!!!!

(unless gta sucks, in which case, 360 all the way!!!!!!!)
stoopidgreg
01/10/05 @ 13:17
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sounds awesome, especially capture the limo

/wants a PSP
captainrentboy
01/10/05 @ 14:27
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I'm with Pablo,all the latest gta games have bored me rigid within a couple of hours(ohh look I can kill a prossie,whoopy),I really don't get the attraction to the games,well on the current consoles anyway.For me the awful framerate,collision detection,graphics,and all round bugginess of the last few just take any enjoyment out of playing them,I appreciate the sheer amount of things you can do & I think they'll be supoib on the next gen consoles.But so far,they is just a bit shit to me.
Ohh and psps in general still fail to impress me,soooo many ports of old ps2 titles,just not quite as nice looking,wow!
tonkei
01/10/05 @ 14:27
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Sounds like the perfect excuse to get a Datel x2 battery! If they're any good that is. Any chance of a review? ;-)
tonynibbles
01/10/05 @ 15:33
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ITS GOT M0T0RB1K35!
01/10/05 @ 17:33
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hmmm... sounds rather good fun.

looking forward to this one now.

one good thing is that it sounds like they've filled the disk which good for stopping piracy.
brutal
01/10/05 @ 18:54
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6 player multiplayer - brilliant!! Now why don't they do it on a home console FFS!! How about a living breathing city full of gansta's cops, dealers, all controlled by living people - now that's a next gen i would definately buy a next gen console for.


On the subject of battery life - They say it lasts 4 hours. I bet good money that they have not actually run it from a real UMD yet. 4 hours - not a bloody chance. Maybe if you turned all sound off, didnt play multiplayer and had the backlight set to minimum with a souped up battery and stayed in the same one section of a city (i.e. best possible case scenario).

PSP games generally dont get put onto UMD media until they are two weeks in to the final submission process. So I really doubt that it can do four hours.

I hope im wrong though!

Oh, and even if they do fill the UMD, there will still be ways to ge the iso down to around 937MB - simply rip out loads of the audio (archaic, but people will do it).
Either that or 2GB card sales are going to go mental.


EDIT - just noticed the release date is this month, so maybe they have run it from UMD.... so either they are lying or have managed to bend some laws of physics or something ;-)
Edited 1 times, most recently on 01/10/05 @ 19:53
disc
01/10/05 @ 19:55
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Or maybe they are just doing what they say.

Only loading data at startup and when you travel from one part of the city to another.
Heds
01/10/05 @ 20:02
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I thought the previous version of GTA had cars that handled differently depending on weather conditions.... or did I dream it?

Apart from that, sounds like it's one to definately get!
captain-future
01/10/05 @ 21:57
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more of the same... WHOA!

multiplayer?
4h battery life??
frame rate/streaming not a problem???

WHOA!
tenma
01/10/05 @ 22:11
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I like it when people try and put down others for liking certain games.

And i like it even more when those people ignore them...pablo, you could say the same thing about any other game.

HL2: Doesn't anyone else get bored by endlessly level-hopping and shooting various things.

Burnout: Doesn't anyone else get bored by endlessly racing and smashing things up?

PES: Doesn't anyone else get bored by just trying to get a ball into a goal?

I mean, really. :\
HarryB
01/10/05 @ 23:00
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nice, proper multiplay
l_p_4_7
01/10/05 @ 23:13
#28
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I wonder if this will require the soon-to-be-released v2.01 firmware.

I hope not.
Genji
02/10/05 @ 05:37
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Will you be able to save anywhere?
brombeer
02/10/05 @ 07:57
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My PSP still remains unused for threeweeks now. Is it a bad sign? Even this game doesn't make me feel lucky owning one. Not when you have GTA III, Vice City and San Andreas on the PS2. Where are those refreshing new games I wonder...?
optimusprym8
02/10/05 @ 12:35
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lunchtimes will never be the same eh TonyNibbles? :D
ProfessorLesser
02/10/05 @ 15:30
#32
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Where's Blerk? Oh well.

Meh.
rodpad
02/10/05 @ 23:23
#33
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^
That's all I wanna know
IronGiant
03/10/05 @ 00:43
#34
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Looks sweet, not that big a GTA fan but the multiplayer has me very interested.

Gonna be a load of PSP's under christmas trees..
teabagger
03/10/05 @ 07:24
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"Anyone else here think that the GTA series is seriously overrated?"

Yeah, the first few times they were genius but nowadays I think they are a bit. I loved Vice City but didn't get on with San Andreas at all... I'm a bit in two minds about whether to be excited about this or not.
teabagger
03/10/05 @ 07:33
#36
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"PSP games generally dont get put onto UMD media until they are two weeks in to the final submission process. So I really doubt that it can do four hours."

There are simulations for testing battery life. How accurate they are compared to having a retail disk and PSP I couldn't really say.
Hog-lumps
03/10/05 @ 08:59
#37
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It actually sounds pretty good!

So as it's GTA it'll probably be adult rated. This makes me wonder what the moral 'campaigners' will think of the fact that it's a portable GTA? I mean, what's to stop 'little Jonny' looking over your shoulder on the bus and seeing such acts of 'violence & depravity'?

It's also going to be so much easier for kids to share this game in the playground - I think Jack Thompsons head's going to explode with the possibilities.............(we can only hope).

Having said that, Mortal kombats fatalities never did me any harm as a kid. (well not much.............. :p )
skillian
03/10/05 @ 10:11
#38
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So is this actually going to be the first GTA exclusively only on one console?

Interesting that the PSP should get such an "honour".
BLACKSHEEP
03/10/05 @ 11:16
#39
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Sony won't hamper sales by insisting on new firmware to play i'm sure! They do have to try and protect piracy on games though OBVIOUSLY !

Could be the killer app to push PS2 type sales \o/
disc
03/10/05 @ 11:30
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Blacksheep: Of course they will, in their opinion and in the best interest of every PSP-customer supplying the customer with updates that make the game function in the best possible way is only good.

And yes, the best possible way is the one with things like buffer overflow bugs removed because it is possible to break your PSP with things like that.
Dr_Actually
03/10/05 @ 12:23
#41
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"PSP games generally dont get put onto UMD media until they are two weeks in to the final submission process. So I really doubt that it can do four hours. "

Plus the devkits have a UMD battery usage simulator, I believe.
BBIAJ
03/10/05 @ 12:33
#42
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Heh, I remember the Liberty City Survivor radio advert from GTa: III, class!
ChocNut
03/10/05 @ 12:38
#43
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All I can say is - Im DEFINITELY getting this (along with many, many other people I'm sure) BUT. BIG BUT. If it wont work on my 1.5:

I will not get it.
03/10/05 @ 13:27
#44
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Gentlemen I present the PSP Killer App for Christmas.

That and the 2x battery from Datel.
BLACKSHEEP
03/10/05 @ 22:34
#45
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Yeah disc your right. I suppose considering ALL the PSP games i've played and even UMD films have had an update included. But as mine is with version 2.0, I don't know if you have to update play them?!?

/patiently awaiting my X2 battery ^_^
Jonathan_Fakenham
04/10/05 @ 00:54
#46
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"Is this just ad hoc or full interweb multiplayer?"

Even if it is just ad hoc, there's programs you can run on your PC that you can make your PSP connect through, and you can play online through the ad hoc mode..

Sort of like "Kali", back in the day..
Perry
14/10/05 @ 12:15
#47
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Tenma - great comments. my thoughts exactly.

Some people just have to be "different" and not like a game that everyone I have spoken to loves.

Tall poppy syndrome at its best

Keep it up R*
SlackMaster
23/10/05 @ 07:35
#48
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I agree wityh Pete and the others, I just don't enjoy GTA games anymore... Vice City was good but San Andreas was aweful. It doesn't stop each itteration of this game selling like hot cakes... But the majority of people you see buying these games are parents for their 12 yr old kids. I was in game on friday buying 'Lost Chapters', and during the time I was in there at least 4 chav mothers where in there buying 'The Warriors' for their under age sons... Put in a little violence to get an 18 cert and all the lil kiddies love it.

GTA games are not for adults really, IMO they're aimed at kids.

Comments: 1-48 of 48 in total

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