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Gears of War First Impressions

Xbox 360 First Impressions by Kristan Reed

2 October, 2006

By accident or design, Microsoft's triumphant X06 event last week managed to neatly bookend the two historical extremes of the modern run and gun shooter. First the audience had the rather unexpected news of Doom's welcome arrival into the Live Arcade fold, and was then treated to a typically bombastic hands-on demo from Cliffy B for Gears of War. The contrast couldn't be more incredible.

But despite underling the overwhelming strides made in 3D technology, AI and cinematic presentation over the past 13 years, both games have more in common than you might imagine. Just as Doom's unprecedented visuals and relentless hardcore shooting action convinced masses of gamers to buy PCs back in 1993, Microsoft is hoping that Epic's stunning visual tour-de-force will have a similar effect on sales of the 360 later this year.

But while its technical brilliance has never been in any doubt, a few concerns lingered over whether the gameplay could match the intense hype being thrown about over the 360's latest poster child. Would this be an atmospheric sci-fi masterpiece to recapture Epic's vintage Unreal days circa 1998/99, or GRAW with grouchy, steroid-pumped space marines? We were eager to find out.

Mankind's only hope!

The game 'stars' the traitorous Marcus Fenix, a ridiculously muscle bound freak (hey, this is an Epic game, after all) who's busted out of prison by his friend Dom Santiago in a last ditch attempt to turn the tide of humanity's battle against the Locusts. Apparently, you're "the only hope", etc, but that doesn't stop your bilious superiors from telling you how much they hate you at every opportunity during the game. We don't actually know whether he really was a traitor, but we're guessing that we'll be made to sympathise with him as you play through.

'Gears of War' Screenshot village

The Village People, circa 2345.

Escorted via chopper across the shattered remains of an architecturally stunning old city, you end up in Embry Square accompanied by Dom - the character the second player takes control of during the game's co-op mode. Once there, you meet up with the equally fat-necked old general Hoffman, who wastes no time in displaying his evident dislike for you while barking orders to track down a missing squad. No sooner have you had time to digest his cantankerous tone than you and your three man squad find yourselves under attack from a cluster of Locusts. In the now-standard seamless manner of gaming tutorials, you get instructed in the basic arts of shooting, taking cover and flanking tactics. Anyone who's played any major first or third or first person shooters will instantly feel at home with it, with a very swift learning curve.

Using the over-the-shoulder camera style employed to great success in games like Resident Evil 4 and Ghost Recon Advanced Warfighter, Gears of War's take on combat is very much the best of both worlds, offering the most cinematic view without the need to instruct your squad mates. As such, it works very much like a more focused Call of Duty, or a less fiddly Ghost Recon. It's squad-based, but only in the sense that you take orders and revive downed comrades (similar to the Conflict titles, albeit without the need to apply medipacks). The rest of the early levels we played were very much focused on intense, linear combat, using cover as wisely as possible, and throwing grenades to close up the 'emergence holes' that the Locust hordes kept spawning out of.

Do yooou want soooome?

'Gears of War' Screenshot shoulder

Over the shoulder precision. Those Epic guys love Resi 4.

The most important facet of any shooter is how it feels, and there's no doubt that Gears of War feels 'right' from the moment you pick up the pad. With no need to mess with sensitivity, lining up satisfyingly accurate shots is as simple as moving your reticule, zooming in slightly with the aim button and confirming the shot with the right trigger. Four suitably chunky and effective weapons are available via the d-pad at any one time - a pistol, machine gun, assault rifle and grenades - the latter lobbed with precision thanks to a transparent arc that allows you to make fine adjustments to the trajectory before you confirm the throw. As you might expect from a game with violence etched into its very soul, the blood and gore effects are completely over the top, with great gobs of ketchup spurting out of everything you shoot. It really does look like ketchup too, which is great news for fans of Heinz' most celebrated product.

Despite the sauce-ridden escapades, moving in and out of cover is as slick and easy to manipulate as you would hope, too. Pressing X ducks you behind any chosen cover point, and pulling the right trigger at your chosen target brings you out of cover long enough to squeeze a few rounds in their direction. Releasing your grip on the trigger ducks you back down again. Vaulting over cover is a simple and intuitive process, too, allowing you to move between cover points efficiently and with minimum fuss. In terms of delivering a simple, intuitive control and camera system, Gears of War doesn't try to reinvent the wheel, but builds on the best of what's out there along with a few little tweaks of its own, such as being able to pull off acrobatic forward rolls over and between cover points, and the swaying camera system which gives you the impression that you're being followed by an intrepid war reporter whenever you break into a sprint. It's a nice touch.

Chain sore

'Gears of War' Screenshot ketchup

Admire the ketchup splatter. You'll be seeing a lot more of it soon.

Occasionally your squad leader orders you to flank the opposition when they're too well covered to be taken out via the usual means. Far from being a scripted novelty, the quality of the AI in the version on show suggests that Locusts will use cover just as effectively as your own team, and working out a route to their weak spots will form a major part of your approach to combat from almost the first encounter in the game. In 25 minutes playing the opening portion of the game, it was apparent from the way you'd try to stalk enemies that Gears of War has a solid foundation for some epic encounters later in the game. Even in the early stages we'd find ourselves circling around a pillar, only to find the AI trying to do the same thing. Whether the Locusts work together to flush you out wasn't apparent, but they definitely liked to lob a frag grenade or two in your direction and chase after you when you tried to get away. If you do manage to get close enough to see the whites of their eyes, you can finish them off in some style - either with the gruesome chainsaw bayonet, or by shoving a grenade into their body, then making a run for it and taking cover!

As with most headline Microsoft games these days, co-op is a big part of Gears of War. Limited to two-players only, it will be playable over Live, system link or split screen, with one of you taking control of Marcus, the other Dom, and you'll be able to jump in and out of the full 10 hour story mode as you see fit. It should be a slightly easier way to play through the game, as you can revive your pal whenever he gets incapacitated - though if you both cop it, you go back to the most recent checkpoint. Elsewhere, Gears of War is promising two other multiplayer modes: Execution and Resurrection, but Epic's not talking about those at this stage, other than to reveal that eight maps will ship with the game, and that downloadable content will follow post-release.

The only thing left to report at this stage is to reiterate how incredible the game looks. The scenery, the explosive effects, the details levels are simply beyond anything anyone's managed to pull off so far, and have all been achieved with nary a twitch in the frame rate. Seeing the Unreal 3 engine finally being put to good use should wow casual shoppers the world over when it gets shown off on demo pods later this year. There are only a couple of nagging doubts: for a start, the pumped up character design instantly knocks it down the demographic scale, and the dialogue was positively eye-rolling in its testosterone-fuelled predictability. With any luck, the story might build into something more substantial as the game goes on - or it could just continually irritate and spoil the basis of a really great, uncomplicated sci-fi blaster. With only weeks to go to its full release, we won't have long to wait to find out whether it has the quality to become the must-have 360 title this Christmas.

Gears of War is due for release on November 17th on Xbox 360 from Microsoft. Check back soon for a full review.

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Comments: 1-50 of 88 in total | next 50 »

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Benno
02/10/06 @ 16:24
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sweeeeeet
Dizzy
02/10/06 @ 16:26
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This is the game to beat... I tried some multiplayer and I was impressed. The design is indeed aimed at the Games Workshop crowd. Probably did in on purpose as not to compete with Halo's more "civilised" characters. Anyway... Testosterone FTW! ;)
tiddles
02/10/06 @ 16:29
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Looks beautiful, fun and utterly charmless...
asphaltcowboy
02/10/06 @ 16:29
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Can't wait for this! Bought my Xbox at the weekend and I'm loving it! Alas, according to GI, this game is for "teenage boys with anger management problems". Oh well! :(
Bertie [staff]
02/10/06 @ 16:29
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THIS LOOKS GREAT I CAN'T WAIT!

/runs around screaming and lifting weights
Yossarian
02/10/06 @ 16:31
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told you
Yossarian
02/10/06 @ 16:35
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I also can't believe how hung up people are getting over the whole 'gritty/testosterone-fuelled/teenage/space marine' aesthetic. it's milked to the point of being camp and ridiculous: just roll with it
kangarootoo
02/10/06 @ 16:36
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Will read when I get home.

Don't you go murdering this thread in the mean time with fanboy platform war nonsense you buggers. Just think, what would Jesus do? ;)
espy
02/10/06 @ 16:37
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Charmless hits the nail on the head.

Looks nice though.
BartonFink
02/10/06 @ 16:44
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Excellent preview - really looking forward to this one and with co-op action to boot.
haowan
02/10/06 @ 16:48
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"it's milked to the point of being camp and ridiculous"

Never a less true sentence said. A similar post on the video thread claiming this game doesn't take itself seriously - ugh. Definitely too macho-gunboy for me. Seems to be a love it or hate it game at the moment from what I've read of people's opinions.
ram
02/10/06 @ 16:51
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I neither love it or hate it.

KillerMonkey
02/10/06 @ 16:51
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I don't quite understand the R.E.M. album reference. Anyone care to explain?
Yossarian
02/10/06 @ 16:52
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Gears/Automatic/must-buy/popular
space ace
02/10/06 @ 16:54
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Charmless hits the nail on the head.

Looks nice though.


the perfect 360 product
Yossarian
02/10/06 @ 16:55
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the Gears of War hate parade waddles on
Pooley
02/10/06 @ 16:59
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Does look good, and the co-op play will add a lot of life to it.

Would like to see some more variety though, but there's plenty more to see methinks.
chronom4n
02/10/06 @ 17:01
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superb gag the one with the caption "village people around the year 2345" i reckon they need a guy like 'the comic guy' or apu from the simpson to add some charm. now that would be hilarious. although i can't imagine how bad the game will get when playing on-line with the idiotic american kids. I have been on the end of one of the tirades against anyone non-american.
MadMirko
02/10/06 @ 17:01
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This would seriously rock with the Wii-nunchuk.

Can't always win, buying it nonetheless.
ClansOfIntrigue
02/10/06 @ 17:12
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>> I don't quite understand the R.E.M. album reference. Anyone care to explain?

Automatic... Gears...

captainrentboy
02/10/06 @ 17:18
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This,Bioshock and Assassin's creed are my biggies over the next *hopefully* six months,graphically this looks amazing and in my opinion bar MGS4 nothing much else comes close to it at the moment,and i'm glad the guy's playtest didn't reveal a choppy framerate,something I was dreading.Only other niggling annoyance is the games length,10-12 hours is a bit short for something so hyped.
Ohh well roll on Nov 17th.
UncleLou
02/10/06 @ 17:23
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The soulless design I could live with - it's a lot more worrying that I am not convinced Epic know how to do a good single-player/coop game.
Lukus
02/10/06 @ 17:25
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If the testosterone fuelled diaglogue is anything like in Predator then I think there's no cause for concern :)
numptyboymatt
02/10/06 @ 17:26
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I like.... bar the mention of "downloadable content".... as long as this isnt anything that affects the single player game, and is just stuff like multiplayer maps, then I dont mind too much, but if its going to be stuff that also affects the single player campaign, then Im not a happy chappy.
Tonka
02/10/06 @ 17:39
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Will I be able to run at full speed, jump and nail headshots with my sniper-rifle at the same time?
Mordum
02/10/06 @ 17:41
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@Lukus
If the testosterone fuelled diaglogue is anything like in Predator then I think there's no cause for concern :)

Thankyou... kind of what I was going to say. If the game is just like an eighties action movie (all guns blazing, wafer thin plot, cheesy dialogue and one-liners), then I'm definately in! Sure a good plot is important, in certain types of games, but the most important thing is whether its fun to play, and from what I keep reading it certainly is that.
Yossarian
02/10/06 @ 17:43
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Tonka, there is no jump button, for a start
Natas
02/10/06 @ 17:45
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"Just think, what would Jesus do? ;)"

Continue to quietly not exist?

Kay, will do.
Tonka
02/10/06 @ 17:46
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Tonka, there is no jump button, for a start

OK, sounds promising.
effinwooly
02/10/06 @ 17:53
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sweet
Azazel
02/10/06 @ 18:02
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Just think, what would Jesus do? ;)

Bring a sword.
weeno
02/10/06 @ 18:07
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Don't know what the big problem is over the design. It's macho gun toting space marines ala "aliens" and "predator", and frankly I can't wait to kill some alien scum.

/revs chainsaw
Freek
02/10/06 @ 18:16
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Hey, atleast they diden't call the main character John Gun, Jack Armageddon or something like that, that's gotta count for something :D
captainrentboy
02/10/06 @ 18:23
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....Ohhh I forgot Alan Wake,have you 360 owners read about and seen the latest screenies over at IGN,fack me it's sounding and looking impressive.
MrAtheist
02/10/06 @ 18:30
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There are only a couple of nagging doubts: for a start, the pumped up character design instantly knocks it down the demographic scale, and the dialogue was positively eye-rolling in its testosterone-fuelled predictability.

Yeah if I was making a balls-out armageddon sci-fi shooter my main character, last hope for humanity, would be a 59yr old female librarian from Torquay!
Tonka
02/10/06 @ 18:32
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Yeah if I was making a balls-out armageddon sci-fi shooter my main character, last hope for humanity, would be a 59yr old female librarian from Torquay!
You shot yourself in the foot there. That sounds pretty interesting and fresh actually.
drumbaby
02/10/06 @ 18:35
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This will sell millions of 360s....erm, right?
dredd97
02/10/06 @ 18:44
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Just think, what would Jesus do? ;)

Bring a sword.

scratch that, he'd need a mini-gun ;)
The Bodybuilder
02/10/06 @ 18:47
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Is it me, was this laced with a slight dose of cynisim? What's the big deal with a big, bulky main guy? I don't see people being cynical over your typial RPG sword-wielding character? (Lost Odyssey included).

Either way, no matter what you give this game when it comes out......you (EG) loose.
The Bodybuilder
02/10/06 @ 18:48
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>"If the testosterone fuelled diaglogue is anything like in Predator then I think there's no cause for concern :)"

/in austrian accent
"Get to da chopper.....GET DOOOOOOWN".
The Bodybuilder
02/10/06 @ 18:51
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>"Continue to quietly not exist?"

Jesus doesn't exist? ROFL. Sure, but Alexander the great did.
Bates
02/10/06 @ 18:51
#42
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Looks balls. Not visually of course, just to play. Not very exciting looking at all.
Edited 1 times, most recently on 02/10/06 @ 20:02
Scimarad
02/10/06 @ 18:53
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"The most important facet of any shooter is how it feels, and there's no doubt that Gears of War feels 'right' from the moment you pick up the pad."

You have no idea how relieved I am to read that:-)

I'm probably more hyped for Resistance (Aliens in England, can't beat it!) but I'm really looking forward to this too...
Edited 1 times, most recently on 02/10/06 @ 19:55
alpha-0ne
02/10/06 @ 18:58
#44
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The best looking game on any CONSOLE this year... ive heard the multiplayer rocks aswell, cant wait to pick it up :-)
MrAtheist
02/10/06 @ 18:59
#45
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You shot yourself in the foot there. That sounds pretty interesting and fresh actually.

Nah, the Torquay Granny shot herself in the foot when she tried to pick up the WTFPWN Assault Cannon Mark 4.5!
Dr.Mott
02/10/06 @ 19:04
#46
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"the blood and gore effects are completely over the top, with great gobs of ketchup spurting out of everything you shoot. It really does look like ketchup too, which is great news for fans of Heinz' most celebrated product."

Genius
nickthegun
02/10/06 @ 19:16
#47
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GRAW with grouchy, steroid-pumped space marines?

As much as I want this to be great and as big a fan of UT i am, after Unreal 2 and Pariah, I would be ok with that, to be honest.

But despite underling

Nik Nak or Oddjob? No OddJob because hes too hard to shoot (but easier to get headshots).
morriss
02/10/06 @ 19:34
#48
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"Limited to two-players only, it will be playable over Live"

/dies and goes to heaven
The Bodybuilder
02/10/06 @ 19:37
#49
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>"dies and goes to heaven"

You sure you're going to heaven? Not some locust-filled hell with a bunch of muscular americans ready to make it thier "duty to please your booty"?
bauhaus
02/10/06 @ 19:47
#50
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Spawning out the ground?!

over and over and over again

/worrys

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