Gears of War
Automatic. For the people.
By accident or design, Microsoft's triumphant X06 event last week managed to neatly bookend the two historical extremes of the modern run and gun shooter. First the audience had the rather unexpected news of Doom's welcome arrival into the Live Arcade fold, and was then treated to a typically bombastic hands-on demo from Cliffy B for Gears of War. The contrast couldn't be more incredible.
But despite underling the overwhelming strides made in 3D technology, AI and cinematic presentation over the past 13 years, both games have more in common than you might imagine. Just as Doom's unprecedented visuals and relentless hardcore shooting action convinced masses of gamers to buy PCs back in 1993, Microsoft is hoping that Epic's stunning visual tour-de-force will have a similar effect on sales of the 360 later this year.
But while its technical brilliance has never been in any doubt, a few concerns lingered over whether the gameplay could match the intense hype being thrown about over the 360's latest poster child. Would this be an atmospheric sci-fi masterpiece to recapture Epic's vintage Unreal days circa 1998/99, or GRAW with grouchy, steroid-pumped space marines? We were eager to find out.
Mankind's only hope!
The game 'stars' the traitorous Marcus Fenix, a ridiculously muscle bound freak (hey, this is an Epic game, after all) who's busted out of prison by his friend Dom Santiago in a last ditch attempt to turn the tide of humanity's battle against the Locusts. Apparently, you're "the only hope", etc, but that doesn't stop your bilious superiors from telling you how much they hate you at every opportunity during the game. We don't actually know whether he really was a traitor, but we're guessing that we'll be made to sympathise with him as you play through.

The Village People, circa 2345.
Escorted via chopper across the shattered remains of an architecturally stunning old city, you end up in Embry Square accompanied by Dom - the character the second player takes control of during the game's co-op mode. Once there, you meet up with the equally fat-necked old general Hoffman, who wastes no time in displaying his evident dislike for you while barking orders to track down a missing squad. No sooner have you had time to digest his cantankerous tone than you and your three man squad find yourselves under attack from a cluster of Locusts. In the now-standard seamless manner of gaming tutorials, you get instructed in the basic arts of shooting, taking cover and flanking tactics. Anyone who's played any major first or third or first person shooters will instantly feel at home with it, with a very swift learning curve.
Using the over-the-shoulder camera style employed to great success in games like Resident Evil 4 and Ghost Recon Advanced Warfighter, Gears of War's take on combat is very much the best of both worlds, offering the most cinematic view without the need to instruct your squad mates. As such, it works very much like a more focused Call of Duty, or a less fiddly Ghost Recon. It's squad-based, but only in the sense that you take orders and revive downed comrades (similar to the Conflict titles, albeit without the need to apply medipacks). The rest of the early levels we played were very much focused on intense, linear combat, using cover as wisely as possible, and throwing grenades to close up the 'emergence holes' that the Locust hordes kept spawning out of.
Do yooou want soooome?

Over the shoulder precision. Those Epic guys love Resi 4.
The most important facet of any shooter is how it feels, and there's no doubt that Gears of War feels 'right' from the moment you pick up the pad. With no need to mess with sensitivity, lining up satisfyingly accurate shots is as simple as moving your reticule, zooming in slightly with the aim button and confirming the shot with the right trigger. Four suitably chunky and effective weapons are available via the d-pad at any one time - a pistol, machine gun, assault rifle and grenades - the latter lobbed with precision thanks to a transparent arc that allows you to make fine adjustments to the trajectory before you confirm the throw. As you might expect from a game with violence etched into its very soul, the blood and gore effects are completely over the top, with great gobs of ketchup spurting out of everything you shoot. It really does look like ketchup too, which is great news for fans of Heinz' most celebrated product.
Despite the sauce-ridden escapades, moving in and out of cover is as slick and easy to manipulate as you would hope, too. Pressing X ducks you behind any chosen cover point, and pulling the right trigger at your chosen target brings you out of cover long enough to squeeze a few rounds in their direction. Releasing your grip on the trigger ducks you back down again. Vaulting over cover is a simple and intuitive process, too, allowing you to move between cover points efficiently and with minimum fuss. In terms of delivering a simple, intuitive control and camera system, Gears of War doesn't try to reinvent the wheel, but builds on the best of what's out there along with a few little tweaks of its own, such as being able to pull off acrobatic forward rolls over and between cover points, and the swaying camera system which gives you the impression that you're being followed by an intrepid war reporter whenever you break into a sprint. It's a nice touch.
Chain sore

Admire the ketchup splatter. You'll be seeing a lot more of it soon.
Occasionally your squad leader orders you to flank the opposition when they're too well covered to be taken out via the usual means. Far from being a scripted novelty, the quality of the AI in the version on show suggests that Locusts will use cover just as effectively as your own team, and working out a route to their weak spots will form a major part of your approach to combat from almost the first encounter in the game. In 25 minutes playing the opening portion of the game, it was apparent from the way you'd try to stalk enemies that Gears of War has a solid foundation for some epic encounters later in the game. Even in the early stages we'd find ourselves circling around a pillar, only to find the AI trying to do the same thing. Whether the Locusts work together to flush you out wasn't apparent, but they definitely liked to lob a frag grenade or two in your direction and chase after you when you tried to get away. If you do manage to get close enough to see the whites of their eyes, you can finish them off in some style - either with the gruesome chainsaw bayonet, or by shoving a grenade into their body, then making a run for it and taking cover!
As with most headline Microsoft games these days, co-op is a big part of Gears of War. Limited to two-players only, it will be playable over Live, system link or split screen, with one of you taking control of Marcus, the other Dom, and you'll be able to jump in and out of the full 10 hour story mode as you see fit. It should be a slightly easier way to play through the game, as you can revive your pal whenever he gets incapacitated - though if you both cop it, you go back to the most recent checkpoint. Elsewhere, Gears of War is promising two other multiplayer modes: Execution and Resurrection, but Epic's not talking about those at this stage, other than to reveal that eight maps will ship with the game, and that downloadable content will follow post-release.
The only thing left to report at this stage is to reiterate how incredible the game looks. The scenery, the explosive effects, the details levels are simply beyond anything anyone's managed to pull off so far, and have all been achieved with nary a twitch in the frame rate. Seeing the Unreal 3 engine finally being put to good use should wow casual shoppers the world over when it gets shown off on demo pods later this year. There are only a couple of nagging doubts: for a start, the pumped up character design instantly knocks it down the demographic scale, and the dialogue was positively eye-rolling in its testosterone-fuelled predictability. With any luck, the story might build into something more substantial as the game goes on - or it could just continually irritate and spoil the basis of a really great, uncomplicated sci-fi blaster. With only weeks to go to its full release, we won't have long to wait to find out whether it has the quality to become the must-have 360 title this Christmas.
Gears of War is due for release on November 17th on Xbox 360 from Microsoft. Check back soon for a full review.
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Comments (88) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/runs around screaming and lifting weights
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Don't you go murdering this thread in the mean time with fanboy platform war nonsense you buggers. Just think, what would Jesus do?
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Looks nice though.
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Never a less true sentence said. A similar post on the video thread claiming this game doesn't take itself seriously - ugh. Definitely too macho-gunboy for me. Seems to be a love it or hate it game at the moment from what I've read of people's opinions.
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Looks nice though.
the perfect 360 product
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Would like to see some more variety though, but there's plenty more to see methinks.
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Can't always win, buying it nonetheless.
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Automatic... Gears...
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Ohh well roll on Nov 17th.
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If the testosterone fuelled diaglogue is anything like in Predator then I think there's no cause for concern
Thankyou... kind of what I was going to say. If the game is just like an eighties action movie (all guns blazing, wafer thin plot, cheesy dialogue and one-liners), then I'm definately in! Sure a good plot is important, in certain types of games, but the most important thing is whether its fun to play, and from what I keep reading it certainly is that.
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Continue to quietly not exist?
Kay, will do.
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OK, sounds promising.
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Bring a sword.
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/revs chainsaw
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Yeah if I was making a balls-out armageddon sci-fi shooter my main character, last hope for humanity, would be a 59yr old female librarian from Torquay!
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You shot yourself in the foot there. That sounds pretty interesting and fresh actually.
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Bring a sword.
scratch that, he'd need a mini-gun
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Either way, no matter what you give this game when it comes out......you (EG) loose.
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/in austrian accent
"Get to da chopper.....GET DOOOOOOWN".
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Jesus doesn't exist? ROFL. Sure, but Alexander the great did.
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You have no idea how relieved I am to read that
I'm probably more hyped for Resistance (Aliens in England, can't beat it!) but I'm really looking forward to this too...
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Nah, the Torquay Granny shot herself in the foot when she tried to pick up the WTFPWN Assault Cannon Mark 4.5!
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Genius
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As much as I want this to be great and as big a fan of UT i am, after Unreal 2 and Pariah, I would be ok with that, to be honest.
But despite underling
Nik Nak or Oddjob? No OddJob because hes too hard to shoot (but easier to get headshots).
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/dies and goes to heaven
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You sure you're going to heaven? Not some locust-filled hell with a bunch of muscular americans ready to make it thier "duty to please your booty"?
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over and over and over again
/worrys
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Now Scimarad, you know you're probably just going to upset some bitter fanboy by mentioning a PS3 game in a thread about a hypetastic 360 game don't you?
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Jesus was the godfather of fanboy's. All 300 million-ish of them.
The soulless design I could live with - it's a lot more worrying that I am not convinced Epic know how to do a good single-player/coop game.
Apart from the fact the they made on of the first & best singleplayer/coop games in the modern FPS history.
Hey, atleast they diden't call the main character John Gun, Jack Armageddon or something like that, that's gotta count for something
That would have been a brilliant B-movie name and imo deserves an award. ;p
Jesus doesn't exist? ROFL. Sure, but Alexander the great did.
Of course he did, he invented the joint after all! I can just picture it already, him sitting there with his 'homies', smoking a joint and talking about this and that...eventually writing it down in his memoires book. Oh, btw, you can still buy it at the book store! \0/
I'm probably more hyped for Resistance (Aliens in England, can't beat it!) but I'm really looking forward to this too...
Ask yourself this question: Wtf would aliens invade northern Europe with it's cold and shitty weather when they could invade southern France or something? It more or less spoiled it for the other invaders as well.
Spawning out the ground?! over and over and over again
53000 kills achievement, here I come! \0/
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You need a good slap.
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Resistance will be futile!
Gears Of War will have gamers in shock and awe... at its greatness!
Now *that* was good stuff there, you have to admit
Well not long untill release now, I bet the people who pretend they arent interested are just as eager to read reviews(if it gets a mediocre score anywhere"phew I was worried there... take that 360 fanboys, I knew it and I told yas"
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Hopefully there are going to be some awesome X360 deals out there when this comes out.
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Apart from the fact the they made on of the first & best singleplayer/coop games in the modern FPS history.
What, Unreal? Yeah, the first couple of hours were ok, before they ran out of ideas. Not a coinicidence that they concentrated exclusively on multiplayer games after that. Which noone doubts they excel at.
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Please give examples.
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Gaming's fun.
Trolling's funner.
And that slight feeling of self-loathing after a particularly spastic post soon goes away.
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Well, that would be sad if it were the time of your life, but you get my meaning. 4 on 4 is NOT next-gen, however! Unless that somehow works into the scheme of the game.
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4 vs 4 can be quite good in tactical combat. It all depends on the game mechanics. From the vids of the E3, you could say that the ppl are quite amused by it. But like you said, wait and see.
This game will be fun and probably forgettable.
But does that make it any less fun? Why does every game have to be a classic? If you buy into all the media hyping and want to believe that this (or any other game) will be the best thing since the realdoll your going to come out feeling really sorry that you didn't lubricate your batty.
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I do not relish the future of MMFPSs, Huxley looks like one great big BUNDLE!.
Although on second thoughts that could be a giggle.
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Anyway, be a man (or woman...) and crank up the difficulty if you want a longer game.
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Difficulty can be a sticky one though, as many games on harder setting just fling more crap at you with no shields and weaker weapons = UNFUN.
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This is not what we need.
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Yeah? Well my little son can doodle deeper and more imaginative stuff than you're little cousin!
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Maybe that's just me though.
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Oh dear I shouldn't have mentioned that! Gears of War looks great but I really don't see why that should cause people to put Resistance down just because it's a PS3 game. Anybody who has read the previews for that game (without wearing their 'PS3=bad' glasses on) must surely see it sounds damned impressive and, more importantly, fun. You are allowed to be interested in both, you know! I certainly am...
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"Looks beautiful, fun and utterly charmless..."
Fucksake - why should EVERYTHING be cute and charming?
Not ALL of us need estrogen rushes in every game we play.
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how are people missing the point with this game again and again and again? it is not another shooter.
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Yes, but he doesn't anymore though, does he? He died.
Aaanyway, GoW looks pretty stunning. The use of cover seems fairly innovative to me. At least as innovative as making your character run through knee deep snow all the time.
And what the hell is all this 'charm' crap? Was Doom 'charming'? Quake?
With a game like this, if the action is right, I don't really care if the plot is invasion-blah-marine-blah-lastsurviving-blah-earthsfinalhope -blah. If anything, it's an advantage. The less the plot gets in the way the better.
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Only if you want them to be there rdexter... only if you want them to be there.
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Target group: 17 year old guys, probably even younger.