Forza Motorsport 2 Preview

Under starter's orders.

It's been a great year for announcements from Microsoft, but it's arguably been its quietest ever year for first party games. And to make matters worse, Forza Motorsport 2 recently slipped out of its tentative December release slot to Q1 2007. But all the headline-grabbing announcements at X06 succeeded in taking the spotlight off such trifling matters, and ensured that Turn 10's game could make a low profile public playable debut.

Not that there was much to see anyway. In what amounted to little more than a taster of what to expect early next year, we were treated to an opportunity to test the Tsukuba Circuit (70 will feature in the full game, from 18 environments) in a limited selection of cars across the spectrum including the Ferrari F430, Lamborghini Gallardo as well as the less spectacular models from Ford and Subaru. Some 300 cars are expected to make the final cut, with Porsche, General Motors, Nissan and Volkswagen all figuring, with 13 real-world licensed circuits including the Road America race track, Silverstone and Mazda Raceway Laguna Seca. Four new real-world circuit will figure, including the Sebring International Raceway.

Gliding around in the Lamborghini, it's nice to be reminded of the game's assured, solid handling while sticking to the suggested racing speed line, displayed, once again, as a series of colour-coded chevrons. Even running in its unoptimised state (somewhere in the low 20 frames per second range) it's a pleasure to play from the word go, desperately trying not to spin off the devilish Tsukuba turns. It's responsive without being too twitchy, and every nuance and undulation in the track seems to transmit to your hands via the excellent rumble effects. PS3 fans - and GT fans in particular - may start to miss the vibration in the pad when it's gone [unless you buy a separate wheel peripheral, of course - Ed]. Not so here, and it will be interesting to feel how well the 360's new wireless racing wheel will replicate the experience - something that, sadly, Microsoft didn't show off at X06 for some reason.

Good PR

More advanced players will, of course, want to remove the speed/braking line, and toggle things on and off such as manual or automatic gears, stability control, antilock braking and, our old friend, traction control. Even with them all switched on and the handholding speed/braking chevron line snaking out in front of you, it's still a challenging game for those of us without superhuman driving skills. Microsoft has gone to great lengths to boast about the advanced physics model being used this time around, with "advanced tyre and suspension models respond to heat and pressure changes as well as weight transfer and aerodynamic load". It's too early to measure those boasts, but it makes for a good press release.

'Forza Motorsport 2' Screenshot 1

We love shots that tell you absolutely nothing about the game.

Inevitably, after a few watchful laps where we stuck carefully to the speed limit, we let rip to discover how extensive the damage modelling is. The answer isn't actually anywhere near as impressive as we were hoping. Or should we say, exactly as bizarrely unrealistic as car manufacturers insist that driving simulations replicate their fully licensed models when they plough into barriers at 150mph. As is seemingly "the law" in driving sims, you can only really ever slightly dent cars and scratch them (impressive scratches at that) no matter what craziness you get up to behind the wheel. In truth, this is the same old story that's been going on for years, and it's not Turn 10 or Microsoft's fault, but it still contributes towards lessening the sense of realism we all hanker after - and something a next generation version could have simulated brilliantly; not just visually but with true consequences in performance, too. The demo, at least, gave no sense of impaired performance after a smash, but we're assured this will be the case in the final game, with "dramatic wear and tear" during the course of a race.

Still, the general quality of the visuals on show - stuttering frame rate aside - are shaping up to be a big leap forward from the version released last year. The final version will boast slick 60 frames per second, which should give the overall feel of the racing a massive boost over the original's 30fps (at best) limit, and in tandem with the massive improvement in the trackside detail and car models should make this a real contender for the best looking car game ever made. To see the claims in action, we slowed the car down and cycled through the various camera views to get the bumper cam view to see right down to the bump-mapped tarmac and swaying trackside grass. As suggested, even the grass is in 3D, and the shader detail on the cars makes them look as close to realism as anyone's managed to date. A few laps in, the cars get covered in so much filth, you'll have trouble seeing the pimped up paintwork. Add in the HDR lighting effects and it's an amazing spectacle on a big screen running at 720p, with full surround sound roaring around you [wistful moment - Ed].

Layer cake

'Forza Motorsport 2' Screenshot 2

Moments before the cameraman's untimely demise.

Regarding the inevitable customisation aspect, expect Forza 2 to be greatly enhanced, with the ability to customise up to 4000 layers per car - a big leap over the 600 layers in Forza 1. With such a flexible system, players will be able to manipulate the shape of their car almost endlessly by combining licensed rims, performance parts and aftermarket body kits, allowing players to create a unique online identity - not to mention trade and share skins. Online play will also benefit from the strides made in Project Gotham Racing 3, with an enhanced Forza Motorsport TV component and various online leaderboards, with qualification to specific tournaments depending on ranking. 12 player online racing was mentioned by the rep manning the X06 demo pod, but no doubt that's not set in stone yet, so don't hold them to that.

With only a fleeting glimpse to go on, it's clear that we've much to discover about Forza Motorsport 2, and X06 wasn't really being used as a vehicle to talk in depth about the game. But with Q1 2007 being mooted as a release date, expect to hear much more in the early part of next year.

Comments (111) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • mkreku #1 5 years ago

    Eurogamer is nice. Flowers and puppies are also nice.

    I want to hug the whole world.

    HUGZHUGZHUGZHUGZ :D
    Edited by 1 at 12/10/06 @ 15:49
  • RedPanda #2 5 years ago

    Post deleted at 14:31:59 28-01-2012
  • krudster #3 5 years ago

    mkereku. Could you perhaps be a little more patronising? I don't think we quite got the gist.
  • Zomoniac #4 5 years ago

    Will it have a cockpit view? I've heard no mention of it, and if it doesn't have one at least up there with PGR3 and TDU how the hell can it be considered realistic? Why spend an eternity modelling the exterior of every car to perfection when anyone who isn't a complete retard doesn't actually get to see their car from the outside in races anyway?
  • Zomoniac #5 5 years ago

    I wonder if this leads to chavs...er...i mean impressionable young men....wrapping their ford fiestas round trees under the illusion the car can take it?

    Well, we can but hope :)
  • mkreku #6 5 years ago

    "PS3 fans - and GT fans in particular - may start to miss that force feedback when it's gone."

    This is the line (quoted from the article) that got my angry juices flowing. I know some less trustworthy gaming sites have all happily jumped on the gigantic Sony hatred bandwagon, but Eurogamer has so far been relatively void of such nonsense. But more and more often have they started relaying false rumours and common misconceptions about Sony without ever bothering to check up on their "facts". Yes, it gets on my nerves.
  • krudster #7 5 years ago

    I'll happily re-edit force feedback, but no-one should have to be spoken to like that. Mkerku, you sir, are a rude, disrespectful man and I hope the view is pleasant on your high horse.
  • TripSkyway #8 5 years ago

    Interesting preview. Very relieved to here it's shaping up nicely.
  • krudster #9 5 years ago

    It's disheartening when pedants choose to be arseholes about an innocent misrepresentation of a term (what I meant was you'll miss the vibration in the pad, that's all), but I've had to put up with far worse over the last four years, so it's water off my feathery back, to be honest :)
  • RedPanda #10 5 years ago

    Post deleted at 14:31:59 28-01-2012
  • Azazel #11 5 years ago

    /ponders the fine line between 'Sony Hating' and stating facts
  • McGeeza #12 5 years ago

    "(what I meant was you'll miss the vibration in the pad, that's all)"

    I think we know one person who's going to miss the vibration... best not keep mentioning it or he may start to cry...

    Everyone else knew what you meant Kruds...
  • yegon #13 5 years ago

    Yep, mkreku, although you have a point, you delivered it like a petulant, spoilt child. Grow up.
  • MadMirko #14 5 years ago

    The Eurogamer-hate will cool off as soon as all the consoles are released and the fanboy blood doesn't boil anymore. It's ridiculous how people start calling magazines and websites biased and unfair and whatnot just because they found a phrase that might be interpreted as a slant.

    For the record Eurogamer(.net) is a great site, and when they take a shot at someone then it's well deserved and usually in good nature.

    Rock on Eurogamer, and props to Krudster and Co. for dealing with us. ;)
  • krudster #15 5 years ago

    /is glad everyone else seems to understand.
  • krudster #16 5 years ago

    Hurrah to that!
    *feels the love*
  • UncleLou #17 5 years ago

    Are you the same mkreku who was, only yesterday, stating that Gothic 3 uses the same engine as Oblivion? Did you read that on one of the better informed gaming sites you prefer? :p
  • sharpfish #18 5 years ago

    Nice preview, hope the 60fps comes off and who cares if you say FF or Rumble, yeah we know it's not the same but in the context of the PADS we knew what you meant. Only pedantics who are secretly pissed that Sony removed "rumble" (or vibration) from their pads are going to call you on that one.

    Forza 2 - still high on my must buy list. :)
  • #19 5 years ago

    I love ya Kristan, in a manly non-homo way if that helps any?
  • smoothpete #20 5 years ago

    I want to write an amusing post about force feedback and punishment bumming mkreku, but my mind has gone blank. Ah well, probably for the best anyway
  • mattigan #21 5 years ago

    "When Sony removed rumble from their standard controller, they did NOT automatically remove Force Feedback from their optional steering wheels! "

    They are selling optional force feedback steering wheels too!!! I shudder to think how much they are going to be reaming the gaming public in the ass for those.

    Probably cheaper to just, you know, buy a car, although this option will not be a realistic as GT's 1080p visuals, allegedly.
  • yegon #22 5 years ago

    >>>Are you the same mkreku who was, only yesterday, stated that Gothic 3 uses the same engine as Oblivion? Did you read that on one of the better informed gaming sites you prefer? :p
    ---

    Arf arf!! Excellent if true!
  • UncleLou #23 5 years ago

    >>>Are you the same mkreku who was, only yesterday, stated that Gothic 3 uses the same engine as Oblivion? Did you read that on one of the better informed gaming sites you prefer? :p
    ---

    Arf arf!! Excellent if true!



    Hey, my original post didn't have that grammar mistake! :D
  • yegon #24 5 years ago

    >>>>Hey, my original post didn't have that grammar mistake! :D

    Oops! Sorry! I read it quick, didn't see the "was" before "only yesterday", hence the editing. I'd never make a journo...or maybe I would...heheh.
  • Stormflood #25 5 years ago

    Still no crash damage then? :p
  • moggsy #26 5 years ago

    mkreku, are you going to explain to Immersion that rumble isnt force feedback then (i.e. the guys who invented it)?

    Force feedback vibration (rumble) technology
    Edited by 1 at 12/10/06 @ 13:43
  • chronom4n #27 5 years ago

    The screenshots tell me absolutely nothing about the visual quality of the game. All i can say is that they are the same as the shots released on the trailer fo the game. As with the cockpit view, i doubt it very much as that would take up processing power. they did it with pgr3 because that is a different type of game. in a simulator processing power has to be used for lots of different things or at least that is what i understand.
  • Rusta #28 5 years ago

    People that angry are best avoided, something aint right there
  • Zomoniac #29 5 years ago

    As with the cockpit view, i doubt it very much as that would take up processing power. they did it with pgr3 because that is a different type of game. in a simulator processing power has to be used for lots of different things or at least that is what i understand.

    Bah. That's fucking stupid. I'd be far more "immersed in the simulation" if what I was driving actually looked vaguely like a car and not two floating dials on a road and it didn't have tyre wear that responded realistically to heat than vice versa. Rip out the decal editor and all that other bullshit and just give us the inside of a car, you know, the bit that you drive. Arsebollockses.
  • RedPanda #30 5 years ago

    Post deleted at 14:31:59 28-01-2012
  • foamy #31 5 years ago

    As far as I remember they said there wouldn't be any cockpit view cuz that would reduce the number of cars drastically in the game due to the time needed to model the cockpit of each car.

    Don't know where I read it though.
  • peterfll #32 5 years ago

    Sht! You go to lunch, come back and you've missed the love-in.

    I must try harder to be around for the next one.
  • krudster #33 5 years ago

    I'm 99 per cent sure there was no cockpit view. It was something like far behind, close behind, bumper cam, road cam.
  • king_skins #34 5 years ago

    @ Zomoniac: no in car view as they would have to make 2/3 interiors for each car as the game allows you to reduce the weight of your car. This involves ripping out all the dash and interiors.

    Why spend an eternity modelling the exterior of every car to perfection when anyone who isn't a complete retard doesn't actually get to see their car from the outside in races anyway?

    Do you race without anyone else on the track...? I tend to race with other people ;)

    And Eurogamer is a quality site. Best Previews and Reviews on the net!

    Looking forward to Forza2 and hopefully getting some online championships going again :)

    Also a quick point about the MS wheel. It's supposed to have force feedback and Rumble, which could be quite sweet.
  • king_skins #35 5 years ago

    @ krudster: I'm 99 per cent sure there was no cockpit view. It was something like far behind, close behind, bumper cam, road cam.

    Don't they also have a hood cam?
  • king_skins #36 5 years ago

    @ chronom4n: first screen shot is in game, second is from the CGI.
  • Xerx3s #37 5 years ago

    Insane, how bad reporting has become on Eurogamer, my once most favourite online webpage for gaming news.

    K.Thx.Bye.

    I wonder if this leads to chavs...er...i mean impressionable young men....wrapping their ford fiestas round trees under the illusion the car can take it?

    Well, we can but hope :)


    :D

    Hurrah to that!
    *feels the love*


    /loverboy ;p
  • Turrican #38 5 years ago

    I think not having the cockpit will be a relatively major point against it, as a lot of the people who play PG3 say that the cockpit is the hardcore view, and its that market that Microsoft are going for with Forza.

    I wonder if people would rather have 50 well modelled cars including cockpits or 300 without. Not sure I would ever race 300 cars.
  • gazareth #39 5 years ago

    It's like people who say "Tannoy" instead of "Public address system" - "Tannoy" is a brand name!
  • krudster #40 5 years ago

    I still do the 'hoovering'.

    Does that make me a bad person?
  • mkreku #41 5 years ago

    Lots of comments. Yes, rumble is a force. It's also a sort of feedback. Still does not equal the common interpretation of the different terms, as force feedback when associated with a racing game, is usually the kind found in the wheel and not the simple vibration in your common controller.

    Yes, I am rude, patronising, an arsehole, "an arrogant foreigner" (?), disrespectful, a petulant, spoilt child, unpleasant and whatever else I happened to miss. I also happen to be an editor for another online gaming site (better not mention which one, now..) where our goal is to provide the readers with as unbiased news as possible. As Kristan knows, we editors spend a lot of time reading press releases, gaming news and other gaming sites to see if we've missed anything, and it troubles me to see the low journalistic level on most of these sites. I am beginning to wonder if any journalistic education is hiding behind some of these so-called editors at all.

    But I do like Eurogamer for its wonderful humour, excellent language and usually well-informed editors. Unfortunately I feel their journalistic integrity is slipping, therefore I react. The same way I react when my co-workers screw up. We're such a happy family.

    On another note..

    Unclelou: "Are you the same mkreku who was, only yesterday, stating that Gothic 3 uses the same engine as Oblivion?"

    Yes, it was in fact me. They're both using modified versions of the Gamebryo engine. What's the problem? I'll be happy to get into a gaming facts argument with you, but you have to try better than that. Good luck!
    Edited by 1 at 12/10/06 @ 14:25
  • RedPanda #42 5 years ago

    Post deleted at 14:31:59 28-01-2012
  • Hog-lumps #43 5 years ago

    It's like people who say "Tannoy" instead of "Public address system" - "Tannoy" is a brand name!

    Do you see any upset zombies around?!
  • king_skins #44 5 years ago

    I wonder if people would rather have 50 well modelled cars including cockpits or 300 without. Not sure I would ever race 300 cars.

    I'd prefer 300+ cars :) The cockpit view is cool for a while, but its not the best way of driving. Computer games limit your view while driving anyway as its fixed (I know you can look around but it not quite the same) and being incar limits that view even further.
  • coojam #45 5 years ago

    mkreuku, you sound like the equivalent of a Game employee running into Gamestation shouting about how all their stickers are put on wrong.
  • kangarootoo #46 5 years ago

    @mkreku

    Any initial inaccuracies are no excuse for you whining and bitching like a spoilt little child. If thats the way you react when anyone gets anything slightly wrong I sincerely hope you never have kids 'cos their poor lives will be a bloody misery.

    If you don't like the site, f*ck off somewhere else and close the door on the way out prick.
  • gazareth #47 5 years ago

    Do you see any upset zombies around?!

    Just the one...
    Edited by 2 at 12/10/06 @ 14:32
  • kangarootoo #48 5 years ago

    @mkreku

    Just for the record, you being foreign is nothign to do with anything and certainly no issue with me.

    "I also happen to be an editor for another online gaming site"

    This is completely and utterly irrelevant when it comes to the way you express yourself. Frankly, setting up an online magazine is about as easy as registering a URL and writing a page. Its not a qualification in itself and certainly doesn't give you grace to go acting like a rude brat.

    "The same way I react when my co-workers screw up."

    Then they have my very sincere pity. You are clearly not a professional employer or co-worker.
    Edited by 1 at 12/10/06 @ 14:33
  • rauper Verified Managing Director, Eurogamer Network #49 5 years ago

    mkreku, I think the problem is you are talking about "bias" and "integrity" when in reality it was just a small mistake.
  • mkreku #50 5 years ago

    Thank you for your valuable addition to the debate, kangarootoo. Glad to see you're not exhibiting the same personal qualities that you accuse me of having. Now let me inform you of the little text underneath every post I write that says "ignore poster". Click on that the next time something I write gets your blood boiling, and maybe you won't have to write any more of those difficult ten-or-more word sentences.
  • sport #51 5 years ago

  • mkreku #52 5 years ago

    Gremmi: I am sorry if my initial comment about the Gamebryo engine wasn't clear enough, but as I am writing this in my spare time (actually not, I am still getting paid.. oops) I'm not descriptive as I am in my editorials. To make things clear: I was referring to the Gamebryo engine (which both games are based on) but both companies (Bethesda and Piranha Bytes) have modified the engine heavily, both companies using their own separate team and their own separate techniques. Oblivion wasn't a masterpiece of optimization (even Bethesda has acknowledged as much) and it will be interesting to see if the team behind Gothic 3 have had more success. Unfortunately, I haven't had a chance to try it out myself yet, as it will arrive in the mail tomorrow.
  • mentat #53 5 years ago

    There's no lower form of journalism than going to another site and being downright rude to the editor there.

    I would try my best to pick apart your editing too, but luckily for you, i don't speak any scandinavian languages.
  • glaeken #54 5 years ago

    I actually think the in car cockpit view is unrealistic. When driving for real your focus is on the road and other cars. You are not really aware of the cockpit around you. Kind of like when you ride a motor bike you don't notice the helmet impinging on your view even though it does.

    As such I would say bumper cam is probably the most realistic.

    Of course I could just be saying this to be awkward.
  • kangarootoo #55 5 years ago

    @mkreku

    Anyone who knows my posting on here will know that I restrict personal insults only in reaction to those who have severely courted them (on occasion, I fight fire with fire to use the cliche). Your initial post was SO arrogant and rude I felt no particular inclination to write anything other than an equally rude response.

    As for the ignore button, I don't ignore anyone but I hardly see the relevance here. Ignoring people that disagree with you is perhaps what helped you form your attitude.

    You make general comparisons between yourself and Kristan, but there is one clear difference. He writes in a professional manner. I've never seen him react the way he did to your post before, but its clear you pissed him off with your personal insults.

    If you are indeed an editor of an online magazine, can you really not see how extremely unprofessional your initial post was? As a gamer in general it was absurdly and disproportionately rude, as a fellow journalist it was a stunning display of arrogance and ego.

    Now, where is that URL for your website so we can check out your unbiased reporting?
  • EmiliasHorse #56 5 years ago

    I saw this preview and then saw 62 comments! WOW I thought what could cause so much interest and then I read comment 1 and in an instant all was clear.

    /Krudster forever mkreku never

    Oh by the way mkreku can you tell us your web site so we can go and pick faults?
  • #57 5 years ago

  • mentat #58 5 years ago

    Just do a google on the name...
  • Ginger_Messiah #59 5 years ago

    quick google search says this mkreku writes user reviews on a couple of other sites and on most of his profiles the site he links as his homepage makes no mention of him on the staff list.

    google is an unreliable source but i just thought i'd mention it.

    edit

    Mentat kinda beat me to it.
    Edited by 1 at 12/10/06 @ 15:00
  • Dizzy #60 5 years ago

    mkreku you just joined my ignore list ;) I think you will love the company... some really hardcore morons in there.
  • AcidSnake #61 5 years ago

    [link url=http://www.nordicgamers.s e/
    ]http://www.nordicgamers.s e/
    [/link]
    is listed as his homepage...

    Who needs MI6?
    We've got the Eurogamer Google Hunters(tm)
  • paulf #62 5 years ago

    I dont know whether the original article has been edited since it was trolled, but i've done a search and cant find any mention of the phrase 'forced feedback'

    And I cant believe someone is has the gall to talk about 'journalistic integrity' after slagging off one of their peers on a forum, where's the integrity in that ?
  • #63 5 years ago

  • mentat #64 5 years ago

    paulf: Yeah, i think Krudster edited the article, to remove that reference.

    I agree on the integrity thing.
  • thinktank #65 5 years ago

    "I also happen to be an editor for another online gaming site"

    Yes mate of course you are.................

    In that case why is it that all we mere mortals were able to grasp the point that Kurdster was referring to. Simply describing how the lack of any sort of vibration in the PS3 pad will be missed in games such as this. Amazingly we managed to understand his point despite his slight error and also despite the fact we all aren't editors, amazing.

    Also do you think announcing that you are allegedly "an editor for another online gaming site" holds weight on this or any forum?

    Well when in Rome.

    "I also happen to be the award winning writer of the number one book: How to be a total cock on a forum, with special thanks to mkreku"

    C'mon people join in, what do you "also happen to be"?

    Edited by 1 at 12/10/06 @ 15:10
  • deem #66 5 years ago

  • Salubrious_K #67 5 years ago

    I think mkreku is lying. I'm absolutely sure he works in the customer services department for NTL!
  • psychokitten #68 5 years ago

    Jesus guys, don't be so hard on mkreku. It can't be comfortable having a stick lodged up your arse like he has. Surely that would make even the best of us grumpy at times!
  • AcidSnake #69 5 years ago

    I held Neil Armstrong's hand while he came down that ladder onto the moon!
    Without me he could've fallen down...
    They photoshopped me out later...the bastards...


    Also mkreku says you look like dorks!
  • RedPanda #70 5 years ago

    Post deleted at 14:31:59 28-01-2012
  • pjmaybe #71 5 years ago

    I also happen to be chief butter taster for Kerrygold!

    Best comments thread in a long while. Keep it up chaps.

    Peej
  • Hog-lumps #72 5 years ago

    Just the one...

    Heh, nice one! :D
  • Canadian_Mike #73 5 years ago

    Do we know if this game will support the Driving Force Pro 2 steering wheel for PS2 and PC?

    Now that the 360 has actual USB ports on it shouldn't it be as simple as adding support for it. After using it for GT4 (still to this day even) i'd hate to go back to using a pad on my 360. Also part of the reason pt1 didn't really hook me.

    The wheel is just too incredible.
  • mkreku #74 5 years ago

    Haha, now THIS is what internet is for (no, not porn): mudslinging! I'm from Sweden, give it your best shot :)

    Edit: Oops, I forgot to add my own insult: Give it your best shot, brown-toothed brits! :)
    Edited by 1 at 12/10/06 @ 15:21
  • AcidSnake #75 5 years ago

    Sweden?
    Is that even a real country?!

    Sorry, just throwing an obvious one...
    You seem to be targetted a lot now...

    My own insulting defense:
    I'm not a brit! I'm a wop!
    Edited by 1 at 12/10/06 @ 15:23
  • Hog-lumps #76 5 years ago

    FT, I don't think we should be talking about each countries football manager's performance after last night!!!
  • mkreku #77 5 years ago

    Fluffytucker: Yes, they sure wouldn't have learnt this under Svennis, I'll give you that:

    [link url=http://www .youtube.com/watch?v=r5_ouWahJ9E
    ]http://www .youtube.com/watch?v=r5_ouWahJ9E
    [/link]

    Awesome! :)
  • #78 5 years ago

    Swedish chemists are the best.
  • Yossarian #79 5 years ago

    I was wondering how this got so many comments so quickly. all is revealed.


    I don't think I could ever make jokes about krudster again after seeing his chirpy visage on Eurogamer TV for the first time the other day. he's too real now. :'(
  • EmiliasHorse #80 5 years ago

    Last night and Saturday
  • thinktank #81 5 years ago

    "I also happen to be Jordans part time bra replacement"
  • TR421 #82 5 years ago

    @Canadian_Mike
    In order for controllers to work with games on the 360, they have to have a security chip.
    PC wheels won't work unless they specifically support the 360 as well.
  • Canadian_Mike #83 5 years ago

    " TR421
    12-Oct-06 15:26:44

    @Canadian_Mike
    In order for controllers to work with games on the 360, they have to have a security chip.
    PC wheels won't work unless they specifically support the 360 as well. "


    Doh!!!
  • brainbird #84 5 years ago

    See what you've done, mkreku? I wanted to let everybody know how much I'm looking forward to playing Forza 2 (and actually buying a 360 for it) and have to put up with smorrebrod jokes now.

    EDIT: I know smorrebrod is not from Sweden. Was the best I could think of.
    Edited by 1 at 12/10/06 @ 15:34
  • mkreku #85 5 years ago

    Thank you, Slurpy J, I will take that into consideration the next time I write a professional piece in english. Your advice is unfortunately not applicable in my own language, but I am sure you'll be able to give me other valuable words of advice on that too, am I right?
  • EmiliasHorse #86 5 years ago

    So....Forza 2 eh?

    I hope the painting thingamyjig is easier this time. I wanted a cool car like all the skilled players but just could not be arsed.
  • UncleLou #87 5 years ago


    Unclelou: "Are you the same mkreku who was, only yesterday, stating that Gothic 3 uses the same engine as Oblivion?"

    Yes, it was in fact me. They're both using modified versions of the Gamebryo engine. What's the problem? I'll be happy to get into a gaming facts argument with you, but you have to try better than that. Good luck!


    Don't think I need terribly much luck for that, but thanks.

    Seeing how Civ 4 and even Morrowind used Gamebryo as well, your post didn't make much sense. But Gremmi explained why already.
  • AcidSnake #88 5 years ago

    "So....Forza 2 eh? "
    Don't go off topic now!
  • bloodflowers #89 5 years ago

    I hope they achieve the frame rate - it might restore some of my lost faith in the 360s ability hardware-wise.
  • mkreku #90 5 years ago

    Sure, UncleLou, but this is what you wrote in that other comment thread:

    "You're both wrong. Gothic always had a proprietary engine. Neither G1, G2 or G3 have anything whatsoever to do with the Oblivion or Unreal engines."

    Oblivion is based on Gamebryo technology. Gothic 3 is based on Gamebryo technology. No matter how much they rewrite their respective engines, they still always have to have that Gamebryo logotype on their respective game boxes. Does that mean they have the same engine? I don't know, but that's how I worded it.
  • Hog-lumps #91 5 years ago

    Oblivion is based on Gamebryo technology. Gothic 3 is based on Gamebryo technology. No matter....... rah rah rah.

    Surely this can be discused in the orignal thread that you cut & pasted it from. Not sure how it is relevant to the forza 2 thread?
  • gazareth #92 5 years ago

    käften fyfan din jävla fitta
  • PearOfAnguish #93 5 years ago

    Gothic 3 isn't any more optimised than Oblivion, at least not in the preview version.

    Anyway, this mkreku guy, eh? What an ass. Hopefully the next time he goes off one of the poor bastards who has to work at 'nordicgamers' will choke him with a controller cord.

  • Phreedh #94 5 years ago

    Wow... one might think kruds was a chick, the way you guys are defending... him? Never seen so many gaming geek chaps come to anyone's rescue. =D

    Show us yer honkers, krudster!

    Oh, I must add that mkreku seems to be quite a knob. Not behaviour fitting a 33 yr old... tsk tsk. Haven't there been a huge influx of tards from good ole Sweden lately? Like that guy who almost murdered us all over the Sonic demo not being out on XBL in Sweden? Sheesh... I ought to move.
  • EmiliasHorse #95 5 years ago

    Does it also taste of corned beef?
  • McGeeza #96 5 years ago

  • EmiliasHorse #97 5 years ago

    How can you say he is a fanboy?

    Those comments are varied and clearly he sits on the fence...Oh hang on that was the other posters...He is a head in the sand dick waving fanboy.
  • Mr_Whacker #98 5 years ago

    Hey mkreku - put your money where your mouth is and name your website. You can't slag off someone elses work without showing us your own.

    Spotted mcGeeza's link. Ta.
    Edited by 1 at 12/10/06 @ 16:25
  • EmiliasHorse #99 5 years ago

    If Sony decided to make the PS3 a non audio console mkreku would say sound is over rated and needed to be axed to allow for better visual stimulation...or some other daft ass comment.
  • HappyTreeFriend #100 5 years ago

    "If Sony decided to make the PS3 a non audio console mkreku would say sound is over rated and needed to be axed to allow for better visual stimulation...or some other daft ass comment." LOL

    Having just come upon this thred, one has been smiling from ear to ear.

    /gives mkreku a big hug and whispers lovingly -

    "Its ok that you miss sound sweety. Here, listen to the speaker on my Wii-mote".. ;o)
  • ruckus #101 5 years ago

    No cockpit view? If that's true it's just pathetic and a real shame as it adds so much to the game.
  • peterfll #102 5 years ago

    Readiing up on mkreku's postings on *that other* site it's clear he feels he needs to come to the defense of Sony who are - in his opinion - getting a terrible bashing at the moment. Unfairly. Especially after they had such a real good showing at TGS06. Apparently. In his opinion. Which is totally unbiased of course - writing for a general gaming website as he claims one needs to be.

    Anyhow, I'm glad I'm back on here after visiting *that other* site - I feel all dirty and unclean.
  • coojam #103 5 years ago

    Rendering the cockpit in a racing game is a bit like rendering the entire room whilst making a television program. You automatically switch off the surrounding when watching telly, so why detract from the racing experience? Why am I even bothering to comment at all as no one will read through this much trash talk? Though I must admit, I've never seen so much hatred upon one individual.
  • Glitch #104 5 years ago

    mkreku - the PS3 has no rumble pack or force feedback (whatever you want to call it). At the time of writing this article I am 90% sure it is a fact.

    /kruster for prime minister

    With regards to the topic at hand I think that if Forza2 makes any improvement on the first one I am sure it will be a massive hit. The feeling I have with forza 2 is that if they kept the visuals the same as forza 1 but added more cars and tracks I would be happy. Anything more is just a bonus. This time round I hope they add more cars though, in forza 1 I was annoyed to find some car manufactures in the game with only 1 or 2 cars listed, often being crap models that you use for one or two races.
  • jamesbee #105 5 years ago

    Would have been nice if they offered a cockpit view much like the Toca or Colin series had, that is, 95% window. In PGR3 and TDU I always ended up switching to bumper view. The sense of speed is increased and you can see alot more of your surroundings.

    I am assuming mkreku edited much of the content from his first post, if not, I seriously need to get myself up to date on modern insults.
  • The-Bodybuilder #106 5 years ago

    It's good to see everyone rallying around to defend the "hapless" krudster. I mean he really needed all the tender "luvin n huggin" he got from everyone.
    The way it was going, I was expecting a scene where krudster opens the door to two burly "plummers" who want to "clean out his pipes".

    /plays marvin gayes "Let's get it on".

    On a flip note, I kinda feel sorry for mkreku. Afterall, seeing some make a mistake about sony must have caused MAXIMUM DAMAGE to his feelings, thus leading to his "blood boiling" over it.
  • Downside #107 5 years ago

    Cockpit view? Get real, they are awful, even on a 10ft wall @ 720p and is not realistic in the slightest - do you people actually drive??

    ForceFeedback in pads (hehehe) Krudsters right, people will miss it in driving games on the PS3 - the VAST majority of gamers will NOT be going out and buying a wheel and clamping it to their sofa's.

    I accept there are many poeple who will go out and get a wheel, bolt it to a desk, turn on cockpit view and try to fool themselves they're in a Ferrari, but like mreku, they need help. Lots of it.

    Eurogamer is most excellent - haven't had so much fun since BarrysWorld.

  • FooAtari #108 5 years ago

    So what did he actually say? Post has been edited
  • Eighthours #109 5 years ago

    I hope the painting thingamyjig is easier this time. I wanted a cool car like all the skilled players but just could not be arsed.

    Very good point. I hope that there is a proper creation program this time, as opposed to having a series of shapes that you have to spend many hours fiddling with to get anything like some of the designs that were on show. If people put pictures of flaccid cocks on their cars, then just have a procedure where other people can contact MS and get them banned from Live. Simple. Censorship for everyone based on the actions of a select few idiots is never something I support.

    I hope there's some kind of PC-design-to-360 thing... it would be way easier to make a good design on your PC (as an application in some kind of Forza website) and import it into your Forza profile. Of course, the ideal would just be to be able to "wrap" JPEGs around your car and modify them that way.
  • Pac #110 5 years ago

    Yes, what did mkreku say?

    I thought it was strange that all the EG regulars were ganging up on this poor Swedish guy and his inoffensive, sweetness and light post.
  • ruckus #111 5 years ago

    "do you people actually drive??"
    yes, but I don't strap myself to the bonnet :p
    I actualy think they should include LOTS of different cams since so many people like playing it from differnet views and to leave any of the main five out is weak.
  • viperfoxbat #112 5 years ago

    I really want this game and the FF wheel. When it comes to racing games I want more simulation then graphics. Good crash physics would be nice.
  • style #113 5 years ago

    I came into this thread looking for a really good debate on what is the sequel to the best console racing game on the last generation, and sure to be a big-hitter on the next. Alas, instead of some mouth-watering talk of spoilers and suspensions, all I see is sniping and shit-stirring.

    Sometimes, I really do despair of the human race.

    :-(
  • chronom4n #114 5 years ago

    @style, totally agree with you. All i hear on this thread is what you have just said. You know what i would like in FM2, a stunning replay mode and not one where like in FM1, on the replays press any button and the menu appears which would just kill the enjoyment on the replays. Also, crash damage relative to your speeds. Other things I want is the ability to change your alloys, wings on each and every car. An easier way of customising the visuals of the car, maybe a setup of the car for each and every track, circuits wise i hope that they include Suzuka full circuit, east and west parts of the track. But the ultimate would have been a wheel comparable to the logitech 900 dual force pro. now that would be mental.
  • miiiguel #115 5 years ago

    geeezuz!!!

    I was going to post something nice about mkreku, because it seemed that you guys were beeing too harsh on this guy..., but then I read all his posts... damn that guy IS cocky!

    About the site he's supposedly an editor, tried to find, couldn't, must be a swedish one, although he's registred at almost every mainstream gaming site.

    mkreku posts:
    "I love how Microsoft sells faulty machines to people and then acts like they're incredibly generous and consumer friendly when they fix those faults.. for free! Come on! Of course they should fix the problems for free! Or better yet: sell equipment that works in the first place."
    and
    "he main thing going for Sony is the power of the hardware, the upcoming third party titles and the new technology (Blu-Ray) that they bring to the table. It's a remarkably naive opinion to think that Sony's foundation is based off of "fanboy-dom". => MY FAVOURITE!!!

    In my opinion, Sony did really well at TGS 06 and probably helped sell an awful lot of those $600 machines, just by letting the game developers show off their stuff and the enormous potential that's buried in that hard-to-grasp piece of machinery."
    and, again the lovely rumble issue:
    "I, for one, will not miss the rumble function. I think it's absolutely ridiculous when your controller starts vibrating in your hand when a bomb goes off on the screen. Like that little rumble in my hand would somehow make it feel like the blast on screen was more realistic?! Not. Working. I would much rather have the tilt sensitive function. That might actually be useful in some games."


    If he does work as an editor of a game site he should be unbiased...
    Then again, the guy's really pissed with the no-rumble thing. Chill dude, you'll be ok..., you'll get used to it... eventually.

    To future Sony buyers and debate partners: I know most of you aren't this narrow minded, or "hate spreader" , go out and buy the damn machine, I'm sure you'll have as greater time as I am having with my 360.
    Edited by 4 at 16/10/06 @ 18:16