Forza Motorsport 2 Preview
Under starter's orders.
It's been a great year for announcements from Microsoft, but it's arguably been its quietest ever year for first party games. And to make matters worse, Forza Motorsport 2 recently slipped out of its tentative December release slot to Q1 2007. But all the headline-grabbing announcements at X06 succeeded in taking the spotlight off such trifling matters, and ensured that Turn 10's game could make a low profile public playable debut.
Not that there was much to see anyway. In what amounted to little more than a taster of what to expect early next year, we were treated to an opportunity to test the Tsukuba Circuit (70 will feature in the full game, from 18 environments) in a limited selection of cars across the spectrum including the Ferrari F430, Lamborghini Gallardo as well as the less spectacular models from Ford and Subaru. Some 300 cars are expected to make the final cut, with Porsche, General Motors, Nissan and Volkswagen all figuring, with 13 real-world licensed circuits including the Road America race track, Silverstone and Mazda Raceway Laguna Seca. Four new real-world circuit will figure, including the Sebring International Raceway.
Gliding around in the Lamborghini, it's nice to be reminded of the game's assured, solid handling while sticking to the suggested racing speed line, displayed, once again, as a series of colour-coded chevrons. Even running in its unoptimised state (somewhere in the low 20 frames per second range) it's a pleasure to play from the word go, desperately trying not to spin off the devilish Tsukuba turns. It's responsive without being too twitchy, and every nuance and undulation in the track seems to transmit to your hands via the excellent rumble effects. PS3 fans - and GT fans in particular - may start to miss the vibration in the pad when it's gone [unless you buy a separate wheel peripheral, of course - Ed]. Not so here, and it will be interesting to feel how well the 360's new wireless racing wheel will replicate the experience - something that, sadly, Microsoft didn't show off at X06 for some reason.
Good PR
More advanced players will, of course, want to remove the speed/braking line, and toggle things on and off such as manual or automatic gears, stability control, antilock braking and, our old friend, traction control. Even with them all switched on and the handholding speed/braking chevron line snaking out in front of you, it's still a challenging game for those of us without superhuman driving skills. Microsoft has gone to great lengths to boast about the advanced physics model being used this time around, with "advanced tyre and suspension models respond to heat and pressure changes as well as weight transfer and aerodynamic load". It's too early to measure those boasts, but it makes for a good press release.

We love shots that tell you absolutely nothing about the game.
Inevitably, after a few watchful laps where we stuck carefully to the speed limit, we let rip to discover how extensive the damage modelling is. The answer isn't actually anywhere near as impressive as we were hoping. Or should we say, exactly as bizarrely unrealistic as car manufacturers insist that driving simulations replicate their fully licensed models when they plough into barriers at 150mph. As is seemingly "the law" in driving sims, you can only really ever slightly dent cars and scratch them (impressive scratches at that) no matter what craziness you get up to behind the wheel. In truth, this is the same old story that's been going on for years, and it's not Turn 10 or Microsoft's fault, but it still contributes towards lessening the sense of realism we all hanker after - and something a next generation version could have simulated brilliantly; not just visually but with true consequences in performance, too. The demo, at least, gave no sense of impaired performance after a smash, but we're assured this will be the case in the final game, with "dramatic wear and tear" during the course of a race.
Still, the general quality of the visuals on show - stuttering frame rate aside - are shaping up to be a big leap forward from the version released last year. The final version will boast slick 60 frames per second, which should give the overall feel of the racing a massive boost over the original's 30fps (at best) limit, and in tandem with the massive improvement in the trackside detail and car models should make this a real contender for the best looking car game ever made. To see the claims in action, we slowed the car down and cycled through the various camera views to get the bumper cam view to see right down to the bump-mapped tarmac and swaying trackside grass. As suggested, even the grass is in 3D, and the shader detail on the cars makes them look as close to realism as anyone's managed to date. A few laps in, the cars get covered in so much filth, you'll have trouble seeing the pimped up paintwork. Add in the HDR lighting effects and it's an amazing spectacle on a big screen running at 720p, with full surround sound roaring around you [wistful moment - Ed].
Layer cake

Moments before the cameraman's untimely demise.
Regarding the inevitable customisation aspect, expect Forza 2 to be greatly enhanced, with the ability to customise up to 4000 layers per car - a big leap over the 600 layers in Forza 1. With such a flexible system, players will be able to manipulate the shape of their car almost endlessly by combining licensed rims, performance parts and aftermarket body kits, allowing players to create a unique online identity - not to mention trade and share skins. Online play will also benefit from the strides made in Project Gotham Racing 3, with an enhanced Forza Motorsport TV component and various online leaderboards, with qualification to specific tournaments depending on ranking. 12 player online racing was mentioned by the rep manning the X06 demo pod, but no doubt that's not set in stone yet, so don't hold them to that.
With only a fleeting glimpse to go on, it's clear that we've much to discover about Forza Motorsport 2, and X06 wasn't really being used as a vehicle to talk in depth about the game. But with Q1 2007 being mooted as a release date, expect to hear much more in the early part of next year.
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Comments (111) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I want to hug the whole world.
HUGZHUGZHUGZHUGZ
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Well, we can but hope
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This is the line (quoted from the article) that got my angry juices flowing. I know some less trustworthy gaming sites have all happily jumped on the gigantic Sony hatred bandwagon, but Eurogamer has so far been relatively void of such nonsense. But more and more often have they started relaying false rumours and common misconceptions about Sony without ever bothering to check up on their "facts". Yes, it gets on my nerves.
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I think we know one person who's going to miss the vibration... best not keep mentioning it or he may start to cry...
Everyone else knew what you meant Kruds...
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For the record Eurogamer(.net) is a great site, and when they take a shot at someone then it's well deserved and usually in good nature.
Rock on Eurogamer, and props to Krudster and Co. for dealing with us.
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*feels the love*
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Forza 2 - still high on my must buy list.
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They are selling optional force feedback steering wheels too!!! I shudder to think how much they are going to be reaming the gaming public in the ass for those.
Probably cheaper to just, you know, buy a car, although this option will not be a realistic as GT's 1080p visuals, allegedly.
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Arf arf!! Excellent if true!
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Arf arf!! Excellent if true!
Hey, my original post didn't have that grammar mistake!
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Oops! Sorry! I read it quick, didn't see the "was" before "only yesterday", hence the editing. I'd never make a journo...or maybe I would...heheh.
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Force feedback vibration (rumble) technology
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Bah. That's fucking stupid. I'd be far more "immersed in the simulation" if what I was driving actually looked vaguely like a car and not two floating dials on a road and it didn't have tyre wear that responded realistically to heat than vice versa. Rip out the decal editor and all that other bullshit and just give us the inside of a car, you know, the bit that you drive. Arsebollockses.
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Don't know where I read it though.
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I must try harder to be around for the next one.
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Why spend an eternity modelling the exterior of every car to perfection when anyone who isn't a complete retard doesn't actually get to see their car from the outside in races anyway?
Do you race without anyone else on the track...? I tend to race with other people
And Eurogamer is a quality site. Best Previews and Reviews on the net!
Looking forward to Forza2 and hopefully getting some online championships going again
Also a quick point about the MS wheel. It's supposed to have force feedback and Rumble, which could be quite sweet.
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Don't they also have a hood cam?
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K.Thx.Bye.
I wonder if this leads to chavs...er...i mean impressionable young men....wrapping their ford fiestas round trees under the illusion the car can take it?
Well, we can but hope
Hurrah to that!
*feels the love*
/loverboy ;p
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I wonder if people would rather have 50 well modelled cars including cockpits or 300 without. Not sure I would ever race 300 cars.
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Does that make me a bad person?
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Yes, I am rude, patronising, an arsehole, "an arrogant foreigner" (?), disrespectful, a petulant, spoilt child, unpleasant and whatever else I happened to miss. I also happen to be an editor for another online gaming site (better not mention which one, now..) where our goal is to provide the readers with as unbiased news as possible. As Kristan knows, we editors spend a lot of time reading press releases, gaming news and other gaming sites to see if we've missed anything, and it troubles me to see the low journalistic level on most of these sites. I am beginning to wonder if any journalistic education is hiding behind some of these so-called editors at all.
But I do like Eurogamer for its wonderful humour, excellent language and usually well-informed editors. Unfortunately I feel their journalistic integrity is slipping, therefore I react. The same way I react when my co-workers screw up. We're such a happy family.
On another note..
Unclelou: "Are you the same mkreku who was, only yesterday, stating that Gothic 3 uses the same engine as Oblivion?"
Yes, it was in fact me. They're both using modified versions of the Gamebryo engine. What's the problem? I'll be happy to get into a gaming facts argument with you, but you have to try better than that. Good luck!
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Do you see any upset zombies around?!
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I'd prefer 300+ cars
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Any initial inaccuracies are no excuse for you whining and bitching like a spoilt little child. If thats the way you react when anyone gets anything slightly wrong I sincerely hope you never have kids 'cos their poor lives will be a bloody misery.
If you don't like the site, f*ck off somewhere else and close the door on the way out prick.
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Just the one...
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Just for the record, you being foreign is nothign to do with anything and certainly no issue with me.
"I also happen to be an editor for another online gaming site"
This is completely and utterly irrelevant when it comes to the way you express yourself. Frankly, setting up an online magazine is about as easy as registering a URL and writing a page. Its not a qualification in itself and certainly doesn't give you grace to go acting like a rude brat.
"The same way I react when my co-workers screw up."
Then they have my very sincere pity. You are clearly not a professional employer or co-worker.
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I would try my best to pick apart your editing too, but luckily for you, i don't speak any scandinavian languages.
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As such I would say bumper cam is probably the most realistic.
Of course I could just be saying this to be awkward.
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Anyone who knows my posting on here will know that I restrict personal insults only in reaction to those who have severely courted them (on occasion, I fight fire with fire to use the cliche). Your initial post was SO arrogant and rude I felt no particular inclination to write anything other than an equally rude response.
As for the ignore button, I don't ignore anyone but I hardly see the relevance here. Ignoring people that disagree with you is perhaps what helped you form your attitude.
You make general comparisons between yourself and Kristan, but there is one clear difference. He writes in a professional manner. I've never seen him react the way he did to your post before, but its clear you pissed him off with your personal insults.
If you are indeed an editor of an online magazine, can you really not see how extremely unprofessional your initial post was? As a gamer in general it was absurdly and disproportionately rude, as a fellow journalist it was a stunning display of arrogance and ego.
Now, where is that URL for your website so we can check out your unbiased reporting?
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/Krudster forever mkreku never
Oh by the way mkreku can you tell us your web site so we can go and pick faults?
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google is an unreliable source but i just thought i'd mention it.
edit
Mentat kinda beat me to it.
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]http://www.nordicgamers.s e/
[/link]
is listed as his homepage...
Who needs MI6?
We've got the Eurogamer Google Hunters(tm)
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And I cant believe someone is has the gall to talk about 'journalistic integrity' after slagging off one of their peers on a forum, where's the integrity in that ?
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I agree on the integrity thing.
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Yes mate of course you are.................
In that case why is it that all we mere mortals were able to grasp the point that Kurdster was referring to. Simply describing how the lack of any sort of vibration in the PS3 pad will be missed in games such as this. Amazingly we managed to understand his point despite his slight error and also despite the fact we all aren't editors, amazing.
Also do you think announcing that you are allegedly "an editor for another online gaming site" holds weight on this or any forum?
Well when in Rome.
"I also happen to be the award winning writer of the number one book: How to be a total cock on a forum, with special thanks to mkreku"
C'mon people join in, what do you "also happen to be"?
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Without me he could've fallen down...
They photoshopped me out later...the bastards...
Also mkreku says you look like dorks!
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Best comments thread in a long while. Keep it up chaps.
Peej
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Heh, nice one!
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Now that the 360 has actual USB ports on it shouldn't it be as simple as adding support for it. After using it for GT4 (still to this day even) i'd hate to go back to using a pad on my 360. Also part of the reason pt1 didn't really hook me.
The wheel is just too incredible.
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Edit: Oops, I forgot to add my own insult: Give it your best shot, brown-toothed brits!
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Is that even a real country?!
Sorry, just throwing an obvious one...
You seem to be targetted a lot now...
My own insulting defense:
I'm not a brit! I'm a wop!
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[link url=http://www .youtube.com/watch?v=r5_ouWahJ9E
]http://www .youtube.com/watch?v=r5_ouWahJ9E
[/link]
Awesome!
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I don't think I could ever make jokes about krudster again after seeing his chirpy visage on Eurogamer TV for the first time the other day. he's too real now. :'(
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In order for controllers to work with games on the 360, they have to have a security chip.
PC wheels won't work unless they specifically support the 360 as well.
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12-Oct-06 15:26:44
@Canadian_Mike
In order for controllers to work with games on the 360, they have to have a security chip.
PC wheels won't work unless they specifically support the 360 as well. "
Doh!!!
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EDIT: I know smorrebrod is not from Sweden. Was the best I could think of.
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I hope the painting thingamyjig is easier this time. I wanted a cool car like all the skilled players but just could not be arsed.
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Unclelou: "Are you the same mkreku who was, only yesterday, stating that Gothic 3 uses the same engine as Oblivion?"
Yes, it was in fact me. They're both using modified versions of the Gamebryo engine. What's the problem? I'll be happy to get into a gaming facts argument with you, but you have to try better than that. Good luck!
Don't think I need terribly much luck for that, but thanks.
Seeing how Civ 4 and even Morrowind used Gamebryo as well, your post didn't make much sense. But Gremmi explained why already.
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Don't go off topic now!
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"You're both wrong. Gothic always had a proprietary engine. Neither G1, G2 or G3 have anything whatsoever to do with the Oblivion or Unreal engines."
Oblivion is based on Gamebryo technology. Gothic 3 is based on Gamebryo technology. No matter how much they rewrite their respective engines, they still always have to have that Gamebryo logotype on their respective game boxes. Does that mean they have the same engine? I don't know, but that's how I worded it.
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Surely this can be discused in the orignal thread that you cut & pasted it from. Not sure how it is relevant to the forza 2 thread?
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Anyway, this mkreku guy, eh? What an ass. Hopefully the next time he goes off one of the poor bastards who has to work at 'nordicgamers' will choke him with a controller cord.
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Show us yer honkers, krudster!
Oh, I must add that mkreku seems to be quite a knob. Not behaviour fitting a 33 yr old... tsk tsk. Haven't there been a huge influx of tards from good ole Sweden lately? Like that guy who almost murdered us all over the Sonic demo not being out on XBL in Sweden? Sheesh... I ought to move.
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]http://ww w.mobygames.com/forums/dga,28/u...[/link]
Can you say sony fanboy? Hehe.
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Those comments are varied and clearly he sits on the fence...Oh hang on that was the other posters...He is a head in the sand dick waving fanboy.
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Spotted mcGeeza's link. Ta.
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Having just come upon this thred, one has been smiling from ear to ear.
/gives mkreku a big hug and whispers lovingly -
"Its ok that you miss sound sweety. Here, listen to the speaker on my Wii-mote".. ;o)
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Anyhow, I'm glad I'm back on here after visiting *that other* site - I feel all dirty and unclean.
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/kruster for prime minister
With regards to the topic at hand I think that if Forza2 makes any improvement on the first one I am sure it will be a massive hit. The feeling I have with forza 2 is that if they kept the visuals the same as forza 1 but added more cars and tracks I would be happy. Anything more is just a bonus. This time round I hope they add more cars though, in forza 1 I was annoyed to find some car manufactures in the game with only 1 or 2 cars listed, often being crap models that you use for one or two races.
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I am assuming mkreku edited much of the content from his first post, if not, I seriously need to get myself up to date on modern insults.
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The way it was going, I was expecting a scene where krudster opens the door to two burly "plummers" who want to "clean out his pipes".
/plays marvin gayes "Let's get it on".
On a flip note, I kinda feel sorry for mkreku. Afterall, seeing some make a mistake about sony must have caused MAXIMUM DAMAGE to his feelings, thus leading to his "blood boiling" over it.
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ForceFeedback in pads (hehehe) Krudsters right, people will miss it in driving games on the PS3 - the VAST majority of gamers will NOT be going out and buying a wheel and clamping it to their sofa's.
I accept there are many poeple who will go out and get a wheel, bolt it to a desk, turn on cockpit view and try to fool themselves they're in a Ferrari, but like mreku, they need help. Lots of it.
Eurogamer is most excellent - haven't had so much fun since BarrysWorld.
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Very good point. I hope that there is a proper creation program this time, as opposed to having a series of shapes that you have to spend many hours fiddling with to get anything like some of the designs that were on show. If people put pictures of flaccid cocks on their cars, then just have a procedure where other people can contact MS and get them banned from Live. Simple. Censorship for everyone based on the actions of a select few idiots is never something I support.
I hope there's some kind of PC-design-to-360 thing... it would be way easier to make a good design on your PC (as an application in some kind of Forza website) and import it into your Forza profile. Of course, the ideal would just be to be able to "wrap" JPEGs around your car and modify them that way.
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I thought it was strange that all the EG regulars were ganging up on this poor Swedish guy and his inoffensive, sweetness and light post.
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yes, but I don't strap myself to the bonnet
I actualy think they should include LOTS of different cams since so many people like playing it from differnet views and to leave any of the main five out is weak.
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Sometimes, I really do despair of the human race.
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I was going to post something nice about mkreku, because it seemed that you guys were beeing too harsh on this guy..., but then I read all his posts... damn that guy IS cocky!
About the site he's supposedly an editor, tried to find, couldn't, must be a swedish one, although he's registred at almost every mainstream gaming site.
mkreku posts:
"I love how Microsoft sells faulty machines to people and then acts like they're incredibly generous and consumer friendly when they fix those faults.. for free! Come on! Of course they should fix the problems for free! Or better yet: sell equipment that works in the first place."
and
"he main thing going for Sony is the power of the hardware, the upcoming third party titles and the new technology (Blu-Ray) that they bring to the table. It's a remarkably naive opinion to think that Sony's foundation is based off of "fanboy-dom". => MY FAVOURITE!!!
In my opinion, Sony did really well at TGS 06 and probably helped sell an awful lot of those $600 machines, just by letting the game developers show off their stuff and the enormous potential that's buried in that hard-to-grasp piece of machinery."
and, again the lovely rumble issue:
"I, for one, will not miss the rumble function. I think it's absolutely ridiculous when your controller starts vibrating in your hand when a bomb goes off on the screen. Like that little rumble in my hand would somehow make it feel like the blast on screen was more realistic?! Not. Working. I would much rather have the tilt sensitive function. That might actually be useful in some games."
If he does work as an editor of a game site he should be unbiased...
Then again, the guy's really pissed with the no-rumble thing. Chill dude, you'll be ok..., you'll get used to it... eventually.
To future Sony buyers and debate partners: I know most of you aren't this narrow minded, or "hate spreader" , go out and buy the damn machine, I'm sure you'll have as greater time as I am having with my 360.