Fatal Inertia Preview
Koei's PS3 launch title is a racing game. This is the same Koei, right?
A flying car zooms through a canyon, hot on the heels of another. Twin machineguns pop out of its bonnet and start spraying lead. Hurrah! Flying vehicular combat - we've done that. Aha, buuuut, it's not shooting the other guy; it's shooting the wall up ahead of him; and as the bullets cut across the surface they loosen a selection of rocks which fall just in time to smash the other guy to the ground and leave him stunned. A couple of seconds he's up again, and the chase resumes.
Given that its output largely consists of historical war games dealing with the warring states period of Chinese history, Koei isn't exactly synonymous with the laws of physics - or indeed the 23rd century - so it was slightly odd to arrive at its TGS press conference this afternoon and be greeted with a futuristic racing game (although we suppose the combative element at least was in character).
Fatal Inertia it's called, and since we're against the clock and you all love high concept anyway, it's a sort of cross between WipEout, Star Wars Pod Racer and, I dunno, something involving rocks that tumble down mountains. You take control of flying race-car things and zoom around outdoorsy environments - woodlands, canyons, glaciers - buzzing through ring-checkpoints and using various weapons to try and take down your enemies in the manner described above. The game uses the PS3's relatively stratospheric capabilities to not only look good but also compute the physics of rocks and other bits of scenery that tumble down as they're struck by projectile weapons - and with that it becomes a fairly interesting concept.

Hoops are high for this one. (Sorry.)
Introducing the game, lead designer Michael Bond said the physics - based on as-yet undisclosed middleware - were "an integral part of the gameplay". Fatal Inertia "encourages players to be creative in how they do battle" too, with an array of interesting weapons. We got a taste of this when Bond introduced the CG trailer. Having gone past the aforementioned tumbling rocks, our sparring racer pulled other tricks - including a missile that clamped onto his opponent's wing and eventually tore him out of the air. Bond said the weapons would be very versatile, and it would be up to the player to find out how best to use them - for example, in the trailer one of the racers used a grapple hook to pull a chap out of the air, and then fired it into the apex of a corner to slingshot round it without braking.
Bond was at pains to point out that this was an approximation rather than real-time footage, but before you start groaning and reaching for the close button, he did have a real-time version running on a PC to show us. Described as a very early prototype, it was a level "meant to resemble" the Grand Canyon. Here the highly detailed racecraft wafted along on the air and then stared up into the sun. Once our eyes had adjusted, we spied a sort of bridge between the two sides of the valley; with a couple of blasts the centre section broke away and tumbled down the hillside to land on top of a ship stationed below. Ah, tech demos.

You can't quite tell, but the finish line's held up by flying ladies. Seriously. TGS: for the win.
At this point it's rather difficult to say how it'll turn out. As neat as the concept sounds, the demo physics were a bit My First Physics Engine - rocks leaping up into the air like beach balls and rolling around - but Koei still says it's going to be ready for the PlayStation 3's launch in spring 2006. When it does launch, players can expect to take part in competitive and co-operative racing modes - both offline and online - and there'll be a variety of modes to service this, including racing, battle, team-play modes and others.
It's certainly been a team effort The game's only been in development since February, but work is ongoing at Koei's Canadian studio in conjunction with staff in Japan - in fact, Koei Canada's staff is part Japanese and many were trained in Japan - and it's a game that the publisher holds close to its heart. So much so that it even lead on it at its TGS press conference, and said it wanted to sell a million units worldwide. We'll let you know how it turns out next spring, hopefully - and in the meantime you can feast your eyes on some screenshots taken from the trailer. Beats the usual Mah-jong stuff, eh?
Fatal Inertia is set to be a PlayStation 3 launch title, which means it's due out in spring 2006 - assuming that's when the PS3 actually launches.
You may also like...
-
Happy Action Theater Review
-
Mass Effect 3 Demo: The First 20 Minutes
-
Why Devs Owe You Nothing
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Face-Off: Final Fantasy 13-2
-
Retrospective: Star Wars Episode I Racer
-
Sony's $50m Vita marketing campaign targets PS3 owners
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Metal Gear Solid 5 expected between April 2013 and May 2014
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart
-
Game of the Week: Catherine
-
Who Killed Rare?
-
Lollipop Chainsaw screenshots show off custom costumes
-
Gotham City Impostors Review
-
Alan Wake's American Nightmare gameplay
-
FIFA Street footage pits France vs. Germany
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Face-Off: The Darkness 2
-
Kingdoms of Amalur: Reckoning Review
-
The Darkness 2 Review
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
Grand Slam Tennis 2 Review
-
EA evaluating FIFA Street features for FIFA 13
-
App of the Day: Sir Benfro's Brilliant Balloon









Comments (21) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
*gos back to sleep*
Comment below viewing threshold Show
Hasn't this been done like 1000 times?
Creative with physics? Assuming you fly through environments at high speed, this just translates as "shoot certain pre-defined places on the track" probably.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
when did tom start writing physics engine?
Comment below viewing threshold Show
Comment below viewing threshold Show
'This is shit cus it's Nintendo and niffink bout 3gz, billionz polygonz. blah blah....'
Although a few are saying
'umm this may actually be on my next gen list'
Comment below viewing threshold Show
when did tom start writing physics engine? "
What? you mean you HAVEN'T written one? Heh...
Comment below viewing threshold Show
Comment below viewing threshold Show
Silly question I know, but you are joking....Right ?
Comment below viewing threshold Show
Comment below viewing threshold Show
I dont know why you assume that everyone is a fanboy. If this was on the 360 I would still think it looked pretty unimpressive on the otherhand if you check the MGS4 thread you'll see that I've praised it and put a link of the trailer up.I think the majority of ppl dont like the look of this game because they honestly dont think it looks too good not because it's on Ps3.
Comment below viewing threshold Show
No, that's Dynasty Warriors.
Comment below viewing threshold Show
Comment below viewing threshold Show
"Hmmm... bet if this was for the 360, it would have been "Wow! This is teh Wpeout beater looks awesome loloolololoololoolPDZPGR3HALOFFSLOLOLOLOLOL!"" - *CO-fanboy-UGH*
Comment below viewing threshold Show
Graphics aside, it's another future racer. Not a huge amount to say about it really. Sure you can add scenery to shoot to hinder your opponents but too much and you have Wipeout Fusion again. Would be nice if they do get it right cos as much as I love Wipeout (except for Fusion) I would like to get my futuristic speed fix from a different dealer for a change.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
At the PS3-version there are a lot of innovations...