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Downforce Preview

PlayStation 2 Preview by Tom Bramwell

7 May, 2002

An arcade orientated Formula 1 racing game. These words don't fill me with confidence. But having sampled Downforce first hand over the last couple of days, I'm willing to overlook the game's somewhat tenuous premise. Downforce is a great little arcade racer, perfect for mindless unwinding after a hard day at the office, and based on the preview code I've been playing, I'm willing to bet it will find a home in the niche of racers currently occupied by the likes of Star Wars Racer Revenge.

Feisty

'Downforce' Screenshot 03b

Nose-cams are best for those after an adrenaline boost

The intro movie is set in-game, showcasing the spectacular crashes and sheer speed of the game with some finesse. There are a multitude of options awaiting you on the next screen, including the progressive Trophy mode, the more structured Championship mode, as well as time trials and multiplayer options. The presentation is chunky and colourful, and once you've chosen a game mode the character select screen pops up and shows you the racers. Each racer has their own identity, which comes into play elsewhere in the game, and their respective cars differ from one another in terms of speed, handling, size and so forth.

Trophy mode consists of sets of three tracks which must be completed in third place or higher to unlock the next set. There are three variations on the six basic tracks, and unlike the intricate but fairly forgettable Project Gotham variants, Titus have managed to produce three distinguishable versions in each case. Championship mode is a similar undertaking, but includes a qualification section, with a points system instead of a simple third-or-better objective.

In terms of multiplayer modes, Downforce is set to feature a choice of Free Race and Time Tag. Although Free Race is a simple head-to-head job, Time Tag is a fairly original idea, the objective of the exercise being to get a certain distance ahead of your opponent and stay there. Once you plough far enough ahead, a timer pops up and your opponent must reduce the gap below a certain threshold or you get a point. If he crashes during this time you also benefit, but it works both ways thanks to the game's delightful handling and playful physics.

On the Track

'Downforce' Screenshot 02b

Although the track design is often tricky, debris can also come into play

Although early tracks feature lots of straights, before long chicanes litter the courses and hairpins are ten a penny. The simple control system is responsive, and the physics and handling of the car dictates that enormous and appreciable speeds be the order of the day, while skidding into a turn with the brake button depressed and careering successfully out the other side is a hair-raising experience.

Tracks are fairly well detailed and the graphics are chunky and colourful, much like the menus, accentuated by the helpful and equally colourful on-screen timer, lap records, map, and car radar, which shows you roughly where your competition is directly around you - useful for cutting off overtaking manoeuvres.

Downforce's biggest asset though looks to be its creative crash system. Criterion's racer Burnout had a stab at this, but it held up play rather too much and lost its appeal after a while. Spectacular crashes in Downforce are shown off properly as they happen, with the camera snapping neatly to the elevated position of a spectator to record the action before replacing you on the track, a few seconds down but quite able to regain your composure. Developer Titus makes no attempt to hide the game's arcade approach here, pulling the old 'briefly invincible' trick when your car is righted, with the vehicle flashing so that other drivers speed through you, saving you from being wrecked within seconds of restarting.

Conclusion

'Downforce' Screenshot 02b

Downforce is a surprisingly fun game, and I look forward to its release later this month. I'm not often overwhelmed by arcade racers, but this one seems to have the right balance to remain entertaining without falling victim to wacky ideas. Whether it will stand up to long term repeated play remains to be seen, but it makes a good first impression.

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Comments: 1-12 of 12 in total

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Errol
08/05/02 @ 11:00
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erm ...

*reverses quickly out of the room*
Martin
08/05/02 @ 11:31
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"Once you plough far enough ahead, a timer pops up and your opponent must reduce the gap below a certain threshold or you get a point."

Pretty much what Tokyo Extreme Racer 2 was all about, although done a bit different.

The Pope: No, it appeals to 30-year olds as well. A car game doesn't have to have 10 different ways to adjust the camber and caster on your car to be fun.

Bring it on.
DaM
08/05/02 @ 12:45
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Titus in good game SHOCKER! (if its your type of thing)
deepmenace
08/05/02 @ 15:45
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hmmmm - my initial thoughts of "looks alright.......but will sell about 6 copies" have been half proven by an almost complete lack of interest.
Whizzo
08/05/02 @ 15:52
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COOL! I'll be waiting to play this together with all xbox games with my new xbox + modchip !
It's PS2 game. Oh and that's a very lame way of pimping your site by the way.

I saw a video of this on a recent PS2 mag coverdisk I thought it looked pretty good.
Pirotic
08/05/02 @ 16:00
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"Titus in good game SHOCKER!"

i was going to write exactly the same, Titus software has a very 'homebrew' feel to it, and by that i mean it lacks any sort of polish and just not feel very profesional. there logo looks like its from a 10p crisp packet and anybody who has had the misfortune of playing there chess games will know just how rubbish there artists are.

i wouldn't be surprised if titus turned out to be a bunch of 14 year olds in a shed.
Errol
08/05/02 @ 16:19
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'COOL! I'll be waiting to play this together with all xbox games with my new xbox + modchip !

*LINK TO MODCHIP SITE ZAPPED*'


Thats pathetic ! Imagine trying to advertise your own site on EG ! LOL.
Gestalt
08/05/02 @ 16:28
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To be fair I'm not sure it was his own site, but either way we're not going to have people posting links to warez sites and stuff here. Mod chips that let you play import games is one thing, chips where the designers basically come out and say "hey, you can pirate games with this" is quite another.
LaundroMat
08/05/02 @ 18:48
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Titus made some good titles on the Amiga at the time (Crazy Cars eg), and on 8-bit machines as well. I doubt whether it's still the same 14 year olds :)

Anyway, why does an arcade racer have to be targeted at 15 year olds? Does that mean that a 27 year old (there you have my age) doesn't belong in an arcade hall anymore? That he can't relish a MAMEd Kung-Fu Master anymore? That he cannot be thrilled anymore by the fast action, pumping sounds and zippy graphics of certain console games?
Arcade games are the epitome of entertainment: thrills making you forget the outside world.
LaundroMat
08/05/02 @ 18:49
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Edit: There. I sounds like a sad git now.
Nobby
08/05/02 @ 21:06
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Which still begs the question of why did you post it in a thread about a PS2 game?
Gestalt
09/05/02 @ 12:16
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Er .. because it's like illegal and stuff?

Comments: 1-12 of 12 in total

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