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Crysis Preview

PC Preview by Ellie Gibson

20 August, 2007

Page 1 of 3. Page 2 ->

To get Eurogamer.de's unique take on Crysis (in German) from our exclusive studio visit to Crytek in Frankfurt, look no further. For Eurogamer.fr's coverage (in French), look right here.

You can get also exclusive, direct-feed movies of EA's beautiful shooter on Eurogamer TV and Eurogamer.de TV. And finally, don't be daft enough to pass up on not one and two galleries of exclusive shots. Did we mention all this was exclusive?

Much has already been written about the visuals in Crysis. But just how good does it look? This good.

Johnny: I know it's been hyped up and everything, but it does look bloody superb.

Ellie: Yeah. And that's not even running with DirectX 10. The demo bloke just told us this is DirectX 9.

Johnny: What? Really?

Ellie: Yeah.

Johnny: Oh. [pause] Well now.

We're standing in Crytek's Frankfurt studio, looking at a monitor displaying nothing more exciting than a stream running through a jungle. We can't help it, despite our time here being to find out whether Crysis plays as good as it looks, not just to marvel at visuals.

'Crysis' Screenshot 1

As it turns out, there's an awful lot of marvelling going on, even though we never see the game - probably the most hyped PC shooter in development - running on DirectX 10 during our entire visit. Which is odd. After all, it's been more than a year since Crytek boss Cevat Yerli proudly demonstrated the difference DirectX 10 makes to Crysis using a side-by-side comparison with DirectX 9. Now we're just three months before release and you'd think he'd want to show the game off at its very best. Why not?

"For different reasons," says Yerli, an instantly likeable chap who'd probably get as much attention as Jade Raymond if more women played games. "We're still receiving drivers which are crashing. That's the main reason. We don't have a stable driver yet.

"Until we get it running on multi-threaded drivers on Vista we don't want to show any more. We're getting performance impact on Vista. We don't want to make Vista look bad either, because it's not Vista's fault. It's the driver right now."

Yerli says he's working closely with Nvidia to resolve the issues and is "absolutely" confident they'll be fixed in time for launch - "We will resolve them in the next two weeks, actually."

But for now, we'll just have to settle - if that can even be considered the right word - for Crysis working on DirectX 9, beginning with the single-player game.

It's a Far Cry

Crysis puts you in the shoes of a US special operative sent on a routine mission gone horribly wrong. In what many will recognize as Crytek's comfort zone, most of the action takes place around jungles and beaches on a lush tropical island.

Comparisons with Far Cry are inevitable, not least, as lead level designer Sten Huebeler explains, because the game's first mission has been designed with fans of Crytek's previous effort in mind.

'Crysis' Screenshot 2

"While we wanted to show people a little bit of familiarity - players should feel back home in a way - we obviously want to show more of our new tech and how we've advanced. It was not meant to be too close to it: I think when you actually play the game you'll see it takes a different route to Far Cry."

Freedom is a main differentiator for Crysis, says Huebeler. "In general we're a lot more open than Far Cry. For most of the game, you can pretty freely choose your own path."

While open-environment first-person shooting may have become an increasingly crowded evolution of the genre recently - thanks largely to the excellent S.T.A.L.K.E.R. and the impending release of Enemy Territory: Quake Wars - Crysis looks to be rising to the challenge brilliantly. That's partly because each environment is so expansive - in many cases there isn't an obvious path to follow - but in addition to a real sense of explorative freedom you get a huge range of choices when it comes to using objects in the world around you.

Naturally you can take cover in buildings and explode barrels with bullets, but there are more imaginative options in the form of a vast amount of objects which can be used as weapons. As the developer demoing the game informs us gravely, "Even a small banana can be very dangerous." Presumably if you leave the skin at the top of a flight of stairs.

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Comments: 1-50 of 52 in total | next 50 »

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Tejstar
20/08/07 @ 10:11
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Game of the year?

Probably not now that Bioshock is upon us...
disc
20/08/07 @ 10:13
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Johnny: I know it's been hyped up and everything, but it does look bloody superb.

Ellie: Yeah. And that's not even running with DirectX 10. The demo bloke just told us this is DirectX 9.




Sigh.
rauper [staff]
20/08/07 @ 10:14
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[I'm pretty sure she's being ironical]
BobsYourUncle
20/08/07 @ 10:18
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Well if it still allows you to approach any situation from any angle(with the added strategy of the nano suit) like Far Cry did, then it's still better that HL2, like Far Cry was, and should still be a great game.

/runs
Skeletor
20/08/07 @ 10:24
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"Despite the advances, though, Crysis isn't without its clichés. Characters include a shouting Afro American chief and a British thug type who responds to orders with, "Bollocks"."

Strange that nobody notices something like this in WW2 games where all Germans are portrayed as evil cannonfodder nazis who are unable to pronounce "the" without a heavy German accent...
Hamflank
20/08/07 @ 10:24
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Looks pretty, yet I have seen little else that sets it apart from other shooters. I have a feeling this will disappoint those waiting in great anticipation.
souljacker2000
20/08/07 @ 10:29
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another 10/10 tho
Talha
20/08/07 @ 10:31
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1) It wouldn't be a de facto Far Cry sequel without some b-movie cliches and trite dialogue. I have no problems with that.

2) I think this will be the sunny, cheerful, expansive antidote to the oppressive BioShock in the same way Far Cry was to Doom and HL2. Can't see a problem there too.

3) Far Cry pushed enough envelopes in terms of freedom of movement and enemy AI. I don't need them to re-invent that formula completely, and it is not fair to expect someone doing so in what is after all, their second game ever.

Long story short, BioShock may (rightfully) take away GOTY, but I will surely vote for Crytek as developer of the decade. Provided, of course, that Crysis is any good ;-). Why? Because three years on, no one has matched the tropical beauty of Far Cry.
Edited 1 times, most recently on 20/08/07 @ 11:35
groovychainsaw
20/08/07 @ 10:35
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Looks and sounds like far cry 2 to me... (but shinier) - Not going to spend £400 getting my rig up to spec to play this, not when there's so much good stuff coming out for the consoles this xmas.
famous_roy
20/08/07 @ 10:46
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"First of all, there are the production values - I don't think Crysis is comparable to any game out there right now."

Yes..yes it is.

/Points at Bioshock

I would have to feed my PC protein shakes through the disk tray to get it anywhere close to running something like this. Would wait for the console release but... the FPS market is literally teeming and Crysis rates below Bioshock, Orange Box and MP3 for me.
PearOfAnguish
20/08/07 @ 10:51
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"Well if it still allows you to approach any situation from any angle like Far Cry did, then it's still better that HL2, like Far Cry was"

Hardly a fair criticism, HL2 is deliberately linear.
Talha
20/08/07 @ 10:56
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@famous_roy: MP3 stands for...?

By the way, I think an NVidia 79 or 88-series card with 2-4 GB of RAM should be able to run it. Otherwise no worries -we will be able to run it one year from now (as with Far Cry) and it will still look good. Just don;t hope for any console versions - they will be crap judging from history
skillian
20/08/07 @ 11:01
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MP3 - Metroid Prime 3
Hurleybird
20/08/07 @ 11:01
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'zis coming out on 360?
skillian
20/08/07 @ 11:11
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'zis coming out on 360?

Crytek have gone back and forth on whether Crysis could be done on consoles, but the most likely (I reckon) outcome will be a watered down version sometime next year.
Nova5lag
20/08/07 @ 11:16
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I just hope that they have fixed the missing shadows on guns... It destroys the belief if a guy is pointing a rocket launcher at you and his shadow is holding nothing!
afghan_jones
20/08/07 @ 11:18
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It looks ace technically but such bland, stock looking environments means for me that while it looks pinsharp and silky as fuck, artistically it leaves me utterly cold.

Also, while the faces look scarily realistic, they need some veriety to the character models. Scrolling through those screenshots and seeing that guy getting choked was cool, until I scrolled a little further until I saw the exact same guy geting choked again.

Perhaps they are twins, or he survived the first throttling and came back for more, I dont know.
skillian
20/08/07 @ 11:28
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Actually, I've heard lots of praise for Bioshock regarding the variety of enemies.

I mean, come on, what game have you played where every enemy is different?
Azazel
20/08/07 @ 11:34
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Game of the year?

I'd say probably not. Graphics of the next couple of years? More than likely.
PearOfAnguish
20/08/07 @ 11:38
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Surely they could use something that randomly generated enemies, the uniforms wouldn't need to change but you could have it creating random body types and faces.
samadriel
20/08/07 @ 11:45
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"Well if it still allows you to approach any situation from any angle(with the added strategy of the nano suit) like Far Cry did, then it's still better that HL2, like Far Cry was, and should still be a great game.

/runs"

Run you should! Far Cry was trashy filler, mediocre to a degree that a few marginally freeform (early) level designs couldn't fix. I'll be the first to argue that HL is more linear than it needs to be (although I imagine Episode 2 will change that somewhat, if the 'battlefield' look of it is any hint), but HL2 still got a hell of a lot more right than FC did.
Nithron
20/08/07 @ 11:51
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...Also it's worth noting HL2 had an absolutely breathtaking artistic direction, whereas, Far Cry was just plain generic.
SniperWolf
20/08/07 @ 11:51
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Sounds dull to be honest, 10 hour game with two old fashioned multi player modes, where is the four player online co-op?

Halo 3 has it whipped.
Talha
20/08/07 @ 11:57
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Hey guys, what're you on about? I agree - HL2 is perhaps my favorite shooter and its art direction and production is second to none. But that does not qualify Far Cry as bland! Have you seen more breathtaking vistas in any game? About the gameplay opinions may vary, but visually it was anything. but. bland.
Azazel
20/08/07 @ 12:05
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Have you seen more breathtaking vistas in any game?

Sacrifice.
mkreku
20/08/07 @ 12:09
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Far Cry is a fantastic game. One of the best AI I ever met in a game too. I once crawled into an air duct and some annoying soldier followed me in there and shot me in the butt!
Nova5lag
20/08/07 @ 12:46
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Farcrys AI was good??? Missed that.

When you hide in one of the outpost tower things and the mercs just lob grenades at the same angle and power repetitivly overshooting your hiding spot by the same margin everytime... did they climb up to try and kill me... nope. Did they adjust their thows? Nope... Did they do anything other than look stupid till I dropped a nade and killed them?
skillian
20/08/07 @ 12:49
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Far Cry's AI was very good, a couple of bits of odd behaviour notwithstanding.

Maybe you played it on easy?
Katsumoto
20/08/07 @ 13:00
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"Sounds dull to be honest, 10 hour game with two old fashioned multi player modes, where is the four player online co-op?

Halo 3 has it whipped."

We get it Sniper, you love your 360. No need to go overboard and claim this looks dull and Halo 3 doesn't. Halo 3 looks identical to the previous 2 games. And, BTW, did you know that some ps3 games are going to have 4 player co-op! Shit, best become a ps3 fanboy too!
Dale_Gribble
20/08/07 @ 13:03
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Hope they can make the multiplayer game decent
FlamingCarrot
20/08/07 @ 13:21
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DX10 - the only reason to upgrade to Vista really and the comment of "this is running on DX9" really puts the brakes on. Saying that i read that DX10 could be coming to XP at some stage, but if Crysis is gorgeous in DX9 think i will stick with the reliable old XP for now.

Mmmmm Bioshock - Monsieur you really spoil us.
RedPanda
20/08/07 @ 13:38
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They say: "Even a small banana can be very dangerous."

Me say: "See that shark waaay waaay below you are jumping over?"
silver jon
20/08/07 @ 13:50
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I'm with mkreko on the AI thing - experienced two moments in Far Cry very similar to yours.
Once in an air duct, facing a warehouse dotted with about 8 mercs. Unfortunately I got noticed. Some started firing at me, two broke right, outflanked me and (having had to go through another room to reach the air-vent) took me from behind. So to speak. I heard them running up the air duct, turned just in time and managed to survive.
Another time in another warehouse (odd how both outstanding examples of AI were indoors) and I've managed to take out three or four mercs. Another one I've injured and he runs away. Figuring I have the better of him I give chase, right round a tight corner where he's waiting for me, kneeling and blasts me with a shotgun - exactly like a human player would have done. I had to applaud it.
On the 360 it wasn't nearly half as good though.

imo, Far Cry demonstrated ground-breaking visuals, wide open game-play (for its time), and pretty nifty AI. In my experience (not huge, but . . . ) the only game to beat it for wide-eyed, open mouthed, 'I-can't-believe-that-just-happened' was Half Life 2 (specific example, the bit where Alyx gave her father an affectionate peck on the cheek and he winked at me. Real characters !! That I care about !!!!)
dryden555
20/08/07 @ 14:42
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Loved Far Cry for its AI. If you played Far Cry one time thru on easy, you werent playing that game. Play it on hard and you'll see enemies scramble, use cover, and flank you. Yerli, the head developer guy comes off like a real gamer's developer. Crysis has every chance of blowing the doors off of supposedly great games like Call of Duty (yawn).
Edited 1 times, most recently on 20/08/07 @ 15:46
SilasMalkav
20/08/07 @ 14:46
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Sandbox type games are starting to annoy me now. It seems that whenever there's a game with no plot or a plot with a tiny duration, they just say "Oh yeah, it's sandbox". So I can take out one group of guys standing around a jeti by stealth, and then take out another group of guys standing around a hut using speed, and another group of guys standing around a shed using strength. Great... It still seems like I'm running around completly lost with little idea of where I'm supposed to be going, whilst bumping into random groups of people. And killing them. Awesome...

Still...it's pretty...
bcolter
20/08/07 @ 15:11
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I really didn't enjoy Far Cry, yes it was "pretty", but I didn't find the game play all that special. I am hoping the story/gameplay has received the same attention as the gloss.
AllMetal
20/08/07 @ 15:24
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I'm assuming when people are mentioning Far Cry, there talking about Far Cry Vengeance.

Runs off laughing.
Barkotron
20/08/07 @ 16:01
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"Also, while the faces look scarily realistic, they need some veriety to the character models. Scrolling through those screenshots and seeing that guy getting choked was cool, until I scrolled a little further until I saw the exact same guy geting choked again.

Perhaps they are twins, or he survived the first throttling and came back for more, I dont know."

Please be joking...
afghan_jones
20/08/07 @ 16:07
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@Barkotron

Not joking. look one set of screenshots theres a guy with camo facepaint getting choked. look in the other set and the exact same guy but without facepaint is getting choked. bizarre.
Barkotron
20/08/07 @ 16:17
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@afghan_jones: I must be going stupid in my old age because I can't work out which screenshots you're talking about. I can see one with one bloke getting choked here: http://images.eurogamer.net/assets/artic...

Where's the other one?
Ryuken
20/08/07 @ 16:25
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"but HL2 still got a hell of a lot more right than FC did. "

HL2 didn't do a hell of a lot better than HL1 or Opposing Force, and that's saying enough for a sequel that has been six years in the making.

If Crysis can provide that "you're the one setting up the big fights, not the game designer with lousy scripts"-experience again, then I am sold on it.
afghan_jones
20/08/07 @ 16:31
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@barkotron

here

http://www.eurogamer.de/article.php?arti...

Sorry, i cant do real links as i am shit at the interweb. Its in the thumbnails at the bottom
Edited 1 times, most recently on 20/08/07 @ 17:31
evilboo
20/08/07 @ 16:37
#43
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There was a really cool level in Far Cry where you had to travel between threeislands and blow up a radio tower on each. Took ages and was brilliantly non-linear.
Edited 1 times, most recently on 20/08/07 @ 17:37
ASHBERY76
20/08/07 @ 17:26
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Not a convincing preview at all in my view..Great games require more than just pretty graphics.The setting,story art design don't look in the same league as HL2 let alone Bioshock.
niteninja
20/08/07 @ 18:03
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Sounds like a fantastic game shame you need a million pound pc to run it.
Still I gives odds of 1/1 that this will come to ps3 and 360.
septimus
20/08/07 @ 18:34
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If it looks that good on DX9, then that is a good sign that the 360/PS3 may be able to replicate it better than I thought.
decibel
20/08/07 @ 21:07
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can't wait for this.

their general freeroaming philosophy is just
decibel
20/08/07 @ 21:08
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amazing.
Vandrius
21/08/07 @ 01:34
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I loved Far Cry for the reasons a few people have noted: Freeform environment, and decent AI.

I enjoyed being able to drive, swim, boat, run or paraglide up, over, around enemy encampments.

Crysis promises more of that, with some updated features.


As an aside... To the slightly deranged idiot touting Halo 3 co-op as the best thing since sliced bread... You DO realise the Halo 3 campaign will - likely - suck. Co-op on a bad campaign isn't a feature, its a liability, especially since it was tacked on the end which means the level design will NOT be up to scratch for co-op.

Halo 3 will have good multiplayer, just like halo 2. And halo 1. And in another year and a half, no doubt halo 4. Which you can enjoy while scoffing halo-branded burgers in a halo cap, sitting on a halo sofa-bed.

Muppet.
Talha
21/08/07 @ 03:44
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Someone here said they didn't like Far Cry because they don't like 'sandbox' games. Far Cry was most definitely NOT a sandbox. What it did right was spectacular - linear levels set in wide open environments, so there were multiple paths to everything. The AI was patchy but occasionally showed signs of brilliance. The game is STILL different everytime you play one of the levels. Also, I haven't seen prettier foliage or water three years on.

Not that it can face off against tight, scripted brilliance of HL2 or BioShock, not to mention their strong story and characterization. But is that a fair comparison? Because Far Cry was deliberately designed to be a cheesy, b-movie romp. Halo, too, is a different kettle of fish. For one, I don't think even Halo 3 will have the luxury of sheer size to its environment the way Far Cry did.

Please stop comparing apples and oranges.

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