Crysis Preview

World exclusive Crytek studio tour - complete with multiplayer.

To get Eurogamer.de's unique take on Crysis (in German) from our exclusive studio visit to Crytek in Frankfurt, look no further. For Eurogamer.fr's coverage (in French), look right here.

You can get also exclusive, direct-feed movies of EA's beautiful shooter on Eurogamer TV and Eurogamer.de TV. And finally, don't be daft enough to pass up on not one and two galleries of exclusive shots. Did we mention all this was exclusive?

Much has already been written about the visuals in Crysis. But just how good does it look? This good.

Johnny: I know it's been hyped up and everything, but it does look bloody superb.

Ellie: Yeah. And that's not even running with DirectX 10. The demo bloke just told us this is DirectX 9.

Johnny: What? Really?

Ellie: Yeah.

Johnny: Oh. [pause] Well now.

We're standing in Crytek's Frankfurt studio, looking at a monitor displaying nothing more exciting than a stream running through a jungle. We can't help it, despite our time here being to find out whether Crysis plays as good as it looks, not just to marvel at visuals.

'Crysis' Screenshot 1

As it turns out, there's an awful lot of marvelling going on, even though we never see the game - probably the most hyped PC shooter in development - running on DirectX 10 during our entire visit. Which is odd. After all, it's been more than a year since Crytek boss Cevat Yerli proudly demonstrated the difference DirectX 10 makes to Crysis using a side-by-side comparison with DirectX 9. Now we're just three months before release and you'd think he'd want to show the game off at its very best. Why not?

"For different reasons," says Yerli, an instantly likeable chap who'd probably get as much attention as Jade Raymond if more women played games. "We're still receiving drivers which are crashing. That's the main reason. We don't have a stable driver yet.

"Until we get it running on multi-threaded drivers on Vista we don't want to show any more. We're getting performance impact on Vista. We don't want to make Vista look bad either, because it's not Vista's fault. It's the driver right now."

Yerli says he's working closely with Nvidia to resolve the issues and is "absolutely" confident they'll be fixed in time for launch - "We will resolve them in the next two weeks, actually."

But for now, we'll just have to settle - if that can even be considered the right word - for Crysis working on DirectX 9, beginning with the single-player game.

It's a Far Cry

Crysis puts you in the shoes of a US special operative sent on a routine mission gone horribly wrong. In what many will recognize as Crytek's comfort zone, most of the action takes place around jungles and beaches on a lush tropical island.

Comparisons with Far Cry are inevitable, not least, as lead level designer Sten Huebeler explains, because the game's first mission has been designed with fans of Crytek's previous effort in mind.

'Crysis' Screenshot 2

"While we wanted to show people a little bit of familiarity - players should feel back home in a way - we obviously want to show more of our new tech and how we've advanced. It was not meant to be too close to it: I think when you actually play the game you'll see it takes a different route to Far Cry."

Freedom is a main differentiator for Crysis, says Huebeler. "In general we're a lot more open than Far Cry. For most of the game, you can pretty freely choose your own path."

While open-environment first-person shooting may have become an increasingly crowded evolution of the genre recently - thanks largely to the excellent S.T.A.L.K.E.R. and the impending release of Enemy Territory: Quake Wars - Crysis looks to be rising to the challenge brilliantly. That's partly because each environment is so expansive - in many cases there isn't an obvious path to follow - but in addition to a real sense of explorative freedom you get a huge range of choices when it comes to using objects in the world around you.

Naturally you can take cover in buildings and explode barrels with bullets, but there are more imaginative options in the form of a vast amount of objects which can be used as weapons. As the developer demoing the game informs us gravely, "Even a small banana can be very dangerous." Presumably if you leave the skin at the top of a flight of stairs.

Nano nano

What really gives you freedom of choice is the now-infamous nano suit. A futuristic Spandex all-in-one designed for all-terrain combat, it has four main features, each of which can be turned on and off at will. The default mode is Armour, which makes you twice as hard to kill. Strength allows you to jump higher, kill with one punch and throw heavy objects, including enemies you've picked up by the throat. Speed boosts the rate at which you walk, sprint and reload weapons.

The most interesting mode is Cloak. With this turned on you become invisible, up to a point; get too close to enemies they'll see through your disguise. Or rather, they won't. Obviously useful for sneaking around undetected, Cloak's also handy for getting yourself out of sticky combat situations: turn it on and enemies will be left shooting at your last visible position while you move into cover.

Realists might argue that if someone has the technology to develop a suit that makes you jump higher, punch harder, move faster, live longer and blend invisibly into your environment, they really ought to be clever enough to make it do all those things at the same time. But where would be the gameplay in that?

The nano suit introduces strategy on several levels. Firstly, you can only use one mode at a time. Secondly, you can only use its functions (apart from Armour, which never runs out) for a limited period before recharging. So, for example, you can't just "do a Predator" and spend ages running round the jungle without being seen.

You need to constantly assess the right function for any given situation. Invisibility might get you past a group of guards, but will you make it to the next cover point before the energy runs out and leaves you wide open to the enemy? You could try using Speed to race your way to shelter, but would it be better to choose Armour and take them on? The nano suit is a clever way of giving you choices and making you think, without making you feel like you're playing a strategy game rather than an FPS.

Mass power struggle

'Crysis' Screenshot 3

The nano suit adds a new dimension to multiplayer too. "Unleashing the nano suit into the Deathmatch experience reimagines the experience. It becomes completely different," says Yerli.

Having tried it out first hand, "completely different" seems a bit strong. You're still running round (landscapes include the obligatory industrial complex complete with iron staircases and a vast amount of oil barrels), picking up mysteriously unattended weapons and blasting anything that moves.

Undeniably, though, there is extra fun to be had jumping way up high and landing right next to an unsuspecting enemy, or turning on Cloak and moving into the perfect position for a close range shotgun hit.

Power Struggle mode is much more original and complex than Deathmatch. Fighting for either the US or North Korea, your mission is to destroy the enemy's HQ, or, if you've set a time limit, conquer the most territory before the clock runs out.

Territory takes the form of bunkers and alien crash sites, which you capture simply by positioning yourself and pressing a button. The complexity comes with deciding which areas will give you the biggest advantage, using a map you can bring up at any time to get an overview of who's captured what and where team-mates and enemies are located.

Strategy, obviously, is key to Power Struggle. Stick together and you've got combined firepower on your side, but you risk leaving positions undefended or letting the enemy spread out and capture multiple points while you're focusing on one.

'Crysis' Screenshot 4

Weapons are accumulated by earning "prestige points", which are awarded for capturing positions and murdering enemies. Having spawned in a choice of any of your team's occupied bunkers, you can use them to buy guns, ammo and extras such as parachutes and night vision goggles.

It might sound simple, but in practice the learning curve seems steep. The map, so integral to success, can be confusing - icons are small and can be difficult to distinguish. If you don't communicate well enough with your team-mates, it can start to feel like plain old Deathmatch. You seem to spend more time running around trying to find people, hiding from enemies and working out what's going on than following a strategy.

Neither Deathmatch or Power Struggle mode look as good as the single-player game, as you might expect. There were also worrying issues with lag in the version we played - something Crytek has time to sort out, if not much.

FNG or two-tour sarge?

If we're talking about issues, there may be one of length. There are 11 levels in single-player Crysis, and each can be completed in around 45 minutes.

"It really depends on how much time you want to spend with the game," says Huebeler. "We don't hold the player up too much. You have to fight your way through and if you'd like to run through it you can do it in 45 minutes. But you can also spend a lot of time exploring and trying out different tactics."

Apparently in focus tests, many players spent up to two hours on individual missions. This isn't hard to believe considering just how wide-ranging each environment is, how many options you have for side missions and how much room there is to experiment with different routes and strategies.

Length and lag aside, though, the big question is whether or not Crysis will bring anything genuinely new to the FPS genre. The unsurprising answer, according to art director Michael Khaimzon, is yes.

"First of all, there are the production values - I don't think Crysis is comparable to any game out there right now. I don't think people realise how much insane, crazy work it is to make a game at this level.

'Crysis' Screenshot 5

"People might think we just throw objects in. Every object on this island has a purpose. It takes time for designers to place and think where it has to be, how the eye has to work with it. It's a huge amount of work."

But he's keen to point out that it's not just about stunning effects and detailed environments. "The gameplay is pretty cool. People loved Far Cry for what it was. Now we've taken Far Cry and added more to it, like the possibility for players to play how they want to play - stealthy, fast - and more tools to do that."

Despite the advances, though, Crysis isn't without its clichés. Characters include a shouting Afro American chief and a British thug type who responds to orders with, "Bollocks". The first mission sees you rescuing a woman wearing a vest smaller than something Lara wears when she wants to look slutty. And everyone says things like, "The whole mountain is encased in some kind of energy sphere" with noteworthy regularity.

'Crysis' Screenshot 6

The review may find Crysis failing to push boundaries too hard when it comes to plot, characterisation or basic gameplay mechanics, but that there are truthfully innovative features, namely the nano suit and the Power Struggle mode. Whatever the final verdict, there's no denying that Crysis's biggest differentiating element is the fact that it looks brilliant - even, as we found out in Frankfurt, if you don't have the very latest technology to play it on.

Cervat Yerli agrees. "I would even say some DirectX 10 games out there won't look as good as ours running DirectX 9. Or as a competitor friend said, "Crysis will be the zenith of graphics for probably the next two or three years.' It's not me saying it: it's another guy saying it."

He won't provide a name. But whoever it was could just be right.

The Crytek visit will appear in the next episode of the Eurogamer TV Show, including interviews, tons more direct feed footage and plenty more. Stay tuned, Johnny fans.

Comments (50) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Tejstar #1 5 years ago

    Game of the year?

    Probably not now that Bioshock is upon us...
  • rauper Verified Managing Director, Eurogamer Network #2 5 years ago

  • BobsYourUncle #3 5 years ago

    Well if it still allows you to approach any situation from any angle(with the added strategy of the nano suit) like Far Cry did, then it's still better that HL2, like Far Cry was, and should still be a great game.

    /runs
  • Skeletor #4 5 years ago

    "Despite the advances, though, Crysis isn't without its clichés. Characters include a shouting Afro American chief and a British thug type who responds to orders with, "Bollocks"."

    Strange that nobody notices something like this in WW2 games where all Germans are portrayed as evil cannonfodder nazis who are unable to pronounce "the" without a heavy German accent...
  • Hamflank #5 5 years ago

    Looks pretty, yet I have seen little else that sets it apart from other shooters. I have a feeling this will disappoint those waiting in great anticipation.
  • souljacker2000 #6 5 years ago

  • Talha #7 5 years ago

    1) It wouldn't be a de facto Far Cry sequel without some b-movie cliches and trite dialogue. I have no problems with that.

    2) I think this will be the sunny, cheerful, expansive antidote to the oppressive BioShock in the same way Far Cry was to Doom and HL2. Can't see a problem there too.

    3) Far Cry pushed enough envelopes in terms of freedom of movement and enemy AI. I don't need them to re-invent that formula completely, and it is not fair to expect someone doing so in what is after all, their second game ever.

    Long story short, BioShock may (rightfully) take away GOTY, but I will surely vote for Crytek as developer of the decade. Provided, of course, that Crysis is any good ;-). Why? Because three years on, no one has matched the tropical beauty of Far Cry.
    Edited by 1 at 20/08/07 @ 11:35
  • groovychainsaw #8 5 years ago

    Looks and sounds like far cry 2 to me... (but shinier) - Not going to spend £400 getting my rig up to spec to play this, not when there's so much good stuff coming out for the consoles this xmas.
  • famous_roy #9 5 years ago

    "First of all, there are the production values - I don't think Crysis is comparable to any game out there right now."

    Yes..yes it is.

    /Points at Bioshock

    I would have to feed my PC protein shakes through the disk tray to get it anywhere close to running something like this. Would wait for the console release but... the FPS market is literally teeming and Crysis rates below Bioshock, Orange Box and MP3 for me.
  • PearOfAnguish #10 5 years ago

    "Well if it still allows you to approach any situation from any angle like Far Cry did, then it's still better that HL2, like Far Cry was"

    Hardly a fair criticism, HL2 is deliberately linear.
  • Talha #11 5 years ago

    @famous_roy: MP3 stands for...?

    By the way, I think an NVidia 79 or 88-series card with 2-4 GB of RAM should be able to run it. Otherwise no worries -we will be able to run it one year from now (as with Far Cry) and it will still look good. Just don;t hope for any console versions - they will be crap judging from history
  • skillian #12 5 years ago

    MP3 - Metroid Prime 3
  • Hurleybird #13 5 years ago

    'zis coming out on 360?
  • skillian #14 5 years ago

    'zis coming out on 360?

    Crytek have gone back and forth on whether Crysis could be done on consoles, but the most likely (I reckon) outcome will be a watered down version sometime next year.
  • Nova5lag #15 5 years ago

    I just hope that they have fixed the missing shadows on guns... It destroys the belief if a guy is pointing a rocket launcher at you and his shadow is holding nothing!
  • afghan_jones #16 5 years ago

    It looks ace technically but such bland, stock looking environments means for me that while it looks pinsharp and silky as fuck, artistically it leaves me utterly cold.

    Also, while the faces look scarily realistic, they need some veriety to the character models. Scrolling through those screenshots and seeing that guy getting choked was cool, until I scrolled a little further until I saw the exact same guy geting choked again.

    Perhaps they are twins, or he survived the first throttling and came back for more, I dont know.
  • skillian #17 5 years ago

    Actually, I've heard lots of praise for Bioshock regarding the variety of enemies.

    I mean, come on, what game have you played where every enemy is different?
  • Azazel #18 5 years ago

    Game of the year?

    I'd say probably not. Graphics of the next couple of years? More than likely.
  • PearOfAnguish #19 5 years ago

    Surely they could use something that randomly generated enemies, the uniforms wouldn't need to change but you could have it creating random body types and faces.
  • samadriel #20 5 years ago

    "Well if it still allows you to approach any situation from any angle(with the added strategy of the nano suit) like Far Cry did, then it's still better that HL2, like Far Cry was, and should still be a great game.

    /runs"

    Run you should! Far Cry was trashy filler, mediocre to a degree that a few marginally freeform (early) level designs couldn't fix. I'll be the first to argue that HL is more linear than it needs to be (although I imagine Episode 2 will change that somewhat, if the 'battlefield' look of it is any hint), but HL2 still got a hell of a lot more right than FC did.
  • Nithron #21 5 years ago

    ...Also it's worth noting HL2 had an absolutely breathtaking artistic direction, whereas, Far Cry was just plain generic.
  • SniperWolf #22 5 years ago

    Sounds dull to be honest, 10 hour game with two old fashioned multi player modes, where is the four player online co-op?

    Halo 3 has it whipped.
  • Talha #23 5 years ago

    Hey guys, what're you on about? I agree - HL2 is perhaps my favorite shooter and its art direction and production is second to none. But that does not qualify Far Cry as bland! Have you seen more breathtaking vistas in any game? About the gameplay opinions may vary, but visually it was anything. but. bland.
  • Azazel #24 5 years ago

    Have you seen more breathtaking vistas in any game?

    Sacrifice.
  • mkreku #25 5 years ago

    Far Cry is a fantastic game. One of the best AI I ever met in a game too. I once crawled into an air duct and some annoying soldier followed me in there and shot me in the butt!
  • Nova5lag #26 5 years ago

    Farcrys AI was good??? Missed that.

    When you hide in one of the outpost tower things and the mercs just lob grenades at the same angle and power repetitivly overshooting your hiding spot by the same margin everytime... did they climb up to try and kill me... nope. Did they adjust their thows? Nope... Did they do anything other than look stupid till I dropped a nade and killed them?
  • skillian #27 5 years ago

    Far Cry's AI was very good, a couple of bits of odd behaviour notwithstanding.

    Maybe you played it on easy?
  • Katsumoto #28 5 years ago

    "Sounds dull to be honest, 10 hour game with two old fashioned multi player modes, where is the four player online co-op?

    Halo 3 has it whipped."

    We get it Sniper, you love your 360. No need to go overboard and claim this looks dull and Halo 3 doesn't. Halo 3 looks identical to the previous 2 games. And, BTW, did you know that some ps3 games are going to have 4 player co-op! Shit, best become a ps3 fanboy too!
  • Dale_Gribble #29 5 years ago

    Hope they can make the multiplayer game decent
  • FlamingCarrot #30 5 years ago

    DX10 - the only reason to upgrade to Vista really and the comment of "this is running on DX9" really puts the brakes on. Saying that i read that DX10 could be coming to XP at some stage, but if Crysis is gorgeous in DX9 think i will stick with the reliable old XP for now.

    Mmmmm Bioshock - Monsieur you really spoil us.
  • RedPanda #31 5 years ago

    Post deleted at 14:31:59 28-01-2012
  • silver-jon #32 5 years ago

    I'm with mkreko on the AI thing - experienced two moments in Far Cry very similar to yours.
    Once in an air duct, facing a warehouse dotted with about 8 mercs. Unfortunately I got noticed. Some started firing at me, two broke right, outflanked me and (having had to go through another room to reach the air-vent) took me from behind. So to speak. I heard them running up the air duct, turned just in time and managed to survive.
    Another time in another warehouse (odd how both outstanding examples of AI were indoors) and I've managed to take out three or four mercs. Another one I've injured and he runs away. Figuring I have the better of him I give chase, right round a tight corner where he's waiting for me, kneeling and blasts me with a shotgun - exactly like a human player would have done. I had to applaud it.
    On the 360 it wasn't nearly half as good though.

    imo, Far Cry demonstrated ground-breaking visuals, wide open game-play (for its time), and pretty nifty AI. In my experience (not huge, but . . . ) the only game to beat it for wide-eyed, open mouthed, 'I-can't-believe-that-just-happened' was Half Life 2 (specific example, the bit where Alyx gave her father an affectionate peck on the cheek and he winked at me. Real characters !! That I care about !!!!)
  • dryden555 #33 5 years ago

    Loved Far Cry for its AI. If you played Far Cry one time thru on easy, you werent playing that game. Play it on hard and you'll see enemies scramble, use cover, and flank you. Yerli, the head developer guy comes off like a real gamer's developer. Crysis has every chance of blowing the doors off of supposedly great games like Call of Duty (yawn).
    Edited by 1 at 20/08/07 @ 15:46
  • SilasMalkav #34 5 years ago

    Sandbox type games are starting to annoy me now. It seems that whenever there's a game with no plot or a plot with a tiny duration, they just say "Oh yeah, it's sandbox". So I can take out one group of guys standing around a jeti by stealth, and then take out another group of guys standing around a hut using speed, and another group of guys standing around a shed using strength. Great... It still seems like I'm running around completly lost with little idea of where I'm supposed to be going, whilst bumping into random groups of people. And killing them. Awesome...

    Still...it's pretty...
  • AllMetal #35 5 years ago

    I'm assuming when people are mentioning Far Cry, there talking about Far Cry Vengeance.

    Runs off laughing.
  • Barkotron #36 5 years ago

    "Also, while the faces look scarily realistic, they need some veriety to the character models. Scrolling through those screenshots and seeing that guy getting choked was cool, until I scrolled a little further until I saw the exact same guy geting choked again.

    Perhaps they are twins, or he survived the first throttling and came back for more, I dont know."

    Please be joking...
  • afghan_jones #37 5 years ago

    @Barkotron

    Not joking. look one set of screenshots theres a guy with camo facepaint getting choked. look in the other set and the exact same guy but without facepaint is getting choked. bizarre.
  • Barkotron #38 5 years ago

    @afghan_jones: I must be going stupid in my old age because I can't work out which screenshots you're talking about. I can see one with one bloke getting choked here: [link url=http://images.eurogamer. net/assets/articles//a/8/1/6/4/9/Crysis5_000_000_000.bmp.jpg .jpg
    ]http://im ages.eurogamer.net/assets/artic...[/link]

    Where's the other one?
  • Ryuken #39 5 years ago

    "but HL2 still got a hell of a lot more right than FC did. "

    HL2 didn't do a hell of a lot better than HL1 or Opposing Force, and that's saying enough for a sequel that has been six years in the making.

    If Crysis can provide that "you're the one setting up the big fights, not the game designer with lousy scripts"-experience again, then I am sold on it.
  • afghan_jones #40 5 years ago

    @barkotron

    here

    http://ww w.eurogamer.de/article.php?arti...

    Sorry, i cant do real links as i am shit at the interweb. Its in the thumbnails at the bottom
    Edited by 1 at 20/08/07 @ 17:31
  • evilboo #41 5 years ago

    There was a really cool level in Far Cry where you had to travel between threeislands and blow up a radio tower on each. Took ages and was brilliantly non-linear.
    Edited by 1 at 20/08/07 @ 17:37
  • ASHBERY76 #42 5 years ago

    Not a convincing preview at all in my view..Great games require more than just pretty graphics.The setting,story art design don't look in the same league as HL2 let alone Bioshock.
  • niteninja #43 5 years ago

    Sounds like a fantastic game shame you need a million pound pc to run it.
    Still I gives odds of 1/1 that this will come to ps3 and 360.
  • septimus #44 5 years ago

    If it looks that good on DX9, then that is a good sign that the 360/PS3 may be able to replicate it better than I thought.
  • decibel #45 5 years ago

    can't wait for this.

    their general freeroaming philosophy is just
  • decibel #46 5 years ago

  • Vandrius #47 5 years ago

    I loved Far Cry for the reasons a few people have noted: Freeform environment, and decent AI.

    I enjoyed being able to drive, swim, boat, run or paraglide up, over, around enemy encampments.

    Crysis promises more of that, with some updated features.


    As an aside... To the slightly deranged idiot touting Halo 3 co-op as the best thing since sliced bread... You DO realise the Halo 3 campaign will - likely - suck. Co-op on a bad campaign isn't a feature, its a liability, especially since it was tacked on the end which means the level design will NOT be up to scratch for co-op.

    Halo 3 will have good multiplayer, just like halo 2. And halo 1. And in another year and a half, no doubt halo 4. Which you can enjoy while scoffing halo-branded burgers in a halo cap, sitting on a halo sofa-bed.

    Muppet.
  • Talha #48 5 years ago

    Someone here said they didn't like Far Cry because they don't like 'sandbox' games. Far Cry was most definitely NOT a sandbox. What it did right was spectacular - linear levels set in wide open environments, so there were multiple paths to everything. The AI was patchy but occasionally showed signs of brilliance. The game is STILL different everytime you play one of the levels. Also, I haven't seen prettier foliage or water three years on.

    Not that it can face off against tight, scripted brilliance of HL2 or BioShock, not to mention their strong story and characterization. But is that a fair comparison? Because Far Cry was deliberately designed to be a cheesy, b-movie romp. Halo, too, is a different kettle of fish. For one, I don't think even Halo 3 will have the luxury of sheer size to its environment the way Far Cry did.

    Please stop comparing apples and oranges.
  • Martin #49 5 years ago

    Can I compare this lemon to an orange?
  • samadriel #50 5 years ago

    Incidentally, I love that the Ecco the Dolphin review garnered more comments than the Crysis preview :p