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Call of Duty 3 Preview

Xbox 360 Preview by Kristan Reed

11 July, 2006

We might occasionally bemoan the incessant glut of World War II games, but Gott im Himmel, they sell. In fact, Activision shifts so many of the blessed things every year that it has two developers working on the Call of Duty franchise at all times. So while Infinity Ward (no doubt) beavers away on its next PC-related project, Treyarch is conjuring Call of Duty 3 for all the various console platforms, including Xbox 360, PS3, Wii, PS2 and even the dear old Xbox.

But unlike the regrettable confusion of releasing two entirely different sets of Call of Duty 2 products, Treyarch is making damned sure that the forthcoming Call of Duty 3 is the same game across all platforms, with only inevitable graphical differences between versions this time.

Shown off in 'controlled demo' form last week, we were treated to the typically impressive opening level of the 360 version - a snapshot of play that left onlookers in no doubt that Treyarch is every bit as adept at providing the trademark cinematics as Infinity Ward.

Back to the past 12

But first a bit of background to this year's campaign. With so many of the 'famous' segments of the war having been claimed in this crazy WW2 land grab, attention has turned to the Normandy Breakout and the liberation of Paris. From D-Day of June 6th 1944 to the successful conclusion on August 25th, all the action of Call of Duty 3 zones in on the various battles that ensued in the near vicinity across 14 missions. Rather than repeat the usual formula of flitting around various parts of Europe, Russia and North Africa, the entire campaign promises to be a more focused, authentic and "intertwined" affair, while retaining the need to shift focus between different parts of the Allied forces - in this case, the US, Polish, Canadian and the Brits.

'Call of Duty 3' Screenshot softcover

Watch out for soft cover - it might well get blown apart.

Much of the purpose of the brief demo was to discuss the big strides Treyarch has made with various bits of technology that all contribute to making the game look easily the most impressive World War II game yet.

The first - and most obvious - improvement is the use of a new 3D modelling technique borrowed from NASA that makes light work of rendering characters to incredible levels of detail. Essentially everything from (high-end scale models of) tanks, to weapons and actors can be stood in a 'pool of lasers' and scanned in to automatically create a 3D model which goes towards recreating everything in minute detail with minimal effort. Previously tough-to-replicate items like the kinks and folds in uniform cloth and minor details on vehicles and weapons can now be shown off exactly like real life - and the results are indeed impressive.

The opening Operation Cobra mission kicks off in the back of a truck, and the assembled squad look immensely realistic, not only because of how uncannily realistic their uniforms look, but because of the way the character models respond to every bump in the road. Another part of this new tech is the ability to film scenes as an ensemble, as opposed to motion-capturing individual soldiers. The results are more fluid, more natural, and, as a result, promise greater immersion.

Advanced lawn simulator

'Call of Duty 3' Screenshot nasa

Check out the cloth techniques, courtesy of NASA, no less.

Moving onto the battlefield itself, your eyes are immediately drawn to the new grass techniques, which not only render each blade to a previously unthinkable degree of precision, but now actually get trampled underfoot, leaving flattened trails as you and your squad stomp through the swaying mass. Again, a small touch, but one of several subtle new additions designed to make the environment that little bit more believable.

As smoke and debris erupted nearby, we're told that the smoke particles now reacts to wind and other explosions, and to demonstrate the point the Treyarch rep lobs a frag grenade inside the spewing cloud of a nearby detonated smoke grenade to show the way the billowing mass gets shifted dynamically with the force of the explosion. With such small touches now implemented, the tactical considerations are there for all to see; it's the sort of thing we'll be demanding from all FPSs before long.

Of course, the familiar cinematic chaos of battle erupts from all sides, with the incessant chatter of nearby squad members and continual staccato roar of intense gun battle. Buildings explode in a mass of rubble, with plumes of dust, smoke, fire and scattered debris erupting with terrifying force. A plane crashes into a church tower sending the bell flying towards the ground, a flaming Nazi leaping from the building to his doom. No let-up in the action.

Waggling fingers at the ready

'Call of Duty 3' Screenshot upthere

I wonder how those guys got up there in the first place?

Other small touches have been added to the mix - a subtle depth of field effect while reloading (that's less obtrusive than, say, Black's), and (apparently) more ways to tackle the same mission than ever before. Oh, and let's not forget Close Quarters Combat. Taking a cue from the likes of God of War, Resident Evil 4 and Fahrenheit, the more cinematically intense moments have been handled outside of the main game control system, with reactive button prompts directing the player how to elude sudden, unexpected danger. In the demo, a bit of basic shoulder button 'waggling' ensued when we were jumped on by a hidden German solider as we peered down the sights of our rifle. With no time to react, you're pitched into a life or death struggle as the soldier bears down on you, attempting to ram your own rifle down onto you to crush your windpipe. Some concerted waggling later, you fling off your aggressor and can get back to business.

In the final part of the demo we got to see a bit of tank driving action, which showed off the graphical strides this series has made in yet another chaotic example of how much on-screen action Treyarch's proprietary engine can handle. Smoke, heat haze, explosions - check any destructive box you fancy, it all looks pretty incredible. Talking of destruction, we're promised many more opportunities to use our firepower against the scenery - though we weren't shown any specific examples of how dynamic this actually was. Apparently you can no longer assume that cover points won't be blown away this time, potentially making the game a far more dynamic, tense affair than it ever has been to date.

Meanwhile, the health system introduced in Call of Duty 2 will make a comeback, meaning players have the dubious ability to recover health just by getting into cover for a brief period.

'Call of Duty 3' Screenshot smokin

Smokin'.

Multiplayer wasn't shown off (unlike the video shown to our US contemporaries), but the promise is of 24-player support in the next-gen consoles, with various character classes to choose from. For example, Light and Heavy Assault gunners come armed with anti-personnel mines, Medics can bring back stricken squad mates and provide medi kits, Scouts help call in precision artillery strikes, Riflemen can fire off rifle grenades, while Support and Anti-Armour Support provide ammo drops. Points can be scored not only for successful kills, but carrying out your duties effectively too. The modes include Team Battle, Capture the Flag, War, Headquarters, and a single flag CTF, while the beefed up presence of vehicles includes side-car motorcycles (woo!) and our old friend the tank, ensuring that players can choose to be the driver, gunner or mere passenger.

So far, even from the limited glimpses of Call of Duty 3 that we've been treated to so far, this already looks like being a must-have first-person shooter, boasting everything that made last year's version such a massive success and more than enough extras, improvements and new additions to warrant revisiting World War II one more time.

Call of Duty 3 is coming to the Xbox 360, PS3, PS2, Xbox and Wii later this year. No PC version is planned.

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Comments: 1-50 of 58 in total | next 50 »

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Tomo
11/07/06 @ 12:06
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Hmm, I really didnt enjoy CoD2. Seemed almost exactly the same as CoD1. Hope this one is a lot different.
octo
11/07/06 @ 12:14
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I've just finished COD2 and the multiplayer was the only aspect that left me cold. If they can recreate the intensity of the single player game in the multiplayer it will be a must buy for me.
superted
11/07/06 @ 12:15
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I'm praying for Mouse and Keyboard support; for my inability to avoid aiming directly at the floor or sky using a joypad is testing at times.
mingster
11/07/06 @ 12:15
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The new NASA 3d modelling technique sounds impressive.
Universal Hamster
11/07/06 @ 12:18
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Let me make a prediction. Enemies take several bullets to put down, whereupon they will get up again. Also, they will not react to being shot at any other time.
But OOOOOOOOHHH, realistic grass is much more important!
Cuke
11/07/06 @ 12:19
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no pc version? :(
Whitey McCool
11/07/06 @ 12:20
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I hated COD2. What's the point in the tank being immacuately rendered when the only way you can interact with it is to run towards an outline of some dynamite, press a button, and watch it explode? Some substance to go with the style would be nice.
MoFo
11/07/06 @ 12:21
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Does grass in games always have to be so damn tall?
El_MUERkO
11/07/06 @ 12:22
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it'll be a fun forgettable few hours of on-the-rails scripted entertainment, there will be no next gen revolution here

pity i had hoped for something new but it its taking the PS2 and XBox along for the ride then theres no chance
JDub
11/07/06 @ 12:36
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Wii version as well? Interesting...
Zero Beat
11/07/06 @ 12:36
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I'd recommend Stranger's Wrath if you're a fan of nice close-up detail textures.
Milbe
11/07/06 @ 12:41
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"smoke particles now reacts to wind and other explosions"

that was done in Under Defeat on the dreamcast, so it only takes a little attention to detail, no next-gen processing power...
Zero Beat
11/07/06 @ 12:44
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And AND when you ran through smoke in Oni on PC/PS2 it deformed around your legs!
LOLLERS
11/07/06 @ 12:45
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The new NASA 3d modelling technique sounds impressive.

It's just a fast way of creating normal maps, could save a lot of time and give good results though. not sure what NASA uses it to scan objects in for though..

ps. No Pixels in Halo, what are you on about?
El_MUERkO
11/07/06 @ 12:49
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yeah lots of shinyness yet large bolder from explosions just vanish in mid air, now if they hit the objects/people/ground like they should i might get interested
trevd72
11/07/06 @ 12:51
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i love FPS and I like world war 2 settings in films, books and games so this is getting me slightly excited. Also its all about entertainment and the other COD have provided plenty of that. Can't wait. You can never kill too many nazi's in my opinion. Love it, Love it, Love it,!!!

Halo 2 style MP would make it better. At first I hated the way H2 worked its multiplay but now I prefer it. Battlefield 2 on the 360 has a good system too. Gotta hate the lobbies in GR3, its a good job i have the ds and PSP to play on while i wait to be dropped from game after game in GR3

We also have the new Brothers in Arms to come as well. Rock on!!
Skooch
11/07/06 @ 12:57
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Wel, for all the downbeat, pessimistic, it's-all-been-done-before comments I am rather looking forward to this title. I do think it's a shame they are releasing on Xbox etc. rather than keeping it purely next-gen tho.

I thought COD2 was excellent and I really enjoyed it. I am very proud of my full 1000 gamer points and thought the veteran mode was extremely challenging. It had very good set pieces and it did make you feel you were in the middle of a war zone. Did anyone else notice how the opening scene of the D-Day landings in COD2 was basically identical to Saving Private Ryan?

Anyway, I just hope they improve the bits that need improving (gold radios look tacky and I hated the way enemies could lob back grenades but you couldn't), tweak the graphics and roll out a proper multiplayer mode and I'll be a happy gamer.
Skooch
11/07/06 @ 12:59
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"yeah lots of shinyness yet large bolder from explosions just vanish in mid air"

Couldn't agree more, what's the point of having boulders launched towards your face if they fade away to nothing before hitting you? You should have to shelter from explosions or incur damage, now *that* would be cool.
LOLLERS
11/07/06 @ 13:06
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linfknitz

You mean in the spaceships? Where all the walls are pastel shades and nice and smooth anyway? I haven't played Halo for a while to be fair, but it's more sloppy artwork that causes pixellation these days, on Xboxen anyway.
Stickman
11/07/06 @ 13:16
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No pc version? WTF?

And FFS will you get rid of that ad at the top of the page?
krudster [mod]
11/07/06 @ 13:29
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What, you mean the ad that's paying for all this content you get for free? ;)
AcidSnake
11/07/06 @ 13:30
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The PC version is being handled by Infinity Ward....
This preview is about the console versions by Treyarch...
Stickman
11/07/06 @ 13:35
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Yes, that one!

The rest are fine, but for some reason it keeps breaking my browser.
Edited 1 times, most recently on 11/07/06 @ 14:37
Perry
11/07/06 @ 13:43
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All in all, as someone says in the comments on the video page, this is absolutely nowhere near what they released a couple of months ago. This looks exactly the same as the last couple, with a few different tricks.

Krudster, can you comment on the difference between the current videos and the ones of 2 months ago? Check the link in the comments in the Church Tower video if you need to compare.

For me, the difference is an outrage.
Rob
11/07/06 @ 13:53
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Treyarch aren't making the Wii version though.....
am1001
11/07/06 @ 13:59
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I can see myself getting two versions of this game - one for xbox360, and one for wii. It will be interesting to play this game with the wii controller. I've preordered a ps3 but won't be bothering with that version over the xbox360 version as I know that I couldn't do without the rumble feature. Plus the fact that the xbox360 controller worked fantastic with COD2.
Edited 1 times, most recently on 11/07/06 @ 15:01
Skooch
11/07/06 @ 14:12
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"I've preordered a ps3 but won't be bothering with that version over the xbox360 version as I know that I couldn't do without the rumble feature. Plus the fact that the xbox360 controller worked fantastic with COD2"

Cor! You're inviting some stick from PS3 purists with that comment, lol :-)

I couldn't agree with you more about the rumble tho, I was playing Halo2 the other day on Live when my controller ran low on battery and the rumble cut out, it suddenly felt very distant and unreal and the loss of feedback was horrible. I just don't think a motion sensor is going to fill that gap.
asphaltcowboy
11/07/06 @ 14:20
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Gah @ consoles and their screwing up of the naming conventions. As far as I'm aware, aren't Infinity Ward doing a true CoD sequel as well? Since this isn't the PC version, should it really be called CoD3?
manic_mouse
11/07/06 @ 14:24
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Indeed, no longer feeling your assault rifle rumble will be sore missed...
gaselite
11/07/06 @ 14:45
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fixed the first line:

'We might incessantly bemoan the occasional glut of World War II games...'

;D
Mho7276501
11/07/06 @ 15:03
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@cuke + others on the no pc version question.

This isn't being dev'd by infinity ward, who created the franchise. They are probably doing something totally different for the pc, that is a good thing!
krudster [mod]
11/07/06 @ 15:11
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The 360 version shown indeed looks nothing like the E3 video.
Skooch
11/07/06 @ 15:36
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"Bet you a tenner this will be a last gen game, buffed up to a next gen sheen on the 360 and PS3"

I will be mighty pissed if that is the case. Although I have a sinking feeling that says you are right....
Artemus
11/07/06 @ 15:40
#34
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Wasn't there talk a while back of Infinity Ward working on a modern day FPS for PC?
symmetry
11/07/06 @ 15:50
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Must get around to playing CoD...
Lukus
11/07/06 @ 16:20
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"What, you mean the ad that's paying for all this content you get for free? ;) "- Krudster.

But surely the content itself is one big ad? You don't fool me! :)
Xerx3s
11/07/06 @ 16:23
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And FFS will you get rid of that ad at the top of the page?

What ad?

/...
bauhaus
11/07/06 @ 16:42
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FAntastic
krudster [mod]
11/07/06 @ 17:03
#39
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Clearly you don't know us all that well, Lukus...
Perry
11/07/06 @ 17:05
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Krudster

Did anyone go into why it looks so different to the E3 vid? Quite annoying getting my hopes up like that.
Bitkari
11/07/06 @ 17:06
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Sentence fragment, please revise.
space ace
11/07/06 @ 17:11
#42
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still no physics? oh
Stormflood
11/07/06 @ 17:16
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Another WWII FPS. Just what the world needs.
Steroyd
11/07/06 @ 18:43
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"Bet you a tenner this will be a last gen game, buffed up to a next gen sheen on the 360 and PS3"

A year after COD2... it going multiplatform to PS2 and Xbox )_)

I would be bleeding amazed if it was anything but the same o' same o' with better graphics.
smoothpete
11/07/06 @ 18:51
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This looks wicked but I'm not sure about the melee grapple combat thing. I have no doubt it will still be awesome
Kiigan
11/07/06 @ 19:07
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"Another WWII FPS. Just what the world needs."

Well if there's an audience for it, what's the problem? WWII remains a great source of of stories, literature, cinema and videogames - so why not? Fact is, a lot of people enjoy the Call of Duty games, and I'd be very happy with more of the same really. I'm not saying that's ALL I want, but it's very welcome all the same.

The only thing troubling here is the change of developer. Treyarch are fine and everything, but it kinda feels like the console folk are getting the shitty end of the stick there, because really, Infinity Ward leaves some big boots to fill.
Edited 1 times, most recently on 11/07/06 @ 20:08
Steroyd
11/07/06 @ 21:18
#47
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Halo was the only FPS built for the Xbox, amazingly as many shooters as there were on the Xbox only one was tailored to use the system fully.

Sorry... two FPS, how could i forget about Strangers Wrath...
dcangel
11/07/06 @ 21:24
#48
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*agrees with Stormflood* It seems to me that there are plenty of WWII games already and the world doesn't particularly need another one. If that's your thing, then great, I hope you enjoy it.
Hughes.
11/07/06 @ 21:56
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Does it look good enough to feature actual game footage in the advert this time?
beep
11/07/06 @ 23:48
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I don't see how NASA's modelling technique is in anyway beneficial other than maybe costing a few people a job. It won't make the game run any better, it's just a tool used in production.

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