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Black Preview

PlayStation 2 Xbox Preview by Patrick Garratt

24 May, 2004

"Black is about shooting stuff and blowing s**t up," screams Criterion's creative boss Alex Ward in a closed off room at E3. A few years ago, Ward told Eurogamer that Burnout was about "driving fast and crashing cars". Simplicity in concept, Ward explained then, was key to his brand of high impact console game. Criterion's not rubbish any more, Burnout's sold millions and a few minutes with Black last week left us terrified, so we're in no position to argue. Frankly, heaven forfend.

A man in a cell. With a gun. A .45 semi automatic pistol, by the looks of it. Ward postures, bristling at the end of the demo room as lead designer Craig Sullivan snarls over a PS2 pad. On-screen, a hand slaps a loaded clip home and cocks the hammer. It's time for action. "Very macho this, isn't it?" we think as we suck our pencil and glance nervously around walls covered with range targets.

"You've been shooting in Vegas, right?" howls Ward, eyes glistening. Nod. "We took the team to Nevada to show them what it really feels like to shoot a weapon." Sullivan opens fire, plaster flies from the cell's walls, smoke drifts across the camera with ethereal realism and the flat boom of the .45's fat shells pounds, accurate to the octave. Sullivan walks to the window. Soldiers cribbed straight from Counter-Strike shoot on sight, glass shatters and more smoke lifts from scuffed brick. There's no music. Music isn't manly enough. We close our mouth and flick our eyes down to find the words "technically astonishing" scribbled on the pad in our lap.

Ward looks like a child winning a playground fight. Sullivan pulls out what appears to be an AR15 (the assault rifle currently used by the US military, the gruesome, compacted evolution of the fabled M16) and runs around the cell pushing holes through walls and windows as shells clatter in vain against the building.

"Can you blow doors off hinges?" shouts Ward over Sullivan's random discharge. He switches to a riot shotgun. "YES. YOU. CAN." shrieks Ward as the door flaps away in a spray of splinters, a second blast sending it flying, a withering chorus of lead singing from the balcony ahead, a soldier ruptured by a solid wall of shot from Sullivan as he stumbles into the street, another collapsing the balcony as deafening automatic fire raises a scene reminiscent of the power machismo ladled into 80s Hollywood action. "Good gravy," we write.

A scowling, suited executive opens the door into the room, claiming he can't hear himself think next door. Ward and Sullivan look mortified, turning down the amp. Ward disappears while Sullivan walks around the small street shooting everything, car tyres, scaffolding, water towers, signs on walls piece by tiny piece. Ward re-enters, less than pleased. Then he sees Black in action and the glee floods his face.

"We haven't even got round to shooting helicopters out of the sky with rocket launchers and flamethrowers yet! Or hand grenades!" Fatigue pinches the corners of his eyes and he sighs. It's suddenly over. We're unsure whether he's tired from jetlag or coming down from mainline Black. He throws a glance at the screen like a battered clubber surveying a depleted dance floor at 4.30am. Eurogamer withdraws, convinced Black will be one of the hardest shooting uppers for PS2 and Xbox in late 2005, and wanders bewildered onto the show floor. We still haven't forgotten the sound of that .45.

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Comments: 1-22 of 22 in total

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Blerk
24/05/04 @ 09:14
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Still no piccies of this one, then? :-(

/looks impatient
patlike
24/05/04 @ 09:24
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No. Soon though, apparently. Really, it looked unbelievably clean for PS2 code. It was only a room and a small street though.
Tiger_Walts
24/05/04 @ 09:44
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"A man in a cell. With a gun."

Wolfenstein 3D?
Edited 1 times, most recently on 24/05/04 @ 10:44
Ted Cuntablast
24/05/04 @ 09:45
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IGN said it was amazing too. I just hope it has an 'easy' mode :)
Blerk
24/05/04 @ 09:57
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I hadn't realised it was coming to Xbox too...
patlike
24/05/04 @ 10:14
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Yah, they said PS2 and Xbox in the demo. Good, frankly. If Burnout 3's anything to go by is should be a technical marvel. Xbox Live support as well, hopefully.
valli
24/05/04 @ 10:17
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I wanted to say "bah, another shooter!" then I remembered that Burnout 2 was "just another racer". *GRIN* Go Criterion!
Blerk
24/05/04 @ 10:22
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No Cube, then? :-)
Dizzy
24/05/04 @ 10:41
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Multi platform == not very difficult to outclass.

Next!
Jesterman
24/05/04 @ 10:47
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Late 2005... :eek: at least the PS2 will be the lead platform.
Blerk
24/05/04 @ 10:56
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Multi platform == not very difficult to outclass.

Technologically, maybe. But what about 'fun'? IMHO nobody's made a better racing game than Burnout 2 this generation. Hell, even *I* like playing Burnout 2 and I hate driving games!
Dizzy
24/05/04 @ 12:39
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>Technologically, maybe. But what about 'fun'?

Yes maybe, but the FPS genre has some very high benchmarks and a lot of companies are making FPS games. I doubt that a multi-platform affair can bring anything to the table that other games could not easily improve upon.
Freek
24/05/04 @ 13:03
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Multi platform == not very difficult to outclass.

Downlaod some Burnout 3 movies, looks amazing.

And what about everything just said in this preview about how great the game looks?
Edited 1 times, most recently on 24/05/04 @ 14:03
valli
24/05/04 @ 13:25
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I remember reading in a Spanish PS2 mag about 1,5 years ago that Criterion had discovered some new ways to optimize the PS2 code on Burnout 2 and that they were keen to start implementing these ideas in their upcoming games and the Renderware engine. Seems like this and Burnout 3 is what they were talking about.
Nikanoru
24/05/04 @ 13:51
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If it's a new Burnout, it sure doesn't sound like it from the artickle. I sounds like boring me-too shite.
Clive Dunn
21/12/04 @ 15:40
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I'd hoped this was about late 1980's pop band "Black", I'm very disappointed.
deathgibbon
21/12/04 @ 15:42
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Most likely it will, f.
Still no screenies? Hurry up Criterion (EA would probably be more fitting)!
Madder Max
21/12/04 @ 15:45
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Yeah. Good point Death'. I thought EA had bought the rights to the software plattform that this runs on......er,..........renderware? Or was it linked to the Acclaim 'ting....
fergal_oc
21/12/04 @ 15:56
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ummm I'm pretty sure I now work for EA....maybe I should ask my boss?
speedjack
21/12/04 @ 16:11
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COUGH !
Edited 2 times, most recently on 21/12/04 @ 16:13
Madder Max
21/12/04 @ 16:16
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Oh I see. EA is the publisher...../is confused
fergal_oc
21/12/04 @ 16:40
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/wonders if madder max has been on the planet for the last few months...

Comments: 1-22 of 22 in total

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