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Battlefield 2142 Preview

PC Preview by Ellie Gibson

10 May, 2006

Page 1 of 2. Page 2 ->

In the year 2142, the world is a very different place. A much colder one, for starters, since a new ice age is dawning. As the Earth's soil begins to freeze over, rendering vast portions of the land uninhabitable, the planet's population finds itself fighting for survival, battling for territory, and embroiled in a bitter struggle over who gets to wear the last remaining woolly jumpers.

Ok, maybe not the last one, but you get the general idea - the world of Battlefield 2142 is bleak, cold and divided. Two factions are fighting it out for supremacy; the Europeans have put aside their differences over farming subsidies and straight bananas to form the EU Coalition, while those on the other side of the world have teamed up as the Pan-Asian Coalition.

You get to choose which side to fight for - and more excitingly, to play with all manner of spanky new weapons never seen before in a Battlefield game. In fact, said weapons have never been seen before ever, what with it being The Future and everything.

But don't make the mistake of thinking 2142 will be all about using lightsabers and the like to fight off hordes of aliens. This may be a futuristic game, but it's not quite a sci-fi game, as senior producer Marcus Nilsson explains: "The world is not Starcraft. There are no lasers, there are no plasma guns; this is a dirty, gritty and brutal world where everything you fight for is to survive."

Whilst there may be a distinct absence of plasma guns, however, there is of course plenty of new stuff to muck about with. Nilsson starts by showing us the T39 battlewalker, which he describes as "the Godzilla of the battlefield."

Running and gunning

'Battlefield 2142' Screenshot 1

It's good to know they still have big fat guns in The Future.

Bearing at least some resemblance to those AT-AT walkers which gave the rebel alliance so much trouble on Hoth, the T39 is a two-man vehicle that comes complete with anti-personnel and anti-air guns. It also has an active defence weapon which can immobilise any incoming rockets or grenades. According to Nilsson, "It's an absolute infantry eater; it kills everything in its way, basically... When you're in it, we want you to feel really powerful, because you are in a killing machine and you are the person who controls it."

But like previous Battlefield games, 2142 works on a rock-paper-scissors principle - which means there's always a way to take down even the most powerful of units. As we watch, a couple of soldiers team up to launch an electro-magnetic pulse grenade, which stalls the T39 for a few moments and gives them enough time to launch a secondary attack, blasting the whole thing into pieces. Not quite as elegant as tripping it up using only a tow cable and a slinky fly-by manoeuvre, but impressive to watch all the same.

Now Nilsson shows us the SD-18 sentry drone, which will hover above your head as you traverse the battlefield, covering your back as it scans for enemies. It's currently Nilsson's favourite unit in the game, and apparently the playtesters are also big fans ("Some people in the office call it their new best friend. I don't know what that tells us about them...").

The SD-18 is brilliant at warning you of incoming danger and taking out enemies at close range, but not so effective if they're further away. Its other weakness is that it's visible at all times and will follow you everywhere, so there's nowhere to hide when you're using it.

If you prefer to keep things on the down low, you might like to make us of 2142's active camouflage. It makes you almost invisible to everyone else on the battlefield; almost being the key word, since if you don't use it with care your presence will be picked up by enemies. The other problem is that whilst you're using active camouflage, you can't use weapons - "So use it wisely and it's a really good tool, but you also have quite big weaknesses with it," says Nilsson.

Titanic times

'Battlefield 2142' Screenshot 2

Just one of the spanky new vehicles featured in 2142.

Now it's time to unveil the biggest of 2142's big guns - a giant airborne unit called the Titan, which Nilsson describes as "the very icon for the new game." According to the backstory, the Titan was first developed for civilian purposes, specifically to transfer people and cargo over long distances. But it wasn't long before the military got wind of the new technology and turned the Titan into a giant killing machine which has now become "the backbone of the whole military service."

The Titan can be used to transport and supply reinforcements, including troops, APCs and battlewalkers. It's operated by a single commander, who also controls the unit's offensive weapons, such as the underside cannons. We're promised there will be a whole range of new "commander toys" to play with, although these haven't been revealed just yet.

However, Nilsson does show us the new Pod System, which "was developed to cater for the fact that all of a sudden you have the aircraft carriers up in the air - we need to get there somehow." And the best way to get there, it seems, is to go into pod mode, which means you can soar high into the air and across the battlefield, all the while surveying the action below from a first-person perspective.

"You can shoot yourself long distances from APCs, and other vehicles, and there's just room for so much to happen when you do that... You've never seen the battlefield like this before. Just being up there, flying in first-person, is absolutely so cool," says Nilsson.

Be warned - you might be travelling fast, but you can still be shot down out of the air by a keen-eyed sharp shooter. But you can also control your direction, just about, which enables you to not only avoid attacks but determine where you land. If you're skilled enough, you can even land right on top of an enemy to take them out; "That happens more by random [chance] now than by anything else, but it still happens."

"I love this feature," Nilsson says. "Just imagine what the Battlefield community will do with something like this..."

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Comments: 1-15 of 15 in total

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Tejstar
10/05/06 @ 18:13
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Not sure about all this futuristic malarky!
Whitey McCool
10/05/06 @ 18:14
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Ooh I'm still not convinced. The incentives to play in a squad and all that are a step in the right direction, but when someone starts talking about "Huga mega impressive ultra-death units" the only image that is conjured up in my mind is of a group of people all teamkilling each other to get into it. Shiny new units are all well and good but personally I'd rather have a game where more than 3 people on each side are actually working together.
Helios
10/05/06 @ 18:33
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Hopefully it'll draw all the tards away from BF2 when it comes out and I can actually enjoy a game for once.
pauleyc
10/05/06 @ 19:47
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And I'm interested. Anything that resembles a FPS version of C&C (*other* than Renegade) will be welcome.

Guess that makes me a tard, huh?
Helios
10/05/06 @ 19:55
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No, actually. By tard I refer to all the people who whine and complain about every aspect of the game.

"Bunnyhopping needs to go"
"X Weapon is overpowered"
"This class sucks, make it better"
"EA SUCKS. I DONT CARE IF THEY DONT ACTUALLY DEVELOP THE GAME ITS STILL THEIR FAULT"

etc etc etc

Then, DICE change everything to please these people:

"Why can't I jump repeatedly?"
"X weapon is underpowered"
"This class is too powerful"
"EA SUCKS. I DONT CARE IF THEY DONT ACTUALLY DEVELOP THE GAME ITS STILL THEIR FAULT"

The whole community is full of whinging idiots. The sooner this new game comes out and they go over to the new game so DICE isn't forced to change every single aspect of the game repeatedly, the better.

Of course, if you just enjoy playing the game, I've got no problem with that. If you look forward to this game, great!

Honestly, I don't mind change, but when a new patch comes out and i've finally got used to how everything works now, another patch comes a long and changes it again.
Edited 1 times, most recently on 10/05/06 @ 21:00
Mr Lee
10/05/06 @ 20:04
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"The whole community is full of whinging idiots."

Welcome to online gaming!
Helios
10/05/06 @ 20:05
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"Welcome to online gaming!"

Good point, well made.

Allow me to correct myself:

The BF2 has the most whinging idiots of any gaming community I have been a part of.

:)
AtomicBanana
10/05/06 @ 21:09
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'"EA SUCKS. I DONT CARE IF THEY DONT ACTUALLY DEVELOP THE GAME ITS STILL THEIR FAULT"

A lot of is *is* their fault because of things they have forced the developer to put in, and forcing rushed launches, and forcing expansions in a small time frame - and the way the servers are managed.

Other than that, welcome to online gaming! etc - but I do agree :)
bauhaus
10/05/06 @ 21:25
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Anyone here play Planetside?!?!
ave
11/05/06 @ 00:38
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""I love this feature," Nilsson says. "Just imagine what the Battlefield community will do with something like this...""

Sigh and wait for the next patch that adds even more bugs? :/

This basically sounds like planetside to me, or at least the NC/TR side(which is a good thing, presuming its polished.)
Edited 2 times, most recently on 11/05/06 @ 01:48
reality_cheque
11/05/06 @ 07:29
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I like the sound of this Titan mode, sadly I'll be waiting for the dumbed down 360 version unless I somehow come into some money soon for a new PC :(
Quinch
11/05/06 @ 10:35
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You have to have a PC from the year 2142 to run it...
Derblington
11/05/06 @ 19:02
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"wtf was wrong with 2042"

It doesn't sound as good?

We have this "review" printed out and on the wall at work!
badoli
24/05/06 @ 09:13
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"You've never seen the battlefield like this before. Just being up there, flying in first-person, is absolutely so cool,"

Hmmm... Tribes 2?
Soultrash
25/08/06 @ 01:18
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I think they added the extra one hundred years to make the whole "ice age/americans are extinct" more plausible.

Comments: 1-15 of 15 in total

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