Alan Wake Preview

You can call him Al.

Apologies to any Alans reading Eurogamer today, but it's always been one of those names that conjures up visions of the ultimate grey civil servant. Like Norman. Or Kenneth. Or any number of folks in the Conservative Party, not-at-all-coincidentally. As far as game character names go, it joins the pantheon of boringly named game heroes, like Gordon Freeman, Monty Mole and um, Eric from Skooldaze. But as someone pointed as we weaved through the streets of Barcelona, would Half-Life have hit quite as big if Valve's seminal opus was called Gordon Freeman?

Maybe in Remedy's homeland of Finland, Alan sounds like an Everyman. Frankly, with a game as intriguing and spectacular as this, they could have a worldwide hit with Cuthbert Jones.

Shown off behind closed doors at last week's X06 by Remedy's lead writer Sam Lake, the 20 minute presentation gave us a glimpse at what could easily turn out to be the game of 2007. Following on from the impressive taster we were given at E3 2005, the Remedy chaps once again reminded us that Alan Wake is a psychological action thriller set in a sleepy Pacific North-western town. Heavily inspired by Stephen King and Twin Peaks, the plan is to craft a movie-like atmosphere, but structure the game like a television series, complete with episodic progress and cliffhangers.

Something wicked this way comes

'Alan Wake' Screenshot sun

Don't let the sun go down on me...

Alan Wake is a troubled author who has relocated to the seemingly idyllic town of Bright Falls following the disappearance of his girlfriend in circumstances that mirror his own best-selling fiction. Suffering from a combination of terrible nightmares, insomnia and writer's block, he hopes to find solace and a cure for his affliction in more peaceful surroundings so he can get his life back on track.

But strange things continue to happen to Alan. He finds more written passages appearing in his own handwriting that he has no memory of - and then finds out that these events also play out in real-life, and this is where you come in.

Picking up the thread at the very start of the game, Remedy wastes no time is demonstrating its incredible environmental technology. Capable of rendering vastly detailed cinematic landscapes with no pop-up or slowdown, it's clear that the undulating, forested terrain of Bright Falls is easily the most ambitious looking openworld environment seen in a videogame. Panning around this breathtaking scenery, we're told it measures an incredible 10x10km - and then promptly zoomed in at superspeed to a view of Alan stood on the side of a hill. Good start.

Switching to a more traditional third-person perspective, we're shown Alan running around on the way to starting the opening mission, with the screen furniture largely absent save for a hand-written mission prompt. Coat flapping in true Remedy style (they were big fans of this in Max Payne, you may recall), a gas station attendant tells you to go to a nearby mountainside cabin. With his inner monologue forming part of the game's narrative device, you get the sense that Alan is cheerily ignorant of the wider significance of his problems - just the desire to get to the bottom of them.

Never pick up a hitcher

'Alan Wake' Screenshot abba

Alan realises his Abba CD collection's just gone for a burton.

We then see a short sequence where Alan gets into a car and drives along a winding road, with thoughts of his latest writing that predicts a hitchhiker will appear. Sure enough, Alan picks up the hitcher and mentions how strange it is that his 'book' told him about picking someone up - to which the hitcher makes the not unreasonable assumption that he's supposed to be the killer. On the contrary, the hitcher gets killed, Alan informs him. Run Alan! Run the hell away!

And then, around the next bend we see what appears to be a hit and run accident. The guy lying prostrate on the tarmac looks dead, but Alan goes to investigate. Meanwhile, the hitcher does, indeed, get killed by a passing lorry that ploughs into Alan's car at high speed. Stranger still, there's no sign of the body when Alan goes to investigate, noting that the hitcher's later significance in his writing, where he's supposedly going to stalk him in some way. Blacking out, he comes around just as it's getting dark. Uh-oh.

Somewhat stranded in the middle of nowhere, Alan's left with no choice but to head off on foot for the nearby cabin up on a hillside half a kilometre or so away. As he approaches over a wobbly rope bridge, the scene's illuminated only by the streetlights on either side, lending it a foreboding air. But in extremely spooky fashion, every time he runs towards one of them, it explodes in a crackle of electricity and broken glass. And just as Alan gets towards the cabin, torch in hand, some kind of spectral apparition starts approaching him from behind. And just before we can get a handle on what it is, or how he deals with it using light as a weapon, the scene fades out and we're shown no more of the game... for now. All Remedy would let on is that enemies draw strength from the shadows, and light is your greatest ally - ensuring that you must skilfully combine your use of light with more conventional weapons. Gaffa tape plus torch plus machine gun = winner.

Plan B

'Alan Wake' Screenshot wish

Wish you were here: Some of the stunning views in the game.

Even with the game unlikely to emerge from the, ahem, shadows for some time yet, it looks truly jaw-droppingly stunning in way that only BioShock can rival at the moment. It impresses not just in terms of the obvious visual appeal, but the immensely oppressive atmosphere with which Remedy manages to enrich every scene. With perhaps a little more work on the voice-overs, there's every reason to think that Remedy could succeed in its ambitions to create a true movie-like atmosphere. Hopefully not of the B variety.

Elsewhere in the presentation, we're also shown off the some rather impressive weather dynamics and what sort of effect they might have on the gameplay. Firing a twister into action, we're shown how every object in the game has a definite physical property - from the smallest box to entire buildings and cars. Carving the ferocious twister through the terrain, buildings aren't just destroyed, but literally sucked up in the swirl piece by piece, tile by tile, causing enormous artefacts and tiny debris caught up in the chaos to come crashing down to Earth once released from its grip. Even more impressive was how explosive objects reacted to the violent winds, often blowing themselves apart inside the twister - all dynamically, all real-time. Even large, weighty objects like cars got caught up in the mayhem, twisting frantically alongside assorted debris before unexpectedly crashing to earth mere feet away from where Alan was running to.

And on top of that, we were shown the full day-night light cycle, and how the whole mood of the game could change on the fly by alerting a few basic parameters. With wind applied, we could even see the branches of trees swaying in response. It was effortlessly brilliant, a truly next generation project in action before our eyes.

Although it's evident that the world of Alan Wake is going to be linear and structured like an episodic TV show (but released as one whole game, to be clear), the openworld environment will give players the chance to uncover the mysteries of Bright Falls, where they will "pay close attention", explore and do "other things" that Remedy wasn't ready to elaborate on at this stage. Ultimately, to drive the story forward, you'll still have to approach the missions eventually like you do with any other openworld game, but it's heartening that Remedy is giving players more freedom than it did with the two Max Payne titles. Let's just hope that freedom doesn't blur the focus.

As technologically astounding as Alan Wake looks at this point in time, and as impressive as Remedy's goals are, quite how the game plays is another matter. It's perhaps interesting that at the very moment that film makers like Peter Jackson have eyed the interactive medium of videogames as an opportunity to strike out and do something different with storytelling, Remedy is actually doing that right now with Alan Wake. On paper, the ingredients sound irresistible - mixing Stephen King inspired narrative with a Twin Peaks-style environment and adding a dash of unhinged Silent Hill mystery is practically our dream game. Let's hope this one comes off.

Alan Wake is coming to Xbox 360 and PC sometime in 2007, and will be published by Microsoft.

Comments (99) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • coojam #1 5 years ago

    Yeh, Microsoft announced last week they'd got the exclusive on it.
  • KraftWerk #2 5 years ago

    This game looks absolutely stunning. Hopefully the promising contents of the game will follow up. Possible even ending up being what Silent Hill should have evolved into. I'm watching this game closely.
  • Dizzy #3 5 years ago

    Sounds awesome. The first Stephen King game? ;)
  • squaylor #4 5 years ago

    But will it have Cliff Racers?
  • glaeken #5 5 years ago

    Any comments on the 360 version? I think the media doing the rounds at the moment is from some uber PC as I think the game was being shown off to demonstrate Vista's gaming ability. It will be interesting to see how it looks on the 360.
  • pjmaybe #6 5 years ago

    Good job I love both of 'em then!

    Sounds superb. Can't wait to see how the 360 version pans out. May not look as pretty but if the game's intelligently written and put together nicely, the visuals may not the be all and end all

    (I dread to think what PC rig this is going to need)

    Peej
  • belziah #7 5 years ago

    this looks particularly tidy

    by the way, did I mention I've got a Xbox 360!
  • Stickman #8 5 years ago

    Must buy an HDTV for this! It looks amazing.

    edit - hang on, the article says this is about the 360. Are those shots 360 or uber-pc?
    Edited by 1 at 05/10/06 @ 13:26
  • foxy2006 #9 5 years ago

    yep, looks fantastic, hope theres a first person viewpoint included. a la Oblivion..
  • Azazel #10 5 years ago

    Suffering from a combination of terrible nightmares, insomnia and writer's block, he hopes to find solace and a cure for his affliction in more peaceful surroundings so he can get his life back on track.

    Yeah. Cause he heard it worked so very well for Jack Torrence...
  • MyWifeNowDave #11 5 years ago

    "the whole mood of the game could change on the fly by alerting a few basic parameters"

    Altering perhaps?
  • silver-jon #12 5 years ago

    WHen Alan Wake first appeared on the radar I could barely be less interested. Reading this preview - and having played "Fahrenheit", however, and it's a different matter. this is starting to look like a really exciting game.

    Never mind the graphics - Now that they're reaching a near film quality (compared to, say, 5 years ago) it's about the structure, plot, and playability of the game that can immerse the player.

    Or maybe it's just me getting old. :-)
  • belziah #13 5 years ago

    those pictures are from the Intel Quad-Core demo

    I still want it
  • Stickman #14 5 years ago

    "those pictures are from the Intel Quad-Core demo

    I still want it "

    Hmmm, that's a bit cheeky, but me too!

    Any reason you've put this up under 360 and not pc?
  • UncleLou #15 5 years ago

    I don't know, having seen the Gears of War HD developer walkthrough, I am not so convinced the 360 won't be able to produce pretty much these images.

    Not that I care, mind. ;)


    /pats beige box*

    *um, my PC, not a 360
    Edited by 1 at 05/10/06 @ 13:34
  • glaeken #16 5 years ago

    I don't think if this was running on an uber PC or 360 is just about the graphics.

    If you look at the environment interaction e.g. tree branch's swaying in the wind and the whirlwind demo that looks like it's going to need some serious CPU power so I wonder if these features will make it to the 360 version? I think elements like this could be pretty important to the games atmosphere.
  • skillian #17 5 years ago

    I wonder if Stephen King has actually seen any money from this? He must be pretty peeved if not.

    Game looks fantastic though, and has a touch of American Gothic about it too. I am praying this turns out well as it has a ton of potential and sounds like a unique game, the style of which has never been attempted before (that I know of).
  • haowan #18 5 years ago

    I like to compare PC shots of Oblivion to the 360 version, PC shots of FEAR to the 360 demo I played and then extrapolate those results to create mind-mockups of Alan Wake on the 360. It looks all right, but nowhere near as good as these shots. Still, the concept is great and I hope the game will be great.
  • space_ace #19 5 years ago

    why doesn't the car cast any shadows?
  • skillian #20 5 years ago

    It's a Ford Vampire.
  • asphaltcowboy #21 5 years ago

  • morriss #22 5 years ago

    Sounds awesome. Truly stunning.
  • UncleLou #23 5 years ago

    why doesn't the car cast any shadows?


    It does. In the first shot, the sun is probably so low that it shines through under the car, and you only see the shadows of thy tyres. In the second shot, there's a shadow anyhow.

    Alternative answer:

    It's not final code. :p
  • Blerk #24 5 years ago

    Sounds brilliant, I can only hope it lives up to its promise!
  • Cyclone #25 5 years ago

    Really looking forward to this game. I'll have to invest in an XBox 360 before it comes out. I'll still try to hold off getting one until the price drops a bit, and to see if MS bring out a version with an internal HD-DVD drive, regardless of how much they claim they won't.

    @pjmaybe
    You're not wrong about it requiring a serious rig mate. The developers recently said that the game would be unable to run on a single core cpu.
  • Yossarian #26 5 years ago

    "Yeh, Microsoft announced last week they'd got the exclusive on it."

    actually they announced this at E3
  • Stormflood #27 5 years ago

    I can see it now: The mountains, the road leading nowhere, the sun rising above the trees, and the sound of a bird being completely drowned out by the 360 on full drive and fan speed. This is the one game I'd rather have on a quiet console. Shame.

    Looks bloody fantastic though.
  • JetSetWilly #28 5 years ago

    If it lives up to its promise this is the game that could sell me a 360.
  • Pike #29 5 years ago

    Sounds brilliant, I can only hope it lives up to its promise!

    Did you play any of the Max Payne games, Blerk? Remedy are damned good at both narrative and game play. I'm sure it will turn out great.
  • UncleLou #30 5 years ago

    Did you play any of the Max Payne games, Blerk?

    You crack me up!

    ;)
  • symmetry #31 5 years ago

    Sounds like they could be using Havok 4.
  • Pike #32 5 years ago

    Well, MP was releasedon the PS2, so there is at least a theoretical chance that Blerk has laid his hand on it.

    I admit it's slim though.
  • renzo #33 5 years ago

    What I'd like to know is that if it does live up to its promise, is he going to buy an Xbox? :)
  • Blerk #34 5 years ago

    I did play some Max Payne at someone else's house but wasn't overly fond of it. Too much shootin'. And terribly cheesy.

    And I'll only buy an Xbox is lots of other games also live up to their promises too, renzo. ;-)
  • Pike #35 5 years ago

    The Cheese is part of the charm. It is very tounge in cheek and, IMO, a brilliant balance between pastiche and parody. MP 2 does it even better.
  • UncleLou #36 5 years ago

    Agreed. The cheesyness is fully intentional. And while it's tongue in cheek, they don't betray their characters by making fun of them, so that it still has emotional impact. It's brilliantly done.
  • kangarootoo #37 5 years ago

    "MP 2 does it even better."

    I totally agree. However, I don't think strong characterisation is necessarily the same thing as cheese ("Maaax, deerest of all my friends" springs to mind).

    I think Max Payne had some genuinely adult dialogue too. By adult I don't mean everyone swearing and talking about booty (xXx films for example), but dialogue that adults might use in more serious films (Fargo for example). Some of it was exagerrated, but for me that was quite in keeping with the noir "detective story" narrative style.

    Another game I rate for its dialogue is the "Vampire Masquerade: Bloodlines" title. Much more charactured, as was appropriate for the genre, but some excellently written and acted pieces.
  • PS3lol #38 5 years ago

    The developer has said both versions will look the same, with no in game loading screens.

    Stop trying to find fault with 360, there is none.
  • Blerk #39 5 years ago

    Fair 'nuff on the cheese, then. But it was still too shooty. :-)
  • spongebob #40 5 years ago

    A must have. It's great that at least a few devs are pushing the storytelling when in games. About frigging time that video games grow up. Not that Alan Wake will do that, but maybe it'll have some new ideas.
  • Wrobel #41 5 years ago

    Blerk wrote: And I'll only buy an Xbox is lots of other games also live up to their promises too, renzo. ;-)

    Blerk actually contemplating buying an Xbox 360 shocker!!!!
  • haowan #42 5 years ago

    lol - too shooty? He's called MAX PAYNE!
  • haowan #43 5 years ago

    Next you'll be complaining that there's night-time in a game with a main character called A WAKE!

    /slaps Blerk ;)
  • Blerk #44 5 years ago

    Blerk actually contemplating buying an Xbox 360 shocker!!!!

    Let's not get carried away here.
  • Stickman #45 5 years ago

    Blerk finds FIFA '07 "a bit too kicky".

    More at eleven.

    ;)
  • Blerk #46 5 years ago

    Blerk finds Fifa 07 a bit too "footbally", to be honest. :-)
  • reality_cheque #47 5 years ago

    Well at least he hasn't complained about Katamari being 'a little too rolly' :)

    This game looks bloody awesome.
  • Xerx3s #48 5 years ago

    It's a Ford Vampire.

    /buys.

  • ronuds #49 5 years ago

    You all should go to youtube.com and put 'alan wake' in the search. You'll see the demo the article's about. It's amazing. I'd post the link, but I'm banned from the site at work.

    I wonder if there will be side missions and such, ala GTA. The environment is huge, so they're going to have to pack it in with something. I just hope they don't make this gigantic environment and fill it with nothing. I'm not saying the game should be anything like GTA, though.

    Also, I have little doubt the 360 will be able to handle this. If you watch the demo on youtube, you'll see that the visuals aren't THAT stunning. They're pretty damn good, though.
  • Max_Powers #50 5 years ago

    What's all this nonsense about the 360 not being able to handle these graphics. That's absolute bollocks! You lot are writing the 360 off as some underpowered piece of crap. Are any of you 360 developers? Let me guess... no you're not.

    This is one of the first games utilizing multi-core processing, something the 360 is built for! There is not a game out there on the marketplace atm. that uses multicore-processing and we haven't seen the beginning yet of what the 360 can do.
  • L0cky #51 5 years ago

    He killed his girlfriend, I can see that plot twist a mile away.
  • Stickman #52 5 years ago

    Max_Powers has sand in his vagina.
  • captainrentboy #53 5 years ago

    I do love how the diehard Microsoft haters on here still have to come up with something,anything,to knock a game that looks as great as this does at the moment,it's really quite sad ''Ohh I can't play this on the 360,the loudness will drown out the game LOOOOOL''
    Anyway I've been really liking the look of this since IGN did their preview on it a few weeks back.The graphics look supoib.
  • technofranki #54 5 years ago

    Alan Wake caught my eye when I first saw the trailer from E3 2005. The game looks good and it's on my buy list for 2007.
  • gaselite #55 5 years ago

    I just about shat myself laughing at Cuthbert Jones for some reason.

    This game does sound pretty spectacular visually. Hope it lives up to the promise it's showing.
  • JP #56 5 years ago

    Sorry to piss on the parade here but...

    What do you do in this game?

    Shoot zombies? Talk to people? Cast spells? Solve puzzles?

    I'm just sick of games building up an avalanche of hype solely on the basis of "looks good" (when run on a super god-machine that's not even available to the public yet).
  • Fubdub #57 5 years ago

    I read somewhere that it will be exclusive to Vista, can anyone confirm this?
  • UncleLou #58 5 years ago

    Sorry to piss on the parade here but...

    What do you do in this game?

    Shoot zombies? Talk to people? Cast spells? Solve puzzles?

    I'm just sick of games building up an avalanche of hype solely on the basis of "looks good" (when run on a super god-machine that's not even available to the public yet).


    Sick of them? But, um, which other games are out there where we know pretty much nothing about the actual gameplay? Alan Wake is pretty unique in that respect. Almost makes a nice change from the usual stuff where you know every detail including the button layout 3 years before the release. :)

    And people are pretty obivously not just hyped becasue of the technical quality, but because the material we've seen so far oozes atmosphere. Which is a perfectly ok reason in my book.
  • Scimarad #59 5 years ago

    Sounds great but I hope it doesn't turn out all Fahrenheit...
  • Penguinzoot #60 5 years ago

    Fubdub, it's exclusive to 360 and Games for Windows.
  • wonton #61 5 years ago

    exclusive means nothing nowadays. It will almost certainly be ported to the PS3 in 2008 or something
  • Fubdub #62 5 years ago

    Games for Windows?

    Anyway, on the official website it says exclusive to Xbox 360 and Windows Vista, so I guess it's a yes.
  • skillian #63 5 years ago

    Yep, Vista only.

    Kinda sucks as the only other Vista only game I know of is Halo 2, and I'm not too bothered about that.
  • Pike #64 5 years ago

    What about Crysis, Skillian?

  • UncleLou #65 5 years ago

    Crysis isn't Vista-exclusive, you only need Vista for the DirectX10-shinyness.
  • viperfoxbat #66 5 years ago

    Hello, I'm new to Eurogamer but I descided to join. I like the layout of this site. I just got a 360 not long ago and it has surprised me with everything from the dashboard to Live. I am really looking forward to this game and alot of exclusives that are heading to the platform. The content that is coming down the line is just jaw dropping. I'm glad to have gotten the 360. beye.
  • alpha-0ne #67 5 years ago

    This and bioshock and mass effect are my most wanted console exclusive games, nice job by MS to wrap them up :-)
  • kangarootoo #68 5 years ago

  • DAL9000 #69 5 years ago

    Wait, wait. The plot isn't setting off alarm bells for EG?

    Seriously, name one good-- no, let me lower the bar; name one OK-ish-- book or movie whose main character was a struggling writer. /Especially/ a struggling writer whose stories (GASP) /come true/! OMGWTF!!!!!!!!!

    My general rule of thumb here is that writers writing about writers tend to produce boring, self-absorbed crap. And if a writer writes about a writer whose stories START COMING TRUE (dun dun dunnnnn!), then the end product will not /only/ be full of unbelievably boring navel gazing, but /also/ full of plot holes.

    So, meh. Pass.
  • Penguinzoot #70 5 years ago

    @wonton

    I don't think you'll see this game on any other platform but 360 and Windows. The developers have teamed up with Microsoft Game Studios and the game is being published by Microsoft themselves.
  • UncleLou #71 5 years ago

    Wait, wait. The plot isn't setting off alarm bells for EG?

    Seriously, name one good-- no, let me lower the bar; name one OK-ish-- book or movie whose main character was a struggling writer. /Especially/ a struggling writer whose stories (GASP) /come true/! OMGWTF!!!!!!!!!

    My general rule of thumb here is that writers writing about writers tend to produce boring, self-absorbed crap. And if a writer writes about a writer whose stories START COMING TRUE (dun dun dunnnnn!), then the end product will not /only/ be full of unbelievably boring navel gazing, but /also/ full of plot holes.

    So, meh. Pass.


    Oh, please. Let's not start comparing games' stories to books, or we can give up gaming altogether, right now.
  • SexyBodyBuilderDude #72 5 years ago

    Microsoft Game Studios is the Official Publisher of Alan Wake.

    There is NO WAY that Alan Wake will EVER be released for the Playstation 3!

    Alan Wake is ONLY being released for the Xbox 360 and PCs that use the Windows Vista operating system!

    This was Officially announced at X06!
  • Blerk #73 5 years ago

    Seriously, name one good-- no, let me lower the bar; name one OK-ish-- book or movie whose main character was a struggling writer. /Especially/ a struggling writer whose stories (GASP) /come true/! OMGWTF!!!!!!!!!

    Stephen King's "The Dark Half". Done. Next?
  • style #74 5 years ago

    What about that one that came out in the cinema in the last year or two? Can't remember its name, but I know it starred Johnny Depp as its lead. I'm a huge fan of Johnny Depp. He only seems to star in films with unique characterisation. A real actor's actor. So I've no doubt that his film was at least decent, no?
  • Blerk #75 5 years ago

  • UncleLou #76 5 years ago

    And let's not forget "The Shining"...
  • skillian #77 5 years ago

    A writer is the main character in nearly every Stephen King book written. It might be debatable how good his books are (I love them), but if this game has half the atmosphere of The Shining I'll be impressed.

    edit: Lou beat me.
    Edited by 1 at 06/10/06 @ 10:18
  • KillahSouljah #78 5 years ago

    Oh look BioShock and Alan Wake coming to PLAYSTATION 3, Microsoft lying again about their exclusives.

    [link url=http://www.1up.com/do/gameOverview?cId=314838 7&type=game&sec=VIDEOS
    ]http://ww w.1up.com/do/gameOverview?cId=3...[/link]

    We got:
    Killzone
    Final Fantasy
    Gran Turismo
    Tekken
    Metal Gear Solid
    BioShock
    Alan Wake
    Devil May Cry
    The Getaway
    L.A. Noire
    Lair
    Heavenly Sword
    Resistance
    MotorStorm

    HDD
    Blu-ray Disc Player
    1080p
    Bluetooth (x7)
    Motion Sensing
    EyeToy
    Free Online Gaming
    Sony Music
    Sony Pictures

    This is why i love PLAYSTATION.
  • Blerk #79 5 years ago

    Don't make a fool of yourself, man. They were both rumoured to be on PS3 but they're now both 360 exclusives. 1Up just hasn't updated their lists.
  • KillahSouljah #80 5 years ago

    Dont fool yourself Jerk, we got it too, and alot more.

    What have you got? Halo and halo and er halo and ohe yeh halo,

    XBOX 360 cant compete.

    Your a XBOx fanboy, i'm a PLAYSTATION fanboy.

    you got a shit system, we got the best system.
  • UncleLou #81 5 years ago

    You're like an open book to him, Blerk.
  • Blerk #82 5 years ago

    Yeah, I'm such a 360 fanboy, you wouldn't believe.
  • Tonka #83 5 years ago

    Stephen King's "The Dark Half". Done. Next?

    /raises hand
    Delirious.
  • kangarootoo #84 5 years ago

    @DAL9000
    "My general rule of thumb here is that writers writing about writers tend to produce boring, self-absorbed crap."

    As general rules go, they don't get much more general than that.
  • manic_mouse #85 5 years ago

    "we got the best system."

    Played your PS3 much today?
  • ronuds #86 5 years ago

    @ Killah

    Do you know what a dumbass you're making yourself look like? Look at the publisher of Alan Wake. Ummm... that would be Microsoft. Alan Wake being on the PS3 would be like McDonalds selling the Whopper. It ain't happenin'... ever.

    Here's the link to the announcement that Bioshock is exclusive (9/28/06).

    [link url=http://game infowire.com/news.asp?nid=9438
    ]http://game infowire.com/news.asp?nid=9438
    [/link]

    That's not to say it'll never come to PS3, but it's not announced as of now. Being a fanboy is fine, but don't be an idiot on top of it. I suppose next you'll tell me Assassin's Creed is an exclusive to PS3.
  • getinthereson #87 5 years ago

    *KillahSouljah puts these on:*
    [link url=http://www.gadgetpages.com/shopimages/prod ucts/normal/LaLaHeadband.jpg
    ]http://ww w.gadgetpages.com/shopimages/pr...[/link]

    "La la la. I'm not listening. Sony goooooooooood! Microsoft baaaaaaaaaaaaaaaad!"
  • captainrentboy #88 5 years ago

    I think you people should stop falling into killahsouljah's trap,nobody in their right mind,over the age of say 12,can be so stupidly biased to one console manufacturer that they come off actually quite thick ,he MUST be taking the piss and having a laugh,seeing which one of you get wound up by his comments.
  • kangarootoo #89 5 years ago

    @captainrentboy

    Quite right. Everyone just stop responding to him. Its what he wants, its all he wants, and he absolutely will not stop, until you are dead.

    A shiny apple for anyone who can name the quote*



    *disclaimer; a shiny apple will not actually be provided.
  • MrAtheist #90 5 years ago

    Is it from Care Bears Movie 2: A New Generation?
  • KillahSouljah #91 5 years ago

    XBOX 360's the best, we got an add-on HD-DVD player, thats Microsoft giving us choice, we got all this exclusive, well only for a small amount of time. so what we have to pay to play online we got Xbox Live the best online service ever. oh yeh we got Halo too.

    I Love XBOX, i Hate PLAYSTATION because...
  • KillahSouljah #92 5 years ago

    XBOX 360 will beat PLAYSTATION 3, it came out first like the DREAMCAST came out before the PlayStation 2.
  • space_ace #93 5 years ago

    quote is from the terminator
  • Qbert2k #94 5 years ago

    KillahSouljah youre so obviously a fake fanboy it's not even funny.
  • ChrisOTR #95 5 years ago

    This looks fantastic. The plan at the moment - buy a Wii and enjoy something a bit different, then when the truly jaw dropping stuff starts coming out for 360/PS3, pick a horse.

    I know there's some good 360 stuff out there but it's still not quite enough to get me to buy an HDTV and an expensive console at once.
  • Nippledoctor #96 5 years ago

    Max Powers has a point!

    Anyway I beat him at Mario Kart anytime, does that count?
  • viperfoxbat #97 5 years ago

    This game sounds like it's going to be a nice addition to my growing 360 game collection. ;)
  • Snooz #98 4 years ago

    *rrrrriiiiiiiiiiiiiiiiiiiiiiiiiinnnngg!*

    Heeelloooo guys, Wake up! (pun intended) It's 2008, what's happening with this game?
  • sirtacos #99 4 years ago

    So, is this fucking game coming out already?
  • Twin_snakes #100 3 years ago

    'Could be the game of 2007' LOL