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Alone in the Dark Preview

PC Xbox 360 PlayStation 3 Wii
Preview by Rob Fahey

29 February, 2008

Page 1 of 2. Page 2 ->

Here's a situation with which everyone who plays videogames will be familiar: you're playing as a heavily armed character, who has shot, punched, smashed and looted his way through wave after wave of monsters, zombies, henchmen or aliens - only to be foiled, despite your bulging muscles and impressive arsenal, by a plywood door. Kick it in? Shoot it? Blow it up? Nonsense - it's time to go and look for the four pieces of the sacred medallion that'll make it open!

The first defining moment of our early glimpse of Atari's upcoming resurrection of Alone In The Dark came when we ran into a dead-end and a locked wooden door. We waited patiently for the game's lovely next-gen graphics and great presentation to be let down by the inevitable locked-door puzzle.

Not this time. Edward Carnby, fresh from his unpleasant adventure in the original Alone In The Dark and mightily pissed off to be right back in the gory, supernatural fray, has no time for locked-door puzzles. Plywood door? Find something solid and beat the hell out of it until it smashes off its hinges. Set fire to it, then kick it through when it's smouldering. Smash the window next to it and climb through. Or, as a final resort, you could always find the key - but why make things hard for yourself?

I Think We're Alone Now

'Alone in the Dark' Screenshot 1

Fire - which isn't very dark, really - plays a major role in the game. Carnby is basically a demon-fighting pyromaniac. Easy role to slip into.

Based on Alone In The Dark's pedigree, we approached the early code we were shown fairly certain that it would be stylish, well-presented, but ultimately fairly typical of the survival-horror genre. It may have invented the genre before Resident Evil was even a twinkle in Shinji Mikami's eye (which, presumably, nobody could see because Mikami never takes off his sunglasses), but Alone In The Dark has done little to drive it forward with subsequent games.

That pre-conception didn't last ten minutes. Oh, it's stylish and well-presented, that's for sure - but Alone In The Dark is also one of the most ambitious games we've seen in ages, taking Half-Life 2-style physics and item-manipulation and bringing them to the next level entirely. The ability to break plywood doors isn't just a gimmick, it's a symptom of a consistent, flexible and believable physics system that creates a world with no locked doors, multiple solutions to every problem, and a singularly extraordinary combat system.

A minute later, we're standing outside a steel door. Ah, familiar territory - the plywood doors can be broken, but the steel doors are impregnable, right? Wrong. Go and find something nice and heavy to use as a ram (a fire extinguisher does nicely), and you'll be able to batter it out of shape until it smashes open. Run into a puzzle where an electric cable is dangling into some water, and you could of course go and find the fuse box to turn off the power - or alternatively, you could grab a stick, fish the cable out of the water, and proceed. If you're feeling especially nasty, you could even use the live cable to electrocute a nearby grille that some enemies are standing on. Mmm, crispy.

That touches on the second aspect of this lovely physics engine - combat. In this game, Carnby isn't Rambo - he's MacGyver. Your inventory, which in a nice touch uses an interface where Carnby simply opens his jacket and looks at all the various items he's picked up and stowed in there, is full of things like bottles of booze, sticky tape, healing sprays, Zippo lighters, blood packs from medical centres, tissues and fuel canisters. These, combined with the environment around you, are your weapons - the gun and knife Carnby can wield are useful, but the real fun lies in working out how to kill your foes more creatively.

'Alone in the Dark' Screenshot 3

This is your inventory screen. Your best friends in this game will be things like lighters, bottles of petrol, sticky tape and aerosol sprays - which make great flamethrowers.

An example: throw a fuel canister at an enemy with your gun pulled out; it'll fly out along an arc in gentle slow motion, allowing you to shoot it and make it explode in a fiery mess at any point on the way. Another example: stab a bottle of petrol with a knife, then apply sticky tape to it. Target an enemy and throw the bottle at him; it'll stick, and as he shambles off, he'll leave a trail of fuel behind him. Light the fuel trail from a safe distance and watch him go up in flames.

Things get more complex, and more entertaining. The game's central portion is a huge, free-roaming space - the entirety of New York's Central Park modelled, complete with sewers, underground tunnels and building interiors. There are vehicles littered everywhere, and Carnby can get into any of them and drive (either hunt for the keys inside the car or on nearby corpses, or just hotwire the car). He can also stab the fuel tank with a screwdriver and drive into the middle of a group of enemies, then run back, find the fuel trail on the ground, and light it. Kaboom.

A simple but terribly clever system makes all of these complex manipulations possible. You can pick up anything in the world, within reason, and then use the right analogue stick to move it around in front of you. Flick the stick rapidly left and right to swing the object like a weapon; flick it back and forward to bring it down over your head in a crushing blow. Hold it in front of you and stick it into a fire to set it on fire, the flames licking and spreading realistically over the object; hold it upright to keep the flames from spreading quickly to your hands and burning them.

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Comments: 1-35 of 35 in total

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bengray66
29/02/08 @ 11:34
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I hope you have to push a wardrobe in front of a window at some stage...
Nylkran
29/02/08 @ 11:38
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Very interesting...
urizen
29/02/08 @ 11:49
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Wow....that sounds fantastic. Love the inventory.
Quint2020
29/02/08 @ 11:53
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I've pretty much paid no attnetion to this but it does sound very interesting.....
bad09
29/02/08 @ 11:54
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This game sounds better and better as time goes on. From it's trailer Resi 5 is looking like taking the RE4 arcade style route so this will be where to get your Survival horror fix IMO. It did start the whole genre after all......
Verwandlung
29/02/08 @ 12:04
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Sounds and looks fantastic, that and a healthy dose of youth sentiment...
ZuluHero
29/02/08 @ 12:13
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im sold.

I wasn't before as Resi had all my love for games of this type. I love the idea of smashing my way through 'things' to get to the end of the game (hulk smash!) and coupled with the recently announced DVD style 'chapter system seems to make this the ideal game for me atm ':)
Edited 1 times, most recently on 29/02/08 @ 12:14
space ace
29/02/08 @ 12:16
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nice.

but what happened to alan wake?
Lexx87
29/02/08 @ 12:19
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Fuck Alan Wake...this looks great!
asphaltcowboy
29/02/08 @ 12:19
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Sounds amazing! :D
Been loving the tech demos!
Blerk
29/02/08 @ 12:20
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I'm still concerned that there's too much technology and not enough game here. I shall play the "wait and see" game.

/waits
Mr_Bison
29/02/08 @ 13:28
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Hell yeah
Artemus
29/02/08 @ 13:42
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I loved the first AiTD. As good as this new one sounds (are they going to give it a subtitle?), I have a feeling it'll end up being a huge disappointment. Good tech, but bad gameplay. Please prove me wrong though Eden.
Dusk777
29/02/08 @ 13:50
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Alone in the Dark 1 was one of the first "proper" games I played when I was younger and it was Uber even with the little book of clues to get you into the game....Ahh those were the Anti-Piracy days =P. I only have one quesion tho, which console is it being primarily developed on? As with recent examples things turn out better on PS3 when they were developed for it first. Not that I don't reckon that the 360 will handle because I love my 360 (used to hate my PS3 but UT3 mod support and the prospect of little big planet have made me love it a little more =P ), its just that with those sort of physics and effects its gonna take a fair bit of power to look that good. Can not wait to get my hands on this game!!! xD
Shanucore
29/02/08 @ 13:53
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Damn. I try not to get excited about previews, but this *does* sound remarkably promising.

And hey, yeah, where *is* Alan Wake?
JackyB
29/02/08 @ 13:54
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what format is this preview on?
farticusmaximus
29/02/08 @ 14:10
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Dusk777, get your facts right, There is no multiplatform game that has come out better on the PS3 but there are many the other way around. PS3 is not any more powerful than the 360, just different.

Edit: Check the videos, it's a 360 controller being used (although it could be the PC version)
Edited 1 times, most recently on 29/02/08 @ 14:11
Rirekon
29/02/08 @ 14:11
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Would love to know whether how well the Wiimote will be used for this, it sounds like it /could/ work better than a pad... Tell you what Eden, give me awesome Wiimote controls and I'll sacrifice the 360's graphics for it ok? Good, chop chop
Skooch
29/02/08 @ 14:28
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Ditto FarticusMaximus - Dusk777, have you actually READ the 360 vs. PS3 reviews?

This game looks badass, I wasn't even really aware of it until yesterday when I happened to watch the tech demos - it really is next-gen stuff and the physics and environmental manipulation look amazing. As long as the gameplay can match the look and ideas then this title will be a real treat. This game has suddenly jumped up in my Wanted list from nowhere to 2nd (just behind Condemned 2).
Les
29/02/08 @ 15:27
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"or even small touches like the ability to play either in first- or third-person, whichever you prefer"

Am I the only one who thinks this is a bad idea? As far as I'm concerned, the fixed camera Resident Evils are still the best (most atmospheric) survival horror games. I'm afraid this turns into just another rather generic shooter with the scares reserved for cut scenes.
Diomedes117
29/02/08 @ 15:37
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The fact that it will be released for the Wii and the PS2 is not good...
CheapSheep
29/02/08 @ 15:45
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It's a different game on PS2 and Wii, Diomedes.
asphaltcowboy
29/02/08 @ 15:51
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@Les: Fixed cameras... are you serious?
bad09
29/02/08 @ 15:56
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@ asphaltcowboy

I agree with Les. How atmospheric was RE4? Not very IMO, sure it was a great game bit didn't drag you in like the old style Resi I felt.

This new AITD still looks cool tho!
Dusk777
29/02/08 @ 16:19
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@ FarticusMaximus and Skooch

A) I do have my facts right, Burnout Paradise was developed first on PS3 and then ported to 360 which made the PS3 version better than it would have been if it was the other way around, i'm not saying the PS3 version is better, I own it on 360. I know this FACT as I am working for EA right at this moment.

B) I'm not on about PS3 Vs 360 both have strengths and weaknesses in different areas and both are awesome machines, I was mearly wondering about the technical development of the game. I have READ a lot of PS3 Vs 360 reviews and I also KNOW a lot about both machines being that I work with them everyday!!!

C) Some multiformat games are better on different platforms, i.e UT3 is Fucking awesome on PS3 (one of the best games on the system IMO) but is better on PC for quite a few reasons. There is the UnrealEd you get with the PC version to make maps and mods, the dodge jumping is not in the PS3 version and there is a lot of competitive gaming support on the PC with many online tournaments and cash prize tournaments. Among other advantages.

So both of you should get your facts straight and READ what I posted before you start to flame me for a very relevant question!

I thank you!!! =)
Edited 1 times, most recently on 29/02/08 @ 16:49
polar
29/02/08 @ 19:54
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Looks set to deliver on the lofty promises that were made when this was announced. When's it out?
creepylizard
29/02/08 @ 20:12
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I love adventuring style horror games like this but it all looks a bit fiddly to me. get fuel, pierce fuel, throw fuel, shoot fuel with gun...still getting it though
oh, and the inventory does look cool
Les
29/02/08 @ 20:16
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"How atmospheric was RE4? Not very IMO, sure it was a great game bit didn't drag you in like the old style Resi I felt."

Exactly. Contrary to current trends, restrictions are good. I mean, let's be honest the GTA games were very poor as games because of the amount of freedom they gave to the player. Freedom makes games pointless, a bit too much like life... While innitially they appeared very attractive, they turned into bore fests rather fast. I hate analogies, but it's a bit like eating too much candy. I can't imagine many of the people that bought multiple of the past gen GTA games actually finished more than one of them.

Good game design is all about restricting the player without the player feeling restricted.
bad09
29/02/08 @ 20:51
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Sorry Les, I do get what you are saying but I can't agree on GTA. If Liberty City, Vice City and San Andreas were restricted I'd cry!!!

The GTAs are, by design, sandbox games so you can't really compare them because that's what they are supposed to do.

From what I've seen of this though it should deliver some great atmosphere and scares AITD always does, and you never know, maybe Capcom will release spruced up next gen versions of Resi 1,2,3 & CV to please me and you! (oh god Capcom PLEASE do it!!!!!!)
JonFE
29/02/08 @ 21:50
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Les, while I understand the benefits of a fixed camera perspective (mostly from a director's point of view, i.e. choosing the best camera angle to maximize drama and tension), I feel that it is also plagued with many annoyances like blocked view making the player vulnerable to hidden enemies or traps or confusing control orientation while changing cameras, so I beg to differ. Of course these can be avoided by careful level design, but this rarely happens.
DaveBassant
29/02/08 @ 22:36
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This game looks awesome!

Only concern is that the ideas might be a one-trick pony... for example the whole burning petrol trails or sticking explosives to enemies, fantastic ideas if used creatively but ONLY if not a repeat of the last 100 times you have been set-up in the game to do so. I've not played it but apparently Assassins Creed was pretty repetitive, would not like to see anything similar appear in this game!
Les
29/02/08 @ 22:48
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@ bad09

I can see the appeal of the sandbox, it's just that it dilutes from the overall quality of the gameplay elements IMO: Jack of all trades, master at nothing. Maybe providing a sandbox in itself is a meta gameplay element but for me the fun didn't last long. The excellent sound track and nice story made me finish Vice City but after playing San Andreas for 10-15 hours I realised that I just wasn't having a good time anymore. And I have the same problem with Oblivion. But as these games are all hugely popular, it' s probably just me. I'm curious whether GTA IV can be as big a jump for the series as GTA III was but so far it's just more of the same though this time powered by a capable engine. I'm not excited.

@ JohnFE

I think we agree. It's not the method that's wrong, it's the execution in most cases. But if it's done well there's nothing that can beat it.
dustrat
02/03/08 @ 21:30
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Oh...so we have a flasher here.
AmySamey
03/03/08 @ 05:41
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The tech demos kinda reminded me of Blue Peter, sticky tape this and sticky tape that but seriously, this does look as if it could be really good, but as someone else mentioned, I really hope it doesn't get too fiddly, I mean I can imagine being swamped with undead freaks while trying to sellotape a light to one of them while also trying to stab my gas cannister while also trying to sellotape something else while also trying to use my health spay and zippo as a flame thrower...
Bulbatron
04/03/08 @ 08:09
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I'm looking forwards to this game. We need more horror games.

Comments: 1-35 of 35 in total

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