Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Overlord II Review

Xbox 360 PC PlayStation 3 Review by Kristan Reed

21 June, 2009

Page 1 of 2. Page 2 ->

Mayhem-mongering has rarely been as fun as it was in Triumph's gleeful action-strategy title Overlord. Released a couple of years back, it was but a few tweaks away from classic status, combining elements of Pikmin, Dungeon Keeper and Fable to satisfying and comic effect. Dispensing cackling evil at every turn, it made us want to play the bad guy more often - and obviously you lot felt the same way. Sales of more than a million worldwide across PC, Xbox 360 and latterly PS3 turned Overlord into Codemasters' biggest new IP in years.

So, apart from perhaps requiring Brian Blessed's inimitable input, what else should go in the follow-up? More evil, obviously. More comedy headgear. Less suicidally dumb minions. A better-behaved camera system. At least some of these kinks (such as the absent mini-map) were ironed out in the belated PS3 release, Overlord: Raising Hell, but it still felt a little shy of the finished article. With numerous preview showings of the sequel demonstrating a ton of interesting new features, confidence was riding high that Dutch studio Triumph could go all-out and deliver not only a worthy follow-up, but, dare we say it, one of the highlights of the entire year.

To begin with, the basic plunder-and-conquer premise remains, with roughly the same amount of puzzling interspersed with action. The main difference is that you're playing the offspring of the armour-suited mischief-maker, and we pick up the thread with the new Overlord firstly proving his evil credentials, and then being initiated by the ever-humble minion master, Gnarl. Acting as your tutor and fawning servant, the sequel follows a familiar pattern with a seamless introduction of your basic powers and the abilities of your ever-willing band of evil helpers.

You kick-off with five brown 'minions' - sharp-toothed, giggling little wretches who take great pleasure in smashing up anyone or anything that gets in their way. As the melee specialists of your gang, these are the guys you want spearheading attacks, although they prove vulnerable to water, fire and toxic gas - something the blue, red and green minions are resistant to, respectively, once they're added to your growing army of miscreants.

'Overlord II' Screenshot 1

Welcome to the Seal Cub Clubbing Club.

The standard two-stick third-person controls are once again the order of the day, with movement assigned to the left stick and the right stick sharing the camera controls for the Overlord with the 'sweep' controls for the minions. Selecting, switching between and manipulating minions remains a simple yet flexible process which is introduced steadily during the early portion of the game. Whether you're sweeping, sending minions to specific targets, setting up 'guard markers' or calling them back, it becomes second nature in a short while. Those who played the original will be at an initial advantage, but the steady way the game is structured ensures that even newcomers will be pleasantly surprised at how straightforward it is to pull off seemingly complex commands using button and trigger combinations.

From the top down, it's clear that the Dutch studio listened to the community. The first thing that old hands might notice is that the minion AI is a little sharper, and less inclined to just follow the Overlord to their doom if the way ahead is dangerous. Path finding, too, is more reliable, and as a consequence you don't lose too many minions in inexplicable circumstances. If they do become trapped, after a time they'll invisibly return to their respective minion gates rather than dying in droves as was often the case before. The new mini-map is another crucial addition - it ensures that you know when you're on the right track, and removes all the time-consuming wandering of the original.

Another new feature is the ability for your minions (blues excepted) to become extra powerful by mounting other creatures, such as wolves, salamanders and giant spiders. Otherwise insurmountable problems - such as a tightly meshed unit of shielded soldiers - can be barrelled apart by sweeping a pack of mounted wolves into them, while making friends with spiders allows your greens to sidle up walls, activate pressure plates and reach otherwise off-limits areas.

There's also the ability to disguise your happy band of evildoers in enemy garb on a few occasions, with nearby changing tents allowing you to dupe guards into letting you pass. On both counts, Triumph gets around the need to add further control commands by making certain new features context-sensitive, with the player only required to, for example, sweep minions into the tent or onto the mount to activate them.

'Overlord II' Screenshot 2

There's only one way to deal with bleeding heart environmentalists: feed them to the wolves.

Elsewhere, firing magic into Possession Stones allows the Overlord to possess a single minion and wander off with a limited number of his chums to investigate part of the level too locked-down, or simply too small, to barge into in standard form. These stealth-lite interludes are an enjoyable change of pace, and because of the small size of the minions, the game zooms down to their level and you end up with a real sense of scale and vulnerability as you sneak past lumbering sentries. As a concession to the omnipresent danger, Triumph doesn't overly punish failure during these sections, and if you happen to screw up and lose all of your minions, you get to start over at the Possession Stone once more, with all the minions replaced. Better still, any sentries you've dispatched, or doors you've unlocked remain that way on your next attempt, so you're not simply expected to repeat all your meticulous good work over and over again.

Other new 'War Machine' gameplay elements enter the mix too, such as catapult and ballista emplacements that give you the chance to launch boulders or fire wooden stakes to rip apart massed shield-wielding soldiers. In addition, you can also occasionally board ships and rafts in watery sections and chase after opponents while trying to ram their craft and set alight to their sails.

And if that wasn't enough, the Overlord's magical abilities have also been expanded and made more useful in a variety of situations. As well as being able to zap or slow targeted enemies from a distance, you can power up individual minions and turn them into a missile, or destroy them and devour their energy to give you a health boost. Later, you can even use a Halo spell to temporarily boost all of your minions' powers, or as a powerful shockwave. And as part of the game's central 'domination or destruction' premise, you can also now choose whether to enslave innocents and get them to fight alongside your minions, or just destroy them for the hell of it. Mwahaha.

To Page 2 ->

Advertisement

Are you excited about Overlord II on PC/PlayStation 3/Xbox 360?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 67 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
Trafford
21/06/09 @ 23:03
#1
0
You buried this comment
Comment below viewing threshold
Show
Might get this then.
CableNut
21/06/09 @ 23:06
#2
0
You buried this comment
Comment below viewing threshold
Show
Sold :P
Metalfish
21/06/09 @ 23:16
#3
+6
You buried this comment
Comment below viewing threshold
Show
"in what has been a pretty underwhelming year for games so far"

I predict several comments disagreeing with this statement. For me, it's been pretty good (PC mostly, mind).
Hunam
21/06/09 @ 23:19
#4
+12
You buried this comment
Comment below viewing threshold
Show
Reads more like a 9 really, I'd wager it's one of those 'add a point if you loved Overlord'. Looking forward to it.
FanBoysSuck
21/06/09 @ 23:25
#5
0
You buried this comment
Comment below viewing threshold
Show
"Reads more like a 9 really, I'd wager it's one of those 'add a point if you loved Overlord'. Looking forward to it."

+1
Triggerhappytel
21/06/09 @ 23:38
#6
+2
You buried this comment
Comment below viewing threshold
Show
Sounds like fun - I enjoyed the demo. I loved the style and ideas in the first game, but it just felt like it was lacking that little bit of polish. It also felt a bit more linear than I would have liked; is the second game similar in this respect?

Anyway, I will try to pick this up at some point, as it sounds like the sort of game I would enjoy.
krudster [mod]
21/06/09 @ 23:46
#7
+4
You buried this comment
Comment below viewing threshold
Show
It's fairly linear, but not in a sense that detracts from the enjoyment. There are other sub quests you can do at different times, but mostly you'll just be focused on the next major task at hand.
YoungPayters
21/06/09 @ 23:48
#8
-2
You buried this comment
Comment below viewing threshold
Show
cool! definetely be getting this for when my xbox gets fixed
Hunam
21/06/09 @ 23:54
#10
0
You buried this comment
Comment below viewing threshold
Show
Kristen: As you're around, how long does it take to get all the minion types? It was a large part of the first game, but I'd rather for a second round get all that sorted out in the first few hours, is that the case?
Edited 1 times, most recently on 22/06/09 @ 00:55
Triggerhappytel
22/06/09 @ 00:03
#11
0
You buried this comment
Comment below viewing threshold
Show
Thanks kruds. I will probably still buy it anyway, although I would prefer if it had small-ish free-roaming areas.

I also really liked in the demo the soppy elvish guys you had to beat up. Not at all meant to be a dig at Link, I imagine :)
krudster [mod]
22/06/09 @ 00:07
#12
0
You buried this comment
Comment below viewing threshold
Show
I'd say about 10 or so hours, depending on how many times you screw up!
Harmonica
22/06/09 @ 00:09
#13
-7
You buried this comment
Comment below viewing threshold
Show
"Overall, in what has been a pretty underwhelming year for games so far, Overlord II feels like a shining beacon of quality."

I like it when EG do the bit in the final paragraph which somewhat undermines the score they are about to give it.

Shining beacon of quality in a year of underwhelming games might be correct, but that doesn't say much for review scores in an all-time sense.

The main problem with Overlord is the fact that sweep feature is something which sounds good on paper but is actually really rubbish and flimsy in practice. I liked the original for its charm, but found the gameplay lacking in bite, and I doubt this is any different, despite the additions, which are pretty perfunctory.

The hyperbole in this article doesn't really do anything to persuade me otherwise, either. Kristan how can you go from writing a really clinical and excellent review like the one for Virtua Tennis 2009 and then this one which is just a list of features, page of praise, and then a BUT paragraph which nearly almost spins the whole thing on it's head (but doesn't really).
MangoBen
22/06/09 @ 00:09
#14
0
You buried this comment
Comment below viewing threshold
Show
Sounds great. I'd still bet a fair wad that it sells a paltry number, mind.
Hunam
22/06/09 @ 00:57
#15
+2
You buried this comment
Comment below viewing threshold
Show
Just gave the PC demo a run to compare it to the 360 version and whilst everything works just a little slicker on the mouse with the camera, the sweeping is just stick emulation rather than having a cursor appear on screen for proper mouse control. Which is a little annoying and well, rather backwards when you think about it.
notmyrealname
22/06/09 @ 02:10
#16
0
You buried this comment
Comment below viewing threshold
Show
played the demo, more of the same. Still tired old game.

But for those taht like it: it looks even better than the original!
Captain_Jono
22/06/09 @ 03:27
#17
-6
You buried this comment
Comment below viewing threshold
Show
I'm quite interested in this game now, although it's currently a toss-up between RFGuerilla and this.

I have to say though, the numerical score is looking more ludicrous by the day (although the written review itself is a fair assessment). Compare the previous review (Monster Hunter Freedom) to this one. The previous review read like a lengthy apologia; making reference to rage-inducing grind, game-breaking camera, and a multiplayer concept which doesn't work outside of Tokyo city, while making every effort to emphasise the plus points. This review speaks ofa fun and interesting game which is hampered (but not crippled), by a couple of camera and map problems. Why did both these games receive the same score: 8/10?

In future, I suggest that the Japanese franchises not be delegated to the fanboys.
Svecke
22/06/09 @ 06:02
#18
+1
You buried this comment
Comment below viewing threshold
Show
Well-written and thorough review. I'm glad I plonked down my preorder for this yonks ago.
makeamazing
22/06/09 @ 06:33
#19
0
You buried this comment
Comment below viewing threshold
Show
It has been a pretty underwhelming year so far... but in the next few months its certainly going to start picking up :D

Really looking forward to this game, and cant wait to get it :)
Darren
22/06/09 @ 07:01
#20
0
You buried this comment
Comment below viewing threshold
Show
The demo was a ton of fun to play although it was a bit too short. It just interesting then it ended leaving me wanting more. I guess that's the point though. Tried all three versions and decided on pre-ordering the cheaper PC version for the eye-candy and 60 fps framerate.
jaguarwong
22/06/09 @ 07:03
#21
0
You buried this comment
Comment below viewing threshold
Show
Any word on which console I should get this for or do I have to wait for the next format face-off?

Darren
22/06/09 @ 07:25
#22
+1
You buried this comment
Comment below viewing threshold
Show
There's demos of the PS3 and Xbox 360 versions as well as the PC one too so you can check out for yourself which version looks the best to you. PS3 and 360 versions looked very similar to me, although I noticed some horrid framerate drops in the latter version near the start leading up to freeing the Yeti. AA looks a little bit weaker on the PS3 but that's what I expected. Anyway, go and check them out for yourself.
jaguarwong
22/06/09 @ 07:51
#23
0
You buried this comment
Comment below viewing threshold
Show
Cheers, I'll do that.
jimboton
22/06/09 @ 08:03
#24
+3
You buried this comment
Comment below viewing threshold
Show
Oftentimes, the game throws up an exclamation mark on the map, but when you get there the nature of the goal is not always particularly explicit.

Why should it be?

You already have a minimap that shows unexplored areas and every interactive element in the scenery glows (in the demo at least). Do we really need more hand holding than that? shouldn't the player have something left to figure out for himself every now and then?


Xerx3s
22/06/09 @ 08:11
#25
-3
You buried this comment
Comment below viewing threshold
Show
"It's fairly linear, but not in a sense that detracts from the enjoyment. There are other sub quests you can do at different times, but mostly you'll just be focused on the next major task at hand."

Even so, when did being linear become a bad thing? Take a game like oblivion. It's not linear but it makes fuck all difference. It's still a linear experience in whatever way you play it.
Widge
22/06/09 @ 08:36
#26
-2
You buried this comment
Comment below viewing threshold
Show
STEAMING a demo down to see what this is like. RTS game leads me to think PC > PS3 for this one.
Gaol
22/06/09 @ 08:38
#27
+2
You buried this comment
Comment below viewing threshold
Show
"Even so, when did being linear become a bad thing? Take a game like oblivion. It's not linear but it makes fuck all difference. It's still a linear experience in whatever way you play it. "

The difference is you have a choice.

Not that linearity is necessarily a bad thing.
Nephirion
22/06/09 @ 08:42
#28
0
You buried this comment
Comment below viewing threshold
Show
any live achievements in the pc version?
Doctor_What
22/06/09 @ 08:48
#29
0
You buried this comment
Comment below viewing threshold
Show
Loved the first one, so I'll definitely be picking this one up. Probably not a day one purchase, but I'll get it first hand because the Codies should get proper support for making a decent quirky game.

Games with character seem to be becoming incredibly rare (how many grumpy, gravelled-voiced, 20-something protagonists have we already had this year? How many more before Chirstmas?) so this kind of game should be cherished :D
Darren
22/06/09 @ 09:08
#30
-3
You buried this comment
Comment below viewing threshold
Show
Nephirion - It's a Games for Windows title so that means widescreen and Xbox 360 contoller support as standard (as used in the demo) but it's not a Games for Windows LIVE title as far as I know so no Achievements.

Do PC gamers really care about Achievements though?

I know I don't... in fact the presence of Games for Windows LIVE fills me with dread as it has been known to cause problems with games, for example most recently with GTA IV for which is required an emergency update to prevent it crashing when GfWL was running. It's nice that GfWL games are automatically updated but that's as far as the good points go really IMO. And since only a handful of PC games support GfWL anyway any worth that Achievements would have had are substantially diminished unless you also play games on the 360.
Skurmedel
22/06/09 @ 09:19
#31
+8
You buried this comment
Comment below viewing threshold
Show
Call me insane, but I like linear games sometimes.
Edited 1 times, most recently on 22/06/09 @ 10:19
cwk27
22/06/09 @ 09:47
#32
-1
You buried this comment
Comment below viewing threshold
Show
Expect PETA to cocme bitching about this game in 3....2.....1.....
Triggerhappytel
22/06/09 @ 10:21
#33
+5
You buried this comment
Comment below viewing threshold
Show
I also think it's been a pretty good year so far, what with the likes of Killzone 2, Flower, inFamous, SFIV, Red Faction 3.

Regarding the linearity comments; I would have liked a bit of free-roaming exploration, but I know linearity in a game is hardly to its detriment. In adventure games like this I just like to be able to fanny around exploring and go off the beaten path. I'm currently playing Viking: BFA and I think that game does it really well - there's a fair bit to explore and find, but the game world isn't too large.
Inquisitor [mod]
22/06/09 @ 10:22
#34
+1
You buried this comment
Comment below viewing threshold
Show
I'd disagree that it's been an underwhelming year for games. Okay, so I didn't think Resi 5 was as good as it should have been but I enjoyed FEAR 2 and Bionic Commando and Prototype were fantastic games. Then you've got the stuff that I haven't played like Red Faction and Street Fighter 4 and it's hardly a poor start to the year.
creepylizard
22/06/09 @ 10:22
#35
+2
You buried this comment
Comment below viewing threshold
Show
I like linearity. All those openworld,sandbox style games with orb collecting and pointless running around. urg. give me Dead Space or silent hill or something any day of the week..
creepylizard
22/06/09 @ 10:24
#36
-2
You buried this comment
Comment below viewing threshold
Show
I've been pretty underwhelmed byt htis years games so far. yeah, there've been some good games. Prototype and bionic commando as someone else mentioned and maybe a few others but nothing has been particularly outstanding really..
that should all change in 0ctober/November though..
ardamillo
22/06/09 @ 10:27
#37
0
You buried this comment
Comment below viewing threshold
Show
Shame they don't give you back your minions when you return to a checkpoint. I enjoyed the first game but the grinding near the end was bloody annoying.
andywilkie35
22/06/09 @ 10:48
#38
+1
You buried this comment
Comment below viewing threshold
Show
I've still got the first Overlord sitting on the shelf. I'll finish that and get this when its cheaper
Chufty
22/06/09 @ 11:17
#39
0
You buried this comment
Comment below viewing threshold
Show
£20? Never really played the first one but I'll purchase this one thanks.
Lutz [mod]
22/06/09 @ 11:33
#40
0
You buried this comment
Comment below viewing threshold
Show
Odd. That review reads like a 9, boardering on a 10... then an 8 out of no-where.

Edit: Good review though! Just an odd score. Sorry Kristan.
Edited 1 times, most recently on 22/06/09 @ 12:36
ademkermad
22/06/09 @ 11:33
#41
-10
You buried this comment
Comment below viewing threshold
Show
8/10 :O Sounds good

You really should re-review Halo: CE now though... clearly rated it too low if games like this get an 8
Les
22/06/09 @ 11:43
#42
0
You buried this comment
Comment below viewing threshold
Show
"I like linearity. All those openworld,sandbox style games with orb collecting and pointless running around. urg. give me Dead Space or silent hill or something any day of the week."

Fully agree, though there's not really a distinction between linear games and sandbox as such. The content in pretty much every sandbox game is 100% linear. The only freedom you have is determining in what order to pursue the linear activities (or not pursue them at all and just waste time, though I don't think many EG visitors will go exclusively for this latter option).
Psychotext
22/06/09 @ 11:45
#43
0
You buried this comment
Comment below viewing threshold
Show
I played the demo on the PS3 and found that my minions got stuck all over the place... is this sorted in the full game?
Darren
22/06/09 @ 11:54
#44
0
You buried this comment
Comment below viewing threshold
Show
@Psychotext - You can summon the minions to you by pressing and holding down the O button (B on the Xbox 360). While not ideal, it's a fix for the occasionally wonky path-finding. I doubt it'll be any better in the full game though but it's not a problem for me as I never had any issue with it in the three demos I've tried.
RexRunti
22/06/09 @ 12:02
#45
0
You buried this comment
Comment below viewing threshold
Show
Am I the only person who had 1000s of minons by the end of the first game?
Lutz [mod]
22/06/09 @ 12:16
#46
0
You buried this comment
Comment below viewing threshold
Show
Rex: Most I've had was about 4,000. I chucked them all into armour and stuff.
Tried going for the 10k minions achievement, but it's damned hard work.
Rodriguez
22/06/09 @ 12:36
#47
+2
You buried this comment
Comment below viewing threshold
Show
Yay! Loved the first game and I'm pleased to see this sequel improves on aspects of the original, will definitely be getting this when it's released.
Darren
22/06/09 @ 12:51
#48
+1
You buried this comment
Comment below viewing threshold
Show
The camera control on the right analogue stick seems to work surprisingly well which I didn't expect when I realised that it still controls the minions too. I never had any issue with it in the demos and it's a huge improvement on the first game which required you to hold down a bumper button to move the camera. That for me is one of the nicest things about the sequel, it feels more like a proper third-person game now with RTS elements and less like a clumsily implemented RTS game with third-person elements.
Lawlost
22/06/09 @ 13:06
#49
-7
You buried this comment
Comment below viewing threshold
Show
Got to agree with others on this thread, it certainly read like a 9, bit surprised at an 8. I wonder if he'll end of regretting giving that score like Kieran did with Thief II and III.
Unofficial
22/06/09 @ 13:23
#50
-5
You buried this comment
Comment below viewing threshold
Show
For me, the demo put me right off. It was extremely lacking in polish, something I had expected Overlord 2 to improve on over the first game. The cutscenes, character animation, graphical glitches, collision on the terrain....just needed a thorough going over to polish it all up. I was underwhelmed to say the least.

Gameplay wise too I found it nothing special. The core mechanic was interesting in principle but again I didn't see any particularly inventive use of it in the demo.

With the linearity thing, yeah I found it to be too constraining for me in both the 1st game and in this one. One of the reasons for designing an extremely linear level is to offer a polished, closely designed and carefully scripted experience to give the player the best of what you can offer. I saw none of that. It seemed shonky and bare bones.

I don't hate the game by any means but based on what i've played it would seem like a 5 for me.
Edited 1 times, most recently on 22/06/09 @ 14:24

Comments: 1-50 of 67 in total | next 50 »

Want to comment on this article? Log in, or register!

Get Games.  Download Great PC Games!

X View gallery