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Over-Achievers Article

Xbox 360 PC PlayStation 3 Article by Simon Parkin

14 May, 2009

Page 1 of 2. Page 2 ->

With a grand total of 311,673 gamerpoints, Xbox Live User Stallion83 has won more in-game achievements than any other player. Indeed, he's earned the full 1000 gamerpoints for no less than 204 of the 437 games he's played on his Xbox 360, a Herculean accomplishment of time, effort and, in a great many cases, skill. And yet, as the URL of his website, www.1milliongamerscore.com makes perfectly clear, Stallion83's quest for numerical glory is not even halfway done.

Late last year, Armour Games released a free to play browser game titled Achievement Unlocked. The instructions read: "Who needs gameplay when you have ACHIEVEMENTS? Don't worry about beating levels, finding ways to kill enemies, or beating the final boss... there are none. Focus solely on your ultimate destiny: doing random tasks that have nothing to do with anything. Meta-game yourself with ease! Self-satisfaction never felt so... artificial!" To date the game has received 1,156,149 plays and enjoyed countless mentions and dissections on blogs and gaming websites around the world.

You know your idea has made it when close to 1.2 million people play a parody webgame about it. Come to think of it, you know your idea has made it when Sony steals it wholesale to use in its own console's online superstructure. Or when Blizzard builds it into the framework of the most popular MMO in history. Or when The Simpsons, that sieve of all cultural detritus worthy of satire, make it the subject of their game's very first joke, rewarding players with an Achievement merely for pressing the start button on the menu screen for the first time.

'Over-Achievers' Screenshot 1

Microsoft has been quick to respond to the Achievement love-in, allowing for web gamercards and Xbox.com integration, and making them more visually exciting in the NXE update.

It didn't take long for gamers' initial reaction to the Xbox 360's meta-reward system to turn from uncertainty to acceptance. For many, like Stallion83, it was then just a short hop to all-consuming obsession. That we should have become so enamoured with Achievements should be no great surprise. Maintaining an indelible record of our in-game accomplishments somehow ascribes them a greater sense of purpose and worth. And, by keeping a running tally of all the points we've ever won, the very act of playing videogames is turned into a high-score challenge, a meta-game that plays out across our entire videogame library, not just within individual titles.

But for all the satire, every gamer knows that Achievement points, as ridiculous and vacuous as they might appear to the outsider, reveal deep truths about why we play videogames. Humans like to be told they are clever and talented and skillful and videogames are machines precision-designed to do just that very thing. They may first hurl us on to spikes, blow us up and punch us in the tits, but these setbacks only make the accomplishments all the sweeter. Master a game system and, in contrast to the fickle vagaries of real life, you will have your reward. And we have become so accustomed to having our worth as a gamer relayed by a number - a high score in Pac-Man, a character's level in Final Fantasy, a number of kills in Halo - that simply watching a number slowly increase is often enough to convince us that what we're doing is somehow worthwhile, perhaps even that we are somehow worthwhile.

The truth is that Achievement points are, for many, the glue that holds Microsoft's Xbox Live service together, the reason why we buy a cross-platform game on one particular system and not the others, one's gamerscore simultaneously a badge of bragging rights, a measure of how thoroughly we play our games and, most troubling, an irrefutable record of how we spend our days.

From the perspective of a developer, however, Achievements have a great many other tangible benefits. They allow game-makers to tap into the different reasons why different players play particular games, sending one group off to collect a thousand orbs, another to accumulate ten thousand kills and another still to work to become the best in the world.

'Over-Achievers' Screenshot 2

The gnome quest in Half-Life: Episode Two is at the extreme end of the meta Achievement scale. (Thanks to PC Gamer's Tom Francis for the use of this screenshot.)

Some developers employ Achievements to encourage players to use all the in-game tools available to their character, or even to explain in explicit terms how the game systems work. Many developers use Achievements to make jokes or wry commentary. Dead Rising's 'Zombie Genocider', awarded for killing 54,594 zombies was drolly-trumped by Left 4 Dead, which offered 'Zombie Genocidist' for killing 53,595 of the undead. Almost all of Civilization Revolution's Achievement names will be hilarious to hardcore RTS nerds (and impenetrable for the rest of us).

Of course, at their worst, Achievements seek to somehow make up for a lack of interesting in-game challenges, sending players off on empty fetch-quests and inane collect-'em-up hunts. But at their best, they inspire us to play the game in new and interesting ways, subverting the games rule-set, and, in the case of Geometry Wars' Pacifism Achievement, even birthing new game modes in future sequels.

So we mock Achievement points because they spell out in large numbers what is so pathetic about videogames. But we also celebrate them, because, when used in funny, creative or interesting ways, they also spell out what is so compelling and wonderful about videogames. Because for every Achievement in which you have to do nothing more than play through a tutorial there's another that subverts convention, rewarding you for skipping it instead. For every fetch quest that has you collecting dogtags for the millionth time, there's another that makes you fight the baddy with your arms tied behind your back. And for every Achievement you earn in jest for pressing the start button, there's another that only rewards the single best player in the world. With that in mind, turn the page for ten of the very best.

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Comments: 1-50 of 157 in total | next 50 »

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penhalion
14/05/09 @ 13:05
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What Gnome quest?
Murbal
14/05/09 @ 13:07
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Someone's been playing Too Human...
Yossarian
14/05/09 @ 13:08
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Article needs more 'Nothing Special'.
N@
14/05/09 @ 13:08
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Don't understand the whole achievement whore thing at all. Franky it seems kinda tragic IMO.
Gecks
14/05/09 @ 13:10
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earth defence force 2017's inferno mode is my 'proudest' achievement. after that dinged i emerged sweating from the lounge proclaiming "I AM EDF!"
muscleblade
14/05/09 @ 13:11
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The Shadowrun Fever is amazing. You do not only need to kill a person that has the achievement, but you need to teabag him a good few times for it to unlock. Crazy stuff really. They got the idea from all the teabagging in Halo 2.
Edited 2 times, most recently on 14/05/09 @ 14:13
jonsaan
14/05/09 @ 13:14
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I thought every single one of Fallout 3 achievements could be added easily on the PC version?
MrED209
14/05/09 @ 13:14
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Don't understand the whole achievement whore thing at all. Franky it seems kinda tragic IMO.

Well thanks for that input. I take it you skipped over the bit where EG sort of say the same thing and yet at the same time acknowledge how good Achievements can really add something to a game.

Alternatively, why don't you take your attitude and fuck off and leave the rest of us to enjoy the more imaginative and entertaining Achievements available? Cheers.
designerheadache
14/05/09 @ 13:14
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just go here: http://developer.yahoo.com/ypatterns/

for a much more in-depth analysis.

Achievements aren't Microsofts idea, although they most certainly came up with the best implementation of them, which in turn has led Sony, Blizzard et all to embrace their approach.
Tyronne
14/05/09 @ 13:16
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Gnome quest...I think it is where you find a gnome pretty early on and have to take it with you through the levels and then when you get to the rocket arming bit near the end, you place the gnome inside the nose cone and launch it into space.
designerheadache
14/05/09 @ 13:16
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my proudest platinum trophy*has* to be Demons souls.

That is one hard trophy especially considering it requires 4 playthroughs of the game at 50 hrs avg pertime and the bladestone drop rate is 0.2 (that was some serious grinding to get that bronze!)
N@
14/05/09 @ 13:17
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"Alternatively, why don't you take your attitude and fuck off and leave the rest of us to enjoy the more imaginative and entertaining Achievements available? Cheers"


Oh do shut up, Owen, you appalling sap.
Sir_TimAlot
14/05/09 @ 13:17
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Achievements rocked my world......now trophies do.
Wastelander
14/05/09 @ 13:19
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I've got Zombie Genocider!
DR had some fantastic achievements. Really worked with the multiple playthrough nature of the game.
designerheadache
14/05/09 @ 13:21
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@Darren

although this won't be helpful to you, it looks like Sony has been thinking along the same lines, they have several Home unlockables such as costumes in SF4 that trigger when you get trophies.

hopefully they will do more with this model as it grows!
Darren
14/05/09 @ 13:22
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I lost interest in Achievements about two years ago when I realised that they were actually distracting me from enjoying and playing the games normally. I can't remember the last time I noticed I had one, I think I have them disabled in the Notifications menu. So now I tend to just ignore them, which is even easier now my gaming platform is my PC, though they do unfortunately crop up in the odd game on that system too.

They're the most pointless thing ever IMO and a wasted opportunity to actually reward the gamer with something *useful*, for example, unlocking a new costume, vehicle or bonus level, that kind of thing. Even free themes and gamer card pictures or even Avatar costumes would be better than a meaningless number attached to a digital card that no-one else but you is interested in.

Anyone know my Gamercard score? No, neither do I! :D
Edited 1 times, most recently on 14/05/09 @ 14:23
sanctusmortis
14/05/09 @ 13:22
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Achievements certainly have some great examples; getting all orbs in Crackdown felt great, as did getting every point out of Fallout 3 and Fable 2.

You need to do a 10 cheapest list, though; I vote for Avatar, Virtual On Oratorio Tangram (10 points for watching a video?) and Dash of Destruction (200GSP, free game)
DUFFMAN5
14/05/09 @ 13:23
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Achievements are fookin great, Spent the morning whoring for some in Mercs 2, winch level 3 and race nicely on my gamercard now ;)
Mark1412
14/05/09 @ 13:24
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"They're the most pointless thing ever IMO and a wasted opportunity to actually reward the game with something useful"

For you perhaps, but again read the article. There's a huge argument as to why they're great, mostly centering around the fact the best ones promote either approaching the game in alternate ways, or doing ridiculous things that are FUN. Wasted opportunity for those of us who want a little more replay value or enjoy the occassional humourous achievement? Nope.

Again wasted opportunity for who? Microsoft have created a massive niche following of people addicted to these things that buy and play games on the 360 for the achievement support, it's one of the selling points of its console to a small market. Wasted business opportunity? Nope.

Halo did the whole costume thing too.
Xerx3s
14/05/09 @ 13:26
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I actually walked around for 40 something hours with that violin before I knew what to do with it (found it before I got the quest).
Ashen-Shugar
14/05/09 @ 13:27
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Achievements are a fantastic thing. They promote gameplay in a way you might not expect, but end up enjoying tremendously.

Of course there are the slightly pointless 'Chapter 1 complete - 20g' type achievements, but the good ones, like speedrun, do a level unarmed, do the level in reverse, get a million points with one ball, etc. make for a lot of replayability.

The system is perfect for gamers. The implementation obviously is up to developers and lazy devs make weak achievements.
Ghost5786
14/05/09 @ 13:28
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I generally agree with N@'s sentiment. Not to say I didn't enjoy reading the article, but I really don't get the idea of Achievements – but then, I don't understand why levelling up in World of Warcraft is so great, either. If Achievements disappeared from the face of the Earth, I wouldn't blink an eyelid, but I don't particularly hold a grudge towards anyone for wanting them or getting something out of them. Having them/not having them: it makes no difference to me. It probably comes down to not being all that competitive in personality.

I do have admiration, though, towards Microsoft. Achievements have been a masterstroke for them, and they obviously have tapped into something for a great deal of people. Very innovative and clever thinking.
Sir_TimAlot
14/05/09 @ 13:28
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Give Agatha a sheet of music paper and ask for a reward for a sweet unique Scoped .44 Magnum Blackhawk
PrivateFloyd
14/05/09 @ 13:29
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when i first got my xbox i would play any old tripe (case in point if you look at my tag!!) At no point did it get obsessive, just friendly banter between mates down the pub about whose e-penis is bigger.

Nowadays im alot less bothered unless i am actually interested in the path leading to "Achievement Unlocked". A good example being the recent wolverine game where the achievements led you to vary fighting styles and moves and even the little easter eggs that could be found. And a special mention to L4D achievements. Yossarian + legend ; )

My rule of thumb now is if a game keeps my attention long enough to earn a shedload of achievements, great. if it doesn't, no big deal.

I have been slated many a time by alot of people by some of the shite that is on my games list but who cares, you didnt have to endure it, i did!! (although even i cringe about some of the things i have played; lost, CSI, Surfs up, Open Season - im looking at you!)
Yossarian
14/05/09 @ 13:29
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The two achievements I am proudest to have.

1. Halo 3's 'Annual': added a year after the game's release, this is unlocked by playing the last level of the game to completion again with three buddies, on Legendary, with the Iron skull on, and all of you driving individual Ghosts (!) instead of piling into the usual Warthogs. Hilarity and friendships ensue.

2. Left 4 Dead's 'Nothing Special': complete a campaign in one run without anyone taking so much as a point of damage from any of the special infected (hunters, boomers, smokers, witches, and, yes, tanks). Masochistic madness.
Aggesan
14/05/09 @ 13:30
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@designerheadache

That's a pretty awesome feat. I heard it's a rather difficult game. I really want that game, but I'll hold out until E3 to see if it will be announced to be released in Europe. If not, I'll import it.
Wastelander
14/05/09 @ 13:30
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I quite liked Lost Odyssey's "Million points of Damage" and "500 Perfects" achevements as well.
You got them naturally just by playing the game, but they were cool little landmarks anyway.
TheStylishHobo
14/05/09 @ 13:30
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@ N@

There's nothing to really complain about. If you don't like having achievements just ignore them, then the people who do like them will enjoy it and everyone is happy. No one is forcing you into doing them, they are just there if you want to do them.
MrED209
14/05/09 @ 13:32
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I generally agree with N@'s sentiment. Not to say I didn't enjoy reading the article, but I really don't get the idea of Achievements – but then, I don't understand why levelling up in World of Warcraft is so great, either.

The bolded bit - is that a joke???
Bigglesworth
14/05/09 @ 13:35
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Don't understand the whole achievement whore thing at all. Franky it seems kinda tragic IMO.

Agreed. Trophy Whoring is where it's at!
GreyBeard
14/05/09 @ 13:37
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12-18 months for a level 75 in FFXI is something of an exaggeration.

5 years ago that would have been accurate, but thanks to a re-profiled difficulty curve and a lot of changes to make gaining experience points easier and less dangerous its realistic to say its more like 4-6 months of casual pay.

There are methods to level a lot faster than that (the fastest I've ever heard is 2 weeks), but obviously that requires supportive friends and a masochistic dedication to the grind. (No-lifers only)
geeza2020
14/05/09 @ 13:39
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crane-o-copter = LOL, thanks for the afternoon pick-up!
Domovoi
14/05/09 @ 13:39
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That Tone Deaf achievement is great. A nice second is the one in which you have to complete the game both in normal and lefty flip mode, or the one where you have to use a regular controller, but they're not quite as evil as having to turn off the sound.

My 'proudest' achievement moment was getting the Lone Wolf achievement in The Lost and Damned, in which you have to kill a Rockstar employee in the Lone Wolf multiplayer mode. The very first time I tried that mode, I got lucky and came across the wolf on a long straight stretch by accident, gunned him down, and got the achievement. Either there are an awful lot of Rockstar employees playing that game all the time, or it was a real lucky shot.

Best application of achievement titles is Lego Indy, for me. I didn't look at the achievement list before playing, so every time I happened to do something that triggered an achievement I was treated with an unexpected but funnily appropriate movie quote.
Yossarian
14/05/09 @ 13:39
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I think well-designed achievements, as this article says, can cast a new perspective on something, subvert or play with a game's design, or even bring you closer to your XBL friends. Generally they give you reasons to keep playing games long after you might have discarded them otherwise.

But bad achievements, and achievement whoring for the sake of gamerscore, are the devil's work.
SYS64738
14/05/09 @ 13:39
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Everybody their own I guess and if they add some extra replay value to the game then surely that's a positive thing - it's not like the game *forces* you to go for achievements..

Can't say I'll ever get into it though, just don't have the time/dedication/stamina and would fall into the same category as other posters that focus on game progression only - having said that I gained a handfull of points by accident once while playing GTA4... thought first oh no not one of those stupid OMGWTF10 errors again - before i realised it was only just a GFW notification :D
Super_Zee
14/05/09 @ 13:41
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I really like Achievements - I'm not obsessive about them but I really enjoy trying to get them on a second playthrough.

The Gnome one wrecked HL2:Ep2 for me, though - carried the little bastard almost to the end, put him down safely for an arena battle then found some invisiwalls has appeared meaning I couldn't get him. Turned it off and never finished it.
Edited 1 times, most recently on 14/05/09 @ 14:44
DFawkes
14/05/09 @ 13:42
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The ORange Box has some of the best. I loved the one for doing Ravenholm (a place they apparently "don't go") with just the Gravity Gun. Turns it into a survival horror section, where you're always mindful of where the closest bit of scenery is in case you need to pelt it at someone.

And the one for kiling with a toilet. that's always funny.
Edited 1 times, most recently on 14/05/09 @ 14:43
Sir_TimAlot
14/05/09 @ 13:43
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I grew quite attached to that little gnome, we had some good times, and some bad, but was truly sad to see him go as i blasted him into space...........its what he wanted.
menage
14/05/09 @ 13:43
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I like achievements. Not the full 1000 score thing cause I have better things to do, but some are really fun. It's not like in game skill challenges werent there before achievements, ratchet had them already for example. So they are the same idea only implemented better and in all games. Gamerscore is useless though, but I still like it when I hit another level.
Edited 1 times, most recently on 14/05/09 @ 14:43
Xerx3s
14/05/09 @ 13:44
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There has to be some irony in voicing your opinion about how tragic and unimportant achievements are on some comments section on the internet.
Ashen-Shugar
14/05/09 @ 13:52
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@yossarian

"I quite liked Lost Odyssey's "Million points of Damage" and "500 Perfects" achevements as well.
You got them naturally just by playing the game, but they were cool little landmarks anyway."


Had to do a doubletake there. I thought for some reason you meant a million points of damage in one hit, and 500 perfects in a row (afternoon, coffee shortage).

I was on the verge of renaming myself to Nancy Rubbishtrousers..
Anthony_UK
14/05/09 @ 13:52
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Mile High Club?
VicViper
14/05/09 @ 13:53
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@darren

Tut tut thanks to Eurogamers linking of gamertags to your profile anyone can tell you and you invited everyone to check I suprised none has.

I'm sitting at 16k ish and for a while I was trying very hard to get as many as I could I lost interest like yourself, but if the achievement inspires a way of playing the game outside the norm I can get behind that. Pacifisim from the1st Geometry Wars is a prime example of making your play the game differently in an interesting way unfortuantly that type is the minority I do not need an achievement for beating a level the story/progression should be reward enough.
metalangel
14/05/09 @ 13:58
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So many great achievements, and you waste two slots of the top ten with Targeted Advertising and OSHA Violation? The Gnome one is only hard because of Valve's shit game design. The "amazing" physics engine causes the gnome to clip through the car as soon as you start moving (for some reason you can't open the trunk to put it in, or ask Alyx to hold it) and there's one sequence where you leave the car and go fight. I left the gnome in the car, only to find that a scripted sequence resulted in the car being moved and the gnome didn't come with it. And an invisible wall prevented me from climbing back over the easily scaleable wall to get back to where it would be.
Batfink
14/05/09 @ 14:00
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Don't care for them myself. If I want to play the game in an inventive way, I'll use my imagination, thanks!
kinky_mong
14/05/09 @ 14:04
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PEDANTIC POINT: Targeted Advertising in Half Life 2 is done with the Crossbow, there isn't a harpoon gun in Half Life. Agatha's Song is also a bit of a strange choice for top 10 achievements when the same game has Psychotic Prankster.

I think achievements are the best new development of this generation of consoles. I've always been a completionist when playing computer games and it's great that there is now a more visual representation of my efforts.

It's unfortunate that some developers feel the need to use achievements to push their lousy multi-player modes (grinding out Kingpin in Saints Row 2 was a particularly dark moment for me) but when a really inventive set of achievements is used in a game it really extends the lifespan of a game (Valve being the kings of this).
smernicki
14/05/09 @ 14:06
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my proudest achievement is probably winning a match of SF4 online

most poorly implemented achievement i've found was probably Soul Calibur 4 when i got 5gp for switching the game on
Remy
14/05/09 @ 14:14
#48
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Yossarian & others have it spot on. Except "the devils work" doesn't do it justice when bad achievements combine with competitive online games. Then bad achievements can actually ruin the game itself.

Can I plug my own blog about this topic here? Yep I reckon I can ;)
http://agoners.wordpress.com/2008/11/24/...
http://agoners.wordpress.com/2008/11/25/...

Oh and my fave meta-game with gamerscore.. getting it to read exact numbers that are meaningful to me:
http://agoners.wordpress.com/2009/02/15/...

I'm also glad reading Super_Zee that someone else has witnessed the annoyance of invisible walls appearing in HL games. It's been driving me mad.

One thing that's totally wrong about the article.. Civilization Revolution achievements being in-jokes for RTS fans? What? Firstly Civ Rev isn't even RTS (although it sort of is online I know). But its achievements are all historical or movie references or simply 'appropriate' titles & really quite widely 'got' I'd say:
http://www.xbox360achievements.org/game/...
Negotiator
14/05/09 @ 14:20
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Off topic, anybody preorder Fight Night 4 and got the code for the demo, because I am still waiting.
kinky_mong
14/05/09 @ 14:25
#50
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Negotiator, is there an achievement for asking that question in every comments section?

UTFF (Use the fucking forum)

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