Over-Achievers
Gaming's greatest achievement (points).
With a grand total of 311,673 gamerpoints, Xbox Live User Stallion83 has won more in-game achievements than any other player. Indeed, he's earned the full 1000 gamerpoints for no less than 204 of the 437 games he's played on his Xbox 360, a Herculean accomplishment of time, effort and, in a great many cases, skill. And yet, as the URL of his website, www.1milliongamerscore.com makes perfectly clear, Stallion83's quest for numerical glory is not even halfway done.
Late last year, Armour Games released a free to play browser game titled Achievement Unlocked. The instructions read: "Who needs gameplay when you have ACHIEVEMENTS? Don't worry about beating levels, finding ways to kill enemies, or beating the final boss... there are none. Focus solely on your ultimate destiny: doing random tasks that have nothing to do with anything. Meta-game yourself with ease! Self-satisfaction never felt so... artificial!" To date the game has received 1,156,149 plays and enjoyed countless mentions and dissections on blogs and gaming websites around the world.
You know your idea has made it when close to 1.2 million people play a parody webgame about it. Come to think of it, you know your idea has made it when Sony steals it wholesale to use in its own console's online superstructure. Or when Blizzard builds it into the framework of the most popular MMO in history. Or when The Simpsons, that sieve of all cultural detritus worthy of satire, make it the subject of their game's very first joke, rewarding players with an Achievement merely for pressing the start button on the menu screen for the first time.

Microsoft has been quick to respond to the Achievement love-in, allowing for web gamercards and Xbox.com integration, and making them more visually exciting in the NXE update.
It didn't take long for gamers' initial reaction to the Xbox 360's meta-reward system to turn from uncertainty to acceptance. For many, like Stallion83, it was then just a short hop to all-consuming obsession. That we should have become so enamoured with Achievements should be no great surprise. Maintaining an indelible record of our in-game accomplishments somehow ascribes them a greater sense of purpose and worth. And, by keeping a running tally of all the points we've ever won, the very act of playing videogames is turned into a high-score challenge, a meta-game that plays out across our entire videogame library, not just within individual titles.
But for all the satire, every gamer knows that Achievement points, as ridiculous and vacuous as they might appear to the outsider, reveal deep truths about why we play videogames. Humans like to be told they are clever and talented and skillful and videogames are machines precision-designed to do just that very thing. They may first hurl us on to spikes, blow us up and punch us in the tits, but these setbacks only make the accomplishments all the sweeter. Master a game system and, in contrast to the fickle vagaries of real life, you will have your reward. And we have become so accustomed to having our worth as a gamer relayed by a number - a high score in Pac-Man, a character's level in Final Fantasy, a number of kills in Halo - that simply watching a number slowly increase is often enough to convince us that what we're doing is somehow worthwhile, perhaps even that we are somehow worthwhile.
The truth is that Achievement points are, for many, the glue that holds Microsoft's Xbox Live service together, the reason why we buy a cross-platform game on one particular system and not the others, one's gamerscore simultaneously a badge of bragging rights, a measure of how thoroughly we play our games and, most troubling, an irrefutable record of how we spend our days.
From the perspective of a developer, however, Achievements have a great many other tangible benefits. They allow game-makers to tap into the different reasons why different players play particular games, sending one group off to collect a thousand orbs, another to accumulate ten thousand kills and another still to work to become the best in the world.

The gnome quest in Half-Life: Episode Two is at the extreme end of the meta Achievement scale. (Thanks to PC Gamer's Tom Francis for the use of this screenshot.)
Some developers employ Achievements to encourage players to use all the in-game tools available to their character, or even to explain in explicit terms how the game systems work. Many developers use Achievements to make jokes or wry commentary. Dead Rising's 'Zombie Genocider', awarded for killing 54,594 zombies was drolly-trumped by Left 4 Dead, which offered 'Zombie Genocidist' for killing 53,595 of the undead. Almost all of Civilization Revolution's Achievement names will be hilarious to hardcore RTS nerds (and impenetrable for the rest of us).
Of course, at their worst, Achievements seek to somehow make up for a lack of interesting in-game challenges, sending players off on empty fetch-quests and inane collect-'em-up hunts. But at their best, they inspire us to play the game in new and interesting ways, subverting the games rule-set, and, in the case of Geometry Wars' Pacifism Achievement, even birthing new game modes in future sequels.
So we mock Achievement points because they spell out in large numbers what is so pathetic about videogames. But we also celebrate them, because, when used in funny, creative or interesting ways, they also spell out what is so compelling and wonderful about videogames. Because for every Achievement in which you have to do nothing more than play through a tutorial there's another that subverts convention, rewarding you for skipping it instead. For every fetch quest that has you collecting dogtags for the millionth time, there's another that makes you fight the baddy with your arms tied behind your back. And for every Achievement you earn in jest for pressing the start button, there's another that only rewards the single best player in the world. With that in mind, turn the page for ten of the very best.
1. Dead Rising
- Achievement: 7-Day Survivor
- Instruction: Survive for at least 7 days.
- Gamerscore: 30
- See it done.
As if being set upon in a mall by fifty thousand zombies at the end of the world wasn't enough of a challenge, the infamous 7-Day Survivor achievement requires you to play the game for 14 hours straight, while everyone and everything in the game is turned against you and, just to top it off, while having your health constantly deplete. Sure, it's a challenge of endurance, as much as skill, but this is the longest day for the Achievement whore rivaled only by Rock Band 2's Bladder of Steel achievement for an act of sadistic endurance.
2. Crackdown
- Achievement: Body Armor
- Instruction: Use the Harpoon gun to attach 5 gang member corpses to a single vehicle.
- Gamerscore: 10
- See it done.
More fun than using a rudimentary map printed out from Gamefaqs to locate that bastard last hidden orb, Body Armour has you using the DLC-exclusive harpoon gun to impale five gang members to a car of your choosing. The harpoons disappear after around 60 seconds, but that should be more than enough time to get the set. Brings new meaning to the phrase Pimp My Ride.
3. Fallout 3

Forget killing this guy - go rescue a violin.
- Achievement: Agatha's Song
- Instruction: Completed "Agatha's Song".
- Points: 20
- See it done.
There's a cute sort of absurdity in having to trek across a post-nuclear wasteland in search of a priceless Stradivarius violin for an old lady. The instrument can be found in the depths of a pre-apocalypse recording studio (allegedly owned by one Rick Rubin), resting in a dusty violin case. Bring it back to the amiable Agatha and her melancholic strains will sound out across the wasteland's airwaves, a constant reminder that beauty can always somehow be salvaged from desolation.
4. Half-Life 2
- Achievement: Targeted Advertising
- Instruction: Pin a soldier to the billboard in chapter Highway 17.
- Points: 5
- See it done.
Valve knows better than most how to frame a good Achievement, and the developer's bumper game compilation, the Orange Box, is filled with ingenious meta-missions. Pinning a soldier to a billboard with the harpoon gun is one of gaming's most enjoyable visual puns.
5. Half-Life 2
- Achievement: OSHA Violation
- Instruction: Kill 3 enemies using the crane.
- Points: 5
- See it done.
How many times have you been sat at the controls of a 50-foot crane, just wishing you could tear off your safety helmet and start swinging its colossal steel arm around in wide arcing motions, like some sort of giant orange mace, flailing your co-workers in their faces until you achieve enough up force to take to the skies in your awesome crane-o-copter? Sadly, OSHA violation only lets us live out one of those fantasies.
6. Star Wars: The Force Unleashed
- Achievement: Worst Day-Shift Manager Ever
- Instruction: Kill 12 Stormtroopers as Vader during the Prologue.
- Points: 10
- See it done.
Darth Vader was never going to make for a good boss: too much mind control and distracting asthma to make working life pleasurable. But if you're the guy with the withered face under the mask, tossing your foot-soldier stormtroopers into nearby tree-trunks so their pathetic backs snap like your estranged son's temper? Well, that's another thing entirely.
7. Guitar Hero III: Legends of Rock

Pacifism wasn't just the best Achievement for Geometry Wars, it was a blueprint for one of the sequel's best modes - not to mention the Achievement strategies of numerous other games within and without.
- Achievement: Tone Deaf
- Instruction: Beat any song on the expert difficulty with the game's sound options turned down to zero.
- Points: 5
- See it done.
Many Achievements require players to self-limit themselves in order to increase the challenge. Tone Deaf is king of this approach, requiring players to complete any song on the hardest difficulty with the music turned off, playing an audio game with just the visual cues. Sadly, you can cheat by turning the sound options off for the last couple of notes of the song only, but still, it's the thought that counts.
8. Half-Life 2: Episode Two
- Achievement: Little Rocket Man
- Instruction: Send the garden gnome into space.
- Points: 30
- See it done.
Not so much a fetch-quest as an escort quest. Carrying a garden gnome through the entirety of Episode Two is one of gaming's most delicious and yet infuriating challenges, as anyone who's tried to balance the blasted thing on the bonnet of the rickety car in the Hunter-Chopper pursuit can attest. But it's all worth it when you get to see his stupid hobbitty face light up as you stuff him in the hold of the space shuttle, right? Right?
9. Final Fantasy XI
- Achievement: Reach Character Level 75 (multiple)
- Instruction: Achieved level 75 as [insert job class].
- Points: 30 x 14
- See it done: N/A
Widely regarded as the hardest 1000 gamerpoints you'll never earn, this set of Achievements is reserved for the player who manages to level every job class in Square-Enix's sprawling MMO to a dizzying level 75. As it takes the average player anything from 12-18 months to level a single job to that level, the idea of doing so for 14 different job classes is, how should we say, a long-term project. As far as Eurogamer is aware, nobody in the world has earned the full set of Achievements legitimately yet, and nobody is likely to within the next decade.
10. Shadowrun
- Achievement: Shadowrun Fever
- Instruction: "Catch it!"
- Gamerpoints: 25
- See it done.
The only STD-based Achievement we know of, Shadowrun Fever is viral in every sense of the word. Based on the popular American online sport of tea-bagging, in which sexually-confused teenagers dip their virtual balls into the mouths of dead teenage boys, you'll need to "catch it" off someone who already "has it". Oh God. No. I just read that sentence back. What the hell am I doing with my life? Achievement Unlocked: Reached Epiphany RE: Indefensible Futility of Your Hobby.
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Comments (132) Latest comment 3 years ago
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DR had some fantastic achievements. Really worked with the multiple playthrough nature of the game.
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They're the most pointless thing ever IMO and a wasted opportunity to actually reward the gamer with something *useful*, for example, unlocking a new costume, vehicle or bonus level, that kind of thing. Even free themes and gamer card pictures or even Avatar costumes would be better than a meaningless number attached to a digital card that no-one else but you is interested in.
Anyone know my Gamercard score? No, neither do I!
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You need to do a 10 cheapest list, though; I vote for Avatar, Virtual On Oratorio Tangram (10 points for watching a video?) and Dash of Destruction (200GSP, free game)
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For you perhaps, but again read the article. There's a huge argument as to why they're great, mostly centering around the fact the best ones promote either approaching the game in alternate ways, or doing ridiculous things that are FUN. Wasted opportunity for those of us who want a little more replay value or enjoy the occassional humourous achievement? Nope.
Again wasted opportunity for who? Microsoft have created a massive niche following of people addicted to these things that buy and play games on the 360 for the achievement support, it's one of the selling points of its console to a small market. Wasted business opportunity? Nope.
Halo did the whole costume thing too.
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when i first got my xbox i would play any old tripe (case in point if you look at my tag!!) At no point did it get obsessive, just friendly banter between mates down the pub about whose e-penis is bigger.
Nowadays im alot less bothered unless i am actually interested in the path leading to "Achievement Unlocked". A good example being the recent wolverine game where the achievements led you to vary fighting styles and moves and even the little easter eggs that could be found. And a special mention to L4D achievements. Yossarian + legend ; )
My rule of thumb now is if a game keeps my attention long enough to earn a shedload of achievements, great. if it doesn't, no big deal.
I have been slated many a time by alot of people by some of the shite that is on my games list but who cares, you didnt have to endure it, i did!! (although even i cringe about some of the things i have played; lost, CSI, Surfs up, Open Season - im looking at you!)
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1. Halo 3's 'Annual': added a year after the game's release, this is unlocked by playing the last level of the game to completion again with three buddies, on Legendary, with the Iron skull on, and all of you driving individual Ghosts (!) instead of piling into the usual Warthogs. Hilarity and friendships ensue.
2. Left 4 Dead's 'Nothing Special': complete a campaign in one run without anyone taking so much as a point of damage from any of the special infected (hunters, boomers, smokers, witches, and, yes, tanks). Masochistic madness.
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That's a pretty awesome feat. I heard it's a rather difficult game. I really want that game, but I'll hold out until E3 to see if it will be announced to be released in Europe. If not, I'll import it.
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You got them naturally just by playing the game, but they were cool little landmarks anyway.
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Agreed. Trophy Whoring is where it's at!
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5 years ago that would have been accurate, but thanks to a re-profiled difficulty curve and a lot of changes to make gaining experience points easier and less dangerous its realistic to say its more like 4-6 months of casual pay.
There are methods to level a lot faster than that (the fastest I've ever heard is 2 weeks), but obviously that requires supportive friends and a masochistic dedication to the grind. (No-lifers only)
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My 'proudest' achievement moment was getting the Lone Wolf achievement in The Lost and Damned, in which you have to kill a Rockstar employee in the Lone Wolf multiplayer mode. The very first time I tried that mode, I got lucky and came across the wolf on a long straight stretch by accident, gunned him down, and got the achievement. Either there are an awful lot of Rockstar employees playing that game all the time, or it was a real lucky shot.
Best application of achievement titles is Lego Indy, for me. I didn't look at the achievement list before playing, so every time I happened to do something that triggered an achievement I was treated with an unexpected but funnily appropriate movie quote.
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But bad achievements, and achievement whoring for the sake of gamerscore, are the devil's work.
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Can't say I'll ever get into it though, just don't have the time/dedication/stamina and would fall into the same category as other posters that focus on game progression only - having said that I gained a handfull of points by accident once while playing GTA4... thought first oh no not one of those stupid OMGWTF10 errors again - before i realised it was only just a GFW notification
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The Gnome one wrecked HL2:Ep2 for me, though - carried the little bastard almost to the end, put him down safely for an arena battle then found some invisiwalls has appeared meaning I couldn't get him. Turned it off and never finished it.
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And the one for kiling with a toilet. that's always funny.
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Tut tut thanks to Eurogamers linking of gamertags to your profile anyone can tell you and you invited everyone to check I suprised none has.
I'm sitting at 16k ish and for a while I was trying very hard to get as many as I could I lost interest like yourself, but if the achievement inspires a way of playing the game outside the norm I can get behind that. Pacifisim from the1st Geometry Wars is a prime example of making your play the game differently in an interesting way unfortuantly that type is the minority I do not need an achievement for beating a level the story/progression should be reward enough.
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I think achievements are the best new development of this generation of consoles. I've always been a completionist when playing computer games and it's great that there is now a more visual representation of my efforts.
It's unfortunate that some developers feel the need to use achievements to push their lousy multi-player modes (grinding out Kingpin in Saints Row 2 was a particularly dark moment for me) but when a really inventive set of achievements is used in a game it really extends the lifespan of a game (Valve being the kings of this).
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most poorly implemented achievement i've found was probably Soul Calibur 4 when i got 5gp for switching the game on
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Can I plug my own blog about this topic here? Yep I reckon I can
[link url=http://agoners.wordpress.com/2008/11/24/to-strive-t o-achieve/
]http://ag oners.wordpress.com/2008/11/24/...[/link]
[link url=htt p://agoners.wordpress.com/2008/11/25/4tw11one/
]http://ag oners.wordpress.com/2008/11/25/...[/link]
Oh and my fave meta-game with gamerscore.. getting it to read exact numbers that are meaningful to me:
[link url=http://agoners.wordpres s.com/2009/02/15/ultimate-achievement-unlocked-macross-gamer score/
]http://ag oners.wordpress.com/2009/02/15/...[/link]
I'm also glad reading Super_Zee that someone else has witnessed the annoyance of invisible walls appearing in HL games. It's been driving me mad.
One thing that's totally wrong about the article.. Civilization Revolution achievements being in-jokes for RTS fans? What? Firstly Civ Rev isn't even RTS (although it sort of is online I know). But its achievements are all historical or movie references or simply 'appropriate' titles & really quite widely 'got' I'd say:
http://ww w.xbox360achievements.org/game/...
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UTFF (Use the fucking forum)
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I lost interest in Achievements about two years ago when I realised that they were actually distracting me from enjoying and playing the games normally.
Yep, sometimes they just prove a drain on the enjoyment, the "Kill 100,000 enemies whilst backflipping off a trash can" or "Complete a 10 minute section without taking damage" style achievements have actually put me off playing games. I'm a bit of a completion-ist and if I know I can't complete something then I often can't be bothered starting it.
I personally like achievements that unlock naturally during the course of the game, for finishing chapters, beating bosses, getting equipment and so on. I don't like missible ones (especially collection ones where areas can't be re-entered) or branching achievements, where you can only get one of several per playthrough, Ninja Gaiden is the worst offender there, requiring about 8 playthroughs to get all the achievements, that's frankly unreasonable, IMO. Mass Effect was poor too, requiring 3 playthroughs minimum to unlock 1000 points. When I realised that it sapped the fun for me, it became work.
Since then I've largely just ignored achievements, if they unlock cool but I'm not gonna waste my time standing in a field slaughtering Gribxox to get the "Killed 15,000 Gribxox in a row" achievement. Still haven't finished Mass Effect though, that left a sour taste in my mouth.
Anyone who doesn't "get" achievements: they're just another type of reward for gaming, they provide positive reinforcement, an acknowledgement that you've achieved something (well fancy that
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I would disagree. Dynasty Warriors gives you 20 points the first time you save the game.
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Are you telling me I preorded it for nothing, is that what your telling me.
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i thought the mass effect achievements were great. the game gets much better on the harder difficulties, and i probably wouldn't have touched them if it wasn't for the achievements. much like the whole 'dark side'/'light side' aspect. as much as i enjoyed KOTOR, i gave up a few hours into my 'dark side' playthrough. by using the achievements, mass effect had that tiniest of incentive for me to commit to playing the game through that second or third time, and once you get past the tedious citadel section, the game is its own reward.
i think of achievements as ways of the developer flagging up parts of their game that you might otherwise miss. you could argue that good game design would do that for you regardless, but good game design is hard to find and achievements can be done by the work experience boy.
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Half-Life and Portal are interesting beasts. As I only play Half-Life games on PC I've only had the opportunity to get achievements in Episode 2, and unfortunately back when it was released the achievements didn't seem to be stored on a central server anywhere - so as soon as Windows needed re-installing, the next time I played the game all of the achievements were wiped clean. But even though there was no gamerscore, I still made an effort to get some of them because of how entertaining they were.
The article is spot-on really - good, creative achievements bring their own rewards and encourage you to play in different ways. And there are some really, really bad ones too. I'm looking at you, Rockstar!
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I would disagree. Dynasty Warriors gives you 20 points the first time you save the game."
i think one of the madden games i played also had an achievement for turning the game on. IMO that's worse than first save, although not by much....
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Very well written article that recognised the value that the system brings and how its being copied (sure MS wasnt first), I have said previously and I ll say again. This gamerscore and achievements system have added value and created new way of playing games that I would NEVER have tried to do so previously.
Play on a more difficult mode or play as evil character, and missed out a lot from the games. Check out my gamerscore, I do not have many 1000/1000 as I m NOT going to grind my way to get 1000. I only play as long as I m interested or its fun.
There are lots of example where it really worked and others that its fallen flat on its face. Devs are more creative and challenging gamers to do more. For me switching off Achievement would be in a way to deny yourself chance to play the game in a certain way? Forget the idea collections quests or getting a full skillsets, I m referring to being encouraged to do better and trying to play a game a bit differently.
Believe you me, that the Achievement/Trophy is now here to stay and will exist in one form or another from this generation onwards.
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"I put in reasonable hours on my machine and I'm at around 6,000 I think"
Really! I play a few hours here and there and i have almost 70 000.
"Gaming should be about fun, and sometimes, not always, but sometimes Achievements distract from that badly"
That is very true. Thankfully the achievement lists has gotten better and better.
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It's the ones where you have to beat the game on different difficulties, or perform specific actions that rock. Like forcing the player to beat Dead Space using "One Gun."
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I thought it was pretty good.
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I wish that the split between off line and on line was 90/10 in all cases. I don't play over Live much due to my main gaming time being 04:00-06:00, at this time (uk) you mostly get Yanks on line and that really isn't for me!
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It also has one for sitting through about 20 minutes of credits too. I got that one whilst playing King's Bounty on my PC.
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Wat's the f'ing point in that?
I understand that it can be used to highlight things in the game that may not have been noticed but surely the game should be compelling enough and have a rewards system in built for trying certain things... having a public version of it simply puts pressure on those who care about the system to do the things without any other compelling reson other than to "Get Gamerscore"
Rather than award the gamer with something like a new wepon etc. we end up with a 'Badge' that's f'ck all use to anyone.
Sorry... Achievements / Trophies are not for me and I wonder what impact they have on the direction of game design....
Shall we craft a proper reward system for trying things out such as Mario / Metroid etc. or shall we just throw in some Achievements?
Lets just hope that the answer is always "Yes" .... que Avatar !
Nevermind eh?
/rant over
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I like them, I'm guilty of playing a few games just for the cheevos, mainly Skate and Skate 2 but I love them games to death.
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oh dear.... Nintendo fan-boy upset over no achievements eh?
just kidding
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Doing cool-and-wacky things are much better. Like the HL2 crossbow and the Crackdown ones.
But I want some achievements based on freaky bad luck happening to you. Like in L4D, I want an achievement for being boomered, smokered and pounced in the space of a few seconds. You know, so if someone sees that you have the achievement, they think "Oh shit! The poor sod!"
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One achievement I'm gutted never to have got despite completing every other song on Expert on GH and Rock Band is Kick The Bucket. Might have to have another crack at that, but I have to say I'm not as sharp as I was, GH4 doesn't push you anything like as hard as GH3.
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When I retire in 2045, then I'll focus on them... if I was still 15, then they'd be irresistable.
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Sure it's nice when one pops up and I always get a little proud if it's a good one, I beat my chest to a few like some of the L4D ones or 100 wins on SF4
Honestly though I don't play to get a 1000 (just look at my profile) and just don't see the point, I much rather just play the game (or not if it's crap!). Of course though, to some, achievements are part of the games now. Some poor lonely souls buy crap or even cheat to get them..
/ buys Avatar for a easy 1000....
Oh, are any other multi console owners completely uninterested in Sony's offering? For some reason I just could not care less that trophies were added.
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Multiplayer achievements are by far the stupidest ones.
secretly looks forward to the 1750 points upgrade
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What the fuck is this shit article?
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I mean, you're well within your rights to dislike the output of this generation's consoles, but whatever your beef is, achievements and the Unreal Engine are certainly not to blame...
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Best ignored.
/snatches rose tinted specs
Aaaaah.....
/begins to hate on a fantastic (360 + secondary gaming machine) current gen
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And why after going on about it so bloody much in the article was Pacifism not listed as one?
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Those of the former, generally care for achievements. The numbers in itself are some sort of quantification for thier gaming.
For the latter folks (like me),achievemts mean jack all unless they were something more qualititative. Give me items, clothes, cars, weapons for getting an acheivement. Heck, give me gamerpoints for achievements (something initially thought it would be the first time I got a 360. Shame).
I don't hate or judge people for liking them, and I can even see the point. As for me, I play games to avoid work and escapism, to enjoy the actual content itself and not achievements, So they mean nothing to me.
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It would be much more worthwhile for me if they actually unlocked something in the game (ala Dead Rising, but more substantial), or earned you something other than a little number next to your name.
They're a good idea, I suppose, but not that much different from just unlocking things within a game - at least not for me.
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So let's not feed the bias police - lets have a list of PS Trophies to match.
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Ok. But tell me. Are you a "hardcore" bodybuilder?
@3william56
You dont even know what you are talking about. The 360 achievements beat the PS3 trophies just because its easier to compare them to friends. Otherwise they are the same for the multiplatform titles. RE5, SFIV and BO
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Bias schmias. The core of this article is explained in the first paragraph : the NUMBERS. People like watching that ticker roll up by 10s and 20s. MS are pretty clever for pandering to that particular OCD.
Also, nice to see the article acknowledge that "achievements" are actually anything but.
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note-to-self: says the guy with 92% game completion.
edit: oh. nowdays I tend to finish game's on Hard as well, if there's a tile to unlock. The gen before I rarely did that. And sometimes the games reach a new level of awesomeness when played on Hard.
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I believe you rarely played games with a metacritic average score below 50% either like you do now.
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What's a "metacritic" ? You mean other ppl's opinions?
"If you have your Xbox 360 offline at most times "
That's so weird... but don't mind me it's just my opinion, and that happiness thing it's "just yours" as well, right ?
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Can't see the relevance, but I'm definately not. Heck, I wouldn't even consider myself a bodybuilder anymore, so my name is quite misleading.
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You got them naturally just by playing the game, but they were cool little landmarks anyway.
I got the 1,000,000 ponts of damage while killing the Blue Dragon, so got two achievements after that battle. But I agree, it's nice to have a little landmark to let you know how far you've gone.
Having only recently purchased an XBox 360, I am ambivalent about most achievements in all honesty. I think I would prefer to get one without knowing I was gong for it - like in RE5, I got an achievement for knocking an arrow out of the air with the knife. I didn't know there was an achievement for it, but it felt good to be told how cool I was
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Its the review average of most magazines and websites. If the average is below 50% like with Hot Wheels and CSI and you like those games better than say games with 90%+ average you have a pretty weird taste regarding games imo. I mean SFIV is one of the best fighters ever made but the achievements are both hard and timeconsuming. Is that reason enough to ignore the game. Of course not. Thats just silly.
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Must be a pretty old picture on your profile then. Your in pretty good shape. It is you right?
Reminds me that i need to take a new picture for my gamertag.
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I couldn't imagine not buying/playing the 5/10 Blue Dragon. Now I'm going to replay Avatar.
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"Can I not like SF4?... lol."
Of course you can. But have you played it?
"Now I'm going to replay Avatar. "
Sure you are.
Each to their own.
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So, play the game in the way it was intended, if you get the achievement in doing so, even better.
p.s. Don't use your gamer score as some form of penis extension. It is what it is.
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God no! I'm a Virtua Fighter fanboy, (come on let everybody know... kool, kool thing).
""Now I'm going to replay Avatar. "
Nah... I was just messing arround. I'm playing this German game my father brought me, and I bought Wolverine (I hope it has the easiest Achievements ever! - I'm a sucker for hack'n'slahes, and Afro Samurai wasn't everything I expected - and it had some bitchin' hard cheevs, that I can tell you...).
@Fab4: MS banned gamesaves! Go ask StripClubDJ... lol! Him and alikes had their gamerscores reset and the gamertag painted green.
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Wolverine is actually pretty entertaining. The achievements is not challenging at all. You get them all just by playing the game normally. You need to complete it 2,5 times though and to me thats not worth it just for the achievements. Good game for one playthrough though. I might play it again later on but like other hack and slash games it gets repetitive after awhile. Personally i would have seen a little more challenging achievements since the game isnt challenging at all. Might be better on hard mode but you need to complete the game on normal to unlock hard. Not a good decision achievement wise.
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You are one hell of a stayer i give you that. You dont quit until all the achievements are unlocket even though it requires some unbeliveable stamina. Like getting 1000/1000 in Afro Samurai or Blue Dragon. Im kind of like that with my training obsession. I can eat nothing but cod and broccoli for weeks just to reach my goal. If achievements are as important to you that fitness and working out is to me then you are truly insane though. LOL. Have a nice weekend my friend.
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That's true. Though those ppl never know when they turn their console on and are banned. Regarding gamesaves they are much easier to find, I doubt you know anyone who uses gamesaves as of today.
@ muscleblade: you right, I do try to "catch them all", by legit ways, though sometimes I quit (thinks about Mile High Club); sometimes I have this rush feeling of acomplishment (thinks about "No Fighting in the War Room); sometimes a feeling of shallowness (Avatar). Afro was good on hard though, you should try it, nano-second reflexes required though.
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To gamers that care enough about achievements to know what their gamerscore completion is, the number is everything but meaningless. Crazy? Maybe. Still the case though.
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Trophies are much better suited to some games than others; the more open ended the game the better. Fallout 3's Supermutant Behemoth trophy? Good. Makes you go back out into the Wilderness exploring new parts of the map. Guitar Hero 2's fail on easy? Bad. Giving away points for the sake of it.
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Damn you have only unlocked a total of 2,645 achievements and i have unlocked 3,297 achievements.
I guess your high gamerscore is kind of deceiving that way.
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<a href="http://www.my 360stats.com/ach/Miiiguel/
">http://www.my 360stats.com/ach/Miiiguel/
</a>
[link url=http://www.my3 60stats.com/gs/Miiiguel/
]http://www.my3 60stats.com/gs/Miiiguel/
[/link]
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no left 4 dead? orange box? braid? edf? doom? rez? ikaruga? flatout?
hard to max, but classics the lot of them. get on it
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edit:
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Personally I like trophies/achievements
Before, I wouldn't play a game more than once or twice except for rpg's cause I had no interest in replaying it in hard or what have you, now with this i'm somewhat encouraged to go and replay the game on hard or expert.
BUT, online trophies are a fucking joke, you really can't come to me and say you have done online trophies the hard way, because you'll be a liar, specially when they are so damn time consuming and that's why people won't bother in getting them the honest way, not when there's a much cheaper, easier way to get them
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"The reason I have more GamerScore than you, is perhaps, because of that, as I do them all (usually) I tend to score the ones with a high values."
Not really. I usually do the hard and/or big value ones. Its because i have more games like Orange Box for example that have 99 achievements and less games like CSI, Friend or Foe or Cars that have very few but high value achievements. Easy math really. It takes way longer to get the 99 in Orange box for a 1000 than 3000 points from those 3 games im sure.
@gecks
+1
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LAZY JOURNALISM
SOMEONE GET BATMAN
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]http://ga mers.eurogamer.net/fight.php?re...[/link]
You keep coming with those theories. This is no rocket science, I play more than, so I tend to have a bigger score than you, yes even on the games we have in common... go figure.
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OK. You do play more than me. No doubth. I have two kids, full job and a very timeconsuming hobby that is fitness/ bodybuilding.
The reason i have more achievements than you still holds true though. You have more games with fewer achievements per game.
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"no left 4 dead? orange box? braid? edf? doom? rez? ikaruga? flatout?
hard to max, but classics the lot of them."
I have them all. You havent played any of them. Thats another reason my friend.
edit: except EDF and Ikaruga.
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Now, I'm suppose to buy the games you want me to? Still... I'm going to buy EDF which you don't have... and Flat Out??!! What the fuck is that?
Come on..., less time at EG, and you might, just might, some day catch (if you can).
And, lol, can I choose some games for you to play as well (this is ridiculous!), let me see, go get these: Afro Samurai; Too Human; Lost Odyssey; KUF; Tenchu Z; Def Jam; VP; VP2. How do you say "I have every single one" and I'll add "and I have 100% completion at every one".
I mean, you wana do some sort of competition you can't tell the rules alone..., is like when you told me "you have more Achievements than I do at GT4 because I don't do pigeons", come on...! What's next? "I beat at playing games in full moon nights?"
My friend, I beat you at this meta game because I'm more dedicated and persistent than you (once again compare the games we have in comon if you don't dig gamerscore), that's a frikin fact. Maybe what you're looking for is "l33t" play or online rankes or twitch gaming, though this game is other thing completly.
Oh btw, the "All dyes" Achievement at Fable 2 is very funny, specially the one you have to get at the colosseum... go get it!
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Afro Samurai could be good, but i chose Ninja Blade instead.
"Dude, I beat you at the games we have in common and at GS, what do you want to do about that? Go play some games... sheeesh... "
Wrong. You beat me at some games. I beat you in games like: Halo 3, Gears 2, Aot and RE5 among others.
The all dyes achievement might be alright i dont know. I never use guides when playing games because it ruins the experience for me personally. I have done it on a few occasions in the past and i stopped because it killed the fun of just playing the game.
Getting the pigeouns or maybe the dyes without a guide. Is it even possible?
Of course you win the metagame. You dont waste time on the really hard ( but fun) games. You are really dedicated and persistent either way. I hope you dont look back and regret it later on though. There are more important things in life than killing 20 000 enemies in Too Human you know. Maybe not in your opinion. You are a facinating person. I must admit that. I dont have anything against you in any way. I just like the discussion.
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i've no interest in score (mine is a mere 10,000 or something) but i love the challenge of some of these tough achievements, like flatout, edf, doom, etc. but hey if the game is shit then forget it.
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Yeah FlatOut is great. Kind of like BurnOut only harder. The tough achievements is the ones i love the most too. I hate the collection and grinding achieves. One shouldnt only take gamerscore and completion % in consideration since its pretty easy to get both very high if you buy a certain type of games and skip the ones with next to impossible achievements.
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1. Make the player strive forward in the game. Offering achievement points for finishing the game in different difficulties but also rewarding exploration of the environments (orbs, tags, etc...)
2. Make the player think about different ways to play the game. An achievement such us using granades to kill 10 fallen enemies or the execution achievement, in GOW 2, can make the player think about different ways to approach the game, instead of for example just using sniper tactics for the most part. Just and example, but achievements such as these can make a game feel like a complete different thing on a replay through.
If they are able acomplish both things, I would not think achievements as useless.
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The hardest achievements in FF11 (from someone who has played it WAY too long) are:
Obtain a Relic Weapon - If you manage to somehow obtain 1 million gil per week(I could personally make maybe 1/4 of that before becoming TOO bored), this would still take you 3-4 YEARS to get. Only about 1,000 people in the world have this.
2 achievements that are impossible to get because the missions they come from are gonna be added in some future patch. Based on the pattern of GSP used, one will be from an casual endgame event or a mid-difficulty title(20GSP - same as limbus achievements) and the other will probably be to finish the latest expansion(40GSP - same as the other expansion achievements)
disclaimer: I recently quit ffxi and wasn't a hardcore player, although I still played too much, lol
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Got it.