Over 2.5 billion Achievements unlocked
"We never anticipated this reaction."
Microsoft's Aaron Greenberg has revealed that over 2.5 billion Xbox 360 Achievements have been unlocked so far.
That, he explained to Gamasutra, totals a massive 52 billion gamerpoints, and averages out at around 150 Achievements per player.
The hunger for Achievements, added Greenberg, has helped the Xbox 360 reach an attach rate of eight games per console. Greenberg reckons that's the "highest ever" for any platform.
"We never anticipated this reaction," added Greenberg, "where there are Achievement fan-sites and people playing games that they would never play [for the Achievement points]."
Did you know that Eurogamer reader KILLASNOWMAN214 has the highest gamerscore out of all of you? Some of us don't even make the list. But then it's not a competition. Is it?
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Comments (23) Latest comment 3 years ago
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I just play the game for the FUN of playing that game.
Each to there own i guess...
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Some of my friends do buy games for achievements on their 360's. One friend bought Avatar for the 1000g. He got 1000 in 5 minutes and never played the game again.
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Love achievements.
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Thats not a problem. The problem is when you play a game you reaaly dont like for hours just to get all the achievemnts.
I like achievements for completing a game on the hardest difficulty. Im not a fan of collection achievements and achievements that make you do the same thing for xx amount of times. Playing games like CSI for hours just to get 1000/1000 isnt something i would do. Life is too short for that.
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Achievements, for me, help me keep playing a game that hasn't instantly grabbed me, and to keep playing it when I'm done. In all honesty, after finishing RE5 I would've been straight off to trade it if it wasn't for the achievements (4 to go!). Getting every one in a game's a pretty damn good feeling.
The number's just a comparison piece with no real basis of comparison; what takes 70 in one game can be a lot easier or harder in others, and sometimes even in the same game... it means less than the full completes and percentages.
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And also have certainly inspired me to go back and play games in different ways and really get the value/fun experience out of some games.
Achievements FTW!
not interested in playing pants games for them but if other people want to - up to them.
Back in the days of the BBC micro, limited gaming choices meant I'd try lots of strange things out just because 'the game was there' trying to see graphics glitches by arranging strange deaths in 'Killa Gorilla' aka DonkeyKong or getting highscores with only one weapon type/life - i/.e literally playing with the game and not just playing it. Yes - latest generation of gamers - things were tough in those days... and not just because I had to write my highscores down in pencil in my notebook. Fact.
TOOTRS Recession Session Top TIP
Due to the recession and the insane amounts of game buying I did the last few years I have a lot of unfinished titles and have sworn to not buy new ones until I have at least 50% of achievements on the ones I have. (Unfortunately Peggle has come out since and I think Riddick will be a first day purchase but thats the idea anyway.)
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XBL stats should reflect active users, not one-time visitors who wanted in on the latest beta giveaway. Sad.
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Agree.
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Still, as long as EG's ad reveune went up due to the large increase of registered users - that's all that matters I guess...