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Original Silent Hill heading to Wii News

Wii News by Robert Purchese

2 April, 2009

Konami is bringing the original Silent Hill back to life on Wii and has boldly decided not to include any combat.

"This is a re-imagining of the first Silent Hill. It's not a remake or a port. That's an important distinction. It really feels like a new game," producer Tomm Hulett told Nintendo Power magazine (read by GoNintendo).

The game, subtitled Shattered Memories, still centres on Harry Mason who is still looking for his daughter. But Hulett said familiar elements will be "all twisted to betray your expectations".

One of the most "significant and intriguing" additions will be your answers affecting how the game unfolds, we're told. And puzzles - handled by Wiimote interaction - will always be close at hand, resulting in "a lot less backtracking".

"Long-time fans of the series will also be delighted to learn that there's a way through every locked door; no more checking dozens of entrances only to find that 90 per cent of them are permanently barred shut," added Hulett.

Specifically, players will move Harry using the control stick and aim the torch by waving the Wiimote. Then, when Harry spots or uncovers something of interest, he'll vocally respond.

Konami goes on to ambitiously tout no load times, and claims players will only flee rather than engage baddies during combat. And while fleeing, the Z button will handle context-sensitive manoeuvres like breaking down doors, hopping fences and crashing through windows.

There's even a mobile phone feature for the Wiimote, the speakers on which will crackle to simulate static noise.

There's no word on a date nor a developer, although VG247 claims British developer Climax is behind the project.

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Comments: 1-39 of 39 in total

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TheTingler
02/04/09 @ 08:02
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Heard about this yesterday and was very happy, but that "no combat" idea has got me worried. Is this going to be a waggle-game?
Xerx3s
02/04/09 @ 08:06
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What day was it yesterday?
the_dudefather
02/04/09 @ 08:11
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"Long-time fans of the series will also be delighted to learn that there's a way through every locked door; no more checking dozens of entrances only to find that 90 per cent of them are permanently barred shut," added Hulett."

Assuming this game is real, rather than a april fools gag, the idea of no 'LOCK IS RUSTY LOL' messages intreiges me, as does zero combat, will be interesting to see how they implement that given how combat happy the newer games are
Goodfella
02/04/09 @ 08:15
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Hmm, sounds interesting, if real. I never liked the combat in Silent Hill games.
Vertical Stand
02/04/09 @ 08:15
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@TheTingler for me the no combat and the other changes mentioned actually makes in interested in the game and the series for the first time in years. In the absense of original titles both from Konami and the industry, and far too much combat in games that it doesn't suit, am curious as to what they do with this.

I wish Team Silent had done this when it was working on Silent Hill 2 alongside Shadow of Memories back in 2001 and then left the series well alone. I accept the realities - combat sells and recall reading how even in the company at the time there was concern about how Shadow of Memories would do as a game without conflict.

I do hope Climax make good of this opportunity, and the perception of the Wii customer base as much as its control scheme as a way to undo aspects of the series that have always undermined the games but have always been included out of dogma and financial neccessity.
Edited 1 times, most recently on 02/04/09 @ 09:23
DFawkes
02/04/09 @ 08:16
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Combat free? I think I might almost orgasm at that. This has the potential it be brilliant, or boring. Can't wait to find out which.
DanWhitehead
02/04/09 @ 08:17
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Yeah, the combat always seemed out of place in Silent Hill. Turning it into a pure horror adventure could be a stroke of genius, and will hopefully pull horror gaming back from the gun-toting extremes of RE5 and make it scary again.

If it's real.
koopa
02/04/09 @ 08:19
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Also didn't like combat in SH, maybe this'll be something like Clock Tower
GamesConnoisseur
02/04/09 @ 08:21
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I m wary with April fool being yesterday as I did quite a few pranks at work!

I was too wary that I treated the news of Alan Shearer being the Manager of my dearly beloved Newcastle United as a joke from mates looking for revenge!

That is waaay off the point, sorry but if true re every locked door being openable that is great but also would that give us too many exploration to do with all houses looking the same with the similar features?

Still if they can keep it interesting and egging us to explore then that is fanastic, repetitive combat can get tiresome so if they removed this but making escaping the combat a fun and challenging part of the game. I m all for it.
Darren
02/04/09 @ 08:24
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I've never played the original Silent Hill so this game has me very interested so long as its up to the quality of the superb Resident Evil Remake on the GameCube, a game I rate above the original PS version. That it will have no combat sounds great too because that was the weak element in the recent Silent Hill Homecoming IMO. I'd much rather have lots of puzzles and a creepy atmosphere, thank you.
space ace
02/04/09 @ 08:25
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from the first paragraph, i started expecting qte and there it is below! otherwise, this sounds cool
Death-of-Imagination
02/04/09 @ 08:28
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No combat could be interesting. Looking forward to the 'hide under duvet, until nasty mr passes by' option... I didn't warm at all to the poorly designed Origins, so the prospect of Climax making another one is more scary than anything else.
Evolution
02/04/09 @ 09:01
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@GamesConnoisseur

Still, it's not bad now that it turns out not to be a hoax, right? :)

Although certain things about this announcement do intrigue me, I can't help but feel this is going to be about as good as Origins was. Having only read about SH:Homecoming, I can't say for sure, but with those two games it seems like the series has lost itself. The fact that they are "remaking" the first game only proves that they couldn't create original ideas on par with the first couple of games. Oh Team Silent, I miss you :(
mr_chimp
02/04/09 @ 09:11
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Please don't be a late April Fool, this sounds amazing.
el_vicio
02/04/09 @ 09:35
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Oh wait, no Team Silent, again ?

Screw you.
penhalion
02/04/09 @ 09:38
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......? I'd have to see confirmation that this isn't an april fools joke as it was announced yesterday as far as I can tell. It also sounds highly unlikely that you could do any silent hill game without combat as you'd loose the boss battles and the entire end of the game.

....yea I'm guessing april fools joke that has lived too long.

Edit: Or maybe just a simply mis-translation of the japanese press release.
Edited 1 times, most recently on 02/04/09 @ 10:38
el_vicio
02/04/09 @ 09:39
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Well, the rumour has been floating around for a couple of weeks now, so....
Wendelius
02/04/09 @ 09:42
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A SH game with no combat sounds interesting / intriguing. Let's hope it's true.

Wendelius
el_vicio
02/04/09 @ 09:46
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Scans from the new Nintendo Power

http://gonintendo.com/?p=77596
beckyh
02/04/09 @ 10:53
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No combat? How intriguing. This seems a great idea to me because I always loved the puzzle elements of the series but also always hated the combat. This will give the story and the puzzles and the contaxt sensitive actions to escape or whatever - it reminds me of Fahrenheit.

Instant-buy from me for sure!!
beckyh
02/04/09 @ 10:57
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Thanks for the link el_vicio.

This is great news. When can I expect to blow the dust off my wii then?
chicknstu
02/04/09 @ 11:01
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"has boldly decided not to include any combat."

This could be the best Silent Hill ever! The combat has always been the weakest part of the series.
gav_and_the_gavster
02/04/09 @ 11:20
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This sounds like a refreshing approach to redoing old games. I hope it proves successful as it has me very interested.
Agent_Llama
02/04/09 @ 11:45
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Awesome news. :)
brappbrap
02/04/09 @ 12:34
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Read the article headline and thought "no no no no" but after reading the article, colour me intrigued.

Providing this isn't a darn april fool's.

Darn.
M4RKYB
02/04/09 @ 12:37
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How come there's static playing through the wiimote speaker if there's no enemies nearby?
This could be great with no combat though, I always loved Silent Hill for its haunting atmostphere, and somtimes bashing a mangy dog over the head with a bit of 4x2 ruined it.

Edit: Ok next time I'll read the article properly.
Edited 2 times, most recently on 02/04/09 @ 13:41
YenRug
02/04/09 @ 13:00
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Ah, no combat, so running away from everything is going to become a series of QTE's over and over and over again. Well, right up until you mess one up and "AHHH! He's caught up with me!", then onto the game over screen. Yes, loads and loads of gameplay to look forward to there, then.

Yes, no combat might work wonders for the tension and atmosphere, but I'd still like the chance to defend myself rather than be insta-gibbed because I didn't press a button quickly enough to open a door, or vault a fence, etc.
MattyD
02/04/09 @ 13:23
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YAAAAAAAAAAAAAYYYYYYYYYYYY
gamecubeisbest
02/04/09 @ 13:53
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I hope we will get a PS2 port.
Segnit
02/04/09 @ 13:58
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There are no words to how happy this makes me. I hope they go through with it and polish the experience!
spudsbuckley
02/04/09 @ 14:06
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This is kind of obviously an April Fools joke. EG just reported it a day later than everyone else is all.
Sean.Aaron
02/04/09 @ 14:36
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Cool, a horror game without guns as the solution to fighting horror.

I never played the game on the Playstation, so I'm interested...
Grom
02/04/09 @ 15:21
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johnny_death
02/04/09 @ 16:02
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*is actually looking forward to this*
bad09
02/04/09 @ 17:35
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April fools or not, I'm actually interested combat was always the weakest part of the SH experience! My only concern is the Wii (lets all be honest) is butt ugly on a HDTV, I'm not a graphics whore as such (I still play PS1 I can't be!), but going from the lovely (er....in a bloody scary way) HD Homecoming to PS2 graphics in a SH game? Don't know if I can TBH, but will definitely keep my eye on this (if real!).

bad09
02/04/09 @ 21:26
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Yeah, felt kinda dumbed down at first but as the game went on it was cool. I loved the finishing moves.

Not as good as Siren though I want more of that!
bad09
03/04/09 @ 06:15
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@ CountFapula

Morning mate, you up early to (I'm going to work early BOOO!)

Well it just felt very simple, the lock on, the roll. Like I said though that was only at first, as I got into it I really liked the way it played. I just really struggled to enjoy HC at first in general, it just didn't "feel" Silent Hill, in fact after a little play it went back on the shelf for a while. I went back though and that changed and while the series has not progressed really I like the old school feel and ended up enjoying HC probably more than 3 and certainly more than 4! If only you could move in that 1st person mode like Siren...

...speaking of which, yeah I meant the new one (I never played the old games), you can tell it's a cheap game but the atmosphere in PS3 Siren is awesome, one of my favourites of last year, might actually try finishing that tonight, I got stuck somewhere at the end ages ago and it got forgotten!

Bulbatron
06/04/09 @ 10:29
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Sounds good, but why does it have to be exclusive to the fucking Wii?
Spong
06/04/09 @ 18:13
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"Sounds good, but why does it have to be exclusive to the fucking Wii? "

I'd have said that myself, if Konami hadn't released a press statement yesterday saying the game is now going to be ported to the PS2 and the PSP. Seems like they actually want the game to sell some copies.

Good news that it's coming to a proper console and not one aimed at 5 year-olds or the clinically infirm.
Edited 1 times, most recently on 06/04/09 @ 19:13

Comments: 1-39 of 39 in total

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