Konami is bringing the original Silent Hill back to life on Wii and has boldly decided not to include any combat.
"This is a re-imagining of the first Silent Hill. It's not a remake or a port. That's an important distinction. It really feels like a new game," producer Tomm Hulett told Nintendo Power magazine (read by GoNintendo).
The game, subtitled Shattered Memories, still centres on Harry Mason who is still looking for his daughter. But Hulett said familiar elements will be "all twisted to betray your expectations".
One of the most "significant and intriguing" additions will be your answers affecting how the game unfolds, we're told. And puzzles - handled by Wiimote interaction - will always be close at hand, resulting in "a lot less backtracking".
"Long-time fans of the series will also be delighted to learn that there's a way through every locked door; no more checking dozens of entrances only to find that 90 per cent of them are permanently barred shut," added Hulett.
Specifically, players will move Harry using the control stick and aim the torch by waving the Wiimote. Then, when Harry spots or uncovers something of interest, he'll vocally respond.
Konami goes on to ambitiously tout no load times, and claims players will only flee rather than engage baddies during combat. And while fleeing, the Z button will handle context-sensitive manoeuvres like breaking down doors, hopping fences and crashing through windows.
There's even a mobile phone feature for the Wiimote, the speakers on which will crackle to simulate static noise.
There's no word on a date nor a developer, although VG247 claims British developer Climax is behind the project.