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Orcs & Elves Review

DS Review by John Walker

4 December, 2007

How is it that John Carmack is considered so cool? I mean, by us too - we think he's extremely cool. But if the world were a giant school playground, he'd be cowering by a wall, his thick-framed glasses broken above the bridge of his nose, his briefcase (he'd so be that kid) emptied out in a pile, his lunch stolen. Because he'd insist on wearing that black cape over his school blazer. This, by the way, is why videogames are great: that kid is our leader, while the bullies are left to stupidly drool through the latest Need For Speed: Look At The Boobies bought from ASDA.

And so it is that Orcs & Elves comes to exist. Back in 1986 Carmack was a legendary Dungeon Master of his own fantasy role-playing game. It's within this universe that Fountainhead's second mobile phone game is set. And now their first DS game.

A conversion of a mobile game doesn't bode well, but when produced by id, and developed by Katherine Anna King (aka Mrs. Carmack), there's reason to take more interest. Especially after the surprise decency of Doom's mobile outing. Orcs & Elves takes its cues therefrom, offering small-scaled, first-person RPG with turn-based combat.

The problem is, what would be a surprising effort for a mobile phone is somewhat disappointing on the DS. To a certain degree, Orcs & Elves offers a thick lump of nostalgia, reminiscent of pre-Wolfenstein 3D tile-based movement, and with graphics similar to those in Hexen. And when it comes to 3D worlds, graphics similar to Hexen is about as far as most have pushed the console, with the exception of the ages old Metroid DS release. Trouble is, the game can't help but show off that the DS is capable of so much more during title sequences and cut-scenes, as the camera swoops smoothly down corridors, gliding into gentle turns. Once it's in your control, you're limited to 90-degree rotations, and lunges forward and backward per tile. Clearly that's the limitations of the original mobile game, but hey, don't point out that it could be so much better.

'Orcs & Elves' Screenshot 1

Just imagine the size of the butterfly that'll come out of that thing.

Slightly less involved than Doom RPG, your task is to explore an ancient underground dwarven citadel (read: lots of corridors) called Zharrkarag. As you go deeper, you'll constantly teleport back to a central hub which doubles as the treasure store for an ancient dragon, from whom you can buy equipment and weaponry, or indeed exchange jewels you might find for sizeable prizes. Keep this dragon on your good side and you'll be able to barter decent deals. Piss him off, and you'll be paying full price for those extra crossbows.

Pretty much most of the game involves talking to the ghosts of dwarves, then killing everything in the level until you find the codes to open the next coloured door. With the exception of one pleasantly diverting sequence (involving pursuing a naughty rat through the back passageways of the dragon's lair), things don't become more involved than this, with distractions mostly coming in the form of 'using' every wall in the hunt for Wolfenstein 3D-style secret passageways.

You play a half-Elf, accompanied by a talking magic wand, who acts as one of the more powerful weapons on offer, and as you progress unlocks a total of four bonus spells. The wand is quite a missed opportunity, presumably intended to be the wise-cracking buddy, who instead is reduced to saying, "gory!" or similar every now and then, and providing your means of communication with the few NPCs, invariably saying quite the opposite of that which you'd ever have chosen. In fact, the entire story, while heavily written, is entirely underwhelming, and does little to disguise that this is a dungeon crawl of the most generic variety. The story, the game's site assures, is "award winning". This we can only guess was attributed to the mobile version, on the grounds that it contained one at all, thus pushing it to the number one position.

'Orcs & Elves' Screenshot 3

Who's to say Dread Wraiths are necessarily bad people? Has anyone tried sitting down and talking with them?

However, it's never unpleasant to play. The levels, while never exciting, are all well laid out. Secrets are intuitive and satisfying to uncover, and the environments are mixed up enough to keep things interesting. Certainly the best element of the whole thing is working out which weapon matches to which enemy type, and ensuring to switch between them appropriately. There's also a degree of tactics to be employed thanks to the turn-based approach. Certain baddies will clobber you if you get to close but are weaker further off, while others are dangerous at range, so time your moves well, and you can keep them where you want them. Or when attacked by large mobs, which happens a lot, you can sneakily micro-manage their possible movement by cunning use of corridors and corners. This keeps your attention until about halfway through, but then quickly becomes a thoughtless routine.

Played on Normal difficulty, the whole thing will be done and dusted in five hours, and will never present a hint of a challenge. Which is a poor balance. Start with Difficult, and you'll have a much better first impression, with the game forcing you to use the bag of potions you'll pick up, and be more judicious in your choice of weapons. Plus it will give you a reason to ever use the four spells the wand offers, which are all but pointless at Normal.

The double screens are used in a very obvious way. Top screen for action, bottom screen for inventory, weapons, potions and so on. There are touch-screen controls, but they're about as useless as Paris Hilton in a... with a... they're about as useless as Paris Hilton. Instead you're much better off with the buttons, using your thumbs on the screen to open the ever-useful auto-map.

Where Orcs & Elves leaves me is wanting a decent, full-length dungeon-crawling RPG for the DS. What it gives me is the first five or six hours of one that was already beginning to feel a bit repetitive. Nothing's inherently bad about it (apart from the attempt at touch-screen movement controls), but it's rarely unapparent that this belongs on your portable telephone.

6/10

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Comments: 1-28 of 28 in total

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BM
04/12/07 @ 14:11
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F-I-G-H-T-I-N-G
dryden555
04/12/07 @ 14:14
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I've half way thru on difficult (normal is wayyy too easy). Its fun but too short and too simple as RPG's go to make you want to replay it ever. If there were more and larger levels, I give it an 8. As it is, a 6 score is about right.
rhinoxious
04/12/07 @ 14:18
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Mmm, a six eh, so not quite as good as Assasins Creed then.
Chtulie
04/12/07 @ 14:19
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I'll stick with my Etrian Odyssey cart.
dirigiblebill
04/12/07 @ 14:27
#5
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Dwarf Fortress as a handheld game- now that would rock my world...
Eraser
04/12/07 @ 14:29
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It's Katherina Anna Kang, not King :-)
Azazel
04/12/07 @ 14:34
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Is this currently out on mobile then? Would it be worthwhile on that platform? Doom RPG was quite good fun.
TheMoonRat
04/12/07 @ 14:48
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This game sounds EXACTLY like Doom RPG just in a different setting. It was ok fun on the mobile for being different, but it too had zero challenge, and strategy needed is basic at best.
Fitzmogwai
04/12/07 @ 14:48
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Hmmm... glad this wasn't my impulse buy in Chiswick Game this lunchtime then.
gaijin
04/12/07 @ 14:50
#10
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"as useless as Paris Hilton in a..."

you were going to say "bath of butterscotch angel delight", weren't you? I have that dream too!
Razzajazz
04/12/07 @ 14:56
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Etrian Odyssey +1
The_Aardvark
04/12/07 @ 15:10
#12
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The mobile version from this is a step up from Doom RPG in terms of gameplay but hobbled by a more dissappointing atmosphere. Well worth the fiver or so it'll cost you. Can't testify as to the DS version but it's not on my Christmas list.

Hopefully, they're saving themselves for a more fully featured DS version of DRPG with proper new levels and more in the way of actual graphics.
Cyhwuhx
04/12/07 @ 15:17
#13
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.::: Must say I actually enjoyed this much more than Etrian Odyssey. Though never, ever start the game in Nightmare mode... The turn and tile based nature of the game makes it really relaxing to play and completing it I certinaly felt I got my money's worth

It's perfect as a WolfenDiablo 3D, and if that titles appeals this should be a no-brainer to buy. It certainly won't convert any new kids though.
Rirekon
04/12/07 @ 16:23
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"as useless as Paris Hilton in a..."

you were going to say "bath of butterscotch angel delight", weren't you? I have that dream too!"

There are cheaper ways to drown her...
Azazel
04/12/07 @ 16:46
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I oppose water charges purely in support of the basic human right to drown spoilt heiresses.
chicknstu
04/12/07 @ 16:48
#16
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This looks so far up my street it hurts
PearOfAnguish
04/12/07 @ 16:49
#17
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Are there any Western-style CRPGS on the DS that aren't Etrian Odyssey?
hammerstein07
04/12/07 @ 17:24
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Does anybody want to point out that butterflies don't come from centipedes? Oh.. I just did.

And what's with this calling them CRPGS ?! This is a video game site, RPG suffices! I cringe everytime I'm in Game and it comes on Game "Clueless" radio, CRPG stands for Computer Role Playing Game..

botherer
04/12/07 @ 17:29
#19
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I'm sure I didn't say "CRPG" in the review. I'd never.

But good call on the centipede thing. How incredibly embarrassing.

Obviously it's blackbirds that come from centipedes.
Tweakmonkey
04/12/07 @ 17:57
#20
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It should have stayed on mobile - Carmack should be ashamed to release this kind of technologically challenged shovelware on DS when it can do much better.
smurphs
04/12/07 @ 17:59
#21
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I really enjoyed this for an hour or so, reminiscing about Eye of the Beholder but without the painstaking map-making. Shame it's just too simple though, half the fun of Eye of the Beholder and the like was the party management.
MadMirko
04/12/07 @ 18:07
#22
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Review: Where Orcs & Elves leaves me is wanting a decent, full-length dungeon-crawling RPG for the DS.

Others have already pointed out Etrian Odyssey, which is a full-length dungeon-crawling RPG for the DS and is also the game of the forever.

Why, oh why don't you know that, John Walker? I forgive you, though, because having missed EO is punishment enough. ;)
Pulsar_t
04/12/07 @ 20:12
#23
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Is there a FF Tactics on the DS? I'd like to play that.
Enigmatic_Oddity
04/12/07 @ 22:33
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Doesn't sound half as good as Etrian Odyssey.
Dizzy
05/12/07 @ 09:14
#25
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Etrian and this are very different. I find I enjoy both a lot. Etrian is a serious commitment and probably will take 100h to finish. Orcs & Elves is a fun dungeon crawl like EoB. Shorter and easier... perfect for short burst of dungeon bashing. I would actually give it a high 7 or low 8.

I dunno what people expect from dungeon games?
dryden555
05/12/07 @ 13:26
#26
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Dizzy, well this dungeon game should have a heck of a lot more levels and the levels should be bigger, for 2 things. The short length and lack of replayability make the DS version of the game a questionable value.
Dizzy
05/12/07 @ 13:37
#27
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"Dizzy, well this dungeon game should have a heck of a lot more levels and the levels should be bigger, for 2 things"

Yea true...

I wish someone would make Dungeon Hack for DS.
GamesConnoisseur
10/12/07 @ 23:13
#28
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Give us DS version of the Eye of the Beholder or even Crowther's Captive, these will make my day!

Comments: 1-28 of 28 in total

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