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Operation Flashpoint: Dragon Rising Review

Xbox 360 PlayStation 3 Review by Simon Parkin

6 October, 2009

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Infinity Ward is a liar. An excellent liar with a clutch of fantastic, irresistible lies, but a liar nevertheless. Its Modern Warfare games claim to show players the future of professional conflict, a virtual replication of the horrors and thrills that will soon buffet soldiers to their particular nation's greater good. And we swallow the story. Who knows if, like many of Hollywood's action movie producers, Call of Duty is part-funded by the US military? It would certainly be money well spent. As an army recruitment tool the series is unrivalled: how many young men have been drawn to real battlefields, inspired to enlist by their glories on those virtual ones?

But Modern Warfare's relentless firework display of mortars and corridored, Michael Bay-esque set-pieces are, in truth, little more than a theme-park approximation of combat. The slick drama, that flows largely absent of reality's upsets, is more military-themed rollercoaster than sober training tool. As a result, in some far-flung theatre of war, a gamer soldier today lies facedown in the sod, his friends dying all around, no mission checkpoint markers to guide his advances or soft-save his progress, cursing the day he swallowed the lie. Codemasters sidles up alongside him, drops to one knee and presses Operation Flashpoint: Dragon Rising into his wounded hands, whispering: "If it was truth you were after, soldier, you should have played this."

Mission 7: Bleeding Edge. My four-man squad is huddled close to the battle's edge, but not quite close enough. It's a long walk to the first objective: an enemy AT team blocking a road that must be cleared out before our vehicles can advance. If there's one thing you're going to be doing a lot of in Operation Flashpoint, it's walking. The game's much-touted 35-mile draw distance may be an excellent back-of-the-box boast, but you'll rue the scale when you have to trek across it. As a simulation, even these fit marines tire soon enough when running at full pelt, the frantic pulse of their hearts soon vibrating loud through the controller. Moreover, take a stray bullet to the leg and you won't be running anywhere in a hurry.

As such, I order the team to a nearby armoured vehicle: two in the back, one on the mounted gun; I drive. The road is clear ahead, the desaturated, next-gen screed of greens and browns uninterrupted by the wobble of enemy movement. Foot down, I move to call up the overhead map to take point but, before the input registers, there's a thwap and the screen falls black. In Operation Flashpoint, like war, there are no archangels to soundtrack the transition from this world to the next. Death is instant, usually unexpected and never vainglorious. I didn't even get to see my mind splatter on the windshield, or the cold smirk of the twitching sniper who, two kilometres away, took the shot.

'Operation Flashpoint: Dragon Rising' Screenshot 1

Each mission has a hidden criterion that, if matched, will unlock an achievement.

When it comes to military simulations, console gamers have been poorly served in recent years. The Ghost Recon series' transition from Xbox to Xbox 360 shifted the game from military sim to military rollercoaster, thus doing away with one of Xbox Live's most popular serious multiplayer war-games. It's this long vacant niche that Dragon Rising steps into, its business primarily frowning over huge maps, plotting paths through enemy patrols before inching forward through the undergrowth, breath bated, knees a-knocking.

Through a single-player campaign of 11 missions you take control of a four-man squadron of US marines, taking on the Chinese army in an effort to free a Russian island taken over by the PLA. Each mission is divided into a handful of objectives, which you are free to make your way towards in pretty much any fashion you see fit: direct, as the crow flies through enemy machine-gun emplacements, or via sweeping detours around the island. The emphasis on realism means that, despite the contemporary weaponry, you're not guaranteed a headshot just because you lined one up perfectly. For players mollycoddled by recent FPS military titles this will be a rude awakening. Want to switch from an assault rifle to a bazooka? Then you'll have to sit through a painstaking 10-second animation in which you lay the weapon on the ground before uncasing a rocket and gingerly loading it. Every manoeuvre has to be carefully plotted, closing distance before attacking, making use of terrain and the islands copious foliage cover, thinking like a soldier rather than an action game hero.

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Comments: 1-50 of 182 in total | next 50 »

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DAN:SOLO
06/10/09 @ 09:07
#1
+24
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I just want a game like the original ghost recon before UBI dumbed it down!
phatb0y
06/10/09 @ 09:12
#3
+8
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'Likewise, nestle yourself into a good spot by a window, your gun pointing over the frame, and more often than not your bullets will just thud into the woodwork, despite the clear shot on the enemy presented down the rifle's scope.'

That one statement alone has put me off. This was a fault that pissed me off no end in the original OpFlash. Is it cover? Isn't it? Who knows?

If there was one thing the editor taught you it was that the engine just couldn't handle interiors or anything more complex than a waste-high wall without baffling the AI or causing clipping/FOV issues.

It sounds like Dragon Rising has more of the same, which is a great pity as I was really looking forward to a bit of OpFlash. I just don't know whether I can be arsed with the same niggling issues that plagued the original.
coastal
06/10/09 @ 09:13
#4
+20
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Hmm I don't really need half the review to tell me that rushing in to battle will result in instant death. There's too many games in this genre now for this to be obvious.

And Simon concludes by saying that Codemasters have probably got the balance right between full blown military sim and the more gamey FPSs so why only a 7? Seems a little harsh.

I can appreciate the re-use of areas - isn't that what war is all about? Otherwise it'll be called Operation Steamroller.
ChthonicEcho
06/10/09 @ 09:13
#5
+11
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Reads like an 8, really. Then again, Eurogamer explained that accessibility is one of the things that are accounted for, and I suppose Dragon Rising sure isn't accessible to all those trigger-happy Halo kiddies.

I'll have to try this one out with a friend or three.
Hullfire
06/10/09 @ 09:15
#6
+33
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That really is a lazy review. One brief mention of the co-op mode, sparse detail throughout. Pretty poor. Can we have more information please? You know - enough to give us a balance view as to what we might be buying? I kind of thought that was the whole point of reviews.
svd_grasshopper
06/10/09 @ 09:16
#7
-1
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got a 9.0 on CVG - or PC Zone even.

expected more than a 7 after reading that.
skillian
06/10/09 @ 09:17
#8
+5
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No PC tag on the review? Has a new precedent been set?

Still sounds like something I'd like to try, although I would have liked to have heard more about the co-op and multiplayer. If the lack of imaginative missions is one of it's biggest problems, then the PC community might be able to address that if there is a decent level editor or SDK. If that aspect lives up to Arma II, it'll barely be a problem at all.
UncleLou
06/10/09 @ 09:18
#9
+1
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Read a German review earlier that gave it a 7.7 or something, complaining about terrible animations, voice-acting and enemies that stand on the spot instead of going for cover. Hohum.
DAN:SOLO
06/10/09 @ 09:18
#10
+9
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This game was made for VS multiplayer any chance we could have some info on it?
skillian
06/10/09 @ 09:23
#11
+13
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Yeah, as one of the most popular online FPS ever it seems weird to read a review taht doesn't even mention the multiplayer.

BTW, this (PC version) is available for £17.99 in a few places (Amazon, Play). I'm willing to take a few chances at that price point.
TheRealBadabing
06/10/09 @ 09:24
#12
+2
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From what I have read, there is some unusual adversarial multiplayer stuff in addition to the co-op. Problem is, none of the reviews I have seen dwell on this or in *some* cases, even mention it. Is this because the service wasn't available at time of review?
Spooke
06/10/09 @ 09:26
#13
+4
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Yeah, what about Multiplayer? it was one of the most compelling features of the original.

EMULOUS
06/10/09 @ 09:34
#14
+5
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"once you've opened a door, it won't close again, leaving huge gaps in your otherwise secure position, and more often than not your bullets will just thud into the woodwork, despite the clear shot on the enemy presented down the rifle's scope. Finally, the bodies inexplicably disappear after 30 seconds or so, taking their assets with them".

Was looking forward to this but looks like they were being a little lazy looking at those comments, shame. Co-op with friends might be ok but the review doesnt expand on that area. Might pick it up when it drops to £20 or so.
karstux
06/10/09 @ 09:35
#15
+13
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So, when's the PC review coming? If you do one, please consider heavily the mission editor and compare it to Arma II...
Drool
06/10/09 @ 09:38
#16
+17
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The moment I saw the PC tag missing (I know it's coming out in 3 days but you also know it's not going to get a seperate review) and the instant mentioning of MW comparison (whether they compare it or not) I knew it would be a lacking review, shame.
It is more a description of the genre rather than the actual game. Sure, the buggy window and door bit seems lame to me as well but this isn't in-depth at all. And for who is this reviewed? The run-n-gunner or the hardcore simmers? It looks like it isn't reviewed for the group inbetween in it(which I think is the majority). The people who don't want to be shot by a sniper who just leaped off a building and perfectly scoped in midair in your face but don't want full hardcore (read: boring) tac-sim either.

So it seems quite good for the group in the middle but it looks like the reviewer never had that group in mind, only the two fanatical counterparts at the other ends. And like said; more elaboration on the multiplayer aspect (be it co-op or vs) would have been nice.
Edited 1 times, most recently on 06/10/09 @ 10:38
beastmaster
06/10/09 @ 09:39
#17
-1
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This has gone from being a day 1 purchase to a not so certain anymore :-(
dirk_aircool
06/10/09 @ 09:40
#18
+1
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sounds like its been rushed out to beat Modern warfare . shame this games had a lot of hype . I loved original op Flash on the Pc but that was a long time ago . console gamers are not forgiving of bugged games . might wait to see if it gets patched before I commit to buying , by which time it will be Bargain Bin fodder . I agree the review was rubbish .AGAIN . the reviews on this site are getting worse.
Kapo!
06/10/09 @ 09:41
#19
+8
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So, as good as Dead Space then?
cianchristopher
06/10/09 @ 09:42
#20
+2
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Hmmmm, I think I'll pass on this (I'm still smarting from my decisions to purchase everything that looked good in 2007 & 2008, especially with the torrent of releases in those years).

In a way, I'm glad Modern Warfare 2 scared off everyone else this year, I might actually save some money for a change :-)
Spooke
06/10/09 @ 09:44
#21
+19
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Why are EG doing these half arsed reviews all of a sudden? Cash? Time?
gallow
06/10/09 @ 09:44
#22
-3
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Well I just cancelled my pre-order has I have just realised I won't have the time to crawl for 30 minutes through undergrowth with baby no 2 due any time now. I really fancied playing it to.
Edited 1 times, most recently on 06/10/09 @ 10:47
actionfitz
06/10/09 @ 09:45
#23
+7
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agree. reads like an 8 review.
will have to try out the co-op at some point.
:)
Spooke
06/10/09 @ 09:47
#24
+8
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The co-op looks like it will be easier and simpler to find players on the consoles but the £18 price tag on the PC version is very tempting.
Nephirion
06/10/09 @ 09:49
#25
+4
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7, So its not dumbed down for the console at all then?

/Awaits " Proper " PC review
squarejawhero
06/10/09 @ 09:49
#26
+5
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PC version is far more tempting. Mainly as there's the chance some problems (disappearing corpses) won't happen on it and it'll likely be patched for others.
squarejawhero
06/10/09 @ 09:50
#27
+5
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Nephiron - sounds like it's not dumbed down if the menu's are too hard to use on a pad and they've packed in the features to a point where it's limited by the framework.
ybfelix
06/10/09 @ 09:59
#28
+14
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Disppearing corpse, the greatest mystery since the dawn of video games.
Apart from immersion breaking, players who lack a sense of direction (eg. me) need a trail of dead bodies to prevent backtracking! :(
Nephirion
06/10/09 @ 10:00
#29
-7
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@ squarejawhero

Operation Flashpoint was a simulation of modern infantry warfare, I concur that a port was made to the original xbox but its focus was on simulation more than anything. To appeal to a much wider audience sacrifices to realism and the like must have been made also a greater simplification of the control mechanics to suit the controller aswell as gameplay (Dumbed Down). I think would have been better was to keep this a PC exclusive like Crysis as the PC would play to the strengths of a simulation. I am hoping that there will be some unique PC benefits but i very much doubt they will be significant being a multiplatform release :(
Edited 1 times, most recently on 06/10/09 @ 11:01
smernicki
06/10/09 @ 10:01
#30
+1
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sounds like a fair review. i think it's great that Codemasters have made this game, but IMO it does sound like some elements would be too frustrating. Might give this a go if i can find it cheap somewhere in a couple of months
syphaa
06/10/09 @ 10:03
#31
+20
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Yeah strange review, almost as though the reviewer didn't really have much hands on with the title, and as the other comments suggest here to miss out talking about the multiplayer aspect is just criminal in a game that I am sure will be at its best online against other like minded sim players!

I am so hyped for this title still and I think anyone who has been looking forward to this title will not be disappointed, a high quality sim war title has been long needed on the 360, personally I can't wait to play co-op 4 player and watch my buddies head getting blown apart :)
XAleX360
06/10/09 @ 10:04
#32
+5
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Yet again another Xbox 360 review for a natural born PC game.
ybfelix
06/10/09 @ 10:05
#33
+21
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Console players are not inherently dumb, I would totally play a faithful xbox port of ArmA II if they manager to clean up the bugs at least a bit. because my PC is not up to date and can't run it. I believe out of tens of millions console players, there ought to be some one stuck in a similiar scenario
Spooke
06/10/09 @ 10:11
#34
-4
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Nephirion we are talking about Codemasters, the money grabbing whores of the gaming world, no franchise too sacred to sell out to the Americans, no game too loved to screw over for a fast buck. They have had so many great titles only to screw them over to widen their appeal and line the shareholders pockets further.
DEMONOUS
06/10/09 @ 10:15
#35
0
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I see nothing wrong with the review, it seems the reviewer has a fairly unbiased view unlike some people in the comments section

only thing is there is nothing on the multiplayer aspect, which I guess I'm gonna have to see for myself

as for the comments mentioning MW2 why not compare it? MW2 is the biggest FPS game this year, be stupid not to mention it.
skillian
06/10/09 @ 10:16
#36
+5
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I am hoping that there will be some unique PC benefits but i very much doubt they will be significant

Mission editor! But yeah, I get what you are saying.

And although a verdict on multiplayer would have been very welcome, it's the price you pay for getting early reviews. Can't test the multiplayer if there's no-one to play with.
squarejawhero
06/10/09 @ 10:19
#37
+14
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@Nephiron - making menus more complex doesn't mean realism. Realism would be actually being able to take guns apart, requiring to clean them before missions, full weight management, making sure they eat a lot of carbs the night before heading out etc. etc. In that respect there's really nothing in OFDR that seems any different from other similar simulations reading the review, save for some bugs. A simulation shouldn't be limited by how difficult they make it to play through obtuse front ends. But it should affect how you play the game and the amount of thought that goes into tactics and situations.

Already unique PC benefits are there - the ability to patch it so inengine bugs can be cleaned up, potentially leaving corpses to "loot" (does any soldier really do that on the battlefield nowadays?), the whole open-window bug can be cleaned up and using a mouse on the menu system will no doubt be infinitely easier.

Hopefully the fact this post also shows that some console players are not limited in intelligence nor imagination. :)
Drool
06/10/09 @ 10:20
#38
+5
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"as for the comments mentioning MW2 why not compare it? MW2 is the biggest FPS game this year, be stupid not to mention it. "

He's saying how they are different genres within the FPS scene, he's not comparing them. You say you think it's a good unbiased review yet didn't take the time to even properly read the first page?
squarejawhero
06/10/09 @ 10:21
#39
+7
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RE comparing this to MW2, well, that's just silly. That's like comparing PGR4 to Gran Turismo. They may have the same elements but are trying to achieve completely different things. So naturally they're essentially nothing alike outside of appearence.
XdarXideX
06/10/09 @ 10:25
#40
+7
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'Likewise, nestle yourself into a good spot by a window, your gun pointing over the frame, and more often than not your bullets will just thud into the woodwork, despite the clear shot on the enemy presented down the rifle's scope.'

Bullets don't come from the scope. Just because you can see over a window ledge through the scope, it doesn't mean the barrell (a few inches below the scope/sights) has cleared the woodwork. I think I'll judge this "issue" for myself when I buy the game.
UncleLou
06/10/09 @ 10:27
#41
+9
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He said the gun is pointing over the frame though, not the scope.
Nephirion
06/10/09 @ 10:32
#42
+7
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@ squarejawhero

Your reasons are why I am opting for the PC version, ongoing community and mod developement.

To the person that marked me down for saying that " it would be better if OPF2 had stayed a PC exclusive " why do console owners think they deserve to have every game an exclusive on their platform? I own a PC and a 360 and am adult enough to admit that there are games that work on PC better than on 360 and vice-versa purely by design
XdarXideX
06/10/09 @ 10:36
#43
+3
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@Unclelou

Yes I know... but this is an FPS and if you look at the following statement about the scope it's clear that he can only guess that his rifle is positioned above the window frame from his perspective. If you look down the scope of the gun, you won't be able to see the barrell.
Crovax20
06/10/09 @ 10:37
#44
+2
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I am really missing a review of the online options... how do they play etc..
john_silence
06/10/09 @ 10:39
#45
+12
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I am greatly annoyed by the way Eurogamer veers off further and further away from proper PC reviewing. I know the economy is going that way, but still - to not even post this review in the PC section?

There's not a single word on Arma II inside the review, and it is sorely lacking as a means of assessing the balance of simulation vs accessible action. But hey, Arma II is PC-only for now, so I guess it has no place inside a console-only review... It's a shame, really. Especially since Dragon Rising's engine will run better on mid-specced PC's than Arma II's, making the prospect of getting it for the PC instead of consoles potentially appealing to a lot more people.

This is the reason why I, a PC-only gamer, actually skip the PC section on EG and start my browsing on the home page, which is full of stuff I don't give a toss about. That's not a good user experience, and other sites handle that better (happily for EG, their reviewers' average IQ level is about 30 points lower, which means I'm not leaving anytime soon).

Well, I can always hope for a separate PC review; please make me look angry-silly, EG!
Edited 2 times, most recently on 06/10/09 @ 11:41
superdelphinus
06/10/09 @ 10:39
#46
+2
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wish they had a "if you like this game, maybe you'll like these too" type thing on eurogamer
squarejawhero
06/10/09 @ 10:44
#47
+2
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This is another double-tag PC/Xbox special... something's not right at EG towers!
wobblyman
06/10/09 @ 10:48
#48
-9
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[rant]
It always grips my S**t when reviewers go on about "real war, realistic this and realistic that". How the hell do you know what its like and what qualifies you to say what its like being pinned down while mortars and RPGs are landing all around you? The only people that can give any game a tick of authenticity are soldiers who've been there, not some media graduate whos closest dice with death is driving his car to work everyday. If you reviewers want to bang on about authenticity then why don't you contact the numerous amounts of regiments from all over Europe (Except the non combatant French) and I'm sure they will be able to provide you with a trip out in te Green zone in Afghanistan so you can make a REAL call on authenticity. And yes, I've been under fire and its not fooking nice and if people are so dumb as to think its all shits and giggles then maybe they just deserve their comeuppance. Real war and computer war are two completely different things so lets not forget this eh! Also, lets have some respect for all thos poor lads who have died on the battlefield instead of glorifying and painting a picture of a wounded soldier being handed a copy of this game while he lies there dying. Fucking shame on you!
[/rant]

local_celebrity
06/10/09 @ 10:53
#49
+4
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@wobblyman

So what kind of guns do you carry? Ever shot a man in the head?
trooperdx3117
06/10/09 @ 10:54
#50
+12
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I don't understand why was there no mention of the PC version review surely a lot of people want to know how the game will run on PC's and how the mission editor is.
Edited 1 times, most recently on 06/10/09 @ 21:28

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