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Operation Flashpoint: Dragon Rising Review

PC Review by Tim Stone

21 October, 2009

Page 1 of 3. Page 2 ->

The Eurogamer Black Hawk that carried Sergeant Parkin into Skira didn't come straight home. It crossed the densely-forested console/PC border and dropped off another eager soldier-simmer before returning to base. I was that simmer and this is what I learnt from my time in-country.

The first emotion Dragon Rising stirred in me? Disappointment. Launching into the 11-mission campaign fresh from a bout of ArmA II, the flat lighting, washed-out sepia tones and low-res terrain textures of the Skiran landscape had me checking I hadn't minimised the graphics settings by mistake. Later outings in sunnier/moonier conditions show off the vast seamless battlespace far better, but still, it's hard to shake the feeling that Codemasters has lost the beauty contest to Bohemia Interactive.

If we're going to be petty and keep score, the British devs equalise with their elegant radial-menu based GUI. A control system that allows you to order squad-mates about, altering everything from their stances to their rules of engagement to the sides they part their hair, is never going to be idiot-proof, but Dragon Rising's logically-layered menus, accessed through the oh-so-convenient WSAD keys, come mighty close.

Picking victors starts getting complicated when you venture into core areas like infantry combat. The newcomer might not let you lean - a ludicrous omission - and may, when a shooter is close to cover, occasionally block outgoing lead for no apparent reason, but there's no denying the plausibility of its atmospheric, adrenalin-steeped skirmishes. Mud and blood lens-spatter are extremely well-used as are the ZZZIPs, PHWIPS, KRAKS and F*CK!s that pepper the spontaneous soundtrack. Most importantly, the ballistic modelling has an air of grim authority to it.

Do slugs penetrate wooden fences and shack walls? Sadly, I think not. Do projectiles projected over long distances obey gravity? Most definitely. That trademark Operation Flashpoint experience, sniping a faraway foe by aiming several metres over his head, is certainly feasible in the sequel. That other trademark Operation Flashpoint experience - dropping like a sack of spuds after taking a single bullet to a vital organ - also re-appears.

'Operation Flashpoint: Dragon Rising' Screenshot 1

We PC aesthetes expect better than this.

Such sudden demises could be maddening. The fact they aren't says a lot about OFDR's extremely well-judged lethality levels. You'd have to be remarkably unlucky or remarkably stupid to get insta-killed on a regular basis, but the threat of it gives every ballsy advance and nervous house-clearing a palpable piquancy. Most wounds will finish you only if you fail to treat them before the bleed-out timer runs down. If you're incapacitated, aid must be administered by a human or CPU-controlled team-mate. Some of the tensest moments in the game come when you're laying in a pool of blood waiting for a medic to respond to your plaintive cries.

The PLA also play their part in keeping the gunplay credible. Like all the best artificial adversaries, you're never quite sure how they will react to danger. Some hit the dirt and start crawling when the angry lead bees arrive, others dash for cover, hurl smoke grenades, dart behind trees, or commence aggressive flanking manoeuvres. Just about the only behaviour they don't appear to have mastered is surrendering. Oh, that and post-mortem persistence.

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Comments: 1-49 of 49 in total

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20charactersmax
21/10/09 @ 13:18
#1
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Alright, review Risen for the PC now EG.
PearOfAnguish
21/10/09 @ 13:28
#4
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Thanks for doing a separate PC review.

"accessed through the oh-so-convenient WSAD keys"

I found it not at all convenient in any way. For one thing the radial menu is toggled, so once it's up it only goes away by pressing the assigned key again. A small thing, but it bugs me. More irritating is the way that you cannot do anything with the menus - be it giving orders or swapping weapons - without standing still, partly because the menu navigation is also mapped to your movement keys. I've never been in the army, but I'm fairly certain that a soldier would be capable of both running and giving orders.

Multiplayer is an absolute joke right now. I've only managed to stay online for about 10 minutes before the host has been disconnected or quit, which drops you back into the game menu with a message that you've lost the connection. There are about 15-20 servers running at any time, which is laughable compared to the number of games available on ArmA.

"Risen is also the same for PC so why bother."

Because criticisms aimed at the console port do not apply to the PC version.
Edited 1 times, most recently on 21/10/09 @ 14:29
john_silence
21/10/09 @ 13:30
#5
+17
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Angry-silly me, who had no hopes EG would feature a PC review. And it's a great read!
cianchristopher
21/10/09 @ 13:33
#6
+6
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So, will Modern Warfare 2 on PC be an online disaster like this is?

Time will tell....
matrim83
21/10/09 @ 13:42
#7
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PC review? Had to check and make sure I was still at EG. :P

Thanks for doing it though. FWIW I think its a lot more detailed than the console review, so thats a good thing.
Edited 1 times, most recently on 21/10/09 @ 14:44
Charlie789
21/10/09 @ 13:48
#8
+5
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Haven't read the full review, but sounds like Arma 2 is still worthy of my time over this I was hoping that this was going to have the edge over Arma obviously I thought wrong!
mkreku
21/10/09 @ 13:55
#9
+5
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Thanks for the PC review, much appreciated! This one is crossed off my must buy list now.
Lonestar
21/10/09 @ 14:02
#11
+3
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The biggest millstone around Dragon Force is the name Operation Flashpoint, and DF has taken backward steps in almost every facet compared to the original. CM have developed this themselves and taken the game in a slightly different direction, I'd say it just falls short of the original Ghost Recon.

What CM need to do is take the straightjacket of the PC version. The editor unit limitaions, disappearing bodies, no modding capability and so on, hamper and undermine the experience. What this game *has* is POTENTIAL, but if CM does not empower the PC user then it will all go to waste. (although saying this, I'm not sure of the EGO engines capabilities)

If CM can also improve the cqb ai, then a game which allows freedom of movement across a large map utilising vehiclles, battles of small to meduim sizes and this could easily push on into (and surpass) the territory of the original Ghost Recon.

I'll keep an eye on this game and see what happens in terms of patches and modding tools but CM really need to let the PC version of the leash and by doing so, more people will buy the game when they see the possibilities via Youtube. However, considering the game shipped with no cd-key protection, I'm wondering if they haven't just cast the PC version to the wind.
minusblindfold
21/10/09 @ 14:15
#12
+2
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Dragon Force lol

Guitar shredding on the battlefield... |_|,
Nephirion
21/10/09 @ 14:26
#13
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I think we all kinda saw this coming, theres a criticism in nearly every paragraph of the review ...
UncleLou
21/10/09 @ 14:28
#14
+8
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Thanks for the extra review, much appreciated, even if console-only whiners like muscleblade don't get it.
stoopidgreg
21/10/09 @ 14:48
#15
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i was expecting something of a better review after the diabolical first one. i was disappointed.

"vehicles are one of Dragon Rising's best-executed features"

haha that has to be a joke, no? vehicle handling is one of the top complaints on the forum, with "features" such as tanks not driving over any kind of rocks, humvees flying miles into the air when they hit anything, all land vehicles driving as if they are on ice, incredibly twitchy handling...

oh, and you mention the keyboard-driving is so good you didn't bother with a joystick - well you'll be surprised to hear there isn't even any joystick support in the game...

and the "elegant radial-menu based GUI", do you mean the one that forces you to stand on the spot while you take vital seconds to navigate it? literally you cannot give orders on the move.

you must have been playing a different game from me if the only bug you picked up on was disappearing bodies, because i've written 200+ bugs on their forum (among 60 pages of other folks' bugs) to which codies have yet to respond.

the game can be fun however, but it was a bit of a joke releasing it in its current state.
ChthonicEcho
21/10/09 @ 14:55
#16
+6
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A pleasant surprise. Despite the identical score, the review is certainly more in-depth and covers a fairly different breadth of issues.

Good show, Eurogamer. Good show.
draycen
21/10/09 @ 14:56
#17
+4
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Great review Tim
the_mtfr
21/10/09 @ 14:58
#18
+3
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Thanks for the PC review, a good read.
ChaK
21/10/09 @ 15:19
#19
-2
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thanks for PC review.

To me it deserves 5/6 not more, I thought it was total crap and absolutly not a milsim.
TSYNDMonkfish
21/10/09 @ 15:19
#20
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Its not a classic - I agree with Lonestar & Pear, the multiplayer is a waste of time & they could of done so so much more with the campaign.

Co-op is great fun with mates, but its a poor substitute for ARMA2's epic battles (although to be fair - OpFlashDR does work straight out the box..)

Boomerang
21/10/09 @ 15:23
#21
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Appreciate the PC-specific review, more of these please.

Agree that it's buggy and annoying sometimes. Still bloody good fun despite its quirks. Like your lovely old gramps who's violently racist and occasionally wets himself - but you love him anyway. The vehicle handling - Humvees specifically - is indeed toilet. Opposite lock only it appears, and combined with grass that has the frictional properties of wet glass...
Salaminizer
21/10/09 @ 15:42
#22
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I appreciate the analysis of the multiplayer infrastructure and not only a copy-and-paste of a press release stating how many modes it has and etc. I wish more reviews took that into account, especially because it doesn't matter if a game has 10 modes if you can't even set up a decent match (Red Faction Guerrilla I'm looking at you!)
asharkman
21/10/09 @ 15:42
#23
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I got the xbox version and pretty much agree with the review.
I think they should have kept it in development for a few more months, stuck in a few
vehicle levels, fixed the major bugs like the save point system not kicking in all the time,
disappearing bodies, soldiers not doing anything when you shoot them and your retard
team AI. God why do they keep walking in front of me when i'm shooting!
"Check your fire" - CHECK YOUR BRAIN! stuppa AI.
MattyD
21/10/09 @ 15:47
#24
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This has the makings of a great game, and it's already got a certain appeal, but I found the control scheme infuriating. It's clearly been designed with console gamers in mind - so how does a game that's playable on a 10-12 button controller suddenly need so many sodding key maps? I'm not a massive fan of the radial either. It's the sort of thing that works well on a console by say holding the left trigger, but doesn't really work on a keyboard. And I wish to f*** it would disappear after I issue a command!
noTHINGface
21/10/09 @ 15:59
#25
+4
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To reiterate what's already been said by other, thanks for the PC specific review. More please!!

Ok, the game. I've had it since launch and it pails in comparison to Arma II, both in realism and in visuals. Having said that I find the game play much more forgiving here, sure you can be insta-killed but it's a much more arcadey experience than Arma. 7/10, 'bout right. Maybe a six.

Oh, I dont give a shite about multiplayer cos I'm antisocial and violent.
killuminati2911
21/10/09 @ 16:06
#26
-3
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So.. Operation FAILpoint??
PearOfAnguish
21/10/09 @ 16:15
#27
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"so how does a game that's playable on a 10-12 button controller suddenly need so many sodding key maps?"

The default key binds are probably the most wrong-headed I've seen on any PC game. Bringing up the artillery menu means reaching across to right shift, while the zoom view thingy is mapped to the End key. Nowhere near either hand. Just what you need in the middle of a fire fight. It's like it was designed by someone used to playing Flight Sim X, or by a console gamer wanting to spite PC users.
Edited 1 times, most recently on 21/10/09 @ 17:16
smelly
21/10/09 @ 17:13
#28
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Well that didnt deserve 3 pages.
dogmanstaruk
21/10/09 @ 17:52
#29
+1
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I would be interested in seeing the PC version as the 360 release is awful. I know this doesn't directly relate to this review, but the 360 one was extremely poor and paid little attention to the quantity of bugs, and lack of polish surrounding that release.

To me this game was one full of promise. Unfortunately CM have failed to deliver. The only brightside regarding Flashpoint is that it only cost me 28 quid on shopto.net, and Game are giving me a £25 quid trade in for it against Borderlands.
smelly
21/10/09 @ 18:16
#30
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>Well that didnt deserve 3 pages.

To put this into context - a lot of people whined that the console version only got 2 pages.
GI-Joel
21/10/09 @ 18:36
#31
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@TSYNDMonkfish Arma 2 worked out the box, just not very well. I would say that Bohemia got a little worried about this game. Hence the beta release. Im glad that that bohemia have the better game. Three patches later and its well on its way to being a sleeping classic. Mods and all.
Im not convinced that the Codies will support OFP2 after xmas.
Edited 1 times, most recently on 21/10/09 @ 19:37
TheGuvernor
21/10/09 @ 18:49
#32
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Nice review. I'm enjoying this game immensely. Played every mil sim/shooter out there incl original OF & GR, even Combat Mission ( I'm a masochist) Though the ARMA demo was unworkable so didn't buy.
This game seems like a hybrid of GR with Battlefield to me. Without the utterly shite AI of GRAW.

In fact I think the AI in OPDR is phenomenal. Seen very, very few bugs. Awesome, tense, firefights. Not a mil sim but a sweet compromise.They do a lot right with this title - for those of us without second lives to dedicate to convoluted, un wieldy, buggy sims.

I can understand the bitch about multi - though coop is sweet. Hope they sort it.

But the attitude of pc gamers to many new titles is shocking -FC2 was treated the same & it was a classic.
So much Bitchin about this being a port on the forums- yet Fallout 3 still got GOTY (& it was over rated crap). We have to accept CROSSPLATFORM development if we want any games to play at all. Then give devs constructive feed back - not pathetic tempertantrums.
The editor alone means so much can be done with this title.
I think it pathetic when so many jump on the bitch & complain bandwagon ( check Codies forum) on titles that do stand on their own merits. They are helping to kill our passtime along with the pirates. Grow the F#!K UP!!
PearOfAnguish
21/10/09 @ 18:59
#33
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"But the attitude of pc gamers to many new titles is shocking"

When those titles are plainly buggy and feature questionable decisions the bitching is deserved.

And of course it is only PC gamers that complain, you'd never see a console owner having a good old moan. They're far too dignified.

"So much Bitchin about this being a port on the forums"

Don't be silly. The problems come from bad ports, not the mere existence of ports themselves. Didn't see much complaining about Arkham Asylum, did you.

"FC2 was treated the same & it was a classic."
"yet Fallout 3 still got GOTY (& it was over rated crap)"

Ah I see what we did wrong now. Rather than forming our own opinions of games (which are clearly wrong!) we should have asked TheGuvernor here for the official stance. So - Fallout 3 crap, FC2 brilliant. Got it?
Edited 2 times, most recently on 21/10/09 @ 20:02
TheGuvernor
21/10/09 @ 19:36
#34
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Chill out Pear !
This is my opinion, your perfectly entitled to yours.
I pay for my games, have played my share of good ports & bad ones.
My point is simple - pc gaming is in serious trouble for a number of reasons. The negative attitude of many gamers is, in my opinion, part of the problem.
In my experience OPDR is stable & has few bugs. Mulit is an issue. but why are devs going to bother fixing it for us when the attitudes displyed, including personal attacks - such as dreging up dev's CV's to lambast, are so clearly out of line?

I also find it hypocritical when one port with sub par graphics , bugs & crap animations is universally acclaimed when another gets slammed for the same resaon.

Oh, yeah, & FC2 received, on average, very good review scores, including form EG. I guess i just find RPG's boring but brought in to the hype around FO3. And it was hype.
Peace out.
hollowroom
21/10/09 @ 19:57
#35
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"The default keyboard control scheme and handling feel so natural I still haven't bothered to plug in a joystick."

You can try. The game doesn't detect mine.
hollowroom
21/10/09 @ 20:03
#36
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"I think it pathetic when so many jump on the bitch & complain bandwagon"

a lot of people (including me) are complaining because we were lied to about the game and the content.

It actually says "(dedicated host server recommended for optimum performance)" on the back of the box, but when you actually buy it... no dedicated servers.

I'm not too bothered because I'm lucky enough that £18 isn't much money, but if I was skint, I'd be pretty pissed.
PearOfAnguish
21/10/09 @ 20:22
#37
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"I also find it hypocritical when one port with sub par graphics , bugs & crap animations is universally acclaimed when another gets slammed for the same resaon."

I assume you're talking about Fallout and Dragon Rising. Both games are criticised for similar things, but that doesn't mean they both should get similar ratings or that people should be more lenient on one of them. Games are reviewed on their individual merits, not by comparing them to other unrelated titles which may have similar problems.

"FC2 received, on average, very good review scores, including form EG."

That's nice. So did Fallout. What's it got to do with anything?

"I guess i just find RPG's boring but brought in to the hype around FO3. And it was hype. "

If you don't like RPGs then it's not surprising you didn't FO3 as it's, er, an RPG. That doesn't mean the game was overrated. Maybe don't buy RPGs in the future?
TheGuvernor
21/10/09 @ 20:25
#38
+1
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Hollowroom, yeah the server fiasco is a problem. I didn't read the back of my box, but hey that is false advertising for sure.
However, I feel strongly that so much extreme negativity, bitching, complaining & trolling is having a negative effect on pc gaming.
If pc gamers expect to be taken seriously then they have to demonstrate some maturity. or just stop buying/playing.
PearOfAnguish
21/10/09 @ 20:31
#39
+2
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I have a radical solution to the bitching and moaning: developers should stop making buggy, half-arsed games. Problem solved.
TheGuvernor
21/10/09 @ 20:35
#40
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Pear - my second post was an attempt to clarify my argument & diffuse apparent tension.
I.E.,"I guess i just find RPG's boring but brought in to the hype around FO3," - I take ownership of my mistake.

However, you seem keen to still stir it up.
And completely miss the main point of my argument.
You are boring.
Turrican
21/10/09 @ 20:38
#41
+1
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Thanks for doing a PC review - you could have saved a lot of grief in the console review comments section if you had said this was coming!
PearOfAnguish
21/10/09 @ 20:51
#42
+1
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Your argument had a point?
TheGuvernor
21/10/09 @ 20:56
#43
+2
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Yes Pear, it did have a point.
To voice my concern about negativity from pc gamers damaging our collective geeky passion, etc, etc.
Please stop being such a fruit.
PearOfAnguish
21/10/09 @ 21:01
#44
+3
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I really don't think they are damaging it. Everybody will bitch about everything forever, it hasn't and won't stop games being made.
TheGuvernor
21/10/09 @ 21:27
#45
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I hope you are right. I just see a lot of troubles at the moment. I can't even trade my old pc games in any more due to piracy (which is just a bogus excuse from publishers.)

I fully appreciate the many issues die hard OF players have & can see their disapointment. I played the original & expansions. But I am still enjoying this sequal (even if it's in name only).

Posts like this from official forums don't help:

"go eat my **** i paid for this ****en game and thanks to you stupid ****er you have now said no to dedicated servers and you have no anitcheat probably. so thanks C O C K SUCKERS CRUDMASTERS"

Pear, your right, games will still be made 'cos there's money in them.
However, rather than using my decent rig to run console games it would be better to have good dialogue with developers to improve the games with true pc heritage.
Edited 1 times, most recently on 22/10/09 @ 17:29
YourMessageHere
22/10/09 @ 19:12
#46
+1
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Hooray for PC reviews. EG, I applaud you.

I may get this, eventually, but, well, is anyone else here like me in that the fact one has to play as an American *yet afuckinggain* pisses them off and constitutes a serious obstacle to actually fostering enthusiasm for the game? Why can't the PLA be guarding the island against an expansionist US invasion force? It's just as likely.
Harmonica
23/10/09 @ 23:03
#47
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Good to read a different platform review, but this actually reads entirely accurately for the console version, too - so I think that's a case of hats off to Codies for doing a decent and consistent development job on both. The only thing lacking on the 360 is the editor, but I'm holding out for it to arrive further down the line.

"There's no real plot to speak of."

Sort of like real warfare, then?

@ YourMessageHere

"Why can't the PLA be guarding the island against an expansionist US invasion force?"

Get thee to the editor. Surely.
Edited 1 times, most recently on 24/10/09 @ 00:04
jambo74
27/10/09 @ 11:02
#48
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The game is terrible on both console and PC.
I suggest you give this one a miss
Just check the official game forums for more information - http://community.codemasters.com/forum/f...
jambo74
17/11/09 @ 16:07
#49
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Addition...Multiplayer is dead.

5 people on it last night

5 people!!!!!

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