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Operation Flashpoint: Dragon Rising Hands On

Xbox 360 PC PlayStation 3 Hands On by Oli Welsh

11 August, 2009

Page 1 of 2. Page 2 ->

I once got lectured by a man at a wedding about Operation Flashpoint. I'd made the mistake of mentioning what I do for a living, but instead of smiling, nodding and pretending to listen while I explained just what a burden it is deciding between two numbers all the time, he went a little purple and asked if I'd heard of ArmA. I didn't have time to answer before he launched into a fifteen-minute tirade against Codemasters, accusing them of being traitorous and misleading money-grabbers for making a game under the name Operation Flashpoint while its real creators Bohemia Interactive, supported by a real community of real fans, were making real sequels to the most real war game ever made and didn't I think it would be worth writing an exposé about that?

I smiled, nodded and pretended to listen. But the fact is, this man was and is no kind of lone nutter. Another acquaintance once gave up a lucrative city job so he could sit around in his dressing gown making Flashpoint maps all day, and Bohemia's own reaction to the great pretender Dragon Rising rearing its head was just as vituperative as its fans'. Flashpoint - the real Flashpoint - means an awful lot to an awful lot of people.

So when it arrives in October - eight years after the original, two-and-a-half after Bohemia's ArmA: Armed Assault, and less than six months after the excellent ArmA II - Codemasters' game faces expectations that can't possibly be met and minds that refuse to be changed. Many people who ought to treat it like a second coming - fans of the realistic, military simulation FPS - won't even give it the time of day. Codemasters will have to go back to square one and persuade everyone else, including people with games consoles, that they want to play a game where getting shot actually kills you.

For an overview of how they plan to do that, check out our previous Operation Flashpoint: Dragon Rising previews. In brief: the setting is contemporary, with the US Marines stepping in to help repel a Chinese invasion of an oil-rich, Russian-owned island in the Pacific. There's one huge, contiguous island map, free-roaming and free-form combat within mission structures, loads of authentic vehicles and equipment to use, tactical command of a four-man squad via a quick-command menu, strategic command of larger forces from the map, and online co-op and multiplayer.

'Operation Flashpoint: Dragon Rising' Screenshot 1

The game's visual signature is these columns of smoke; they're even used as checkpoint markers.

All of which ticks the right boxes, as did the several glimpses we've had of the game running on high-end PCs. But the questions remain: how will Codemasters' in-house team deliver all this grandiose, granular simulation in a playable and - saving the war-is-hell brigade's graces - entertaining form across several formats? How will they differentiate it from its compulsively comprehensive rival, and how, if at all, will they draw more casual shooter fans into the fold?

An Xbox 360 preview version, featuring two single-player campaign missions, gives some idea. The first impression is made by the sort of slick, atmospheric front-end that Codemasters has been gracing its racing games with of late. Layers of grainy, black-and-white photography glide by under minimal fonts and that mournful, ululating ethnic singing that film-makers currently associate with the horrors of war, for some reason. If Modern Warfare is Hollywood's war, then this is Sundance's: hard-hitting, unvarnished, documentary-style.

Good presentation is one thing the original Operation Flashpoint lacked, but in this game, presentation is everything. It's not put in the service of spectacular set-piece but rather of putting your boots on the ground in an actual conflict situation, giving you the sights and sounds of being there as well as the feel and challenge.

'Operation Flashpoint: Dragon Rising' Screenshot 2

It's all very Jarhead, or Generation Kill, but it's nice not to be in the desert for once.

It's graphically subtle - overcast skies, long grasses, copses of trees, broken walls, shabby barns - and on 360, it skimps a little on detail and effects in order to give you the freedom and the breathtaking draw distance. So Dragon Rising doesn't really reveal itself to you until you reach the summit of a hill in the first mission - goal: to disable an early-warning radar on a small outpost island - and use your binoculars to scope out the village in the scooped valley below. This game does naturalistic terrain exceptionally well, especially vegetation and the subtle but vitally useful elevation changes in the rolling landscape. You soon start thinking about cover in terms of the lie of the land rather than the lie of the conveniently placed crates.

It's around this time that the fantastic audio hits you as the bullets don't - just. A realistic soundscape is a very rare thing in games, but Operation Flashpoint has one, and just like the graphics, it's mostly about emphasising one thing - distance. Bullets, after all, travel over long distances, so you're often trading them with men who are very far away, just pixellated specs if you don't equip a scoped weapon.

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Comments: 1-49 of 49 in total

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Metalfish
11/08/09 @ 09:34
#1
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How's the co-op? I get all my PC war simulation from ArmA2, but a solid multiplayer will likely see me picking this up for my 360.
skillian
11/08/09 @ 09:40
#2
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I bought Arma II but can't run it very well. I was hoping this might be a suitable replacement, but it really sounds like the scale (in both map size and ambition) is much smaller. I suspect it will be fun and more polished, but not as deep and customisable.

I'm probably better off saving the money I would have spent on this for a Core2Duo so I can run the game I really want to play.
thegamesthething
11/08/09 @ 09:51
#4
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I would have no problem with quick-save in this (thought I'm sure a lot of the 'hardcore' fans would). I seem to remember dying on Inderdiction in the original, about 15,000 times, it would have been welcome.

Achievements / trophies (trophys?) could be used to reward those who don't use quick-save, any end of level rewards could be spilt up, with the second award only going to those who haven't quick-saved.

Regardless, BF1943, then Wolfie, then Flashpoint, then COD:Is There Actually Anything New This Time? - whole lot of shooting fun.
Edited 2 times, most recently on 11/08/09 @ 10:55
Spekingur
11/08/09 @ 10:14
#5
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Sigh. Yet another FPS wargame where you play as American. Where is my Klingon FPS wargame?!
ccfb
11/08/09 @ 10:37
#6
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If this allows you to actually play a co-op mission without the objective marker pointing to a guy who's already dead or where your commanding office doesn't keel over halfway through a briefing, or any other number of the host of bugs that plague ArmA2 (such as invert Y axis not working with xbox controllers) then it will already be superior.
retr0gamer
11/08/09 @ 10:45
#7
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It has red exploding barrels ffs. I'm predicting more CoD than Opflash.
skillian
11/08/09 @ 10:51
#8
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or any other number of the host of bugs that plague ArmA2 (such as invert Y axis not working with xbox controllers) then it will already be superior.

You are playing Arma 2 with an Xbox controller? Bugs are the least of your problems.

edit: OK, if it's for flying choppers then I am being a dick.
Edited 1 times, most recently on 11/08/09 @ 12:00
RedPanda
11/08/09 @ 11:01
#9
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could be worse. could have been a dualshock :)
gizmo
11/08/09 @ 11:39
#10
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Slightly worried by the comment;

'At this early stage'

isn't this game out in Sep/Oct? :|
XdarXideX
11/08/09 @ 11:41
#11
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Oh I hate those people described in the first paragraph. Change the fucking record. Brand/Game loyalty is extremely sad and nerdy and this ArmA shit is getting old. I too played a hell of a lot of OFP back in the day, and I created loads of missions. But I'll buy ArmA2 when I can justify spending £600 on a gaming machine. Until then I'll buy what looks like an extremely good combat simulation that will run and look perfectly fine on my gaming console. At least this way I won't have to mix with all these elitist wankers.
Ergates_Antius
11/08/09 @ 11:59
#12
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@Gizmo
I'd imagine he means "at this early stage in the game" - it's a fair bet that missions later in the game will get larger/harder/more complex and it's too early to tell if the system in question can cope when that happens.
Eraysor
11/08/09 @ 12:00
#13
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Hopefully it won't be a total bug-fest like ArmAII. I'm looking forward to this a lot.
superted1974
11/08/09 @ 12:10
#14
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I'm not normally one who enjoys foreplay but getting into a truck and driving towards an area of conflict certainly built the tension in the first game. It had excellant pacing.
Katsumoto
11/08/09 @ 12:11
#15
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All this "pc gamers are elitist" stuff is getting a bit old now. Seems to me that the majority of times pc gaming gets mentioned on EG is when people want to make condescending comments about how console gaming is far superior. Who is elitist in this situation?

edit: very well Glaeken, I suppose you're right. It's not like he didn't back it up with some context though.
Edited 1 times, most recently on 11/08/09 @ 13:20
RedPanda
11/08/09 @ 12:14
#16
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i'd have more sympathy for Bohemia if they'd stop releasing hopelessly buggy games.
Edited 1 times, most recently on 11/08/09 @ 13:15
glaeken
11/08/09 @ 12:16
#17
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I would guess the -10 karma is because the guys is comparing a known to an unknown and declaring a winner. So basically fan boy rubbish.

I don't know how good this game will be but I am certainly willing to give it a chance.
Edited 1 times, most recently on 11/08/09 @ 13:17
ccfb
11/08/09 @ 12:16
#18
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skillian: "You are playing Arma 2 with an Xbox controller? Bugs are the least of your problems.

edit: OK, if it's for flying choppers then I am being a dick."

To be fair you're being a dick anyway. The game demonstrates a high level of support for the xbox pad, even down sticking the proper button graphic images in the menus and so on, but regardless of how I CHOSE to play, the basic implementation of the Y Axis is still broken and that shows a stupid lack of attention, in my eyes, on foot, in chopper or in vehicles.

Call it symptomatic, and shove your perceived "problems".
skillian
11/08/09 @ 12:38
#19
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I'm not dismissing the 360 controller - I own 2, and I've never had an Xbox - but the fact remains that you cannot with all seriousness expect to play a proper hardcore PC FPS like Arma II with two thumbsticks. It is your choice of course, but by any kind of standard it is the wrong one I'm afraid.

/elitist
Edited 1 times, most recently on 11/08/09 @ 13:40
stoopidgreg
11/08/09 @ 12:50
#20
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sounds a bit linear i'm afraid to say
ccfb
11/08/09 @ 12:52
#21
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"you cannot with all seriousness expect to play a proper hardcore PC FPS like Arma II with two thumbsticks"

You're absolutely right, because they haven't implemented it correctly! grr
skillian
11/08/09 @ 12:55
#22
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Heh, well yes, I guess that would make it easier ;)
TSYNDMonkfish
11/08/09 @ 13:26
#23
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I'm looking forward to OpFlash2. Ive been playing ARMA2 for a while & its good fun - I want more of the same

"you cannot with all seriousness expect to play a proper hardcore PC FPS like Arma II with two thumbsticks"

Yeah you can, I know peope in ARMA2 that use a ontroller for planes & choppers, and mouse & keyboad for the rest of it. Good thing about the PC is you can have the best of both worlds
barnard666
11/08/09 @ 13:27
#24
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please add save anywhere....I want this game, but I also want to be able to finish it! maybe limit it to less saves depending on what difficulty or something. Online is where people will experience the no save evils...
Turrican
11/08/09 @ 13:29
#25
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If they can make an accessible, smooth game which, while not being as free-form as ArmA , is still much more open plan than say Crysis, then this is going to be a definite purchase.

People have been accepting buggy over-ambitious titles on the PC for way too long now, if a game coming out for consoles too means its more optimised and properly thought through then I'm all for it.
Mr_Gallows
11/08/09 @ 13:31
#26
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"Checkpointing is on the sparse side for such a difficult game with so many instant-death scenarios, and you have to wonder if for once, the old necessary evil of the FPS quick-save might have been usefully brought out of retirement."

Feck... even reviewers are beginning to whine about checkpoints. Watch a movie instead, then you never have to try again.
I just don't understand the whiney newer generation of gamers (young and old). I remember IO, IK+ etc on my C-64. WHen you completed it, you knew you had done well. Today it's just a matter of F4, F5, F4, F5... and it influences the difficulty. It's better to have checkpoints after all and not too many, so you're rolled though the game wheelchair mode. This is the main reason I can't respect PC single player experiences... the quicksaves. Yes people can decide not to use them, but since their presence influence game design it's bad any way you look at it.

To hell with quick saves. Give players a challenge, from easy to very hard and then let player decide what they can cope with instead of having people play it on very hard and then whining because there is no quicksave.

@Skillian: Dual analogue is hard yes... but you can play a shooter using them, although it's a MUCH harder skill to learn than point and click with a mouse. I can control perfectly with dual analogue on any shooter. I used to be a PC gamer, but mouse aiming just feels way too easy and simple, compared to using two analogue sticks. That's skill. A mouse is for web browsing... playing a shooter with a mouse is just too easy. Gameplay on a console is better, since the aiming is much harder to learn and even a great player can't be 100% accurate 100% of the time, which isn't hard if you're good with a mouse.
Edited 1 times, most recently on 11/08/09 @ 14:35
UncleLou
11/08/09 @ 13:41
#27
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I wonder if elitist practitioners of masturbation are preferable to ordinary ones.

Anyway, really looking forward to this. As much as I loved O:FP (and, to a degree, the ArmAs) there's a niche to fill between Call of Duty and Arma, with the tight controls and production values of the former, and (at least partially) the scope of the latter, and I hope O:FP is the game to fill that niche.
UncleLou
11/08/09 @ 13:44
#28
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Hen you completed it, you knew you had done well. Today it's just a matter of F4, F5, F4, F5... and it influences the difficulty. It's better to have checkpoints after all and not too many, so you're rolled though the game wheelchair mode. This is the main reason I can't respect PC single player experiences... the quicksaves. Yes people can decide not to use them, but since their presence influence game design

Disagree. The nice thing about quicksaving is that you can ramp the difficulty all the way up, to get the most out of the fun parts, without the game becoming too frustrating through sheer repetition. Checkpoints aren't making games "harder" anyway, just tiresome.
skillian
11/08/09 @ 14:33
#29
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People have been accepting buggy over-ambitious titles on the PC for way too long now

That's actually one of the things I like most about PC gaming - see STALKER, Ultima, Eve, OpFor etc. I know the logic doesn't exactly hold up ;)

And OK, I concede on the analogue stick point, and there is something to be said for a gamepad needing more skill/practice. I would say that Arma 2 isn't like other FPS games, and would be a very different experience to playing CoD on Xbox or something., but if that's how you want to play then more power to you.

edit: Although this seems like it would be hard to replicate on a keyboard: http://i277.photobucket.com/albums/kk58/...
Edited 3 times, most recently on 11/08/09 @ 15:38
E-Raz0r
11/08/09 @ 14:51
#30
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I'd like to see the A.I. in action. That's the most important part for me in any FPS.
UncleLou
11/08/09 @ 14:55
#31
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People have been accepting buggy over-ambitious titles on the PC for way too long now, if a game coming out for consoles too means its more optimised and properly thought through then I'm all for it.

But that's the problem, isn't it. I think we'd agree that the games, while being more polished, often also lose scope and ambition when they are consoles. Of course there's something like too buggy, but personally, I'll take a maybe over-ambitious Stalker over the next Call of Duty (as much as I am looking forward to it) any day of the week, although I understand it if someone sees that differently

. I'd agree with you if the alternative to "very (to avoid "over") ambitous and buggy" was "very ambitious, bug-free and polished", but as long as that is mostly a pipe dream, I am glad there's both. To say "buggy games have been accepted for too long", however, kind of misses the mark.
Edited 3 times, most recently on 11/08/09 @ 15:58
lavalant
11/08/09 @ 15:40
#32
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@Skillian One of the developers said that playing with a controler is more realistic due to the delay and aiming, where as playing with a mouse is too quick and unrealisticly accurate, as it's just a case of point and click. Ironic that you want to play a hardcore game with unrealistic controls.

Yeh I find these PC elitist comments tiring,I'll be playing on 360, I know it will look stunning and lack certain effects of the PC version but I'm not that bothered about slight graphical differences. If I were I wouldn't still play my old PS1.

JensonJet
11/08/09 @ 15:49
#33
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Surely the answer to the quick-save issue is for the game to allow easier and more saves the easier the setting. On the most difficult, hardcore setting, where hopefully only the more strategic, smarter gamers will end up, quicksaves aren't required. Although, like everyone, I'll use them if they're there, they do seem promote weaker game play. Knowing you could lose an hour's worth of gameplay if you die, adds to the tension, peril and atmosphere of any shooter.

I'm pretty sure the 360 is getting ArmA2 at some point. I hope so, I'll never tire of military style shooters, especially if they're difficult and attempt realism. And if the game's too hard for your average Halo/Left4Dead gamer, then I'm all for it. I think I have the same attitude as most people around here... Modern Warfare 2 is definately a purchase, but I see it more as a Hollywood action flick, or a pile of doughnuts rather than a three course meal, or a decent involving movie.

I don't think PC gamers are elitist in any way. They have the best graphics, the best control system, and from experience, some of the best gamers... it's difficult not to express that to us console gamers without coming across as a little boastful. But consoles in general are played on larger screens, probably have more comfortable seating arrangement, and perhaps better sound systems. I just wish more games allowed PC and console owners to join up, in co-op games at least.
CLOSEALDO
11/08/09 @ 15:54
#34
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i agree with the guy up above who said he cant be bothered with everyone with emotional hang ups reference bohemia losing the name. I played the first one on PC and it was brilliant but that was years ago. if you want a realistic FPS on the xbox360 (at least) in 2009 - YOU HAVE NO CHOICE but to hope that this will give you what you want. Roll on October 9th.
UncleLou
11/08/09 @ 16:14
#35
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Knowing you could lose an hour's worth of gameplay if you die, adds to the tension, peril and atmosphere of any shooter.

It's a "fake" tension, though. Not something that's coming out of the game as such, and is a crutch at best. I am fine with choice, as long as it doesn't mean I have to use a difficulty level where the AI is totally retarded just so that I don't lose that hour of gameplay. For all I care, let people chhose before a game whether they want to use quicksave or not, independently of the difficulty level as such.

If people use quicksave to save every 10 seconds, they're doing it wrong anyhow, but it's their choice, and they only have themselves to blame. In Stalker, for example, I quicksaved before every major fight, and afterwards, but not in between. And the fights were a ton of fun, in particualr at the harder difficulty level, and repeating them, trying different tactics was a big part of the fun. If there would have been checkpoints, hours apart, it would have been terrible.
Edited 1 times, most recently on 11/08/09 @ 17:15
skillian
11/08/09 @ 16:23
#36
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@donnie - there may be a slight disadvantage but the difference wouldn't be that much. 10FPS vs 30FPS would be a different story though. DID THAT ANSWER YOUR QUESTION?
lavalant
11/08/09 @ 16:24
#37
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@donnie there are numerous ways to unbalance a game on PC hardware, while playing on ghost recon back in the day if you turned the resolution right down it made enemies stand out if they were camouflaged, bearing in mind this is the old ghost recon game where camouflage and hiding in foliage was key to staying alive.
Ergates_Antius
11/08/09 @ 16:29
#38
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"Skillian One of the developers said that playing with a controler is more realistic due to the delay and aiming, where as playing with a mouse is too quick and unrealisticly accurate, as it's just a case of point and click. Ironic that you want to play a hardcore game with unrealistic controls. "

Arguing over which out of a mouse or a joypad is the more realistic is pretty dumb really. Neither of them are in any way "realiistic" control mechanisms. They both have their strengths and weaknesses and how well they work depends on how well the game is designed around them.

Whilst you might claim that a mouse in unrealistically accurate, I could equally claim that a joypad is unrealistically unweildy. It's possible to code around both issues - take the aiming in Arma2 for instance, I wouldn't exactly class it as "too accurate".
lavalant
11/08/09 @ 16:34
#39
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Ergates I was simply responding to the numerous criticisms made about people who don't use a mouse/keyboard for FPS, and I quoted what one of the developers said which really echoes my own opinion. I'm sure the Wii remote provides a more realistic experience than both controlers and mice/keyboards.

But I prefer using a controler over a mouse and I couldn't think of a worse thing to use than a mouse and keyboard to 'numb' the experience, I'm just balancing the argument here.
Edited 1 times, most recently on 11/08/09 @ 17:35
Talbot
11/08/09 @ 21:17
#40
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Arma was crap, as was Arma II (IMO of course).

Sound was bugged to hell; hearing an APC about 2 metres to your left and then finding there is nothing there is extremely irritating and destroys immersion (this was never fixed). The campaign was horribly bugged, in both 1 and 2. Sure they're pretty but that does not distract from the fact that gameplay wise it handles like a drunk gorilla on crack cocaine.

I liked OFP though.

And as for OFP 2; it's a great shame we have to play as the Americans..... AGAIN (it is tremendously dull), but who knows... maybe the game will be fun, unlike ARMA.
Gammerz
11/08/09 @ 23:24
#41
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I am looking forward to this game but I might find it's too hardcore when I come to play it, so a save option would be useful. I'm against taking away choices from players, especially the save option, considering games do tend to have difficulty spikes and become very repetitive and boring when you hit one. As mentioned in a previous post, it can be useful in replaying a favourite part of a mission. Also it can help in circumventing bugs! There is no excuse for releasing games that are riddled with bugs, as reported by players of Arma 2, so a polished, unbugged game is the default requirement: it's not optional just because patches are now more convenient (consider players without broadband). Having said this, I would like to try Arma 2, even if it's only a demo. So where is the xbox release? Also, I'm pro sticks. I wouldn't consider playing a shooter with a mouse.
Edited 3 times, most recently on 12/08/09 @ 00:33
JensonJet
12/08/09 @ 05:05
#42
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UncleLou,

I guess what I was saying was that without the possibility to continually save a game, dying in the game is far less preferable than it is when dying just means going back to where you were 10 seconds ago. I think if dying means restarting, then it's taken more seriously, given more respect and no doubt better avoided. It's also the reason I prefer the hardest difficulty. Not because I have any more patience than the next gamer, but when it's tough, I play better. And that's more rewarding than just running around like a Terminator, invincible to gunfire. It's right that people can choose to play that way, but it's not for me. I've always noticed the harder a game is, the chances are the better people play. With the theory being, by playing on harder difficulties you'll hopefully end up playing with better gamers. I call it the anti-Halo-effect! For example, play an online adversarial (or co-op) game where you have unlimited lives and everyone's running about like headless chickens, without a care in the world... give everyone only one life, and people play a bit more carefully, because dying in the game actually means something.

While I'm all for choice, and allowing a gamer to pick and choose how they want to play, there are things that I'm happy to have no choice about., when a game's set to it's hardest difficulty, I don't want to see radars, ammo counts, permanent crosshairs, etc. or continual saves. I think if you're into playing as hardcore and as realistic as a game can get, then you're experienced enough to play in a manner that not having a continual save option isn't a problem. I think I play at my absolute best when I know I could potentially have to restart the map/level/mission. But I don't disagree, dying and having to restart is annoying. The question is how do you react to that... I try and learn and improve.
BabyJesus
12/08/09 @ 07:05
#43
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I'd of liked to be able to play as the UK for once, but thats a minor point.

Anyway, I'm looking forward to this, although a bit apprehensive about the game time I'm going to have over the next few months to fully learn(and not die every 2 seconds) the sim games coming up (This and IL 2) with all the other games coming out.
muttler
12/08/09 @ 07:41
#44
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The comments about using the lie of the land rather than the placement of convenient crates, etc for cover; also the comments about the quality of audio effects I find particularly exciting and interesting. This sounds like just the kind of realistic wargame I hoped it would be. I am more stoked for this than Modern Warfare 2, by some margin. My only last nagging concern is how the mp side of it plays.

Zedfragg
12/08/09 @ 19:35
#45
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I'm going to completely ignore that this has the Flashpoint name and just look at this as an exciting wargame.
I don't care if it's uber realistic anymore, I used too then I figured...Who cares about ultimate realism?? If you do...You should look at your self in the mirror and think about this...Although it may not be uber real is it fun??

Operation: Flashpoint was one of the very best games out on PC and Armed Assault almost captured that again.
Arma 2 failed in everyway due to crappy performance thanks to another Armed Assault-like beta release...Lets face it Arma 1 was unplayable for the CZ and German community and even BIS said it was released in beta form for them complete with Starforce lol

I'm going to buy this, enjoy it and hopefully by the time I'm done with this game Arma 2 will be a better game.
Lets just hope they get the campaign working in Arma 2 one day...Because Arma 1's campaign is still screwed....

Also Eurogamer has a-hell-a-va lot to anwser for.
They gave Arma 2 an 8/10 didn't they? after the reviewer stating that he had to OC his computer and his work computers specs were quite high.
Maybe that reviewer should redo that and take performance into consideration because in PC gaming...Performance is everything, it's no good buying a game that only runs at mid 20 frames per second if you have the best hardware now is it?
Arma 2's review was crap...Eurogamer hire better people.
asharkman
13/08/09 @ 09:20
#46
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No, i totally disagree with the quick save, it ruins a free flowing game like this.
If you make a stupid mistake you've got to be punished for it.
Put more regular saves in for sure but if you put quick saves in you remove the fear of dying.
Rodchenko
13/08/09 @ 17:21
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This sounds surprisingly good, and about the right balance between realism and approachability for my taste. Thank you very much.
zakrocz
14/08/09 @ 20:43
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"I'd like to see the A.I. in action. That's the most important part for me in any FPS. "

Yep, same for me for the singleplayer. The first game's AI were convincing and deadly.
Hopefully we are going to get more of the same of the first game but without the bugs and with some super high production values courtesy of a big publisher like Codemasters, so here's hoping
Spooke
14/08/09 @ 21:14
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Because Codemasters ruin everything that's good and pure I felt that it was only proper that I try the Arma II demo. Now my PC is a couple of years old but when I bought it I spent over a grand and built it myself so the gfx card is Radeon HD x2 and it was fully specced so I figured it would handle Arma pretty well.

Now I'm not sure if my machine has aged badly or that Arma II is an embarrassing mess but my experience was awful. the voice acting is laughable, the characters stand with their hands by their sides motionless and the parachute stuff was just bafflingly bad. The command stuff sounded terrible WITH... BARKING... DISJOINTED..WORDS.... WHICH.. DIDN'T...MATCH. UP.

So maybe I will try this now. :)
Edited 2 times, most recently on 14/08/09 @ 22:16

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