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Operation Flashpoint 2: Dragon Rising Comments by Kristan Reed

18 September, 2008

Chasing dreams.

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first 50 | Comments: 51-66 of 66 in total

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sneetch
18/09/08 @ 17:41
#51
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@haowan
"Put up three screenshots taken a few seconds apart and it might go some way to proving these are real. Until then CM are guilty until proven innocent owing to track record."

They don't need to prove anything. They say they're real you can either accept their word or continue calling them liars. If you don't then, in fairness, you're the one who needs to provide evidence.
Escape
18/09/08 @ 20:05
#52
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A few worries:

The 35k draw-distance will use heavy LoD reductions. Does this mean the range of projectiles is limited? That's more than a bit rubbish, if so. I think it's definitely a PC game - Darren and groovychainsaw are right.

This talk of filmic effects. I don't want any shaky-shaky iron sight aiming, with that daft peripheral haze. Yes, eyes do take on tunnel vision with rifles, but we can also choose to quickly check directions; the game can't tell if I try to glance at the surroundings. (Unless people buy TrackIR. Which is too much to ask for an avoidable problem. No funny in-game filters, okay?!)

Two-player co-op on consoles is a huge disappointment. I'd really hoped for four-player support.

Spooke: I agree with you on Codemasters' form. ToCA 2 and McRae 2 represent their peak; especially ToCA.

Kristan: Do you not believe that OFP 2 appeals primarily to fans of simulation? If you accept that we're a bit fanatical, it shouldn't surprise you to hear our disdain for the likes of GRID and DiRT.

MattyD: The original features elevation and wind. Sniper rounds really dip once they're past half a km.

Edit: I meant to draw a comparison between LoD and old Westerns. Most of John Wayne's frontier backgrounds were clearly non-interactive. Can anyone confirm that all visible objects are coded into the active world?
Edited 1 times, most recently on 18/09/08 @ 21:05
krudster [mod]
18/09/08 @ 20:28
#53
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I'm all for games providing an authentic experience if it also makes it more fun. I happen to think Codies went in the right direction with CM and TOCA - a sweet spot between the two. If you want a pure simulation, that's fine, but they simply don't sell enough to justify their existence. I've played and reviewed pretty much every CMR and TOCA game ever, and can honestly say the recent ones are the right up there with the best driving games on the market, both technically and in terms of providing a fun challenge. I accept that they're not for everyone, but to say Codies as a publisher is on the skids is a very odd statement to come out with. But hey, this is the internet.
wafty
18/09/08 @ 21:01
#54
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GitSomE UK
19/09/08 @ 00:02
#55
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Quad Core! 4GB!!!

/Wallet dies
abject_rage
19/09/08 @ 03:04
#56
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"People don't fire to kill in combat."

Er, right. I believe they do otherwise it's all a bit pointless, isn't it?
;-)

But I take his point. Laying down covering fire can be useful to overwhelm and ease your own movement....
Placebo
19/09/08 @ 10:40
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"The well-documented souring of relations between original developer Bohemia Interactive and Codies certainly didn't help"

Indulge us perhaps because in every OFP2 or ArmA(2) article it's explained not at all or very vague.


Yes I'd like to hear more about that as well ;)
secombe
19/09/08 @ 19:12
#58
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An article about Operation Flashpoint that almost exclusively rambles on about graphics. Missing the point...no? If Codies go all GRID with this and take a well loved semi-sim and turn it into a lowest common denominator shoot-fest I will be gutted.

OFP is still pretty unique to this day, a slight graphical update and a shed load more missions would make most of those 1,000,000 original purchasers very happy, I imagine.
jankster
19/09/08 @ 20:20
#59
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32 player in multiplayer no good for us at 21 cw we need atleast 64 32v32 hopefully be able to mod this game looks cool though
zakrocz
01/10/08 @ 09:43
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DIRT & GRID are excellent and each well deserving of passing one million sales :D Along with the 8 Ball DLC due out this year and the upcoming console patch it's online longevity looks healthy.

OFP1 was one of my first ever games i bought when i got my first gaming rig and it was incredible as has been said many times here. The best missions were those where you were just one of the squad and for me the game started to fail as an experience when you got promoted and then had to start arsing about issuing orders. I hope they make some concessions to realism when it comes to operating the Tanks as they were a total pain in the ass to operate.

My online experiences wasn't so good; rather ghostly as lag, a lack of players, virtually non-existant environmental audio and gigantic maps made it a very lonely experience, though when it worked it was awesome but then along came MOH AA & BF1942 and i never went back to ofp's multiplayer...

Realism is great and all, but if it's at the cost of FUN then realism isn't so great after all

Edit: Someone above posted "CMR2 was the peak of the series", then the poster of that comment should love the arcadey feel of GRID!!!
Edited 1 times, most recently on 01/10/08 @ 10:49
CLOSEALDO
03/01/09 @ 14:29
#61
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Any news on release dates???......need something to look forward to.
haowan
20/02/09 @ 13:32
#62
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just wanted to say:

lol
merkdot
20/02/09 @ 13:36
#63
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I would like to share in your lolz

also: fuck Codemasters and Atari
DiscoStu
20/02/09 @ 14:09
#64
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lol i was right
merkdot
20/02/09 @ 15:25
#65
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absolutely pathetic
haowan
20/02/09 @ 15:26
#66
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disgustipating

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