OnLive mobile phone tech demoed
Perlman shows it off in New York.
The developers of ambitious game-streaming service OnLive eventually hope to have it running on mobile phones.
OnLive CEO Steve Perlman even showed off a tech demo at a financial conference in New York on Friday, he wrote on the official blog (thanks vg247).
"Today, at a Wedbush financial conference in New York I showed OnLive running simultaneously on two iPhones, a TV, and a computer," he explained.
"What is really cool is that all four devices had access to the full OnLive Game Service, so they could play the same games, spectate on each other's (and beta users') gameplay, watch Brag Clips, check out Gamer Profiles, etc."
Perlman wrote that while playing big old PC and console games on a phone isn't really practical yet, it should be possible to check out the "community and social elements" of OnLive, and even watch your friends' gameplay in action. "Unscripted live user-generated content, available anywhere," he said. Except in tunnels.
"I'm afraid we are not announcing a date for availability of OnLive on particular cell phones just yet," he noted. "We have further development to do, and we need approvals from some cell phone makers before we can release OnLive to the public. So, for now, OnLive on a cell phone is only a technology demo."
Despite, er, scepticism about some of OnLive's claims, the service is unquestionably ambitious, seeking to deliver 720p, 60fps gameplay to people over the internet.
Other similar technologies include Dave Perry's Gaikai, although while OnLive aims to act as a content portal for content streamed at the highest quality, Gaikai is a business-to-business service that content makers can buy into to stream their software to people at a quality and resolution determined in large part by a user's connection speed.
You may also like...
-
Retrospective: Star Wars Episode I Racer
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Game of the Week: Catherine
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Face-Off: The Darkness 2
-
Gotham City Impostors Review
-
Who Killed Rare?
-
EA evaluating FIFA Street features for FIFA 13
-
Kingdoms of Amalur: Reckoning Review
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Catherine Review
-
Grand Slam Tennis 2 Review
-
Sony admits "dropping the ball" with Demon's Souls
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
The Darkness 2 Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
One Piece: Unlimited Cruise SP Review
-
Catherine launch trailer is looking saucy
-
Skyrim patch 1.4 now live for Xbox 360
-
Metal Gear Solid: The "Lost" HD Remasters
-
King Arthur 2 Review
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Double Fine Adventure passes Day of the Tentacle budget









Comments (11) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I guess there will be calls of vapourware even when this product is sitting on the shelves...
Comment below viewing threshold Show
Err... yes, investors like Warner Bros and Autodesk are always making investments that will fail, at least if they are anything like a professional venture capital fund that will lose money or barely breakeven on 80%+ of its portfolio.
Moreover, "partners" are ten-a-penny, I used to see so many business plans with Microsoft or Oracle or IBM or anyone as a "partner"; when what that really means is the company had a meeting and said "If we get funding and scale, we'll either (a) spend lots of money buying your services/kit or (b) paying you money in licenses and IRP" ... "So can we put you down as a partner?" and the partners says yes as it doesn't cost them a penny.
So, securing funding from someone and getting "partners" on board is no kind of indicator for success; or even deciding whether this is vapourware. The only thing that counts is generating revenue and therefore when they expect to break-even.
Comment below viewing threshold Show
Try and find someone who's a part of the OnLive 'beta'. You wont because it's a fucking SCAM.
edit: seriously - where are the VOD deals with all of the ISPs? They'd all want a piece of this magic 'custom silicon' pie.
I'd love to see this scale up and work cost effectively.
/waits...
Comment below viewing threshold Show
Well of course, but I suspect they aren't always investing in schemes that turn out to be scams? My point obviously wasn't that it can't fail, which I presume is why you didn't actually quote me.
Comment below viewing threshold Show
Due diligence is there to avoid investing in scams -- and they should've at least done that -- but sometimes they still get through; the dot-com era provides a few pretty good examples of such, although I think there's a thin line between "scam" and "very high risk".
Comment below viewing threshold Show
What shelves?
Comment below viewing threshold Show
So these highly respected people, having built up a reputation in the IT and software business for the last 20 years, have been quietly plotting to introduce the world to this perfect but unachievable system, scam Warner Bros for their investment capital and then run off with the money to live as outlaws on the Costa Del Sol?
Seriously, OnLive might not work for you guys because your tin-foil hats will block the signal.
Comment below viewing threshold Show
Give it up mate. The technology and infrastructure to stream 720p games to every desktop simply doesn't exist. Unless he's using atom teleportation to instantly show the images on your screen, It's what is called blue sky research. It leads nowhere and provides a convenient tax relief for large companies such as Warner. If the investment never comes in, they can simply write it off.
Comment below viewing threshold Show
This technology could be fine for something like an adventure, RPG or strategy game, which are ideal genres for phones anyway because small screens and crap controls don't suit fast action games. It could also provide a means of making phone games go multiplatform more easliy, and have forwards compatibility. Two things which are a massive problem right now.
Maybe it's vapourware, but I hope it isn't, because it's starting to get interesting.