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Okami Review

Wii Review by Keza MacDonald

8 May, 2008

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This shouldn't be happening. To quote from Kristan's review of Okami on the PlayStation 2: "Okami's ideas would have worked far better on the Wii, but that's never going to happen, now, is it?" And yet - marvellously, unbelievably - here we are, a year and a half later, playing Okami again in progressive-scan widescreen on the Wii, wielding the Celestial Brush again with a remote, despite Clover's closure and below-average sales. And Kristan was right - Okami's ideas do work better on the Wii.

The very basics of Okami's design are similar to the Zelda series' - indeed, this is probably the only truly great game outside of that series that has ever managed to pull it off so well. The story, like the visual style and striking music, draws its inspiration from Japanese mythology; playing as a legendary white wolf infused with the spirit of the sun god, Amaterasu, we go about saving the world from a great evil, albeit in a stunningly well-realised and visually entrancing way.

Okami's world is fairly open, and spreads gradually outwards as Amaterasu moves between beautiful outdoor scenes and bigger, puzzle-filled, delightfully inventive dungeons. Getting rid of the evil in a place by defeating dungeon bosses restores life and vitality to areas of the map in a breathtaking tidal wave of colour, foliage and wildlife. After that, the area is free to be explored; secretive corners of the map draw you to them with hidden items, side-quests and colourful, often humorous characters. The wealth of things to do outside the dungeon structure is quite amazing - even apart from the side-quests and exploration, there are wild animals to be fed, trinkets to collect and little residual pockets of darkness to take care of. The more you partake in Okami's world, the more it rewards you, slowly building up Amaterasu's wolfy abilities outside the dungeons as well as rewarding her with new weapons and techniques inside them. It is captivating design, complemented by fluid, gorgeous and unique visuals.

'Okami' Screenshot 1

Amaterasu approaches the Dungeon of the Pirate Penguins.

Okami's iconic concept is the Celestial Brush. Press the B button, and the whole world around Amaterasu freezes in time, transformed into a sepia-coloured ink-on-papyrus image that can be daubed with black ink for all sorts of effects. The Celestial Brush techniques start off simply - draw a big circle in the sky for a sun, make withered trees burst into bloom in a shower of blossoms, daub missing stars onto constellations, draw straight lines through things to cut them in half - but they become ever more inventive as the game goes on, and before long you're deftly forming lily pads beneath Amaterasu's feet with a mid-jump flourish of the Wii remote, or creating barriers of trees between her and an enemy. It's just as striking and impressive a visual technique as it is a gameplay mechanic, and it lies at the heart of what makes Okami so memorable; never before have a game's graphical style, music and gameplay been so perfectly integrated with each other.

'Okami' Screenshot 2

Rather than a man on the moon, the Japanese have a rabbit. Evidently, this is him.

This whole business is much improved, as everybody knew it would be, by Wii remote controls. The ink-painting process is so much quicker and smoother this way. As before, you'll occasionally make a mistake by not drawing an acceptably straight line or drawing circles too large, but it's much easier now to try again without breaking the flow of the game. It actually improves Okami's pacing significantly - painting with a PS2 pad was a fairly laborious process, meaning that it often wasn't worth the hassle in combat, but now it's possible to switch so quickly between using the brush and ordinary gameplay that taking enemies out with a final slash is more convenient, and looks more stylish. It also feels more intuitive - which, considering that the Wii opens this game up to an audience that might never have seen anything like it before, is definitely a good thing.

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Comments: 1-50 of 122 in total | next 50 »

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ostrasized
08/05/08 @ 10:06
#1
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Yeah, I guess a 10 is warranted if you like it enough.

I'd have given it a 9 though - the first few hours or so are very boring indeed (l guess having an irritating small glowing thing that won't shut UP is another way it's like Zelda), and there are some bugs with the way the combat pointer brush has been implemented.
Carlo
08/05/08 @ 10:07
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*blinks*

10/10!
boabg
08/05/08 @ 10:09
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No danger is Okami a ten for me. It's lovely yes but by christ is it repetive.
Penguinzoot
08/05/08 @ 10:10
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This is the reason I held off getting Okami for the PS2. W00t1! ;-)
Charlie_Miso
08/05/08 @ 10:12
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ok then. sold.
AcidSnake
08/05/08 @ 10:12
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Great!...
Was always tempted to buy this on PS2 but never got round to it...
CrispyXUK
08/05/08 @ 10:13
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Well worth the 10/10, awesome game.
asphaltcowboy
08/05/08 @ 10:13
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Finally, something new to get for the Wii!
nickthegun
08/05/08 @ 10:13
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If Wii owners overlook this as much as the PS2 lot did, you deserve all the cooking mamas you get.
Camorrista
08/05/08 @ 10:14
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The very basics of Okami's design are similar to the Zelda series' - indeed, this is probably the only truly great game outside of that series that has ever managed to pull it off so well.

Heresy! What about Beyond Good and Evil?
Spanky
08/05/08 @ 10:18
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BG&E was shit that's why.
woodnotes
08/05/08 @ 10:18
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The best third party game on the Wii.



Is a PS2 port.
gingerlink
08/05/08 @ 10:18
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wow a wii with a 10/10 game? this is like the third now...


o wait, The PS3's had one, right?
Quint2020
08/05/08 @ 10:19
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This + Zelda + Mario Kart = Quint is buying a Wii
peterfll
08/05/08 @ 10:22
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Whilst a proper 480p widescreen display on the Wii is better than how the original would have got displayed on the Euro PS2, I actually played Okami on my PS3 and the 1080p upscaling actually did a rather good job on it.
GitSomE UK
08/05/08 @ 10:22
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Obvious this was going to be a 10/10 it was a work of art on the PS2. Good to hear the Wii control is better definite buy for the Wii even though I have the PS2 version.

/Looks for pre-order
Crofto
08/05/08 @ 10:23
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Nice, nice, nice.

A game worthy of a ten. Not GTA, not BioShock, not bloody Halo 3. Take note, other EG/gaming reviewers.
bigbadbeasty
08/05/08 @ 10:23
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"The best third party game on the Wii. Is a PS2 port"

Well it is one of the few excellent games that the PS2 had, it did after all have the same probem as the Wii, having loadsa shit made for it.

Beano
08/05/08 @ 10:28
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"Is a PS2 port. "

True - I own the PS2 version (never completed it though) but will still buy and play this on my Wii also... just for the (slightly) improved graphics and wiimote controls :)

One of the best games of 2007 IMO but was severely overlooked by many - hopefully the Wii version will do the game justice saleswise.
ParanoidZombie
08/05/08 @ 10:28
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"A game worthy of a ten. Not GTA, not BioShock, not bloody Halo 3. Take note, other EG/gaming reviewers. "

SHUT UP!!!!!
Crofto
08/05/08 @ 10:30
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Even on the Wii, it'll likely still be overlooked.

But screw it, the developers are already gone, just live in the knowledge that if you enjoy this game, then you're a much better gamer than 90% of the others out there.
woodnotes
08/05/08 @ 10:31
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"Nice, nice, nice.

A game worthy of a ten. Not GTA, not BioShock, not bloody Halo 3. Take note, other EG/gaming reviewers."

Oh shut up you pretentious knob. Go and bore yourself by watching some arty farty films and reading some arty farty books while I enjoy both the best of both worlds.
Edited 1 times, most recently on 08/05/08 @ 11:31
Psiloc
08/05/08 @ 10:31
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Great, another game to buy. I need moneys.
Eurolamer
08/05/08 @ 10:32
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Well... EG handing out 10's like sweeties now eh?
UncleLou
08/05/08 @ 10:32
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Okami is due out on Wii in Europe on 13th June.

Meh. :-/
woodnotes
08/05/08 @ 10:32
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"Even on the Wii, it'll likely still be overlooked.

But screw it, the developers are already gone, just live in the knowledge that if you enjoy this game, then you're a much better gamer than 90% of the others out there."

If you can complete Ninja Gaiden you're a much better gamer than 90% of the others out there.

When is this out in Europe? Will be getting it day one (never played the PS2 version).

EDIT: 13th June? OMG a MGS4 killer!
Edited 2 times, most recently on 08/05/08 @ 11:34
Eighthours
08/05/08 @ 10:33
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A reviewer friend of mine was tearing his hair out over this a week or two ago, saying that the controls were borked, and overall it isn't as good as the PS2 version.
Pac
08/05/08 @ 10:39
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I am half way through the PS2 version and I am waiting for Sony to re-introduce BC to the PS3....


...might be along wait.
MrED209
08/05/08 @ 10:41
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TEN??

Oh well, I guess this is one ten I'm not remotely interested in given that I've not even played Mario Galaxy to completion yet.
Kiigan
08/05/08 @ 10:44
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I love the PS2 version of Okami, and enough of a fanboy to have bought the Japanese art book and soundtrack CDs.
However I'm really gutted at what they've done with the Wii port - the ugly over-saturated colour palette, the rubbish controls, the ripped-out end sequence, the parchment effect, the fugly cutscenes, etc etc. If you think Okami is a 10/10, you're right and it is - the PS2 version that is.
Shrui
08/05/08 @ 10:51
#31
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Got the PS2 version playing on my PS3 recently and the upscaling is indeed gorgeous (as is the game)

It definitely loses a point (maybe 2) though for the beginning and the little glowing thing going on and ON. It somehow fails to get mentioned in any reviews I've read of it though.

Really wears down any enthusiasm you had.
Beano
08/05/08 @ 10:53
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"I am half way through the PS2 version and I am waiting for Sony to re-introduce BC to the PS3.... "

I assume you have the 40GB model?

Don't expect PS2 BC to return to PS3 - sadly. Okami seems to run fine on the 60GB model though.
Beano
08/05/08 @ 10:54
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"However I'm really gutted at what they've done with the Wii port - the ugly over-saturated colour palette, the rubbish controls, the ripped-out end sequence, the parchment effect, the fugly cutscenes, etc etc. If you think Okami is a 10/10, you're right and it is - the PS2 version that is. "

Doesn't sound to good :(
chrisjm
08/05/08 @ 11:01
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first year ever without a summer drought?
Razz
08/05/08 @ 11:04
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I'm glad I didn't play the ugly PS2 version of this. I can enjoy this less ugly version. :)
groovychainsaw
08/05/08 @ 11:04
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Probably the best game I played through on the Ps2 - I loved the way it always felt like it was going to end at the next boss, but then just led into another10 hour jaunt... great pacing
Pac
08/05/08 @ 11:04
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@Beano

Still haven't bought PS3 yet.

I am waiting for Sony to bring out a new model with BC which is unlikely.

Perhaps once MGS4 and a FF game are released I will take the plunge.
UncleLou
08/05/08 @ 11:05
#38
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first year ever without a summer drought?

I thought the same thing. But once again, it's all published with in the same few days. I've Mass Effect PC and Age of Conan on preorder, and Okami and Grid will be out within the same few days as these two. Would it kill them to publish a game in April or early May?

gingerlink
08/05/08 @ 11:05
#39
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EG are normally the first to moan about wii controls normally..
Edited 1 times, most recently on 08/05/08 @ 12:05
bitesize
08/05/08 @ 11:05
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first year ever without a summer drought?

heh, yeah i've been waiting for the summer drought so i can get caught up on some 360 games (i only got one fairly recently so 2 yrs of games to catch up on)... still a ton of new stuff coming out all the time tho!
Kiigan
08/05/08 @ 11:10
#41
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If you have a PS3 that supports backwards compatability, the PS2 version of Okami upscaled looks bloody gorgeous.

Look, I can appreciate that not everyone will detest the Wii controls equally - some people are more patient with that sort of thing than others. But if you're a fan of Okami you can at least recognise that having the end credit sequence ripped out and all the subtle colours of the original cranked up to maximum saturation is hardly ideal. I had high hopes for the Wii port - the Wii remote seems like an obvious match for the celestial brush powers, and the chance of seeing the game in glorious 480p is obviously an attractive prospect. If the Wii version is the only means you have of playing Okami, I recommend it. But if you have the ability to play the PS2 version, upscaled or not, that's much much better.
jglover4
08/05/08 @ 11:10
#42
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"People saying the PS2 version is a 10/10 and the Wii version isn't are on crack. Wii version is better in every department."
Not sure I agree, just because it seems like an ideal match, doesn't make it so.
AbyssUK
08/05/08 @ 11:10
#43
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Brilliant review for a brilliant game!
mikew1985
08/05/08 @ 11:16
#44
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@ Spanky

BG&E was a masterpiece! it was one of my favourite games of last gen.

You can hardly call it "crap" even if you personally didn't like it.
Beano
08/05/08 @ 11:16
#45
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"I am waiting for Sony to bring out a new model with BC which is unlikely."

My crystal ball is in the shop, but I really doubt you will see a new PS3 SKU with PS2 BC again. You will have more luck hunting down a used 60GB unit.
Tonka
08/05/08 @ 11:17
#46
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*gasp*
O_o
JediMasterMalik
08/05/08 @ 11:18
#47
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Already have the PS2 version,as should every PS2 owner, but that sadly isn't the case. It's a definite 10 on the PS2. A wonderful game.
sanctusmortis
08/05/08 @ 11:19
#48
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It was a purchase, now it's a preorder.

You guys don't often sound so enamoured with games, and this has certainly warmed a heart.
Pac
08/05/08 @ 11:21
#49
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@Beano

I agree.

But given the reliability of current hardware I am a little wary of buying a machine without a warranty.

(my 360 has broken down twice and my Wii only reads the disk after around 3 attempts)

Does anyone else have the same problem with the Wii - it is most annoying!
Beano
08/05/08 @ 11:30
#50
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"But given the reliability of current hardware I am a little wary of buying a machine without a warranty."

PS3 hardware is known to be very reliable compared to the 360. But of course buying any hardware without warrenty, is a risk... just a much lower risk when it's a PS3 :)

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