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Okami Wii created for you News

Wii News by Robert Purchese

16 November, 2007

Capcom business development boss Christian Svensson has revealed that Okami Wii would never had been made if you lot hadn't belly-ached about it.

He was chatting openly on the official US blog, praising you lot for being so tenacious and helping prove there was an appetite for it.

"Even before the Okami's PS2 release, the media and Capcom fans would constantly ask us if it was ever going to come to Wii, citing the interface as being ideal for the brush mechanics," chirped Svensson.

"Okami Wii specifically exists because of that direct communication, especially those we receive on our message boards (even if they're sometimes mean to us)."

You may remember us giving Okami top marks on PS2, but despite our - and many others - singing and dancing it failed to fly off of shop shelves. For Svensson, this was a problem bought about by the choice of platform.

He added: "The bulk of our core audience was thinking about new platforms. And while there are standout new IP successes like God of War that released that same year (albeit 9 months earlier than Okami), its was still an uphill battle no matter how you sliced it."

Ready at Dawn, of Daxter and God of War PSP fame, is handling the port - a relationship formed in a hotel suite at GDC back in March and helped considerably by the onset of beer.

But the choice was far from easy, according to Svensson; for a game as beloved as Okami only the best would ever be good enough for the Capcom's table [get out - Ed].

"This was never going to be a quick turn and burn cash in..." proclaimed Svensson. "The project was far too important to do anything other than applying the utmost TLC if we were going to be successful."

The Wii version has no new content as Capcom feels it is big enough already, but alongside the new and naturally fitting motion-sensing controls Svensson hinted we may see some technical nips and tucks. Quick, belly-ache about 16:9 support.

So far work on Okami Wii is going swimmingly, and Svensson is confident it will be in (US) shops by next spring.

"As it stands today, the team has the game assets converted (quite the laborious process), up and running in a ported version of Clover's engine. There are still several systems getting set up properly but there's most definitely a Wii-driven Amaterasu running around Wii-rendered environments as we speak," concluded Svensson.

Pop over to our Okami PS2 review to see why we are so excited about it all.

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Comments: 1-32 of 32 in total

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Kryon
16/11/07 @ 11:38
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"Fan pleas prompted port."

Oh really? I would have assumed that revenue prompted the port... Silly me, eh...

el_pollo_diablo
16/11/07 @ 11:38
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Cripes.
Ignatius_Cheese
16/11/07 @ 11:39
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Just slap on a touch of gloss (not that it needs it) by way of 480p and 16:9 support and I'll be all over this like flies over hot shit.
Darren
16/11/07 @ 11:39
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I already have the astonishingly good PS2 version but I'll be buying it for the Wii as well as I believe the Wiimote's pointer function will be absolutely perfect for the Celestrial Brush bits. Besides the game is so excellent, it's worth buying twice. :)
pervertron
16/11/07 @ 11:40
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Poor Clover guys - they pour their heart and souls to produce a brilliant game and then have to give it over to somebody else to get all the credit. :(

:) Still happy remembering all the villagers going round wearing t-shirts with a big cock painted on them. Aaaaaaa.
Olemak
16/11/07 @ 11:42
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Good news, but still - my hyperbole sensor blew a fuse reading Svendssons statements.
Lexx87
16/11/07 @ 11:45
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Give it achievments and i'll play
Edited 1 times, most recently on 16/11/07 @ 11:45
MoGamer2006
16/11/07 @ 11:47
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@Lexx87

A comment that moronic and yet you still had to edit it?
Whitewalker
16/11/07 @ 11:53
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Sounds great!
chicknstu
16/11/07 @ 11:55
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Bleating fans... nobody bought the original!
locus2k1
16/11/07 @ 11:56
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Thank you Capcom, now re-open clover studios
asphaltcowboy
16/11/07 @ 12:22
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Didn't get round to buying it for PS2 and just got a Wii, so I think I know which is getting bought!
Hypercube
16/11/07 @ 12:42
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lol, it's amusing reading the original review's comments thread!

jmctavish 09-Feb-07 16:20:21 "Hopefully Capcom will have the sense to port this to the Wii."

Eighthours 09-Feb-07 16:31:01 "Would all the painting stuff make this game even more of a stunner on the Wii, d'ya think?"

Goban 09-Feb-07 16:42:48 "Is this likely to get ported to Wii? Or has the Capcom 5 spoiled their relatioship with Nintendo?"

krudster 09-Feb-07 16:47:02 "I'd say there's zero chance of that happening."

It's good to see they wised up, I would imagine this will sell a lot better than the original (but still brilliant) PS2 release.
Triggerhappytel
16/11/07 @ 12:42
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Aah, it failed because it was on the wrong platform (the most popular games console ever, I understand?), and not because it was a very unique and stylised game with very little advertising? Glad we got clarification on that.

On a more serious note, please buy this game, Wii owners. It deserves to be a success so dearly, even if Clover have been sadly disbanded :(
Carroceiro
16/11/07 @ 12:50
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The thing is, how many people have a Wii and not a PS2? Most gamers have a PS2 and if the game didn't sell well then, I can't see how it'll sell well now. Besides, is it really that much better to use the wiimote to control the Celestial Brush? If you think about it, it really isn't that much more fun to wave your hands about to make the strokes. Everyone keeps talking about how the game would be perfect for the Wii, but I don't think that it'll be so much better because of the wiimote. Which is why I wouldn't buy this port, even if I had a Wii (which I don't, I don't plan to have one). The wiimote simply can't justify buying a game one already has. The PS2 version was perfectly fine as it was.
Actually, scratch that. If there's one thing that they should do with this game, that thing isn't being able to make strokes with the wiimote, it's ramping up the difficulty level. The game was way too easy for its own good and, in my opinion, that was the only thing that kept it from being a perfect game. There was no challenge to be had at all!

Now, if, according to them, they decided to port the game to the Wii, because the flans pleaded, then we'd better have a sequel, because I'm sure that's what fans truly want. I know I do.
IAmBatman
16/11/07 @ 13:05
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MAKE THE INTRO SKIPPABLE.
30 fucking minutes. Ugh.
SeesThroughAll
16/11/07 @ 13:13
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The thing is, how many people have a Wii and not a PS2? Most gamers have a PS2 and if the game didn't sell well then, I can't see how it'll sell well now.

Show a 1 minute commercial on TV with a fit girl waving the Wiimote and chuckling at what she draws on the screen, including about 2 seconds of in-game footage.

It'll sell as much as Wii Sports.
Triggerhappytel
16/11/07 @ 13:24
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@ Carroceiro - how about the fact there's fewer AAA games on the Wii, and less direct competition, hopefully encouraging better sales. And Zelda: Twilight Princess doesn't count, because Okami is better. I also agree that they should make it a bit tougher (and reduce Ammy's item capacity), although they probably won't for the Wii masses.

@ IAmBatman - yes, the intro was a bit annoying, but I think 30 minutes is a bit of an exaggeration. I'm sure it was 10 - 15 minutes. However I do think they should let you skip through text if you want. It'd save a hell of a lot of time.
monkie_king
16/11/07 @ 13:42
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carrocerio: "they decided to port the game to the Wii, because the flans pleaded"?

i think the petition by the danish pastries helped too.
Edited 1 times, most recently on 16/11/07 @ 13:43
quantumsheep
16/11/07 @ 13:44
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Well, I have a PS2 and waited for a wii port.
Edited 1 times, most recently on 16/11/07 @ 13:45
VMerken
16/11/07 @ 14:49
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At the time, I hoped for a DS port, because (a) the stylus is also an excellent Celestial Brush enabler and (b) Clover had released a few Viewtiful Joe DS titles at the time, so it seemed like a realistic scenario.

Man, I hope Seeds - I mean, Platinum Games (who thought up this dullest of names which brings up associations with low-budget PS2 titles?) takes off.
FaceOmeter
16/11/07 @ 16:38
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Excellent, I've been holding off buying the PS2 version in the hopes that this would happen. NOW ALL MY BRILLIANT PLANS HAVE COME TO FRUITION AHAHAHAHAHAHAAHA

/coat
PameBoy
16/11/07 @ 18:01
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I only ever got about 10 hours into the PS2 version, and when I heard the Wii port was coming I sold it on. FAR too many other games to be getting on with at the mo.
Feanor
16/11/07 @ 18:20
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I wonder why krudster was so sure there wouldn't be a Wii version. I guess the huge sales of the Wii weren't so huge back then.
immateriaux
16/11/07 @ 18:30
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Have this for PS2 but will certainly pick it up for the Wii - great games do deserve continual support but this will also definitely reward a replay on the Wii.
smelly
16/11/07 @ 18:55
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>I would have assumed that revenue prompted the port.

Not likely - if that was the case they wouldnt have bothered.

Sure you could sell twice as many, but twice as many as 0.. is still 0.
smelly
16/11/07 @ 19:00
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Ace, in original thread - i posted:

Still say it looks like a kids game thouhg.. they should release it on the wii as thats for kids...

Kids games like this dont belong on proper grown up consoles like the ps2 and 360.
Kryon
17/11/07 @ 01:00
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@smelly

"Sure you could sell twice as many, but twice as many as 0.. is still 0. "

No you're right, they're not doing it for money, they just want to make friends with you...
escalinci
17/11/07 @ 01:02
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Draw distance, 16:9. I've only seen it in motion in badly compressed videos so I don't really know how good it looks.
Vertical Stand
17/11/07 @ 09:50
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It looks bloody brilliant it does, proof that art design makes or breaks how a game looks and feels, not the number of flipping polygons and how many shards of glass a window breaks into when you shoot it in the exact same way you've been shooting stuff for the past decade.

Already have the PS2 version so won't buy it again, but BUT any opportunity for me to blag it to anyone and everyone once more is welcome...
Edited 2 times, most recently on 17/11/07 @ 09:52
Ryze
17/11/07 @ 13:31
#31
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Not got the PS2 version - perfect Wii game.

Nintendo have struck gold. I knew this would happen.

I'll love my 2008 US Wii.

Sony - take note. These companies have LISTENed and RESPONDed to their fans.
Razorus
17/11/07 @ 21:42
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I think it was a mistake to release it on the PS2, they should have developed it for the Wii to begin with.

Comments: 1-32 of 32 in total

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