Okami Wii created for you
Fan pleas prompted port.
Capcom business development boss Christian Svensson has revealed that Okami Wii would never had been made if you lot hadn't belly-ached about it.
He was chatting openly on the official US blog, praising you lot for being so tenacious and helping prove there was an appetite for it.
"Even before the Okami's PS2 release, the media and Capcom fans would constantly ask us if it was ever going to come to Wii, citing the interface as being ideal for the brush mechanics," chirped Svensson.
"Okami Wii specifically exists because of that direct communication, especially those we receive on our message boards (even if they're sometimes mean to us)."
You may remember us giving Okami top marks on PS2, but despite our - and many others - singing and dancing it failed to fly off of shop shelves. For Svensson, this was a problem bought about by the choice of platform.
He added: "The bulk of our core audience was thinking about new platforms. And while there are standout new IP successes like God of War that released that same year (albeit 9 months earlier than Okami), its was still an uphill battle no matter how you sliced it."
Ready at Dawn, of Daxter and God of War PSP fame, is handling the port - a relationship formed in a hotel suite at GDC back in March and helped considerably by the onset of beer.
But the choice was far from easy, according to Svensson; for a game as beloved as Okami only the best would ever be good enough for the Capcom's table [get out - Ed].
"This was never going to be a quick turn and burn cash in..." proclaimed Svensson. "The project was far too important to do anything other than applying the utmost TLC if we were going to be successful."
The Wii version has no new content as Capcom feels it is big enough already, but alongside the new and naturally fitting motion-sensing controls Svensson hinted we may see some technical nips and tucks. Quick, belly-ache about 16:9 support.
So far work on Okami Wii is going swimmingly, and Svensson is confident it will be in (US) shops by next spring.
"As it stands today, the team has the game assets converted (quite the laborious process), up and running in a ported version of Clover's engine. There are still several systems getting set up properly but there's most definitely a Wii-driven Amaterasu running around Wii-rendered environments as we speak," concluded Svensson.
Pop over to our Okami PS2 review to see why we are so excited about it all.
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Comments (34) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Oh really? I would have assumed that revenue prompted the port... Silly me, eh...
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A comment that moronic and yet you still had to edit it?
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jmctavish 09-Feb-07 16:20:21 "Hopefully Capcom will have the sense to port this to the Wii."
Eighthours 09-Feb-07 16:31:01 "Would all the painting stuff make this game even more of a stunner on the Wii, d'ya think?"
Goban 09-Feb-07 16:42:48 "Is this likely to get ported to Wii? Or has the Capcom 5 spoiled their relatioship with Nintendo?"
krudster 09-Feb-07 16:47:02 "I'd say there's zero chance of that happening."
It's good to see they wised up, I would imagine this will sell a lot better than the original (but still brilliant) PS2 release.
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On a more serious note, please buy this game, Wii owners. It deserves to be a success so dearly, even if Clover have been sadly disbanded
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Actually, scratch that. If there's one thing that they should do with this game, that thing isn't being able to make strokes with the wiimote, it's ramping up the difficulty level. The game was way too easy for its own good and, in my opinion, that was the only thing that kept it from being a perfect game. There was no challenge to be had at all!
Now, if, according to them, they decided to port the game to the Wii, because the flans pleaded, then we'd better have a sequel, because I'm sure that's what fans truly want. I know I do.
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30 fucking minutes. Ugh.
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Show a 1 minute commercial on TV with a fit girl waving the Wiimote and chuckling at what she draws on the screen, including about 2 seconds of in-game footage.
It'll sell as much as Wii Sports.
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@ IAmBatman - yes, the intro was a bit annoying, but I think 30 minutes is a bit of an exaggeration. I'm sure it was 10 - 15 minutes. However I do think they should let you skip through text if you want. It'd save a hell of a lot of time.
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i think the petition by the danish pastries helped too.
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Man, I hope Seeds - I mean, Platinum Games (who thought up this dullest of names which brings up associations with low-budget PS2 titles?) takes off.
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/coat
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Not likely - if that was the case they wouldnt have bothered.
Sure you could sell twice as many, but twice as many as 0.. is still 0.
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Still say it looks like a kids game thouhg.. they should release it on the wii as thats for kids...
Kids games like this dont belong on proper grown up consoles like the ps2 and 360.
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"Sure you could sell twice as many, but twice as many as 0.. is still 0. "
No you're right, they're not doing it for money, they just want to make friends with you...
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Nintendo have struck gold. I knew this would happen.
I'll love my 2008 US Wii.
Sony - take note. These companies have LISTENed and RESPONDed to their fans.
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Okami was a great game and it does have achievements well kind of anyway......
I say boo to the wii!
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Spending over 100 pounds just to get a wii and the game is just a waste of money!
The wiimote is a publicity scam making you think it will be better but really the challenge of the celestial brush on the ps2 is hard enough I don't want to do it with some stupid pencil type thing as Carroceiro said the only I would want this game to be changed is the difficulty then it would be worth buying but a stupid wiimote is not enough to please me!
I didn't want this game to go onto the wii I am a blooming fan IT IS JUST TO GET MONEY!!!!!!
IF ONLY CLOVER WAS STILL IN IT!!!!!!!!!!!!!!!!! CLOVER FOREVER!!!!!!!!!