Obsidian confirms demise of Aliens RPG
Rumours finally laid to rest.
Obsidian has confirmed that the Aliens role-playing game it was developing for SEGA has been canned.
In a post on its forums, an Obsidian staffer said, "Unfortunately, it is true that we are no longer working on the game, and we wanted to finally announce that officially to everyone who has been following its development... it is no longer a product that is in development."
SEGA subsequently confirmed the news, spotted by Giant Bomb, with a statement. "At this point, SEGA has no plans to move forward with the Aliens RPG. The Aliens franchise offers us so much content to choose from that we feel it important to take a step back and carefully consider the type of game we want to release," the publisher said.
Rumours that the Aliens RPG had been cancelled and staff laid off surfaced earlier in February over at Kotaku, but even recently, SEGA staff were insisting the project was going ahead.
SEGA has two other Aliens projects in development: a new Aliens vs. Predator from Rebellion, due in early 2010, and Gearbox's Aliens: Colonial Marines. Both are first-person shooters due to arrive on PS3, PC and Xbox 360, as the Aliens RPG had been.
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Comments (28) Latest comment 3 years ago
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Alpha Protocol (from the same developer) is coming out soon at least!
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I am sure whoever will miss this potential title has never played Neverwinter Nights 2: Tales of Mediocrity.
Your profile says you gave both NWN 2 and MotB an 8/10. Hm.
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Shame. I wish some publishers would put a bit more faith in Obsidian and give them a bit more creativity, because I think as a studio they could be almost as good as BioWare.
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Still loved it to pieces.
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At the time, I was trying to justify my choice to buy those two games by forcing myself to think they were actually good. Eventually, I failed. Obsidian raped D&D in those two games, and stated on the forums numerous times that they have a 'quantity over quality' mentality. That just fucked me off beyond belief. Instead of improving what was good in NWN1, they either replaced a certain element with a rubbish version of it, or removed it altogether. That is inane.
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Don't know about "raping D&D", I am not interested in the rules per se (or the tabletop game).
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Not sure why it is Obsidian get such a bad rep. Sure, they aren't BioWare, but I enjoyed KOTOR2, and I'm pretty sure they'd have made a decent RPG out of this license.
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I am, the nerd that I am. We're going to have to agree to disagree. Different strokes for different folks.
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Big shame this, I love Obsidian's work and seems from the last couple of titles that they've finally started to get a grip on the technical side, which was their weakness.
Hopefully Alpha Protocol is a big success, would give them more clout then.
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I suspect Colonial Marines will be pushed further back to make way for AvP. And if the latter doesn't do well then Colonial Marines will be scrapped.
Yes, I'm feeling optimistic today
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Fair enough - out of interest though, did it mostly annoy you that NWN2 bent any D&D rules (something I wouldn't even notice)? Because in terms of actual gameplay, I found NWN1 really lacking - not the least because one of the defining elements of D&D games was missing - tactical battles with a party - which is something NWN2 and MotB had in spades.
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I was more annoyed by the shoddy interface, horrendous optimization and Obsidian's incredibly poor choice when it came to adding new content in following expansion packs. For example, Mask of the Betrayer is about consuming souls; in PnP, there's a prestige class Soul Eater, which happens to be one of the fun classes, with such abilities as temporarily taking the form and abilities of your victim whose soul you've consumed. Nope, let's add a thoroughly raped version of the Stormlord. That's right, a druid of a poison deity can now sling electricity! As if the game didn't already have enough 'gain resistance to x, deal x type of damage' prestige classes.
It's like going to the film based on a book. If you've read the book it's based on, you'll be annoyed by any inconsistencies present in the film unless other elements of the story or setting make up for it.
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I have my doubts about making aliens into roleplaying game though, but it might be because I'm decidedly not a fan of horror movies and their tie ins...So the news of cancellation of this project don't really upset me that much.
Who knows, maybe they will have more time to work on something else?
PS.
Fallout 3, in my opinion, is not a roleplaying game. It's a poor mans shooter getting off on cheap slow motion gore with the only goal: to collect trash and gear. And the quality of story 'writing' there is below nefarious. Not to mention voice acting. They should get some sort of award for setting new standards in bad voice acting.
Which of course, is only what I think about that game personally. I mention it because obsidian is working on a tie in. Fallout vegas. Initially I hoped for the best, but when I heard they were forced to use fallout 3 engine and gameplay...eh. Still, maybe at least the writing will not be a mess there.
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If I was the only one, I'd fully put it down to my taste. That's not the case though. But I'll let it drop. At the very end, it's only about comparing tastes of people, and when it comes to that, there's nothing that can be called universally good. Except two things, that's water and air.