Oblivion 'not possible' on Wii
But Bethesda's keen on the kit.
Bethesda's Pete Hines has admitted that it's "not possible" to port Oblivion over to Nintendo Wii, but he's in no rush to rule out a Bethesda Wii game for the future.
"It's a great console and many of us at Bethesda have one but I know that bringing Oblivion over is not possible - we'd have to do a whole new game," Hines told our sister-site GamesIndustry.biz in an interview published today.
That obviously doesn't mean they are doing "a whole new game", but Hines is candid about where things sit. "It's something we've talked about, but I don't think you could say we're considering it," he said of the prospect of a Wii title. "It's not in our immediate future - maybe something we'll look at somewhere down the road."
In the meantime of course there's the PS3 version of Oblivion to look forward to (delayed until 27th April, mind you) and the forthcoming release of PC and Xbox 360 expansion Shivering Isles, which has been receiving warm write-ups.
Hines was keen to talk about that, naturally, telling fans to expect "new content, new experiences, new stuff that's different from anything players have done in Oblivion". You can read more of what he had to say - including a defence of the developer's infamous "horse armour" downloadable content - in the full interview on GamesIndustry.biz today.
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Comments (61) Latest comment 5 years ago
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Imagine OUTRUN never being released on any home format (Spectrum, Amstrad, C64, Amiga, Atari ST, Master System, Megadrive, PC Engine) because none of them had the relevant SuperScalar Technology built into them.
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It's not Oblivion per se, it's sort of a dungeon crawler game rather than open-world adventuring. You could do 'an' Oblivion with the old Morrowind engine (shinied up a bit, of course) on the Wii without too much difficulty thought, I'd imagine.
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The PSP Oblivion will be a totally different game - a spin-off and not a straight port
Of course the full Oblivion is not possible on Wii... only the most hardned Wii-fanboys will claim that it's powerfull enough to do the original game any justice.
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.... these developers and their high opinions of their "engines"
\rolls eyes
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Please...
Oblivion is a GREAT game.
It's greater strength lies in it's depth, the crazy amount of the things that you can do and amazingly you can pick it up and play it in short bursts.
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Tish tosh
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Lies!
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it's an oblivion side scroller
wait that's a good idea
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sold!
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Just like in that case, a Wii version would need to be a seprate project where the end product just looks like Oblivion but is completely different underneath. Which is exactly what the Bethesda guy says in the article.
However
Apparently they're doing exactly that for the PSP (or some other subcontracted studio is, probably). There have been a number of PSP / Wii (and often also PS2)titles announced in recent times, so why not use that as a basis and graft a sword-waggling wiimote interface on it?
Alternatively, since Wii is legendarily Xbox1-equivalent, why not port Morrowind, fix up the godawful quest log to work more like Oblivion's and market it as 'From the Makers of Oblivion'?
Still, if they genuinely are just thinking about it and haven't started yet, I wouldn't expect to see even a port for another couple of years. Game Development takes a fair old while these days.
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God yes. Make it like Cave Story, and I'm sold. I don't care how retro the graphics are.
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Which is just like me and fried eggs - I want to like 'em, and can clearly see how much people enjoy one on their bacon buttie, with yoke dripping down their chin - but for me, eating one makes me feel ill. Taste is a strange thing indeed.
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[link url=http://kr.img.dc.yahoo.co m/b2/data/game1/1143179933_Oblivion_2006_03_24_13_14_19_90.j pg
]http://kr .img.dc.yahoo.com/b2/data/game1...[/link]
http://kr .img.dc.yahoo.com/b2/data/game1...
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"The 360 is our base platform, it's the easiest to develop for. The biggest challenge for the PC is that it's totally undefined. Even with DirectX 10 it's still a random amalgamation of graphics cards and RAM and processors. It's not a defined box, so it's really difficult to develop for.
With PS3 it's different, because it's a very different piece of hardware. It's very powerful but it works in a totally different way to the 360 so whenever you're doing something for both, even if the outcome is the same, the way you have to go about doing it is very different.
The way we do it is we use the 360, the PC architecture is very similar, then we have a lot of people who have a lot of experience in developing for Sony platforms like the PS2 - and they use their expertise to optimise the code for PS3."
It seems most devs prefer to work on the 360. If so, then a lot of PS3 games will effectively be ports of titles developed on the 360 first. Sony's machine *may* be more powerful, but its complicated architecture isn't making the most of it. I think that x-platform titles are going to look pretty much identical on the two systems.
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looks like wow
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Gamers who'd like Oblivion will almost certainly have another games machine and have it already on that (PC, for me).
I don't feel a loss at this news at all - I wouldn't buy Oblivion for my Wii.
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You're absolutely right, but it's not what it says in the headline.
More accurate would have been "Oblivion not portable from 360 to Wii", but then that's not sensationalist enough for gaming journalists.
"It seems most devs prefer to work on the 360. If so, then a lot of PS3 games will effectively be ports of titles developed on the 360 first. Sony's machine *may* be more powerful, but its complicated architecture isn't making the most of it."
The Saturn suffered a similar fate, didn't it? It used two processors instead of one and was quite tricky to program for, which meant developers never really exploited the hardware properly.
The PS3 is starting to seem like Sony's very own Saturn, not just in terms of development but in terms of sales after a huge hit in the previous generation.
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Bless them, they've waited a while! cute little ps3 owners.
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As for it being on Wii, regardless of whether it is feasible or not, it goes against Ninty's ideals of world peace and grannies coming together to play - it is far too violent and complex.
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I guess there's the exploration... but I think I agree with you. I bought it with my 360 4 months ago, and i've probably had it in the drive less than 8 hours since then.
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Play for longer and you'll see there's a lot more to discover.
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You should get out more.
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You'd end up with a really cool game. And it'd run on a Wii. All with minimal engine alterations!
No idea what you'd call it though. Tronblivion?
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But most fangirls wont realise that.
But then scale back the gfx on this game, and what do you have? Not much.
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Play for longer and you'll see there's a lot more to discover.
Like two hundred more of the same cloned caves with nothing interesting in them? Yeah, I've discovered plenty of those.
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No chance. There's just not enough RAM and processing power even for the basic engine without graphics. It was designed for optimal performance on a machines that, like it or not, are a technical generation above Wii.
That fellow at GDC calling Wii a 'piece of shit' did actually have a point (albeit not very well made by that statement). Wii is capable of a lot of things, but games designed for PS3, 360 and modern PCs, it is not.
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I take it there's no decent games out for anything at the moment?
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One vector line is in effect 2 polys. So to draw a simple cube, you'd need 24 polys (2 for each edge), as opposed to 12 polys (2 for each face). If you draw a wireframe around where each poly would be, that's 6 polys instead of 1.. And if you're drawing the whole thing wireframe, then you wont be able to do backface culling, or zbuffer culling - so that adds to framerate too.
But as i said, with regards to oblivion and the wii, it wont be the graphical power thats the problem, it'd be the memory and lack of hdisk.
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Now, I don't care for the game at all so I don't care which platforms it appears on, but humor me and explain exactly which part of the gameplay "without graphics" is so special in Oblivion that it can't run on a Wii? Is it the floaty physics rivaled by those in Trespasser? The artificial "intelligence" of the NPC's? The complex real time battle system which so taxes the CPU with its "hit enemy anywhere, deduct points" mechanic? I'm trying my best here, help me out.
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And that is the point, exactly. The wii version of Sonic is a completely different game. Just like a Wii Oblivion would need to be.
The 360 / PS3 Sonic game, just like Oblivion was created with a base platform higher than Wii can match. Regardless of whether critics believe it's any good, or whether you believe it could have been programmed better, original next-generation games can fill up a 3.2GHz CPU core with game logic, and use a great deal of memory because they can.
Wii can't keep up, even with cross-platform games that were released 6 months before it was. That's the price you pay for a smaller, cheaper console.
... and, of course, to unquestioningly support Nintendo's right to make money off the hardware
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Oblivion is a PC game and all who wanted to play it already have.
Other than that .. oblivion is OLD NEWS!! so ....
Bring in the next best thing please!!! and don't bother us thank you!!!
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Wellll but shitty programming is a different matter altogether isn't it?
Just looking at the actual gameplay alone, oblivion could have been done on DS.
Of course, when he says "we'd have to do a whole new game" he alludes to the fact that the game's code is a steaming pile of bloated crap, but he could have worded it better than saying "Oblivion isn't possible on Wii."
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