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Oblivion 'not possible' on Wii News

Wii PC Xbox 360 PlayStation 3
News by Tom Bramwell

20 March, 2007

Bethesda's Pete Hines has admitted that it's "not possible" to port Oblivion over to Nintendo Wii, but he's in no rush to rule out a Bethesda Wii game for the future.

"It's a great console and many of us at Bethesda have one but I know that bringing Oblivion over is not possible - we'd have to do a whole new game," Hines told our sister-site GamesIndustry.biz in an interview published today.

That obviously doesn't mean they are doing "a whole new game", but Hines is candid about where things sit. "It's something we've talked about, but I don't think you could say we're considering it," he said of the prospect of a Wii title. "It's not in our immediate future - maybe something we'll look at somewhere down the road."

In the meantime of course there's the PS3 version of Oblivion to look forward to (delayed until 27th April, mind you) and the forthcoming release of PC and Xbox 360 expansion Shivering Isles, which has been receiving warm write-ups.

Hines was keen to talk about that, naturally, telling fans to expect "new content, new experiences, new stuff that's different from anything players have done in Oblivion". You can read more of what he had to say - including a defence of the developer's infamous "horse armour" downloadable content - in the full interview on GamesIndustry.biz today.

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Comments: 1-50 of 64 in total | next 50 »

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BadBoyBonner
20/03/07 @ 09:05
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Maybe if they just switch the grass off thew Wii could run it? lol
disc
20/03/07 @ 09:05
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Actually why isn't Oblivion possible on Wii? Your engine is pretty scaleable, surely you can do it.
UNSCmasterCHEF
20/03/07 @ 09:09
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Its cos the little kiddies will be scared by the scary monsters!
Grump
20/03/07 @ 09:09
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I thought a PSP version was in the works. If they can do it on the PSP then surely the Wii can handle it.
dudefella
20/03/07 @ 09:09
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haha of course Oblivion isn't doable on the Wii. Does this surprise anyone? Best estimates put the Wii around as powerful as the XBOX1... and the 360 can barely cope with the game.
dudefella
20/03/07 @ 09:10
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Grump: The PSP version is a completely different beasts. It only uses the game's style and combat but it is not the same game.
UNSCmasterCHEF
20/03/07 @ 09:11
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Its a good thing anyway new content is always better than old!
BadBoyBonner
20/03/07 @ 09:14
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Couldn't they just do a port? Where has the can do attitude gone - without it I think that there would never have been an arcade conversion in years gone by.

Imagine OUTRUN never being released on any home format (Spectrum, Amstrad, C64, Amiga, Atari ST, Master System, Megadrive, PC Engine) because none of them had the relevant SuperScalar Technology built into them.
disc
20/03/07 @ 09:17
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Sure they could do a port, what they are really saying is that there are no customers who want that kind of an rpg on the Wii.
aldo_14
20/03/07 @ 09:19
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I thought a PSP version was in the works. If they can do it on the PSP then surely the Wii can handle it.

It's not Oblivion per se, it's sort of a dungeon crawler game rather than open-world adventuring. You could do 'an' Oblivion with the old Morrowind engine (shinied up a bit, of course) on the Wii without too much difficulty thought, I'd imagine.
Beano
20/03/07 @ 09:21
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"I thought a PSP version was in the works. If they can do it on the PSP then surely the Wii can handle it. "

The PSP Oblivion will be a totally different game - a spin-off and not a straight port :)

Of course the full Oblivion is not possible on Wii... only the most hardned Wii-fanboys will claim that it's powerfull enough to do the original game any justice.
peterfll
20/03/07 @ 09:30
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Of course it's possible. You could probably do it on the PS2, it just would have to be scaled back.....

.... these developers and their high opinions of their "engines"

\rolls eyes
Edited 1 times, most recently on 20/03/07 @ 09:31
OnlyMe
20/03/07 @ 09:34
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What's Oblivion if you strip it of the beautiful graphics? Not a whole lot.
beep
20/03/07 @ 09:42
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The Wii could run Oblivion if they actually optimized the game beforehand. Turn on wireframe mode and marvel at the stupendous amount of wasted polygons being drawn, especially on rocks and trees.
Genji
20/03/07 @ 09:50
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Ahahaha. Wow, talk about obvious statements.
paulf
20/03/07 @ 09:51
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rubbish game anyway ...
Artemis_Matsas
20/03/07 @ 09:52
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"What's Oblivion if you strip it of the beautiful graphics? Not a whole lot. "

Please...
Oblivion is a GREAT game.
It's greater strength lies in it's depth, the crazy amount of the things that you can do and amazingly you can pick it up and play it in short bursts.
SBfistfun
20/03/07 @ 10:04
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What a load of codswallop.

Tish tosh
Genji
20/03/07 @ 10:10
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"Oblivion is a GREAT game."

Lies!
space ace
20/03/07 @ 10:15
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wii ftl lol :)

it's an oblivion side scroller

wait that's a good idea
lambtron
20/03/07 @ 10:16
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"it's an oblivion side scroller"

sold!
Mentalist(air)
20/03/07 @ 10:19
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You can't just optimise games to run on anything. Spectrum versions of Arcade games were entirely seperate projects copying what they'd seen in the arcade machines (maybe they had access to the game logic of the arcade machines, but that'd all be in 68000 assembler that they'd have to make work on Z80, but I digress).

Just like in that case, a Wii version would need to be a seprate project where the end product just looks like Oblivion but is completely different underneath. Which is exactly what the Bethesda guy says in the article.

However

Apparently they're doing exactly that for the PSP (or some other subcontracted studio is, probably). There have been a number of PSP / Wii (and often also PS2)titles announced in recent times, so why not use that as a basis and graft a sword-waggling wiimote interface on it?

Alternatively, since Wii is legendarily Xbox1-equivalent, why not port Morrowind, fix up the godawful quest log to work more like Oblivion's and market it as 'From the Makers of Oblivion'?

Still, if they genuinely are just thinking about it and haven't started yet, I wouldn't expect to see even a port for another couple of years. Game Development takes a fair old while these days.
Edited 1 times, most recently on 20/03/07 @ 10:20
dudefella
20/03/07 @ 10:33
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wow some of you are dense. The Wii isn't that powerful. There is no way it can render the entire world, even if they scale it back to look like the pc version on all the lowest settings. Get over it.
Genji
20/03/07 @ 10:34
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"it's an oblivion side scroller"

God yes. Make it like Cave Story, and I'm sold. I don't care how retro the graphics are.
jonsaan
20/03/07 @ 10:34
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So the psp is more powerful? Bullshit! Not that I care anyway, I have played Oblivion for a while on the 360 and got bored very quickly. It's all a bit wooly jumpers for me.
Edited 1 times, most recently on 20/03/07 @ 10:35
BadBoyBonner
20/03/07 @ 10:39
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Jonsaan - I agree - thought it would be the game to get me into RPG but it wasn't - shame reallyas those that enjoy it clearly have one of the gaming experiences of their lives.

Which is just like me and fried eggs - I want to like 'em, and can clearly see how much people enjoy one on their bacon buttie, with yoke dripping down their chin - but for me, eating one makes me feel ill. Taste is a strange thing indeed.
Irien
20/03/07 @ 10:44
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You'd think a game involving real-time sword/weapon fighting as a main part of its gameplay would be better suited to Wii than PSP!
Inigo
20/03/07 @ 10:56
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The Wii works best when they have games that are designed specifically for it. The Wii does not need more ports of games that everyone else is going to buy on the PC or 360.
disc
20/03/07 @ 10:58
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Indeed Irien... These PC developers and their excuses.
Darkedge
20/03/07 @ 11:01
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Bethseda can't even optimise their engine as much as modders have done let alone manage to make it work well on a massively lower power system. Sorry but Oblivion was quite sucky
Keso
20/03/07 @ 11:02
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Skooch
20/03/07 @ 11:06
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For those who didn't read the full article I thought this bit was quite interesting:

"The 360 is our base platform, it's the easiest to develop for. The biggest challenge for the PC is that it's totally undefined. Even with DirectX 10 it's still a random amalgamation of graphics cards and RAM and processors. It's not a defined box, so it's really difficult to develop for.

With PS3 it's different, because it's a very different piece of hardware. It's very powerful but it works in a totally different way to the 360 so whenever you're doing something for both, even if the outcome is the same, the way you have to go about doing it is very different.

The way we do it is we use the 360, the PC architecture is very similar, then we have a lot of people who have a lot of experience in developing for Sony platforms like the PS2 - and they use their expertise to optimise the code for PS3."

It seems most devs prefer to work on the 360. If so, then a lot of PS3 games will effectively be ports of titles developed on the 360 first. Sony's machine *may* be more powerful, but its complicated architecture isn't making the most of it. I think that x-platform titles are going to look pretty much identical on the two systems.

space ace
20/03/07 @ 11:08
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> This is Oblivion on its lowest setting:

looks like wow ;)
Wite_Noiz
20/03/07 @ 11:32
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They probably could do a scaled down version, but why would they even want to?
Gamers who'd like Oblivion will almost certainly have another games machine and have it already on that (PC, for me).

I don't feel a loss at this news at all - I wouldn't buy Oblivion for my Wii.
Whizzo
20/03/07 @ 11:46
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Oblivion was written using a lot of third party middleware, if they don't exist on the Wii (Speedtree for example doesn't) then it would require a complete rewrite which isn't going to happen.
chupachups
20/03/07 @ 11:50
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"Just like in that case, a Wii version would need to be a seprate project where the end product just looks like Oblivion but is completely different underneath. Which is exactly what the Bethesda guy says in the article. "

You're absolutely right, but it's not what it says in the headline. :-)

More accurate would have been "Oblivion not portable from 360 to Wii", but then that's not sensationalist enough for gaming journalists.


"It seems most devs prefer to work on the 360. If so, then a lot of PS3 games will effectively be ports of titles developed on the 360 first. Sony's machine *may* be more powerful, but its complicated architecture isn't making the most of it."

The Saturn suffered a similar fate, didn't it? It used two processors instead of one and was quite tricky to program for, which meant developers never really exploited the hardware properly.

The PS3 is starting to seem like Sony's very own Saturn, not just in terms of development but in terms of sales after a huge hit in the previous generation.
Edited 1 times, most recently on 20/03/07 @ 11:52
Adam_T
20/03/07 @ 11:52
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ps3 Oblivion lol!!!

Bless them, they've waited a while! cute little ps3 owners.
Talha
20/03/07 @ 12:15
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I will agree with some of the comments above. While as a game Oblivion is fantastic, at least on my PC it appeared poorly optimized and clunky. It chugged quite a lot.

As for it being on Wii, regardless of whether it is feasible or not, it goes against Ninty's ideals of world peace and grannies coming together to play - it is far too violent and complex.
Genji
20/03/07 @ 12:21
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Yeah, those grannies sure love their Red Steel. I reckon they're looking forward to that new Metroid game too.
Mr_Brown
20/03/07 @ 12:30
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Sounds about right, Xbox 360 sometimes stuggles when things get really hectic. It's a shame though, the Wii controller would have been perfect for the game. Missed oppotunity maybe, but lets hope they create something good for the Wii.
karstux
20/03/07 @ 13:19
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Someone here suggested they port Morrowind to the Wii, and I think I agree. If they update the graphics a bit (redo the character models!) and implement a combat system that uses the Wiimote (well!) it could be a quite beautiful game. I think I'd get it.
capcom23
20/03/07 @ 13:51
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The WII is too weak for this game.
Lov3
20/03/07 @ 14:00
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"What's Oblivion if you strip it of the beautiful graphics? Not a whole lot."

I guess there's the exploration... but I think I agree with you. I bought it with my 360 4 months ago, and i've probably had it in the drive less than 8 hours since then.
skillian
20/03/07 @ 14:45
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8 hours with Oblivion won't even scratch the surface.

Play for longer and you'll see there's a lot more to discover.
AlanGreenspan
20/03/07 @ 15:41
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if any of you think the Wii could handle Oblivion, then you are automatically the funniest person I've ever met.
Jandurin
20/03/07 @ 15:42
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"if any of you think the Wii could handle Oblivion, then you are automatically the funniest person I've ever met."

You should get out more.
Nithron
20/03/07 @ 16:18
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I reckon, if you took the Oblivion engine, then rendered everything in simplistic wireframe a la Rez, gave it some funky minimalistic electronic music for a backing tune, then replaced the horses with some kind of Tron-alike bike...

You'd end up with a really cool game. And it'd run on a Wii. All with minimal engine alterations!

No idea what you'd call it though. Tronblivion?
smelly
20/03/07 @ 17:33
#48
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Its almost definately less to do with graphical power, and more to do with lack of hdisk/memory.

But most fangirls wont realise that.

But then scale back the gfx on this game, and what do you have? Not much.
smelly
20/03/07 @ 17:36
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In other news, shenmue isnt possible on the ps2...
Nikanoru
20/03/07 @ 17:38
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8 hours with Oblivion won't even scratch the surface.

Play for longer and you'll see there's a lot more to discover.



Like two hundred more of the same cloned caves with nothing interesting in them? Yeah, I've discovered plenty of those.

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