NWN2 expansion revealed
Mask of the Betrayer ahoy.
Atari has revealed a new expansion pack for Neverwinter Nights 2 that will be available this autumn.
Mask of the Betrayer will follow on from the climatic battle against the King of Shadows in the original campaign, and see you wake up deep below the earth's surface surrounded by swarms of evil spirits. It's here in harsh Rashemen that you'll seek out your true destiny.
Perhaps the most exciting new feature are epic levels, which will take you above and beyond level 20, giving you access to powerful new feats and spells.
In addition to this there will be new races, companions, base and prestige classes, as well as the usual slog of new weapons, monsters, armour, crafting options and modding tools.
"Neverwinter Nights 2: Mask of the Betrayer's engrossing campaign will conclude the storyline that began in the original Neverwinter Nights 2, and focus on combat, exploration and classic D&D dungeon-crawling," said Feargus Urquhart, CEO of developer Obsidian Entertainment.
"We're also making new advances in story and character development as well as improving upon the acclaimed companion Influence System used in both Star Wars: Knights of the Old Republic 2: The Sith Lords and Neverwinter Nights 2."
Uncover our Mask of the Betrayer gallery for a look at the latest screenshots.
Neverwinter Nights 2 was released late last year to critical acclaim. Quest your way over to our review to find out more.
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Comments (24) Latest comment 5 years ago
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Yeah I could one-hit any mob near the end. Nice to kill a "balrog" with one hit
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Glasgow, Saturday, 1am.
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As for this expansion. Won't touch it. NW2 was one of the most horribly buggy, ugly, down right lazy games made last year. I loathed its mere presence on my shelf.
NW2 Taught me to never trust any game made by those 'people' regardless of the source material.
Total utter shite. I can imagine that the only thing this expansion pack will expand is its already vast sea of liquid shiteness and the wallets of the monkies who made it.
huff puff!
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Anyway I'll be getting this on launch day as well... I'm so excited
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I would love it if they made an updated version of Boulders Gate series on the Xbox 360 with online co-op.
Or am I already living in some kind of fairy land by just suggesting it.
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In every bloody D&D game I was ever in, unfortunately
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I don't know about that, but my problem is the excess of games I have...
I really loved the first NWN, so I problably will love the 2nd one too...
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You can't be serious. The single-player campaign in NWN was absolutely appaling, while NWN2 almost reached the heights of Baldur's Gate 2.
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As it has been said many times already, the writing in Kotor 2 was infinitely superior to the one in Kotor 1. The game just isn't finished which, most probably, isn't Obsidian's fault.
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Obsidian have made two games now that are flawed but have amazing writing. If they can get a publisher that will allow them to finish the game then it would be amazing. There's too many mediocre games out that that don't try to do something different. I'd rather have companys like obsidians, biowares and lionhead that try and fail then have companys like EA.
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Sounds a bit weird. I have a slower PC, and it ran pretty fine out of the box if I tuned down 2 or 3 of the most demanding options. Since then, the patches have significantly improved the performance.
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Giving that a miss then.
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Agree totally, although i'm not sure it was ever suppossed to be it's forte
"while NWN2 almost reached the heights of Baldur's Gate 2"
Rip out your tongue blasphemer!
In all seriousness though when i first played Kotor i thought if they could take this level of character design and mix it with the great story and freedom of BG2 it would produce something magical, i was genuinely hoping to get that with NWN2 and to be perfectly honest it was once of my greatest computer game dissapointments. Yes it was solid enough and to be fair to it enjoyable, but i really felt they missed a trick it felt hopelessly unfinished and rushed to me. Fortunately some of the user generated content may be it's saving grace, although i'd have loved it if they had got it right in the first place.