Not Sony's David Reeves

He's gone! Eurogamer says goodbye and reflects on 14 years.

Yesterday marked the end of an era for Sony Computer Entertainment Europe as company president David Reeves retired. He hasn't "done a Phil", either - he's literally retired. Over the years, we've spoken to David countless times (you can read some of the highlights in yesterday's roundup), but we weren't about to let him swan off into the sunset without a last goodbye.

In this, his final ever interview in the job, conducted yesterday morning, we discuss what a president does on his last day, his recollections of the early years at PlayStation, and his favourite games, including a couple of which you will heartily approve, and we pose a couple of questions from the forum. Goodbye David, and good luck.

Eurogamer: I was quite pleased that this ended up being last-minute, because it gives me the opportunity to ask what the president of Sony Computer Entertainment Europe does on his last day?

David Reeves: Ah! I'm sending an email out to thank everyone for their support, and [to say] that they can still contact me if necessary - if they've got any flat tyres and things like that! We've also got two projects which we're winding down today. I'm also cleaning out the desk and the cupboards, and I think we're going to have some shooters tonight. I think that's the plan - in the canteen. I'm also doing a handover to the new president [Andrew House], which I've been doing this week.

Eurogamer: What do you do tomorrow though? And the day after that? Are you going to another job, or is it actual, complete and utter retirement?

David Reeves: I have no other job. The only job I will tell you I've been offered is the local taxi company, the head of the local taxi company, thinks I've been in their taxis so many times I've actually really bought the company. And also I told the drivers to find several places or go to the shortcuts, so he feels he could employ me as a driver or on the control. That is a true story! You can print that if you like.

'Not Sony's David Reeves' Screenshot 1

Realtime Worlds! Crackdown! Doesn't ring a bell? Oh well, now he's retired, David can catch up with the games he's missed.

I am not doing... As I told you when we were down in Monte Carlo, this story about whose name I can't even remember [Realtime Worlds] - never even heard of them. And I had to ask several people and they didn't know either. There's no truth to that.

Tomorrow, what I've got to do is, my daughter is coming up to GCSEs, and I'm helping her with the maths, physics and chemistry, and that is a true story as well.

Eurogamer: I did okay in maths, but I didn't do very well in the others, which is probably why I'm a games journalist.

David Reeves: I'm not very good at English, which is why I'm not a journalist.

Eurogamer: Did you get a nice going-away present? Are you stealing anything from the office?

David Reeves: What I took was one of these sticky-tape dispensers, but I think it was mine originally in the previous office. But I'm not taking anything else with me. We're having a farewell I think in May outside the company, so I don't think they're going to buy me any presents. I might buy them some or give them some surprises.

'Not Sony's David Reeves' Screenshot 2

You know, for all the stuff on Dreamcast that we love, he's got a point...

Eurogamer: I'm sure they'll put something together for you. Going all the way back, do you remember when you saw the original PlayStation for the first time and what you thought?

David Reeves: Yes. I saw it in July 1995 and I was actually blown away by it. I was the managing director of the company in Germany, and I saw the - it was the square, very grey prototype. I'm sure you remember it, Tom. I know you're a bit young, but you probably do remember it. It was the prototype with nothing inside, it was a non-working model. That was the first European one I saw, but of course the Japanese one had already been on the market. When I went to the Japan offices, which was February 1995 for an interview, they didn't actually show me a PlayStation, but they did show me some ads. So the first time I really saw a prototype was in Germany.

Eurogamer: People were telling you that it wouldn't work - the disc-based element of it, for instance. It obviously did work. What do you think was the key to taking PlayStation from a standing start to number one in Europe?

David Reeves: I think that the groundwork that was done in the latter half of '93 and most of '94 of convincing most of the Japanese third parties, and some of the European and American third parties, to produce games, the good games. So for example, Toshinden, Formula 1 from Psygnosis, WipEout, Kileak The Blood, Tekken was a killer. I think once people saw that they were coming out on the PlayStation, that... I think that's the thing that really moved it. I know that's what moved it in Germany.

Eurogamer: How about PlayStation 2? This generation, looking at Nintendo in particular, has shown you can't take market position for granted. So how did you approach the launch of PS2 and building on what you'd done up to that point?

David Reeves: I think it was much the same - to make sure that we had a good portfolio. I think, apart from Fantavision which was an internal title, we had briefed sufficiently most of the third-party publishers and they were able to come up with a good line-up over the first six months. It was also a real step change technically from PlayStation 1 to PlayStation 2 graphically. It was simply outstanding. And I think the timing, also, was quite good, coming in just before Christmas at least in the PAL territories anyway.

Eurogamer: A lot of people would probably identify the launch of Metal Gear Solid 2, but also EA's decision not to go with the Dreamcast, as two of the more decisive things about that period. How do you remember it all?

David Reeves: Come to think of it I think Metal Gear Solid 2 was a definer. Whether or not the EA decision was really consequential, I'm not so sure, because I don't think Dreamcast had that fantastic line-up anyway. They had a line-up, but I don't think it was that good.

I think the other thing that contributed, strangely enough, was some of the brand campaigns - you know, the wacky brand campaigns that came out for PlayStation 2. They kind of caught the youth of the time. They might not now, but they did then.

Eurogamer: Over the 14 years running Sony Europe, do you have a favourite game?

David Reeves: I'll give you two answers. PaRappa The Rapper has been my favourite game of all time, I have to say - maybe not the favourite game of everyone. But my second favourite game was one called Kingdom Hearts. I was quite involved in... because this was a Disney title done together with Square at the time, we marketed it here, and we had quite a lot of input in Tokyo. And I think that was absolutely brilliant. And there's another Japanese title I played a lot which was called ICO.

'Not Sony's David Reeves' Screenshot 3

What is your favourite game? This is the correct answer.

Eurogamer: Oh god yes, ICO. Well, it's one of our readers' favourite games of all time.

David Reeves: Is it? OK. It didn't sell that much, but it was actually, absolutely fantastic.

But over the years, which one have I played the most? Actually, because there's been so many versions, it's probably been Ridge Racer, which was also one on the PlayStation 1. I forgot - Namco actually helped us enormously in the early years.

Eurogamer: Yes, it was almost synonymous with the console actually, especially when it was on import from Japan.

David Reeves: I thought you were going to ask me what was the first game I ever played, but I will tell you anyway. It was called Horace Goes Skiing. I think it was on the Sinclair and you had to load it on cassette. Normally the cassettes broke.

Eurogamer: Last night I posted a topic on our forum asking our readers if they had any questions for you. One of the most prominent ones was about regional discrepancies in content on PlayStation Network. Now you and I have discussed this in the past and a lot of it is licensing and localising and things like that. But do you think Sony is any closer to, say, bringing the number of PSone games on the European store closer to the number on the Japanese store?

'Not Sony's David Reeves' Screenshot 4

The first game David ever played: Horace Goes Skiing.

David Reeves: I'm not sure the number on the Japanese - it's the number on the US store that sometimes comes up in the blogs. The three things that stand out are, one, that a third-party publisher would naturally go in the US, but that they then have to go through a lot of localisation and get it out on a lot of stores. We've got 28 stores, Tom. And it does take a long time to get all of these localised. The one time we put it up in English, then the Poles and the Czechs have come back and said, 'Why did you put it up English?' That does take a lot of time.

The licensing issues are really genuine ones - the ones that, you know, you can have a licence for disc-based, but it hasn't been in the contract for digital, you need to go back and renegotiate all the music rights, which are totally independent from the publishing of the original game content as well. There have been problems with age ratings as well. We have to get specific age ratings here and they're not the same as the US.

Will it be resolved? Yes, I think we're getting much, much closer, and I would say it will take a year or 18 months to get it fully resolved.

Eurogamer: Also on the forum thread, there was quite a lot of goodwill for you personally, which I didn't necessarily expect - not because you're not lovely, you understand, but because gamers are often hostile to console executives. How will you look back on your relationship with the gamers themselves?

David Reeves: Well I've always, you know, whether we've been in Leipzig or E3 where there have been quite a lot of gamers or gamer days and things like that, I've always identified with them, and I will always try to put myself in their position because it's their passion. The Japanese call them 'otaku', and my wife's nephews are both otaku and they often give me the questions before I get them from the gamers - so I can empathise with those people.

Eurogamer: Do you think at this stage people are giving PlayStation 3 enough credit for its achievements?

David Reeves: In the PAL markets, yes, because we are doing well. I think they have. I think the analysts know very very well what's held it back a bit, which is simply the pricing is still an issue.

Eurogamer: Presumably you have one though. I imagine it's got pride of place in your living room next to an enormous Sony television. What's in the disc drive these days?

David Reeves: I've been playing all the Pro Evolution Soccer games with my neighbours.

Eurogamer: Not FIFA then? You haven't switched?

'Not Sony's David Reeves' Screenshot 5

Otaku! Well, not really, but you wouldn't want actual pictures of them.

David Reeves: I have to say - and I shouldn't really say it, because someone from EA's going to read this - but I guess I played Pro Evo from a way back and I'm stuck to it. The neighbours like it as well!

Eurogamer: I had the same thing, although I was converted by the last one. The latest FIFA I would recommend giving a go.

David Reeves: I would have to say, for the FIFA Interactive World Cup, it actually worked very, very well, and thank you to EA for bringing that out.

Eurogamer: Don't worry, I think Peter Moore will let you off that one. So are you the sort of person who plays PSP games on the train? Do you actually get trains, or is it all helicopters and luxury yachts and things like that these days?

David Reeves: I come in on South West Trains. I get the 7.31 from Oxshott station. Well, I have done - I've taken it for the last time, I guess. You do see a lot of PSP users on the train, and sometimes if they're having a problem or they look puzzled I'm tempted to go and sit next to them sometimes and see if I can sort it out for them!

Eurogamer: [Is nudged about making this the final question] I guess the last thing is, what's your favourite memory from your time at Sony?

'Not Sony's David Reeves' Screenshot 6

Someone still believes then!

David Reeves: I'll tell you a very funny story, and it was when I was the managing director in Germany, and it's a funny memory, and it was one of the earliest memories. I was in the sixteenth floor, it was my first day, and I actually hadn't even really properly started. I came in in jeans and a T-shirt and I'd been just moving boxes in and out, and I suppose I looked like the caretaker, and I didn't know her, but [one of my future colleagues], a German lady, she said the ladies' toilets were dirty and could I clean the toilets out for her? I said I'd get round to it.

The next day, we had the first management meeting, and there was I sitting behind the desk, the same face but in a suit, and she was sitting in front of me and saying, 'Mmm, did you clean the toilets?' And then she said, 'Oh by the way David, we need to change to winter tyres, could you help me with that as well?' I knew from that time we'd hired the right people.

There are many other funny stories as well, but that is a funny one. The lasting memory I think is the people, and that we've always managed to have great, great people here, and that I think they've all interacted very, very well with you guys. I think that's been very important. You guys are part of our success.

David Reeves is no longer president of Sony Computer Entertainment Europe! All the best, David. We'll miss you.

Comments (32) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Psychotext #1 3 years ago

    Batshit mental... and clearly has no respect for consumers...

    ...but the industry will be far less entertaining without him. Good luck Mr Reeves.
  • woodnotes #2 3 years ago

    Reeves is the new Jade Goody.
  • rauper Verified Managing Director, Eurogamer Network #3 3 years ago

    Ahh that brought a little tear to my eye... particularly the bit where he said he's taken the 7:31 train for the last time :(
  • neilka #4 3 years ago

    I don't know what he's on but they should start putting it in Sony boxes and selling it.
  • DFawkes #5 3 years ago

    Some of his spin was rubbish, but I do like the guy. Good luck to him :)
  • Eighthours #6 3 years ago

    this story about whose name I can't even remember [Realtime Worlds] - never even heard of them. And I had to ask several people and they didn't know either.

    One final dig at MS! :)
  • AaronTurner #7 3 years ago

    Dreacast didn't have a good line up? :(
  • 2099net #8 3 years ago

    The Dreamcast didn't have a good line up? Their line-up pissed on the PS2s for the first 2.5 years of the console (and quite frankly, pissed on the PS2 line-up as and when the DC was 'retired').
  • zisssou #9 3 years ago

    The DC had afew great games mainly Shenmue. But would i choose ICO over Shenmue that is the question ;)
  • oreillymj #10 3 years ago

    Let the Andrew House hate begin now ;-)
  • dominalien #11 3 years ago

    The only message on the PSStore that is in Polish is the one that appears at the beginning telling you that the PSStore is in English.

    What localisation problems?
  • Widge #12 3 years ago

    I was really happy when I got my hands on a Dreamcast and all the apparent legendary games. Once I found out Shenmue and Panzer Dragoon were out on the xbox, it was quickly out of the window. It really wasn't as good as the PS2, it felt a step behind, and having an xbox and a PS2, there was no need to have the machine.
  • YobRenoops #13 3 years ago

    DC line up was shit. Go back and actually look at the games you'd play now. Its not many. It just seemed good at the time but the PS2 stomped it in no time.

    As for Mr Reeves, seems to be a genuinely nice guy. I like him.
  • Cappy #14 3 years ago

    When it comes to the question of the Dreamcast lineup you have to keep in mind that a portion of the definitive games came out after the PS2 launch when Sega was already reaching to pull the plug. The classics were actually spread out with many not released till near the end such as Rez (2002 in Europe).

    Reality and popular perception differ somewhat on the PS2's first year. Classics such as ICO, Silent Hill 2, Metal Gear Solid 2. Oh, and Rez also, multi-platform in Japan but appearing later elsewhere. Not quite the desert bereft of games people like to believe in.
  • Widge #15 3 years ago

    I remember that I got a PS2 about a year into the lifecycle when GT3 came out. That was lightyears ahead of anything else I'd played. I also searched out ZOE for the MGS2 demo. ZOE was short lived, but good fun. Of course ZOE2 was much more awesome.
  • ccfb #16 3 years ago

    What a crazy puff-piece. Really odd reading, EG.
  • thedaveeyres #17 3 years ago

    Horace goes Skiiing? Fucking wanker.
  • LukeFX #18 3 years ago

    What a shame, he always appeared to be like a father figure for sony. Cant imagine him playing Pro Evo at all!

    What a successful career! retiring with a fat pension, lucky fucker.

    All the best Mr Reeves!
  • Kenshin001 #19 3 years ago

    Dunno, Reeves just seems like he is pretty out of touch to me, the whole Real Time worlds thing ( was he joking?), the comment about Jp PS1 games , pays heed to the Polish market at the expense of the single biggest European market. Probably a good thing he is retiring. That story about his favourite memory wasn't particularly funny either.
  • Wastelander #20 3 years ago

    Yeah, the Realtime Worlds thing is weird but I'm guessing he's joking.
    Considering David Jones is the grandfather of what was one of the defining series on the PS brand...
  • Boom #21 3 years ago

    I usually take the same morning train from Oxshott, but DS users outnumber PSP users by a significant margin for the number of times I look up from a newspaper or book when travelling.
  • bad09 #22 3 years ago

    Tom you could have used my angry rant :(

    Ah well, I suppose it was a push to get you to ask such ANGRY questions!

    Anyway I'm sure Mr Reeves is a nice guy and wish him well, but I'm hoping House will shake things up a bit and improve things at SCEE, god knows it needs improving.
  • GamesConnoisseur #23 3 years ago

    Reeve is one of the better Sony guy and pity that he is going, re PSN, but how come MS manage marketplace localisation/regionalisation far quicker and effectively?!

    A case of not throwing as much money to the effort as their rival do? I sincerely hope that as Reeves say will be far better and on par 18 months or so down the road.
  • Shakey_Jake33 #24 3 years ago

    I don't wanna rip into a guy who is leaving their job, but Dreamcast and "[line-up] not that good" is a silly thing to say given what was on the PS2 at the time, and the high regard that people have in the Dreamcast's line-up retrospectively.

    Good luck to him though.
  • pervertron #25 3 years ago

    My favourite memory of him is when I was working at Sony and it was running up to the launch of the PS3. Sony had a habit of giving Christmas presents including the PS2 when it came out (I got one when I joined for instance). We had this big old company presentation to hear about the PS3 and David Reeves gave these opening lines:

    "Thankyou for coming, you'll be glad to hear you're all going to be getting a PlayStation 3..."

    Everybody in the room gasps...

    "....... presentation."

    Very funny.
  • electrolite #26 3 years ago

    @ cappy

    I agree about the Dreamcast but of all them PS2 games you listed, only Silent Hill was close to being in the PS2's first year. ICO, MGS2 and Rez were 2002 in the UK (PS2 launched Nov 2000). The PS2's first year was dire, and compared with the DC's glorious death throes looked v.poor. That changed dramatically though....
  • captain-future #27 3 years ago

    while I often disagreed with David Reeves' statements... I'll always though he was a nice chap with whom you could get a drink at a bar.

    kudos and have fun now.
  • beckyh #28 3 years ago

    He looks too young to retire. Surely there is some room for consultancy work after this?
  • Grayvern #29 3 years ago

    The comments on the store just avoided the question really I mean its been what a year a year and a half since SOTN went on the American store.
    What really annoys is that we get no indication apart from platitudes that sony are working on the problem.

    Not sorry he's going really, not that I really think his replacement will make a massive difference, one man doesan't decide the entirety of comapany policy, and to what extent will a new manager be locked into pre existing plans.

    At the end of the day just a suit, a suit who's played some games, but still obviously a suit.

    Edited by 2 at 03/05/09 @ 01:24
  • ShinMegami08 #30 3 years ago

    You guys are all wankers.

    You have no idea how Europe was treated before Sony entered the game 1995. Nintendo and Sega were treating Europe like shit. You had to wait a couple of years till a game which had been published in Japan would come out in Europe.
    Sony saw the market potential in Europe and treated consumers as consumers and not as babys. Remember the Wipeout-Club-Tours.

    So stop the whining and pay David Reeves the respect which he deserves.
  • bad09 #31 3 years ago

    LOL @ ShinMegami08, cheers dude all the regular SDF are AWOL these days, so thanks for the giggle! :)
  • YourMessageHere #32 3 years ago

    I have yet to hear a convincing argument as to why the UK and Poland and Czech Republic are considered the same market, or why it's necessary to delay releasing games in English for the UK (or Spanish for Spain or French for France) when they exist in the US already and simply delay localisations that do not yet exist, or why Asia's multiple languages (Japanese, Korean, Simplified Chinese, Traditional Chinese, Malay, Vietnamese, Thai, Tagalog...many of which use unique script as well as language) are not equally troublesome for localisation.