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No word on Gladius 2, despite rumour News

PlayStation 2 Xbox Dreamcast
News by Robert Purchese

28 February, 2008

LucasArts Euro-voice Activision has offered no comment on rumours that a Gladius sequel is in development.

Rumblings spread from the website of concept artist James Zhang, who entered both Gladius and "Gladius 2" on his "client list" of past and present projects.

He had also provided links to pictures for the supposed sequel as well as for "Knights of the Old Republic 3", according to original evidence-spotter Ripten. However, these have since been removed.

James Zhang has previously worked with LucasArts on KOTOR 2, Starfighter, Star Wars Episode 3 and Republic Commandos.

Gladius was released in 2003 and received favourable reviews for its tactical role-playing that had you build a school of gladiators then pit them against other establishments for fame and glory and maybe women.

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Comments: 1-6 of 6 in total

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Hunam
28/02/08 @ 16:10
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The KOTOR3 concepts are dated 2004
MrChuckles
28/02/08 @ 16:36
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Gladius, nice idea, don't know why it hadn't been done before... Implementation was very shallow...
Gnort
28/02/08 @ 16:39
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I quite enjoyed the first Gladius, but a tactical RPG on the Xbox 1 was something of a novelty back then. Still, would be keen to see a sequel.
Dante_Cubit
28/02/08 @ 18:27
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Gladius was fucking top. I really hope they make a sequel that does it justice.
Veracity
28/02/08 @ 20:50
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> don't know why it hadn't been done before
It had, often better, unless I'm missing what you mean. It would've sucked less without the idiotic timing mini-game that made everything unblockable (yes, you can just turn it off), but was altogether a bit too crude to be engaging, anyway.
Thamuhacha
29/02/08 @ 09:35
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I played Gladius on the Gamecube. It was really quite good.

I like the tactical turn based thing because I am shit at twitch gaming

Comments: 1-6 of 6 in total

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