No word on Euro Bionic Commando price
It'll cost just ten "bucks" in the US.
Capcom has said there's no word yet on what Live Arcade and PlayStation Network title Bionic Commando: Rearmed will cost in Europe.
The US arm of the publisher has just announced it will set American gamers back USD 10 when it's released in May.
The lower price-point was picked after an online poll was conducted to ask gamers how much they'd like to pay for it. Unsurprisingly, 83 per cent of respondents picked the cheapest option.
"2D games are a bigger risk (no, they are not necessarily cheap to make. BCR has plenty of 3D models and uses much of the same tech and physics as the 3D version) because they are a harder sell," explained Ben Judd on the Bionic Commando community site. ""The poll says USD 10 so that's what it will be.
"Since the title will have to do quite well at that price point to break even (no, I'm not going to give you a specific number), I guess we have to roll the dice and see where they land."
Interestingly, Capcom has yet to decide on a price for the PC version because it "may have some downloadable content" in the future.
Bionic Commando: Rearmed is a remake of the NES platformer from the olden days.
Capcom has already exceeded the 150MB file size-limit on XBLA with it, and you can catch up with the title on our Bionic Commando: Rearmed gamepages below.
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Comments (16) Latest comment 4 years ago
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either way about $10 for this is amazing, hell £10 wouldn't be too bad for what you get (hoping not to give them any ideas)
edit:
silly me, forgot about the points difference, is it the same for the PSN?
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I'm not _that_ old. I still have the cart and the Nes to go with it.
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No, more like 1200 points.
$10 equals £10 in the eyes of game publishers (and all other companies come to think of it...), regardless of the exchange rate.
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I suggest you take a look at a gameplay clip and see the models/animations they have.
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Model meshes don't take up much memory, nor do bone animations. It's normally the textures that eat memory. Looking at the movies, there's really nothing there that should have taken that much space. Did I miss something spectacular in one of the screenshots or something?
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Is the remake based on the NES game or the original arcade version?
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150 MB would be too little for a PS1 game running a 3D engine, yet for a HD title in 2008. What's your problem with the size anyway? Even MS seem to have accepted it.
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