No StarCraft II reviews before release
We'll play it the same time you do.
There will be no reviews of StarCraft II: Wings of Liberty before its launch on Tuesday next week, Eurogamer can reveal. All press will be experiencing it for the first time alongside the rest of you.
Blizzard was unable to offer an official comment at time of writing. However, we understand from our conversations with the developer-publisher that the new Battle.net service and its online features are so integral to the game that it would be both impractical and undesirable for press to review it before servers go live.
That, and designer Dustin Browder has previously confirmed to VG247 that the game will require a day one patch in order to give the famously perfectionist developer "a little bit more time to sort of get their ducks in a row."
Much of the multiplayer game has already been revealed via the recent beta testing phases. However, Blizzard has kept the game's campaign mode under tight wraps, offering no opportunities to play it outside of brief glimpses at preview events. The same goes for the challenge mode, intended to bridge the gap between the single-player and StarCraft's famously fearsome multiplayer.
More on StarCraft II: Wings of Liberty
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Interview: The Hero Factory
Conversations with Chris Metzen, Blizzard's head writer.
Interview: Always Online with Blizzard
Co-founder Frank Pearce and StarCraft 2's Jonny Ebbert speak.
Interview: StarCraft II: We're trying to create an e-Sport
Dustin Browder on the RTS modding phenomenon.
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Screenshots: StarCraft II: Wings of Liberty
Blizzard often gives press and fans access to games and information at the same time, with game reveals and initial hands-on previews usually taking place at its BlizzCon fan convention. It's also favoured the public Gamescom convention in Germany over the industry-only E3 in recent years.
So, expect our verdict as soon as we've played the game enough to be sure of it - but not before.
There will be launch events worldwide on the evening of Monday 26th July - including one in London, which we'll attend - and we understand servers will be turned on by midnight for those lucky enough to secure an early copy.
This will happen by time zone, too, so players and journalists in Australia and New Zealand will be the first to get a taste of StarCraft II, followed by Asia, Europe, and last of all North America.
Digital copies will go on sale at 10am on the 27th, so an old-fashioned box copy will be your quickest route to playing the game.
StarCraft II: Wings of Liberty - the first part of a three-part sequel to the 1998 real-time strategy classic - has been in development for seven years. The Wall Street Journal recently estimated that it cost $100 million to make. It's Blizzard's first non-World of Warcraft release since 2003. It launches with the new Battle.net, an ambitious, and sometimes controversial, attempt by Blizzard to create an integrated online gaming and social platform. It could not be a bigger deal, basically.
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Comments (71) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/sarcasm
Edit: added tag for clarity
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Please?
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This isn't really a review embargo. In fact, it's kind of the opposite of one. They're simply not letting us play the game early.
@NimbusTLD
I honestly don't think that's what's going on here... To be fair to Blizzard, they did exactly the same with the WOW expansions and no-one bat an eyelid. Because they were online games. They would argue that this is too.
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...and Valve!
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The truth is blizzard simply don't give a fuck about reviews. They know they'll more than recoup their costs on this from the people who will buy this game, even if it got a review of 1/10 (though, not for one second do i believe its likely to be anything other than superb)
As for reviews, as a guide to buying games, it has become extremely eroded over the past few years. Games are reaching the stage, where one mans shit, is another mans gold, and arbitary scores out of ten are meaningless for any game that is average and above. Obviously, its easier to agree on the very worst of games, but thats hardly a measure of greatness.
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It's going to be fantastic and most purchasers won't even care to read a review.
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This review embargo just shows that either SC2 is mediocre (I doubt it) or the new improved uber fantastic facebook copy that left us without LAN support (so they could force us to go through it) is still a complete POS that can't even give access to the game to a selected group before release date.
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Well I suppose one distraction would be making the biggest, most successful and well known MMO in the world, and then maintaining that for the next half-decade as well as adding numerous huge expansions. That would keep you quite busy...
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Hated WC3. Game bored me to tears. WoW bored me to tears. SC2 looks like more of the same rather than a revolution, and I honestly hate it when a company doesn't tweak its model to fit in better with more modern mechanics. Probably not going to get the game.
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I thought that maybe they had seperate dev teams for each game.
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Even as a person who doesn't take reviews to heart, I think such a policy shouldn't exist.
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Well yeah, because a) Blizzard are almost genetically incapable of creating a bad game and b) the damn game is the National Sport in Korea, and the reception to the Beta has already been excellent.
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I guess games buying is different for us old timers
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I put myself into the category of old timers having played games for over 25 years now but the thing is that I have no interest in multiplayer gaming on this, so if there is a pretty short or pathetic single player experience at the heart of SC2 while they make way for the multiplayer side of things, I'd rather know before buying it. Ultimately, i've no issue with not buying it or pre-ordering to have it for Day 1, more than happy to wait and see what the opinion is of the single player and more importantly the AI intelligence before parting with my cash.
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Edit: There's allegedly a single player component so big they struggled to fit it in so I don't buy this excuse, they could easily let reviewers through that component and could unlock multiplayer when the game launched. But that wuould mean genuine reviews coming in before the weekend and I don't see Activision wanting any of that.
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Cue 150 comments with people whining how a review ignoring the mp is "useless".
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Well, at least in the case of SC2, it is useless, because the multiplayer is the core focus of the game and always has been. People will be buying it predominantly for the multiplayer alone; the single-player campaign is just a bonus and, juding by the previews, is drastically, drastically different from how the game plays online.
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I predict a 7, maybe an 8 if the reviewer is feeling generous - and if it's anything more, I'm calling shenanigans.
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More than the game itself, it'll be the Bnet2 reviews I'm most interested in. A game with no LAN, and all the online hassle; I wonder how that'll pan out.
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If someone who has played the game gives it a different mark than you, who hasn't played the game, you're calling shenanigans? I'm calling shenanigans.
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This is what happens when you have unlimmited funds, you get a little crazy.
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Secondly, I guess Blizzard just feel they are big enough to not need the press anymore. They are confident enough to show their games to consumers before launch and release proper gameplay videos featuring members of their community. I guess they feel they can express themselves better than a by-line on a news website. Sure some decisions have really irked me and I'm not getting this day 1 (Ł17 from Zavvi for me) but Blizzard are Blizzard, they one of the few companies I can hand on heart say they know what they are doing.
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I remember my regular Sega mag back in the day printing a massive apology the month after that was released, that no magazine had received a review copy and they'd had to stand in line to buy it on launch day.
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Either way, I am pretty sure I know what I'll be getting, so I don't care about the lack of a review, but I fully understand if people want to wait. Fair enough.
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I don't really much care for SC2 but I guess I will eventually buy it. I am much more interested in Diablo 3. I wants it!
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Blizzard make games for their fans (had a look at diablo3 ?), who cares if some people don't understand why it's such a compelling game, good reviews will attract some of them, bad reviews will lead them to stay away from it, but it doesn't matter because the game was not really meant for them in the first place, Blizzard already have a h-u-g-e starcraft fanbase and a lot of faithful believers (add the WOW effect and it's millions) who know that a new blizzard release is always a masterpiece of gaming.
Yes, I'm one of them, and if you doubt SC2 will be a great game, you should probably check other games instead of wasting your time on a game that was not meant for you. Critics don't matter, Xmas is just a few days away !
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In your humble opinion. For me, SC is about playing an entertaining single-player campaign with a sci-fi soap opera story with lots of CGI and whatnot. We're both neither right nor wrong, as it's both a single-player and multiplayer game.
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Sure, and I understand why one could love the single-player, I myself liked the story. I guess one could not work without the other. However, whatever part we like more, that's the multiplayer one that has helped starcraft become a myth and a game that has been played years and years after its release. (there are still many pros making a living out of it in south korea and in the us)
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@zoweewowee
I never played Starcraft or Warcraft III multiplayer, i played solo campaigns only, and i'm happy with it. Enjoying RTS mutliplayer mode involves semi-professional approach that don't suit everyone.
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It's a bit ironic, the PC is the most criticised platform for Piracy, but most of the major new releases suffer from almost no day 0 piracy compared to consoles.
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Of course - my point is just that I think you're selling it a little short if you say the campaign is just the appetizer - that sounds all too much like many purely mp-focused RTS games that just give you an alibi SP campaign, when Blizzard is usually pulling out all the stops for single-player as well with CGI films and whatnot.
Yeah, I think zoweewowee is right about standard issue RTS campaigns but the 30 mission single-player campaign in SC II is definitely not your standard issue RTS campaign. As someone once pointed out (possibly someone in Relic?) those are normally just tutorials that have been extended over a few missions. This doesn't sound like it'll be that, especially as I've heard that the old SC I units makes an appearance in the campaign, Firebats and Goliaths, yay! (dunno if that warrants spoiler tags but just in case).
Speaking for myself and the friends that have expressed an interest we're most excited about the singleplayer and co-op side, although team multiplayer is appealing too.
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Why can't they give you a scaleable interface and a way to change its transparency?.
AND ANOTHER THING....
This game is going to require a Battlenet account to activate and work....so a permanent online presence is required even if I only want to play single player ? Hopefully, it'll just be an activation thing and after that you can play "offline".
Never mind, winge over, I'm so getting this.
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So there should be loads to do before you go online with it.
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This game is going to require a Battlenet account to activate and work....so a permanent online presence is required even if I only want to play single player ? Hopefully, it'll just be an activation thing and after that you can play "offline".
No, at least in the past they said that you don't need to be online permanently while playing but that they were hoping that Battle.net would provide so much awesomeness that you'd never want to be offline. I presume they mean that your facebook page won't be constantly updated if you're offline.
I can't find that comment anymore so that requirement may have changed: caveat emptor.
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