No same-character replay for ME2
And Insanity will be harder, say devs.
BioWare has explained that Mass Effect 2 will not allow same-character campaign replays like the original.
"The reason is progression," writes lead designer Preston Watamaniuk on the Mass Effect forum.
"We have been working very hard to make sure we design the abilities system to offer smooth progression into ME3 from ME2. Allowing double progression on characters makes that almost impossible.
"We have to have reasonable knowledge about where a character could end up finishing all content on a playthrough. We also want to offer choice of character build within specific classes," he adds.
Mass Effect 1 rewards campaign victors by unlocking harder difficulty levels. The toughest of these is Insanity, which is received after two runs through the story.
But without same-character campaign replays, a similar difficulty level will need to be rethought for Mass Effect 2, explains lead system designer Christina Norman on the ME2 forum.
"If we give access to insanity on the first playthrough, we need to show that it is possible to beat the game with all classes without any bonuses from achievements. We can't release a difficulty level where it's impossible to complete," she says. "Effectively this means Insanity would need to be easier."
BioWare is exploring "additional dimensions" to making encounters more difficult in Mass Effect 2, over and above simply making baddies tougher. She won't know whether Insanity will be playable from the get-go until further down the development line. She knows Insanity will be tough, though.
"Overall insanity in ME2 will be harder than ME1. That's a heads up for everyone! Beating insanity on ME2 is going to be a real achievement, a badge of honour, get ready," she adds.
Mass Effect 2 is due out for PC and Xbox 360 early next year.
You may also like...
-
Dear Esther Review
-
Motorola Xoom 2 Tablet Reviews
-
Total War: Shogun 2: Fall of the Samurai gameplay
-
PlayStation Vita trailer launches new Sony campaign
-
Assassin's Creed 3, Splinter Cell: Retribution coming this year?
-
Happy Action Theater Review
-
Resistance: Burning Skies PS Vita release date
-
Infinity Blade's Chair: "we're in the golden age of gaming"
-
Wii RPG Pandora's Tower release date
-
Project Draco's final name is Crimson Dragon
-
ModNation Racers: Road Trip Review
-
Why Devs Owe You Nothing
-
Sony explains PlayStation Vita game price strategy
-
Latest SSX footage shows off Moby
-
Rockstar mulling LA Noire 2 development
-
DICE working on multiple Battlefield 3 fixes
-
Sony confirms PS Vita 1st Party digital only game prices
-
Face-Off: Final Fantasy 13-2
-
Who Killed Rare?
-
3DS Ambassador Super Mario Bros. game updated
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
Mojang: no plans for Minecraft on Vita
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Uncharted: Golden Abyss trailer readies for launch
-
Digital Foundry: PS3 Skyrim Lag Fixed?









Comments (20) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Agreed, in turn it was slightly countered by the fact that you had nearly the best armor, weapons and upgrades from the start, so it made insanity runs really boring.
Encounter enemy, shoot for a few mins, move on, repeat.
Wasn't really a challenge, more of a grind...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The only people that would know if it impeeded seemlesness would be bioware, and considering they are the ones making this decision, one can guess that it probably did.
Comment below viewing threshold Show
They can't possibly be porting your equipment or even your stats. To do either of those things, would make ME2 dead easy for anyone who did it on insanity and rediculously hard for everyone else. They would have had to have a level cap in ME1 so that consecutive playthroughs only made the game harder rather than character altering.
For instance, how are they coping with people who ran through the game once as a good guy and once as a bad guy. Does the new game class your character based on the last run-through you did. If that's the case, then there will be a lot of people out there who need to play through ME1 again to re-align their characters back to good or evil!
Comment below viewing threshold Show
Comment below viewing threshold Show
They would then have to downgrade a character, and how would they know what abilities to cut and which to keep? I guess they could ask the player to unspend a number of levels worth of xp, but then isn't that starting to be very much like creating a new character?
Comment below viewing threshold Show
Each time you finish the game it creates a separate save file, so you can choose which to use.
Comment below viewing threshold Show
In ME I'm now on my second playthrough (new character, difficulty set to hard). Sometimes I enter a room and someone I can't see just kills me with 2 rockets. I reload, enter the room again and just anhiquilate everyone without taking damage. ME is a brilliant game I play for the story, the options I can take... but for me the combat part is just not polished enough to making me want to turn difficulty up to Insane.
Comment below viewing threshold Show
I don't know, the same way I see articles about progression from ME2 to ME3 when the latter presumably isn't even in development yet?
I simply don't understand why it is suddenly an issue between ME2 and ME3, but not an issue between ME1 and ME2. I'm not saying it's bad, I simply don't understand the reasoning behind this decision.
Comment below viewing threshold Show
This isn't an "article", and its coming from bioware, so if they are doing this to ensure seemlessness into ME3, then it's OBVIOUS that they are doing so because the decisions they made for ME1 are causing development issues for ME2.
Comment below viewing threshold Show
Insanity in ME was unsatisfying. I agree with Alkeno about the combat - it was inconsistent to start with. Still, top game, can't wait for ME2 etc
Comment below viewing threshold Show
Yes, it is. This is a news article. Are you trolling, or what?
Comment below viewing threshold Show
Well I guess that's why they're improving the combat in ME2.
Comment below viewing threshold Show
Comment below viewing threshold Show
I meant that your character continues from the point you finished me2 (first time around) any extra abilities etc are discarded with the load for me3 - so if you complete me2 at level 20 say but then continue to level to 30 you start me3 at your level 20 state - if that makes sense
Comment below viewing threshold Show
Comment below viewing threshold Show
One alternative is adding more enemies but in the end thats still the same problem of essentially padding out battles for longer.
Hmm, Bioware will have to sleep on this.