No Relief
The Budget was a bitter pill to swallow, but at least there's a sugar coating.
Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.
The lows always taste most bitter when they come so soon after the highs, and after yet another great year for British development talent at E3, it was only a few days before the inevitable come-down arrived - in the form of the first Budget to be delivered by the UK's new Conservative/Liberal Democrat coalition government.
In the wake of the financial crisis, austerity and belt-tightening was expected. Even if economists are still divided over whether it's really necessary, politicians have succeeded in convincing a fair chunk of the public, and more importantly, themselves, of the need. Cuts in public spending and rises in taxation were both on the menu, and both promptly delivered.
Even as the country as a whole winced collectively, however, the games business was singled out for a particularly bitter pill. Only a few months ago, years of intensive lobbying finally paid off when plans to extend the film industry's tax relief schemes to videogame development were revealed. The plans were uncontroversial, winning support from all major parties in the house. Earlier this week, they were scrapped outright.
"Poorly targeted", our new Chancellor, George Osborne, announced. That pronouncement which will be puzzled over for months by the industry, as it regroups itself from the blow and resumes its lobbying efforts. Was there, perhaps, some way in which the relief could have been structured that made it better targeted, more focused on the objectives which the coalition government aims to achieve?
I suspect not, because my own feeling is that when Osborne described games tax relief as "poorly targeted", what he meant was that it targets the games business. At a time when the government is preaching austerity, extending tax relief to a sector such as videogames - which despite the advances of recent years, remains controversial with the tabloids and with large swathes of the older voters who make up the Tory heartlands - could easily be pounced upon by the press.
Osborne and his front-bench colleagues already know that selling a Budget which essentially sees a Cabinet full of millionaires imposing harsh cuts even on some of society's poorest people is going to be tough. Including support for an industry whose cultural and economic value is far from universally recognised would just make the job even harder. The games business has become much more proficient at lobbying and presenting its case in recent years, but when the chips are down, its weak public perception makes it into an easy sacrifice for a career politician to make.
The disappointment from the games sector, however, has been tempered somewhat by the fact that few really expected the promised tax relief to materialise in this Budget. The direction in which the wind is blowing has been fairly obvious - I proclaimed a few weeks ago that I'd eat any given item of headwear should the relief be confirmed by Osborne, so my fine collection of hats, at least, is safe.
It ought to be tempered further by the fact that while specific measures for the games business have not been included, there were a number of bright spots in the Budget for UK businesses as a whole. Corporation tax is being lowered, which should help the majority of British studios, while relief on National Insurance payments for small companies will be a big help for the small start-ups which make up a significant part of the UK games industry.
Not all bad news, in other words. The blow to the British games business will also be reduced by the continuing weak position of Sterling on the currency markets, which is allowing studios here to remain very competitive compared to their US colleagues, and even more so compared to studios in deflation-hit Japan.
If those aspects of the Budget lift the gloom, however, there ought to be a certain measure of dismay at how Osborne's ending of the relief plans has been greeted. Outside of the specialist press, and even in some corners of the enthusiast media, there has been much sage nodding at the apparent wisdom of Osborne's decision. It has been accompanied, worryingly, by serious questioning of the business case for the tax relief - an argument many within the industry probably thought they'd already won.
The business case is, after all, pretty solid. The UK industry isn't seeking tax relief to maximise profits, or to shore up a failing sector - it's asking the government to provide a level playing field on which it can compete effectively against regions like Canada, Singapore, France and Florida, all of whom have instituted games-friendly tax regimes.
Moreover, the calculations on the tax relief plans demonstrated fairly clearly that they would actually leave the Treasury in the black within a short space of time, with tax relief for development being more than compensated for in revenues from the sales of the resulting products, not to mention the income tax earned from the large number of development staff employed in their creation.
This is, as some commentators have pointed out, an argument the Treasury has heard before. "Prop up our industry and you'll make back a ton of cash when we grow" is a common cry from industries who are in crisis, and whose chances of growth are pretty minimal to begin with. Given the ease with which this argument has sprung to the lips of pretty senior commentators in the media, I suspect that this sense of financial deja vu wasn't far from the minds of those at the Treasury, either.
This is a perception which the industry's lobbyists will have to fight, and fight hard. Despite the incredible challenge of competing with rivals in vastly more supportive nations, game development is the British creative industries' most glowing success story. It's a sector which punches far above its weight and places the United Kingdom high on the export leaderboard in a global market which grows by double-digit percentages year on year. Moreover, it's a sector which, unlike most other creative sectors, can actually make a positive contribution to the country's balance of trade.
The danger is not that the games business will collapse, or shrink - pretty much nobody is worried about that prospect. Games will continue to grow, and British consumers will continue to buy lots and lots of them. The danger, instead, is that Britain's place in this global industry will decline. Contracts will go abroad, followed closely by development firms and their staff - primarily young, relatively affluent, well-educated and thus fairly footloose people. Remaining firms will find it increasingly hard to recruit from a pool of staff sapped by this brain drain, increasing the pressure to move abroad.
Gamers won't notice much - there'll still be lots of games on the shelves, although the uniquely British flavour of titles such as Fable or Grand Theft Auto (which may be set in a fictional version of America, but is thoroughly British in its spirit and humour) may be hard to replicate abroad. Britain, however, will have lost tens of thousands of jobs, many of them skilled roles for top graduates, a vast amount of tax revenue, and - for those who believe in the importance of Soft Power in international relations - its most successful source of cultural exports.
This is, of course, the most extreme scenario - but in a nation which has lost many of its major industries in the past 30 years, we would be foolish to imagine that the most extreme scenario could not play itself out.
Games have many strengths which lobbyists can seize upon when approaching the next round of this battle. By the next election, after all, an even larger percentage of voters will also be gamers, making the "it's an unpopular industry" argument invalid. It's a low-carbon, high-tech, knowledge-based industry in a rapidly growing market, with spin-off applications in areas such as medicine, education and defence. It's a sector which, unusually for the UK, actually makes things and then exports them to sell abroad. Politicians should, by all rights, absolutely love the games industry. After this week's setback, the UK industry must work harder than ever to spark that romance.
If you work in the games industry and want more views, and up-to-date news relevant to your business, read our sister website GamesIndustry.biz, where you can find this weekly editorial column as soon as it is posted.
You may also like...
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Face-Off: The Darkness 2
-
EA evaluating FIFA Street features for FIFA 13
-
Who Killed Rare?
-
Gotham City Impostors Review
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Kingdoms of Amalur: Reckoning Review
-
Sony admits "dropping the ball" with Demon's Souls
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
The Darkness 2 Review
-
Grand Slam Tennis 2 Review
-
Skyrim patch 1.4 now live for Xbox 360
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
One Piece: Unlimited Cruise SP Review
-
King Arthur 2 Review
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Metal Gear Solid: The "Lost" HD Remasters
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Samsung Galaxy Note Review
-
Next Xbox has tablet-like touch-screen controller - rumour
-
Mass Effect 3 FemShep trailer debuts
-
App of the Day: Superman
-
Double Fine Adventure passes Day of the Tentacle budget
-
Valve admits hackers accessed Steam transaction log









Comments (35) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
I'm not sure the games industry is being singled out as an easy target. I work in Further Education, and although it's not widely publicised we've been hammered in the past 12 months, massive injustices (like being told by the govt you can have the money to build a new campus, only to spend your own cash on architect/legal fees for the govt money then to be withdrawn...that little nugget led to our 2nd of 3 rounds of redundancies in the past 2 years) go generally unreported.
I'm sure many people in health / education etc have similar stories far beyond the obvious 'effeciency' cuts (which are understandable when managed correctly), not to mention various industries which were promised govt support which have now been withdrawn.
Yes, the games industry is an easy target in the grand scheme of things, but it's not as though they not cutting far more 'publically valued' areas as well, we're all getting hammered.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Reading the article it would appear that Rob has absorbed a lot of TIGA and Dr Richard Wilson's hyperbole. The tax relief will not "create or protect 3500 job"s for example, more and more entry level work in this industry is being farmed out to India and the Far East, without the entry level work those jobs figures are meaningless whether they're three and a half thousand or thirty five thousand as we're talking about experienced roles and logic would determine that all of the experienced developers in Britain are probably already working in the industry at the moment.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
No idea how true that is, but it was being talked about the other day.
Comment below viewing threshold Show
Comment below viewing threshold Show
The statement "all of the experienced developers in Britain are probably already working in the industry" is misguided, there are many that are not. The reason why companies dont like to take on lots of students is the quality of the courses in this country at some universities, not all as there are good courses out there, is low and although that new member of staff may be cheaper, not by much, you then have to assign a member of staff to train them. This kind of defeats the point of hiring new staff. However someone who shows a real aptitude will get a job in the industry, but thats the kind of skill you can show by getting hold of the unreal or crysis toolset or even little big planet.
Comment below viewing threshold Show
>
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
It's intended to stimulate growth because the industry makes money for the country, which is what helps countries out of recession. You should only raise taxes when you're growth is high and you can afford it. The tories are idiots basically.
Comment below viewing threshold Show
If your own games companies cant keep up then we will experience a brain drain which could prove to have effects on our gaming industry for years to come.
Comment below viewing threshold Show
Comment below viewing threshold Show
I am pretty sure that the government have confirmed this is the case.
Comment below viewing threshold Show
It appears that you are the person who doesn't quite understand the economic situation and have actually contradicted yourself.
Games development is a manufacturing, it may be soft products as opposed to hard products but it is still manufacturing as it produces goods to be sold and exported. Also compared to the rest of the world our economy isn't unbalanced, there are plenty of countries who suffered little in the recession and have higher taxation and a higher expenditure on public services.
Due to our small size, cost of living and a high minimum wage we can't compete with other countries like India for entry level manufacturing. Britain's focus has to be on high end specialist manufacturing industries such as the gaming industry.
Also the banks were not the root cause of the recession, yes they had a major part in it but the root cause is the loss of British owned manufacturers/exporters and no action taken to replace them, the latest example is of Cadbury being sold off. All the parties are guilty of this and there's nothing in the budget to change that. Without investment in growth the economy will only shrink, if the economy shrinks further more cuts will need to be made which will reduce support for industries which will further shrink the economy and so forth.
Comment below viewing threshold Show
Companies will still succeed; so long as they are prepared to compete under much tougher conditions. Either way, it's good for the consumer and the perhaps sad reality in this instance is that is the most important thing. For too long have low rent development teams churned out bottom of the barrel rubbish and I for one won't be sorry to see such companies go under.
Comment below viewing threshold Show
Although both the British games you cited are imo misused. Fable is owned by Msoft and GTA although developed in Scotland is owned by Rockstar (US) and Take Two(US)
Low level devlopment processes already take place in the far east and are growing. Game development is a global process. There are new dev teams starting up everywhere from chiang mai to bognor regis and if they want to pitch code to a publisher they set up an ftp and transfer it! These kind of cuts won't effect independent dev teams significantly. What it will effect far more is the publishers with their marketng, sales, PR, accounting, Acquisition, QA departments etc. This is where the bulk of jobs in the games industry are and also the bulk of the money. This is why it is the likes of these British companies that are funding the lobbyists. Its in this aspect of the industry that have already begun to move abroad.
I used to work for major publishers several of which have shut up shop and moved to canada or are in the process of doing so. Its the primary reason why I 'USED' to work in games.
The question we have to ask is should these jobs and these companies be protected in the UK? I think yes but I am biased!
Comment below viewing threshold Show
It wasn't a complete whitewash as there was clearly lots of good news covering business and investment to make it more appealing to set up, invest and support small to mid-sized companies, but it all comes at a cost, and it wasn't hard to feel for those on the lower incomes who are going to be shafted so hard by these cuts it's unreal, or for the tens of thousands who will be made unemployed, or those in their later years who will find it even harder to find work to support them.
The question then becomes what can be done about it - and the simple truth is, I'm not sure we CAN do anything about it right now. The government coa has decided to cut hard, cut fast but try and keep business going - yet by cutting so hard, so fast it's also in danger of actively scaring away outside investment - and if you can't get the investment into the UK, the talent will willingly walk elsewhere - as said, these are young professionals with fewer ties than ever to their country now. They won't mind moving to Florida, Canada, Japan etc. to continue their careers - and we'll lose another industry, and more jobs. It's a balancing act, a precarious tightrope walk with no safety net, and if they get across - woo, impressive. But if they fall, there's absolutely nothing to stop them making a right mess of themselves.
That's the doom and gloom though, hopefully this won't be an issue. I find it hard to believe for all this rhetoric of wanting to create jobs that they'd drive any industry, no matter what they think of it, out of the country - to do so would be counter-productive. I certainly think there were far, far more worrying things in the budget...
Comment below viewing threshold Show
upon reading all your posts and appreciating that this subject matter is somewhat loftier and more cerebral then most on this website, i feel compelled to bring some balance to proceedings by stating the following:
A guy at work bought a car out of the paper. Ten years later, Bam! Herpes.
____________________________________________________________ __________________________________________
Comment below viewing threshold Show
Comment below viewing threshold Show
Its important to realise exactly what the taxbreaks are. The media, especially the tabloids will talk about things in such a broad term they make good things sound bad. Over the next few weeks they will talk about Public Sector Pensions as if there is a single "gold plated" pension which all public sector staff are on even though the actual number is closer to ten with each one offering different terms and conditions, different levels of tax support (most councils have non-funded schemes which mean nothing comes from the taxpayer outside of what a private sector scheme employer would be expected to pay). The same situation applies to tax breaks.
An industry can get tax breaks but they are very specific, for example a company in its first year can buy up to £50,000 worth of PC equipment tax free but has to pay tax on stationary and advertising as normal. Tax breaks are often referred to as stimulus packages as they are designed to stimulate a company's growth. Having worked for a small company in the retail industry the decision for new or small companies on whether to expand or not is quite a hard and risky decision due to generally small or comfortable profits but with little buffer for the overheads required to expand. Tax breaks take the sting out of this and encourages firms to expand which expands the overall economy but the expansion is only within the specified terms so it prevents firms from abusing it.
Now the reason the film industry gets so many taxbreaks is because it so incapable of being self sufficient it boosts the entire surrounding economy. Watch the credits at the end of the film and pretty much everything has to be provided by an external supplier which will generally come from the surrounding area, film shoots can go on for months and regular cast members will need to be housed and fed from the local community, there is also the increase in tourism and publicity for the area which can attract investment from other industries. Governments are normally very happy to ignore the loses from such tax breaks as they see a large rise in tax returns from other sectors that have benefited from the movie.
Comment below viewing threshold Show
Comment below viewing threshold Show
Leaving the talent drain to take effect will mean development contracts will go to devs in Canada, as will the best technical and design talent, the best managers and ultimately publishing know-how and IP ownership. It will end up being another case like the space industry or computing (where the UK was in a good position in the decades after the Second World War), but refused to pursue the advantage and ended up ceding the field to other nations due to a lack of long-term vision.
Ultimately I can't shake the feeling that even this younger generation of politicians are mired in a view of computer games as somehow undesirable, despite the fact that there are many games out there which are manifestly anything but - take Wii Fit or Ico or Kinectimals.
Comment below viewing threshold Show
Britain has systematically killed every world beating technology or industry or invention it has ever had with short sighted lack of investment and widespread lazy small c conservatism.
To put the cultural argument another way Little Big Planet and Fable went to America 'as is' there was no Americanised version, how many other British entertainment exports apart from books are like this.
Finally the problem with degrees is not how they cater for coders or artists those exist and are ok but development, and the only way for development Jobs to get proper training is a foundation course in the previous two disciplines and an individually made creation(s) by way of application.
Comment below viewing threshold Show
I just don't see a big issue with this. Out of a bunch of shitty choices I would also have cut this relief if it meant for example less cuts in something like healthcare that everyone in the country relies on. Tax relief for the industry would be coolholio to the max but if its a straight choice then I'm siding with paying off some off the huuuuge debt we have.
As a gamer I've never once thought either:
'Those games form country X with its tax relief are cheaper than games developed in the UK'
or
'Those game devs from country X with its tax relief are able to cram their games with more features/graphics/overall quality than games developed in the UK'
Comment below viewing threshold Show
Generally speaking, though, it's not a problem for the graduate. The point is that the work goes elsewhere, such as Canada - and the graduates follow. That's what's called "Brain Drain".
As an (Irish) graduate from a UK games development course, I can tell you that there would be little trouble in finding either a position abroad, or a position in another programming job. But from a British perspective, I really don't think educating a foreign student (paid for by the British taxpayer, via the SAAS, incidentally), then effectively giving them an incentive to look for a job in another country is the best investment policy.
Comment below viewing threshold Show
Interesting, I figured the brain drain was exaggerated and people don't relocate abroad that easily. But videogames are more vocational than that so its a reality (you can't be there for the cash!). I suppose I underestimated the passion some folks have to work in games, even if it wrenches your life around the world. I guess many people dig that about it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Tell that to all of the studios who in the last year and a half closed or downsized.
Comment below viewing threshold Show
Comment below viewing threshold Show
That's.... Yep, that's pretty much the precise opposite of what the article actually says!