No plans for PC Red Dead Redemption
Not right now anyway, says Rockstar.
Rockstar Games has ruled out the possibility of Red Dead Redemption coming to PC - for the time being, at least.
"As of now, there are no current plans to bring Red Dead Redemption to the PC platform," reads a statement on RockstarGames.com. "If that should change, we will let you know."
And it could change, of course - Rockstar's previously brought the likes of GTA over to consoles some time after the original release. Breath-holding probably not advisable, though.
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Comments (71) Latest comment 2 years ago
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They want people to actually buy it rather than pirate it then complain when it doesn't work on their setup?
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Stop trolling. Plenty people buy PC games.
Anyway I bought this on 360 the other day and was surprised how great it looked. A proper PC port would probably look pretty stunning. Hope we get one at some point.
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let's wait 6 more months ^^
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Seriously though, I'd be very surprised if Red Dead Redemption doesn't come out at some point on the PC and I was kind of hoping it would be this year in time for Christmas. The game is astoundingly good on the Xbox 360 but I'd love to replay it on the PC with all the eye candy cranked up.
GTA IV was a bit of a mess on the PC in all honesty though, initially shipping with possibly the worst installation EVER which required you to log into both the Rockstar Social Club and Games for Windows LIVE (plus Steam if you bought that version!). Then when you got into the game you found the graphics settings were limited to how much video memory you had and if you ignoring the warnings then the game ran appallingly. The nail in the coffin as far as the visuals were concerned was the complete absence of anti-aliasing, something even the Xbox 360 had! The game required a ridiculous high-spec too, including a quad-core processor, to get a decent framerate out of it. One can only hope that if RDR does come to the PC that Rockstar will have learnt their lessons from PC GTA IV.
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Red Dead Redemption is a sandbox game and has as much variety and depth as any other game in that genre, possibly a little more than most IMO, what with the Honour/Fame system, etc. I've been playing it almost right to the end without ever getting bored, something that few games of this type have managed and I really don't want it to end, a sure sign of a great game in my eyes.
I'm not really sure what it is you were expecting from the game. As far as Wild West games go this is perhaps the finest example to date, certainly the one that gets the atmosphere absolutely spot on, the location feels totally believable and includes just about everything you'd expect except for massive cowboy and indian shootouts. There's even an apparently decent multiplayer mode if that's you're thing to add longevity to what was already a complete package. Compared with middling efforts like GUN and Call of Juarez, RDR is downright perfect IMO.
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Higher resolution, better framerate, better draw distance, more features? I won't pass, even though I am enjoying the PS3 version.
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Not gonna happen. This is rockstar after all. They're too cool to know how a PC works, it being for nerds and so on.
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Ah, I see, you're talking about the Xbox 360 version, aren't ya?
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No I will wait and at the end of the day if after a year you have 100% snubbed my PC RDR will be dirt cheap 2nd hand on a console, but don't make me do that I love your games R* and like giving you money you awesome people you!
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Reading one of the comments on the link made me laugh, never thought of the shoddy treatment all paying PC gamers get over piracy in this way.
"I love the way you use the PC to publicise your products, whilst at the same time you completely neglect the platform. That is a real classy act I must say you guys out do yourselves."
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Did you play it? On non supercomputer from nasa that is? GTA with med textures 20 fps or Just Cause 2 with all max and 70 fps. I think ill stick to JC2 for time being. Getting new i7 system in few days maybe ill average 30fps and i will be able to play it for more than 10 minutes.
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How else do you suggest a PR person should say "It will come out next year, but we don't want to talk about it while we are pushing the console games"? It's really the only response they can give.
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]http://whatifgaming.com/gta-iv-for-pc-ve...[/link]
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Oh and I WILL hold my breath until Read Dead Redemption comes out on PC! Starting now!!... *hhhhggggnnn*
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Well then perhaps publishers should go back to releasing PC games at the same time as the console versions instead.
In an interview with a German game magazine a Microsoft suit once said that they don't want to see parallel releases of the Xbox 360 version and the PC version in Germany because that way the Xbox version would lose out.
At least in Germany the PC still is more popular than the Xbox 360 and Microsoft hopes to "convert" PC gamer like myself byy delaying PC ports or not doing them at all.
Granted that might by a special case since we still have a huge PC gaming scene here.
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And don't give me the "but I'm a PC purist" bullshit, been there...
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Like Fable 2, I'll just wait until I'm absolutely certain there's no PC version of RDR and pick up (at that stage, it'll be cheap/second hand as well).
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A PC port costs money to do. RockStar will have looked at the cost, looked at predicted sales, and decided its not worth it. Those predicted sales will be affected by the piracy rate on the PC platform.
None of that is trolling. Its just information.
And its got nothing to do with what "the media" might have you believe regarding piracy, it does though have everything to do with what Rockstar believe. We KNOW Rockstar have said they aren't doing a PC version, and I believe them.
I'm seeing a lot of posts saying "piracy isn't that bad on the PC", and maybe those posts are right. But I've yet to see a post supposing why Rockstar have made this decision, if not because of low expected sales. Its easy of course for a rabid poster to just assume Rockstar are fools who have made a mistake, but their record suggests they know exactly what they are doing.
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But I've yet to see a post supposing why Rockstar have made this decision, if not because of low expected sales.
Not disregarding the obvious piracy problem but one possible reason is that the people who wrote Red Dead Redemption at Rockstar San Diego have zero experience developing for PC. They have never produced a PC version of any of their games (to my knowledge) and although coding for the 360 is allegedly similar to the PC they're certainly not the same. They may have to get someone else to port it, another Rockstar unit or a third party, either way that'll take time.
As for piracy rates on PC I don't know, I believe no-one can accurately give us the lost sales due to piracy and it's certainly one of the reasons why PC games are increasingly being delayed but increased profit from consoles due to higher RRP and "exclusivity" deals with the console manufacturers (especially Microsoft) also factor in.
One reason for reduced sales on PC is that PC gamers often have consoles too: I've bought Red Dead and a lot of other games either on PS3 or Xbox rather than wait months for a PC release (or announcement) if and when a port of this is announced I sure won't be interested in it but if it had come out at the same time I'd have bought it on PC. So one "lost" PC sale. I'm not the only one I bet and those "lost" PC sales makes the piracy look worse.
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The sad truth is, if they ported to PC now then they would lose sales. Why would a gamer with both options pay for the 360 version, when he can download the cracked PC version for free?
Perhaps because we're not all complete and utter thieving bastards? We have the option to pirate games (both PC and Xbox), I have chosen not to, so have millions of others. We also have the option of breaking into HMV or GAME and stealing a copy of the game, I chose not to do that either. I am a (mostly
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A PC port costs money to do. RockStar will have looked at the cost, looked at predicted sales, and decided its not worth it.
No they haven't. They have just said they have no plans, at the moment. Which is about as vague an answer as you could give.
And the posts made by LHH and Kinky were trolling, they may as well have said "all PC gamers steal their games". Their was no informed opinion or sensible argument
Of course piracy is an issue, it's an issue on the 360 too you know, and ever increasing one as it has become easier to do. But no one really knows the extent of the issue. There is clearly a big market out there for PC games. Steam is thriving. And until we start to see digitally distributed games counted in sales figures there is no way of knowing how well PC games are selling. You can't base it on the likes of ChartTrack or NPD who only include boxed off the shelf sales.
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I mean, "As of now, there are no current plans" seriously? A trained PR actually used those words? Jesus.
How else do you suggest a PR person should say "It will come out next year, but we don't want to talk about it while we are pushing the console games"? It's really the only response they can give.
I think it was more a comment on his poor phrasing. He said "as of now, there are no current plans" which is the same as saying "currently, there are no current plans". The "as of now" is redundant if you're talking about "current plans". Or at least that's what made me grit my teeth when I read it.
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No one is saying that you PERSONALLY are a pirate. Chill the fuck out. Not everything on the internet someone writes is aimed at YOU directly, paranoia boy.
The truth is, that it is far easier to just download and play a pirated game on the PC. I'm sorry, but that is a fact. I do realise that you can also pirate 360 games, but it is more time consuming (flashing the 360, burning the discs, making sure that the rip it is patched to pass the authorisation checks on the console) and generally riskier due to the risk of having the console permantently banned from Live. The PS3 has yet to be hacked also, so if I was developing a game myself and wanted healthy initial sales, unfortunately I would consider not putting it straight out as a PC game as well. PC gaming is great, I have been playing PC games for over 20 years myself, but unfortunately a large amount of people have runied it for others with the piracy scene, and publishers are scared not only of losing their revenue, but also their jobs in this day and age if games do not sell strongly
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I figured that as the 360 was the primary platform, a PC port wouldn't be that challenging. And also, even if no-one in house could do it, outsourcing could be arranged (which all boils down to cost again, though quality can be a factor if its not well managed, and the quality of GTAIV on PC seems to be in question).
I think you make a strong point about PC gamers also buying on console. Maybe they (rightly?) figure that its a case of "launch all platforms together, or not at all". With the game being so highly anticipated, a great number of gamers will indeed have already bought a console copy (even if that wouldn't otherwise be their first preference).
@FooAtari
"No they haven't. They have just said they have no plans, at the moment. Which is about as vague an answer as you could give."
Well fair enough, never say never. But game development takes time, and if there are no current plans, you won't be seeing a PC version anytime this side of 6 months. As sneetch suggests above, after such a long wait how many fans will have just caved and bought a console version?
"Of course piracy is an issue, it's an issue on the 360 too you know, and ever increasing one as it has become easier to do"
This is also true, but its nowhere near as prevelant. My mum could pirate a game or film on a PC, as all you need to really do it "find it" and then "get it". Piracy on the 360, easy as it might be compared to a year or two ago, is still not in the same ballpark.
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No one is saying that you PERSONALLY are a pirate. Chill the fuck out. Not everything on the internet someone writes is aimed at YOU directly, paranoia boy.
I don't need to "chill the fuck out" as I'm not worked up over this. Reading back on my post I see why you might think I was.
However, you did ask a question: "Why would a gamer with both options pay for the 360 version, when he can download the cracked PC version for free?" I can only really answer for myself and I did (although I do believe that many others feel the same way). Why ask a question and then get defensive and accuse someone of paranoia when they answer?
I am also aware that the entire internet is not directed at me but thanks for confirming it.
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"I am also aware that the entire internet is not directed at me"
It is you know. Its like the Trueman show. When you log off, everyone drops out of character and lights up. You wife is just an actress you know.
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It is you know. Its like the Trueman show. When you log off, everyone drops out of character and lights up. You wife is just an actress you know.
I KNEW it!!! "Not everything on the internet someone writes is aimed at YOU directly" Yeah right, nice try Dolly, you almost fooled me!
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If games on PC made no money due to piracy I'd agree with that but good games get good sales and make good money even with all us evil PC gamers apparently pirating absolutely everything ever, just ask Valve who care not about piracy in the first place, or EA/Bioware who were very happy with huge PC DA
If they all treated us just a little better and stopped the constant delays, leaving us in the dark on if we will even get a game, DRMs or shoddy ports in the name of supposedly saving "lost sales" they might even get more sales, crazy I know....
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"just ask Valve who care not about piracy in the first place"
This is the same Valve that invested heavily in a secure delivery system in the form of Steam?
"EA/Bioware who were very happy with huge PC DA
The same EA/Bioware who invested in Cerberus network and "project ten dollar", to combat piracy and second hand sales?
"or even Activison with MW2 in the Steam top sellers since launch"
Well, Activision probably have Valve to thank for the anti-piracy platform that is Steam.
Regardless, its not about making "no money". If all you make is "some money", you could still be operating at a loss (just ask Activision and EA). At best you might be breaking even. What you want to do is make the maximum amount of money for your investment.
Whether PC development offers a better return than console development is really the question at the root of all these discussions. Why make "some money" developing PC games, when you can make "more money" developing for consoles?
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Well all the DLC was hacked I believe so pirates could play the game anyway without the network so whether Cerebus helped or not we can't tell.
Steam is very easy to hack I've read and Steamworks games are on torrents, I believe MW2 was the top pirated game to boot.
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Though I guess it was hacked on the PC platform, not on consoles. And I bet Valve et al care very much about that.
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Well I'm not sure about the consoles TBH, it probably was though we see 360 versions hit torrents before PC now!
Gabe himself claims Valve just do not worry about piracy and concentrate on customers. You wouldn't call Gabe a liar would you?
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It makes sense from a financial point of view for publishers to release pc versions a few months down the line after all the initial console sales are done.. Then get the handful of pc gamers who actually buy games later.
(and yes - except for extreme examples - sims/mw/etc - like it or not, pc games sales figures are insignificant in comparison to console versions)
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And those who buy pc games.. well if i were you i'd be pissed at the pirates - not backing them up every time a discussion about drm comes up.
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Lets see
Bioware: Mass Effect 2, Dragon age: origins, STAR WARS: The Old Republic
Bethesda: Fallout 3
Take 2: Bioshock 2, Xcom, Mafia 2, Max Payne 3
Capcom: Dead rising 2
Ubisoft: Assassins creed 2, PoP: Forgotten sands
EA: Crysis 2, Dead space 2
Obsidian: Fallout: New Vegas
Gearbox: Borderlands
Activision: COD Black Ops
Blizzard: WoW: Cataclysm, Starcraft 2
Valve: Portal 2
Codemasters: Dirt 2, F1 2010
Epic: Bulletstorm
Real time worlds: APB
Ncsoft: Guildwars 2
Monolith: Fear 3
Id: Rage
Rocksteady: Batman: AA 2
Spellbound: Arcania: Gothic 4
Square Enix: Supreme comander 2, Front Mission Evolved, Lara Croft and the Guardian of Light, Deus Ex: Human Revolution
THQ: DoW 2: Chaos rising, Red Faction: Armageddon, Metro 2033, Darksiders
Gas Powered games: Kings and Castles
Snowblind studios: The Lord of the Rings: War in the North
DICE: Battlefield Bad Company 2
Atari: The Witcher 2: Assassins of Kings
Propaganda Games: Tron Evolution
GSC Game World: S.T.A.L.K.E.R.: Call of Pripyat
Looks like quite a lot of Publishers still consider the PC market worth giving money to game developers to develop PC games.
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No point in making games for PC these days when sales on consoles are so good, who would want to release pc games when every one pirates them, pc gaming is on its way out, bye!
/yawn
PC Gaming, apparently dying since 1995.
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Or I won't buy it. I'm sick of waiting ages for your games, Rockstar.
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"Gabe himself claims Valve just do not worry about piracy and concentrate on customers"
That sounds like marketing speak to me