No Okami extras for Europe
Localisation caused delay.
Those of you eagerly awaiting Okami's 9th February release date will be slightly cheesed-off to hear us Europeans will receive exactly the same game as the US were treated to back in September.
It's localisation that caused the delay, apparently, which would be down to you lot with your long-word languages.
"The reason it's taking so long to get it from US to here is the localisation into European languages," a spokesperson for Capcom told Eurogamer. "The script is about 1000 pages I believe, it's a 60 hour game."
So, no special bonus disc, no Teen Wolf t-shirt, no "painting for beginners" sets, but a large and expansive game: we can make do.
Okami, if you haven't heard, is a free roaming game from soon to be closed Clover Studio, in which you take control of a wolf who is actually a god and uses a paintbrush to cut people in half in heaven in between listening to a garrulous flea ramble on about mice with swords (thanks Tom).
Pop over to our gamepage for everything from game impressions to animal mayhem on Eurogamer TV.
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Comments (39) Latest comment 5 years ago
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Shame there are no extras on offer (I wish more games would come with a free soundtrack CD - surely that can't be too hard to manufacture?), but it's still one of my most anticipated games of 2007, so I can't really complain.
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Late releases, little to no extras/merchandise and no decent game cover artwork. Meh, it's been happening for years.
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It's a great game and i'm well looking forward to it.
Shame about Europe getting shafted again though but no surprise there eh?
Next - God Hand then FFXII later this month. PS2 is looking good this month.
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/faints
Too many games to play...
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Wow. So much bullshit in one sentence.
I would love to play this. Shame it's only on the PS2. If the PS2 cost £50 I would buy one right now and half a dozen games. Not dropping £90 on another PS2.
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OR we LOSES the region restrictions, then UK can just buy US version if we wish to.
My PS2's inch deep gathered dust will be brushed off for this and FFXII! Don't think God Hand worth it though as reviews not that high.
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... but the videos of it look so appealling and fun that i may get it anyway in the hope that it'll keep me entertained long enough to get good at it.
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Bought and not finished American God Hand. Its bloody hard but fun.
Bought and sold to a friend FF12. The story is awful and the characters hateable. Battle system is nice, but whats the point when I don't give a toss what im fighting for?
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>
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Woah, 2 sentences for a double bullshit. Come on, Cappy, you can do the hattrick!
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Sure we get a four page leaflet that tells us the green button is called "The A Button", but that was allready in the NA release. We simply get to wait a couple of months for the UK release.
I don't get it. They allready have english, french and spanish from the NA release, correct?
So what's left is Italian and German.
Or do they actually translate to other languages?
And maybe they need to stop and wait to see if the game is a hit in NA before they start thinking about "locilization" for the PAL region. Eh?!
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This game just makes me ridiculously happy. I think a Wii version would make for a natural extension of the celestial brush mechanic, but since Clover's gone tits up it probably won't be happening
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Oh for fuck's sake.
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Blimey, was it? Didn't know that.
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Muppets.
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You could, but it would mean having to pay 5 times as many translators.
I'm not sure if localisation is needed that much, in the 1980s most computer games (even text adventures amazingly) were sold in English across Europe and they still sold in respectable numbers.
It's especially crazy if the text or speech in a game is irrelevant to the gameplay, I think most Europeans would rather have the game on time than have to wait ages because they need the menus translated into their local language.
At the very least they should release the English language version across Europe straight away, then bung the localised versions out later if there's demand (and I'm guessing there wouldn't be demand in most cases).
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You kn ow you're in trouble when your most anticipated game of 2007 is a game that was originally released in 2006.
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But seriously, it's a miracle this one is going to make it to European stores at all as it's obviously the next Ico.
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Oh for fuck's sake.
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So I assume you'd be happy to buy a game that was in French with no English translation then?
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There's many things to love about Okami, but what I think I love the most is the fact that it's length is NOT the product of its difficulty either in combat or in puzzles. Au contraire, it's the product of having much content and this content is usually of a very high quality. While Combat doesn't exactly get hard and while the puzzles never get really complicated, what Okami does is value elegant and aesthetically pleasing solutions (in combat and in puzzles) which makes for a truly satisfying gaming experience. And, yeah the music is stunnig most of the time, I would definitely pay for a separate audio Cd containing a soundtrack.
As for Godhand, except for the end boss (who is a total bitch to defeat and will literally take me a whole day to overcome when I finally decide I want to complete this game), the game is nowhere near difficult as, for example the first edition of Devil May Cry 3 was. The continue system is much saner (akin to the gold variety in DMC3 special edition) and the bossfights, while not on the easy side are simpler: there is no (save for that end boss) change in behaviour of the bosses once you knock their health bar to half or one third, so once you learn their attack patterns it's a simple matter of developing your tactic and being quick to react. Of course, some of the bosses still took me hours to defeat but that's because I'm old and rusty.
A word of warning though, while Okami is very easy to love on account of it being beautiful and smart, Godhand is a decidedly hardcore game. It's a low-budget product so the graphics are strictly cheap and most of the dev time seems to have been spent on tweaking the combat system. At first, it looks like a ridiculously easy button-masher with over the top physics and goofy humour, but once you understand the implications of purchasing new combat moves and being able to arrange them any way you want, once you realise the depth of the resource management you have to get into (special moves, godhand powers etc...) to make sure you come out of it alive, it's a very satisfying game that equally values twitch reflexes and tactical thinking. Plus some of it is very funny. As some reviews have said, this indeed seems to be a near perfect update on th 2D side-scrolling brawler genre of the late eighties/ early nineties, but with the added layer of tactical depth and literally dozens of possible combinations of combat moves.
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So I assume you'd be happy to buy a game that was in French with no English translation then?
I'd like to believe that my French language skills are good enough for that, yes. Of course I was already playing the original in Japanese before it was out in the US ^_^
In any case, the fact that some French laws can delay or (if it's too costly) prevent a game's European release is ludicrous.
Also, what about Holland, Scandinavian and eastern European countries? They don't get any special localized versions, not even subtitles and I've never heard any complaints.