No Move, Kinect for Fight Night Champion
"Beyond the fitness of most gamers" - EA.
EA's work-in-progress boxing game Fight Night Champion will not support Move or Kinect motion controls, gameplay producer Brian Hayes has told Eurogamer.
Hayes said playing the upcoming PlayStation 3 and Xbox 360 game with Sony and Microsoft's new motion sensing toys would be too tiring for "most gamers".
"It's a little bit too twitch-based, not to mention the fact that standing on your feet for three minutes and throwing punches is something that, believe it or not, might be beyond the fitness level of most gamers!" Hayes told Eurogamer.
"Even Microsoft hasn't said they're expecting to see games like Fight Night usable with the Kinect control system.
"The motion-based control systems, since they are very new and aren't on the market yet... Fight Night Champion has not been developed and is not currently being developed to utilise those.
Nevertheless, Hayes said exploring Move and Kinect in a future EA Sports boxing game is "on the table".
"Somewhere down the road, if a Fight Night game or an EA Sports boxing game was going to be using motion controls, you'd want to see a more tailored experience as opposed to a side-profile camera perspective that you're used to seeing in a Fight Night game.
"It's definitely something that's on the table in terms of exploration for us, but Fight Night Champion is not being developed for Move or for Microsoft Kinect."
Hayes went on to say that the likelihood of Move controls being patched in to Fight Night Champion was "slim". However, this could change should EA find Move controls "tremendously easy and not risky" to retroactively fit.
"It comes down to the fact that the games that are going to do best on those motion controls are designed from the ground-up to work with those systems," offered Hayes.
"That's certainly the approach I would want to take if we were going to explore something like that."
Fight Night Champion is due out next year on PS3 and Xbox 360.
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Comments (33) Latest comment 2 years ago
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Well i could do it...........and im a fat slob
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I was gonna write something in angry protest... but then I got a cramp in my arms.
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Yeah I would imagine most people would be hard pressed with 1 round.
It's a shame not to have the option though. This is something I would've looked forward to.
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The move has space recognition not only to punch like *this* *bam* but also like *this* *sw00p*.
Because real boxers don't fight like *prairie dog stance* : *Ehe-EEH--Ehe-hEEew*
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I would like to have seen it implemented though. just to try it.
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They should see if mini games work well, so for kinect maybe one which tasks you to shadow box for 1 minute and then jog on the spot for another, so like a fitness game. For move becuase it's accurate they could try a first person view mode in which you're facing a heavy bag and when a section is highlighted you have to hit it with the right punch.
Just something like a little add on would be nice, guess something fitness like would attract the casual crowd as well :')
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And I play Rugby on a regular basis.
This kind of activity is very energy intensive.
Most gamers could manage about 10minutes I think, with the occasional breather, trouble is most people would want to play in more than 10 minute stints.
They won't design something to be kinect/move based until they know that people will buy it.
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I mean... yeah, fuck you EA, I'm built like a greek ADDONNIS. Stay Alpha baby.
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How on earth will you be able to keep your eyes on the screen when your blocking-dodging-counter punching-moving...etc etc; also way to complicated to use Move or Kinect to imitate the skill and movement and feel of proper simulated boxing as in FN 4...Glad EA didn't go the simple route of dumbing everything to suite silly Move or Kinect movement.
Joypads are still the best way to play games, esp as you have more precession, better control, accuracy, flexibilities with options for control and much more feeling of control then what ever Move or Kinect give - which has it's use, but more suited for the odd game or gimmicky stuff!
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There we go. I was waiting for someone to bring that up. That's the real reason why they won't support the devices. lol
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But Fight Night, a serious boxing game - I would consider. First person view would be perfect, like the first person view on the replay. You see all the blood, sweat and face tissue ripple as you jab and hook opponents.
They'd have to slow down the pace because the current game is too fast and a bit of a slugfest arcade game anyway, but I don't see what the problem is. Part of the challenege and fun would be going 12 rounds with a Champ without getting knocked out. It's a fitness game plus serious boxing sim. You start off as an ameatur boxing 3 rounds, maybe go to the Olympics and box short competitive rounds, but advance to pro where bouts get longer and your doing 12 rounds for the title.
It doesn't have to be 3 minute rounds, that can be a hardcore setting, 1 minute rounds would be okay, you get your break inbetween rounds and listen to the corner men....it would be great. Yeah, you get tired and sweaty but it's also a fitness game for sports fans. I wouldn't mind playing a fitness game that isn't Yoga!
Come on EA, make it happen and try something different. Take risk for once.
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In any case, it couldn't possibly be as bad as EA's "total control" analog stick system (most inaccurate, random control system ever).
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I have to disagree. Personally, I liked it and didn't have any problems with accuracy. Each have their different preferences though and it's good that they gave everyone a choice in the end.
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I dunno, I just found FN4 to be frustrating in the extreme (especially against the cpu who would almost always catch me with a counter-jab or something and rock me). I actually prefer FN3.
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Come on EA, at least include a mode seperate from the main game that could incorparate it.
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- inadvertantly puching yourself in the nuts during a title fight. Priceless.
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