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No More Heroes Review

Wii Review by Tom Bramwell

30 January, 2008

Page 2 of 2. <- Page 1

It always looks fine, but while Grasshopper's stylised, Killer7-style rendering and versatile character modelling is easy on the eyes, the Wii's overall output generally isn't. There's slowdown throughout Santa Destroy, the edges are so jagged you could cut glass with them and everyone who's walked past my screen this week has ignored the lovely shadows, and Grasshopper's ability to get a lot out of a little in artistic terms, preferring instead to focus on "the Dreamcast visuals". The absence of blood from Rising Star's PAL release also means that your enemies explode in showers of black pixels rather than an Eli Roth ketchup fantasy, but the fact they shower you with coins rather makes up for it.

Where you do the most fighting is in the run-up to boss encounters, which turn out to be very enjoyable. There's no doubt that each of your adversaries is a well-rounded, fascinating bundle of complexes and philosophies, scripted with care and concern, but there's also Suda 51's telltale caricature and absurdity, like a grenade-loving amputee with a rocket launcher for a leg who attacks you by detonating landmines with a spade. Each encounter is preceded by a long stream of henchmen fights (kill these guys, a path opens, kill these guys, a path opens), and rarely is there much more than a thematic allusion to what lies beyond the final door, but the game's knowing construction assists their impact; after half a dozen virtually identical build-ups, a flight along a tunnel with the boss ever-present and just out of reach is interesting, the subsequent encounter in a wind farm is handled with assurance, and a train ride further on is a great white success.

'No More Heroes' Screenshot 3

The combat's button-mashing and motion mixture is just the right balance of skill and slapstick.

That said, we're not really talking about Metal Gear Solid 3's The Sorrow, or MGS' Psycho Mantis levels of invention. There are times when it comes close - Harvey Moiseiwitsch Volodarskii's Lionel Richie moment springs to mind - but while there's crossover in the voice acting pool, most fights ultimately come down to circling your prey, observing their attack patterns and making sure there's enough juice in your beam katana to withstand the most direct attacks and enough space to evade and then swing into action when you've done your homework. It's the theatricality, rather than the mechanics, of each encounter that delivers it into infamy.

Meanwhile, the manner with which you're delivered into each encounter speaks to the game's wonderful absurdity and gimmicky love of its Nintendo home. Sylvia Christel, the French-sounding blonde who queues up your opposition, is a ruthless tease, and Travis's whole ascent seems to be predicated on the belief that she'll "do" him if he makes it to number one. When she calls you up to announce that you're nearly at the fight, you have to hold the Wiimote up to your ear like a mobile phone to hear her. Which is neat, even if she does talk gibberish.

'No More Heroes' Screenshot 4

Never let it be said there are not enough spade-wielding amputees in games. There's one.

Thinking back on the rest of the game is a blur of smiles: recharging the beam katana by holding the A button and shaking it vigorously as Travis does his part on-screen; the third-rate-job provider's belief structure; the superhero boss with the hand-zapper; the glorious pixellated icons and deliberately useless 8-bit throwback mini-map; saving your game on the toilet; playing with your cat; every screen-wipe, fade and cut, and the shutter effect on view-correction; the video shop phone messages. The music's brilliant, too. As long as you're in one of a few key places - a fight, a shop, a cut-scene or a conversation - you won't be bored. The game's point, to return to where we came in, is that if you're not, then of course you won't be.

The reviewer's point is that in a fight between games as metaphor and games as entertainment, we need to feel like the winners. There are times in No More Heroes when we don't, but there are enough occasions when we do, and by the time you're the best assassin in town you'll either be glad that the destination was always worth it or arguing that it deserves another mark. Either way, you do at least win.

8/10

Read our Scoring Policy

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Comments: 1-50 of 69 in total | next 50 »

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quantumsheep
30/01/08 @ 14:04
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Nice!

/reads review
JohnnyWashnGo
30/01/08 @ 14:07
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It was sounding like a 6 near the beginning but pick up toward the end.

Will probably buy this, although it doesn't appeal to me much at all :(
_Price_
30/01/08 @ 14:08
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This may be the final straw for holding out on getting a Wii.

Stop taking my cash Nintendo!
Adam_T
30/01/08 @ 14:11
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Censored blood must totally kill the atompshere and on principal makes it a very hard decision to buy this!
skillian
30/01/08 @ 14:14
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Surely you would cut glass with smooth edges, not jagged ones :P

Wood, perhaps, or a particularly robust loaf of bread.
GordonCaladan
30/01/08 @ 14:17
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Now Killer 7 was a game in the context of which you could have started talking about Kubrick.

I'm really not sure about No More Heroes.
CosmicFuzz
30/01/08 @ 14:28
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I'm not sure how that review makes me feel :-S
woodnotes
30/01/08 @ 14:31
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Looks rubbish.
dirigiblebill
30/01/08 @ 14:32
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Interesting review. Occasionally a little too quirky for its own good (much like the game itself, I suspect) :)
monkie_king
30/01/08 @ 14:33
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Is Killer7 worth picking up? I'm all for obscure, flawed games, but sadly lack time to play everything I'd like. Is K7 actually fun to play?
lemonfist
30/01/08 @ 14:33
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I really need to play Killer 7 again before I buy this. Never really gave it much of a chance.
lambtron
30/01/08 @ 14:36
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"Dreamcast visuals"

So, it looks better than a PS2 game then?

:p
Muddtallica
30/01/08 @ 14:40
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Quite a spread of scores on this one: Edge and Gamespot both gave it 9, which is pretty gushing by their standards, whereas IGN and Game Informer gave it 7.8 and 6, which likewise is pretty poor. I'd say it at least looks interesting enough for a rental, and it's nice to see something a little different...
monkie_king
30/01/08 @ 14:43
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Also, how does the ironic drudgery and repetition compare to the unintentional drudgery and repetition of Assassin's Creed?
Bloodkult
30/01/08 @ 14:47
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I really like the cell shaded lo-fi visuals for some reason.
NewYork
30/01/08 @ 14:48
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Yeah, the reviews all tend to be "it's flawed but you ought to play it".

Hopefully it'll be in bargain bins soon.
Der_tolle_Emil
30/01/08 @ 14:55
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Killer7 is hard to judge. I thought it was one of the best games I played on the cube. Has a really nice background story as well.
JetSetWilly
30/01/08 @ 15:03
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Don't quite know what to make of that.
Pac-man ate my wife
30/01/08 @ 15:14
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So will this be the final nail in the "Wii has no good games!" coffin?

I hope so.

/pre-orders this
/goes off to play Mario Galaxy and Zack & Wiki
/looks at Strikers, Geometry Wars and Metroid sitting on shelf and feels guilty
Edited 1 times, most recently on 30/01/08 @ 15:15
Tetragammatron
30/01/08 @ 15:20
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Should've been another 10. Can't you see what Suda was trying to say?!
Triggerhappytel
30/01/08 @ 15:27
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monkie king - "Is K7 actually fun to play?"

I don't think so. Run along totally linear rails, stopping to shoot bad guys or to solve wierd puzzles. To odd for its own good; the basic shooting mechanics aren't even up to much.
One_Vurfed_Gwrx
30/01/08 @ 15:42
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Personally I enjoyed Killer 7 and it was one of the rare non-handheld games (I don't get much time at home with the TV) that I started playing and sped through to completion in a couple of days. It's quirky, and not for everyone, but I thought it's style was good, and the on-rails movement (despite sounding a very bad idea) worked surprisingly well at avoiding pointless corners etc. Plot can be confusing and has many layers (and there was a Japanese book just about explaining some of the plot (available translated on the old inter-web if you search)) but it works and drives you on. Sound effects were cool too.

Probably dirt cheap to pick up now (especially PS2 version, although I played the apparently superior GC version).

It was nicely different in play-style from most other games.

As for No More Heroes it's tempting, although the censored/non-censored arguments have left me a little more cautious as own a PAL Wii...

darc
30/01/08 @ 15:51
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No matter how many reviews I read, I can't tell whether I'm going to love this game or hate it. I hope it turns up among the rentals soon...
monkie_king
30/01/08 @ 15:57
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@groovemeister: "It's clearly a 71/0 at most"

Get you, with your pretentious post-modern "undefined number" scoring system.
Darren
30/01/08 @ 15:57
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I love the look of the game graphically but I'm unsure whether I'll actually enjoy the game or not. I think I'll check it out when it drops in price as Devil May Cry 4 and The Club are out next Friday and I know I'll enjoy those as I've played the demos.
Garulon
30/01/08 @ 16:00
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Ohh, so if it's _meant_ to be crap, it gets high marks. I seeee....

Make a note, Sonic Team!
Tonka
30/01/08 @ 16:03
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I loved K7 tobits and this sounds like I will LOVE it just as much.
\o/
I'm such a lucky guy me. Yes yes.

God I'm so fortunate.

/a winner is me
Saladin
30/01/08 @ 16:14
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I'm surprised this ended up being an 8, given the tone and content of the review.
smelly
30/01/08 @ 16:17
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>It's clearly a 7/10 at most.

So have you actually played it to garner that opinion?
retrend
30/01/08 @ 16:18
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Its not censored, ubisoft simply added the blood for the american version.

Shit review btw, I didnt know wtf u were on about 1/4 of the time.
GingerNathan
30/01/08 @ 16:21
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"Ohh, so if it's _meant_ to be crap, it gets high marks. I seeee.... "

No, what they're saying is that if the game was more polished and the hub world more interesting then it would have gotten a higher mark, it got an eight based on the style and raw fun of the areas up to and including the boss fights.
SwedBear
30/01/08 @ 16:30
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Good review even though I also am not sure if I will like it or not:). But it made me interested in the game which is a good thing. It feels like the January game draugh is finally over and we again have a good selection of games to get on all consoles.
CitizenGeek
30/01/08 @ 16:48
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Wow, kind of makes me sad that I sold my Wii .... :(
penhalion
30/01/08 @ 17:05
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Played the Japanese version and actually didn't like this. The shake wiimote to recharge was fun for the first few goes, then just plain annoying. The retro graphics are not as sharp or detailed as killer Seven and look particularly bad on a HD TV. As for the map intentionally being useless. I don't think that's the case as it's constantly refered to for navigation. I'm going to give this a wide berth and go back to paying Zack and Wiki.
Pike
30/01/08 @ 17:08
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Sound all around really fucking crap.
Feanor
30/01/08 @ 17:36
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"Its not censored, ubisoft simply added the blood for the american version."

They withdrew the blood from the Japanese and EU versions to avoid getting too high a rating. There's no doubt based on Suda's earlier games that the bloody version was the original idea.
Agent_Llama
30/01/08 @ 18:39
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This review puzzles me - I certainly wasn't expecting an 8. It almost feels like the reviewer doesn't quite feel right about the end score and is trying to spin enough positives out of it (ie. the map) to justify the conclusion. Rather like Burnout Paradise, I think this will be a rental/try before I buy job.
Lexx87
30/01/08 @ 18:41
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Feanor...they removed blood from the jap version my fucking arse. Those guys are the most blood thirsty nation I know of.
Bezzy
30/01/08 @ 19:05
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I'd say that no, K7 is not fun as a game qua game (it's kind of like resident evil 1 with even less freedom, if that's possible). If you're a designer, it's worth a look because it experiments loads more than most games, and although it generally fails, it's worth looking at and understanding why it fails. Cool graphics though.

So, I guess I'd recommend it for academic interest, but if you just want to play something for enjoyment, it's skippable.
Crofto
30/01/08 @ 19:54
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50/50 on this game.

The combat and overall concept of the game sounds appealing, but the technical flaws I'm not so fond of. Kind of surprised the developers haven't managed to polish the game to the extent which I expect from Nintendo games (for example, I haven't yet played a high-rated Gamecube/Wii game that has technical issues).

Maybe it'll be like God Hand: pretty bad to look at, with some dodgy design choices, but a blast to play for the most part.
dirigiblebill
30/01/08 @ 20:01
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This review puzzles me - I certainly wasn't expecting an 8. It almost feels like the reviewer doesn't quite feel right about the end score and is trying to spin enough positives out of it (ie. the map) to justify the conclusion.

I'd say it's more the case that the reviewer knows this is one of those divisive, 'arthouse' games and has written a provocatively ambiguous review to suit (apologies Tom).
PinkSpider
30/01/08 @ 20:05
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Want.

Possibly looking forward to this more than Mario.
Nookyalar
30/01/08 @ 20:12
#43
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"The absence of blood from Rising Star's PAL release also means that your enemies explode in showers of black pixels rather than an Eli Roth ketchup fantasy" - Outrageous - who is responsible for this?
MrDurandPierre
30/01/08 @ 21:12
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I've played through the game 2.5 times and like it a lot, but I understand a lot of Tom's cricitism. The game's closest comparison is God Hand, where it is repetitive as hell, but rarely ever dull. Granted the combat system isn't quite as developed, but still more than good enough to hold its' own (a bit like Zone of the Enders 2 perhaps). The only downside is the repetition of side missions in order to raise cash to progress through the main game. These parts of the game aren't awful and they're well-paced enough to be addicitve for short periods of time until you get to the next main mission, but they do grate after awhile (especially in subsequent playthroughs). Still, even with a bit of superfluous filler here and there, the bulk of the game is a fantastic action game in its' own right with a bold and brilliant style all it's own and easily the best third party game made for the Wii.

Note: I'm talking about the American version. The lack of blood wouldn't ruin it for me, but it will for some. You know who you are.
samaran
30/01/08 @ 21:25
#45
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PROTIP, guys - if you're saying things like "I'm not sure how that review makes me feel :-S" or "Will probably buy this, although it doesn't appeal to me much at all :(" or "Don't quite know what to make of that." or "I'm surprised this ended up being an 8, given the tone and content of the review." or "This review puzzles me - I certainly wasn't expecting an 8. It almost feels like the reviewer doesn't quite feel right about the end score and is trying to spin enough positives out of it (ie. the map) to justify the conclusion." then i'm pretty sure the game isn't for you!

i read the review and came away even more sure that i'd be buying this day 1. the 'flaws' don't sound like they'll bother me, the 'good bits' sound fucking brilliant and an 8 out of 10 seems more than reasonable. but hey, i liked assassin's creed too, maybe i'm just MAD.

you don't have to like everything that everyone else likes, you know.
ChrisS
30/01/08 @ 22:51
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Maybe it'll be like God Hand: pretty bad to look at, with some dodgy design choices, but a blast to play for the most part.

Yep, it really reminded me of God Hand.

It's a game that's totally in love with the fact that it's a game, and makes no apologies for that. More importantly, it represents some of the most satisfying motion control on the console.

As for the blood, in all but one area, it makes more sense to go with black pixels and flying coins. The one time the US version seems like a great idea is in the 100-man battle, which - as NGamer put it - is like an homage to The Bride Vs The Crazy 88 fight from Kill Bill: Volume One.

It's the sort of game that you'll either totally adore, or it'll leave you fairly nonplussed. Either way, it's worth a go - if only to support such balls-out bravery in creating something that's both utterly barmy and a joyous celebration of the medium we all love.
Nithron
30/01/08 @ 23:06
#47
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Samaran's right. This sounds like one of those games where you like it for it's personality, even if it looks a bit dodgy and bores you silly sometimes. Bit like your girlfriend.
Ulgen
30/01/08 @ 23:10
#48
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I would have bought this game if they didn't take out the blood. Bummer... :-(
Nithron
30/01/08 @ 23:19
#49
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Also, you people do realise that Suda actually said in an interview that the blood wasn't in there originally? The original version had this black stuff. They put the blood in for the Americans, because apparently they like their media "ultraviolent".

That is, unless he's just lying.
smelly
31/01/08 @ 00:13
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>because apparently they like their media "ultraviolent".


Apparently so do geeky brits, who seem to value red pixels over whether or not a game is actually any good..

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