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No More Heroes Comments by Tom Bramwell

30 January, 2008

We meant to do that.

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first 50 | Comments: 51-69 of 69 in total

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3william56
31/01/08 @ 05:19
#51
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Sylvia Christel? Wasn't she that bint in the dodgy 70s soft p0rn epics, Emanuelle?
/looks forward to jaggy jubblies and wiilly waving minigame

(yes I know it was spelt different)
Grogmonkey
31/01/08 @ 07:59
#52
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"Also, you people do realise that Suda actually said in an interview that the blood wasn't in there originally?"

In an interview with Edge (I think), when pushed, he said that the 'full gore' version was more inline with his original vision. So, the non-red version may be the original, but it's not the definitive. The US version is more like a director's cut.
spookyzombie
31/01/08 @ 09:59
#53
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Anyone know if it's a 480p 60Hz job?
tentonipete
31/01/08 @ 10:06
#54
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i'm glad that tom still gets to do all the best games.
Lemming81
31/01/08 @ 10:39
#55
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"The absence of blood from Rising Star's PAL release also means that your enemies explode in showers of black pixels rather than an Eli Roth ketchup fantasy, but the fact they shower you with coins rather makes up for it."

You made this same erroneous comment in the preview. The non-PAL version is blood AND coins. The blood was part of that knowing charm and silliness prevalent throughout the game. Without the blood, it feels completely neutered. It's like having Gordon Freeman without specs.
aldo_14
31/01/08 @ 12:09
#56
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I can remember several interviews where Suda said he was planning to make NMH bloodier than Manhunt 2, even if he backtracked very slightly in a later interview after seeing more of the latter game.
Ergates_Antius
31/01/08 @ 12:12
#57
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@Lemming81 "You made this same erroneous comment in the preview"

The review doesn't say that the non-PAL version doesn't have coins, so isn't erroneous. "the fact they shower you with coins rather makes up for it" merely suggests that the coins lessen any negative impact the "black pixels" might have had.

You could argue that the statement is unclear, but not that it's wrong.
Nithron
31/01/08 @ 12:55
#58
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Hmmm.
Well, i was going by Suda's comments in this article:

http://uk.gamespot.com/news/6184700.html

"When asked about why the game was changed in the US to become gorier, whereas Europeans are to get the original Japanese version... he said:
'In the European and Japanese versions, there's more of an action style to the game. For instance, when you kill characters in this version of the game, the coins come out straight away... And the American market has more of a predilection to a more violent version. I don't want anyone to misunderstand--neither version is better. I love both versions.' "

But seeing as everyone else appears to be quoting him from other places, and he seems to have said several different things, I honestly have no idea.
GordonCaladan
31/01/08 @ 13:04
#59
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"It's like having Gordon Freeman without specs."

No blood, no buy.
Zeburaman
31/01/08 @ 23:04
#60
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Killer 7 is about my most fravourite game ever hehe
but I can see why many people hate it
I hope people buy though this though whatever
just so suda makes more games
Zeburaman
31/01/08 @ 23:04
#61
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Killer 7 is about my most fravourite game ever hehe
but I can see why many people hate it
I hope people buy though this though whatever
just so suda makes more games
OrgasmicMutton
01/02/08 @ 00:00
#62
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I don't understand why people are getting excited about this game.

The art style is ugly (yes I said the art style, not the graphics) and the gameplay just sounds like a bit of dullness punctuated with the odd moment of insane comic genius. Quite frankly those odd moments just aren't enough for me.

While I like seeing games that are different and general seethe when people don't try them I can just tell this isn't for me. I'd normally not comment negatively about the taste of others but I really just don't understand the appeal of this game at all.
Nabokov
01/02/08 @ 06:48
#63
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" don't understand why people are getting excited about this game.

The art style is ugly..."

Well, for me the art is the thing. For example the picture at the front page, only because of that I want to buy the game. I also got the expression that it's quite funny, and the music is good. So it seems that it will be enjoyable to hang in the games world. I'll propably end up hating the game...
samaran
02/02/08 @ 03:02
#64
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"No, I mean that going from what's told in the review. "

uh, the review that clearly and specifically gives it 8/10?

for christ's sake get over yourself.
darc
10/03/08 @ 19:14
#65
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Don't know what possessed me... impatience that this never turned up in rentals I guess... but I forked over the full $50 for this on Friday. Whoops. I can't say I'm very impressed so far.

The overall play mechanic would work better in a traditional structure IMO. In other words, a continuous action/adventure unfolding linearly would hold my interest better than this B.S. GTA-wannabe retread crap, with mini-games interspersed. The whole premise seems to be, if you have time to play my game, you must have nothing better to do at all. So in addition to playing my game, "drive" around a "city" which is so pointlessly devoid of content that it's essentially a 3D operating system which dispenses missions. Half of which are mini-games that have nothing to do with the game you had set out to purchase and play. And during which time you largely lose touch with the proper (swordfighting) game mechanics, such that when you FINALLY get back to it, you're reduced to button mashing, failing, realizing there's no restart option, and (gasp) "driving" around the "city" some more to get the mission retriggered.

Why are designers still doing this so many years after the fact: developing decent core content and then crapping all over it in an effort to revisit GTA3? Personally I never liked GTA in the first place, but I respect that I'm in the minority. Either way, this is a significantly lesser take on that whole approach. Please, someone, make the "open world" buzzword madness stop! I do not play games hoping they will kill as much of my time as possible, because I can't think of how to fill the hours. I play them when time allows, and I want that time - all of it if possible - to be FUN. Collect your own f'ing coconuts.

Woah.
muters
16/03/08 @ 17:16
#66
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I agree ^^

I kind of like the game, but it takes far, far too many liberties with your patience. The boss fights are great, the cut-scenes are funny, the art style's a treat, but aside from all that about 80% of the actual game's taken up with backtracking around an empty city and doing tedious odd jobs for cash just for the privelage of being allowed back into the story. Urgh, and the constant 'DYYNNNHHH!' loading screens...

Suda51 should stick his ideas into a Cowboy Bebop type anime or something. He whips up a lot of great style, but the majority of the gameplay feels like something that must've seemed more fun in his head than it actually is.
zErOb_cOOl
21/03/08 @ 09:36
#67
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Me and my mate have been playing this a bit. He really likes it (think he's been reading too mych hype.) I personally think it's throwaway rubbish. Flawed horrible graphics. Horrible vehicle handling/physics modelling. Boring repetative fighting. Only thing I liked were all the retro references, but which unfortunately come across in a highly pretentious way.

This is any of the 3D GTA games, only nowhere near as well executed. I honestly can't see a single point that this game beats GTA III/Vice City/San An on.
disc
26/03/08 @ 22:12
#68
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FUCKOFF!
Landmaster
31/03/08 @ 01:46
#69
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"FUCKOFF!" +1

It's amazing, especially when you have the American version with all the Gore :D

"MY SPLEEEEEEEEEEEEEEEEEEEEENNNNNNNNNN!!!!!!!!!!!!!!!"

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