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No More Heroes Review

Wii Review by Tom Bramwell

30 January, 2008

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No More Heroes is a game about slicing people up with a laser sword until you're the best assassin in town. Sounds straightforward; 2007 tapped a rich vein for single-minded murder-'em-ups with Crackdown and Assassin's Creed among the better examples, and 2008 is welcome to carry on splashing the same blood on our faces. Except No More Heroes does what those games do back to front: where the journey was once the worthier part, gently parting crowds in beautiful, sun-baked Jerusalem with a knife at the ready or kicking people off rooftops in Pacific City's skyscraper playground, No More Heroes' Santa Destroy is a dull, dusty strip of under-populated inactivity where the showdowns are the actual pay-off.

There seem to be two ways to interpret what it's doing. On the one hand, there's a fascinating purposefulness to the dull rituals you perform to amass cash to buy in to each Rank Battle (the skulls to the scalps that propel you up the leaderboard). There's the three-minute mowing, or litter picking, or filling up cars, or picking up coconuts. It's not fun, but that seems to be deliberate; it's making a point about working to live, and in the case of Travis Touchdown - our arrogant, spiky-haired protagonist - living is killing, boning and looking good. A potential contradiction is that if he does enough menial nonsense, he's offered small-time assassination gigs, except these are also quite dull and repetitive. Hrm. Ah - but of course these money-spinning side-missions don't matter either, because what use is killing, boning and looking good if no one notices? It's certainly a bold way to ask for our thirty quid.

'No More Heroes' Screenshot 1

Travis's motel room lets you play dress-up, pet your cat, watch TV (Genki Rockets video, anyone?) and generally lounge around. And poo-save.

The other way to look at it is that it's, er, quite dull and repetitive in-between the good bits. Navigating Santa Destroy on-foot or on your motorbike (I can't better Oli's description of it as "an unfortunate collision between half a Transformer and a Sinclair C5", or rather I can't be bothered to) is unnecessarily clunky and ugly, full of corners upon which to snag yourself and collisions to inadequately detect.

Available tasks are highlighted on your mini-map, bluesy '50s music that you can sing the Spider-Man theme to jangles away, and the day-to-day of filling your wallet by wiping away graffiti or killing the same pizza company CEO in the same car park half a dozen times can be as metaphorical as it wants; it's still dull. If we celebrate it, aren't we just doing that to feel a bit smug? Because, you know, we understand it? Not that we've never done that (in fact, I've done it rather a lot - I look forward to the prosecution case in the comments), but No More Heroes comes dangerously close to forcing us to face up to it.

The good news for people who fall into either camp is that we can all peacefully co-exist, because the rest of the game is charming, witty, colourful and inventive whether you dress and think like Vivienne Westwood or think pints are for mens and wine is for womens.

'No More Heroes' Screenshot 2

The tiger in the top-right shows you how long power-ups last.

Take the combat. You target with Z on the Nunchuk and mash with A, but finishing moves are performed as directional Wiimote slashes prompted by the game, while block-breaking B-button wrestling moves are two-handed motions of escalating complexity, like moving the Nunchuk swiftly right at the same time as flicking the Wiimote up. You can also adjust your beam katana attacks for height depending on the angle of the Wiimote - high or low. There's significant repetition across the game's many, many fights, but the mixture of mashing and physical movement is novel enough and subsequently flexible enough to keep you happy.

Exciting combat is rewarded by the slot machine spinning at the bottom of the screen, and the prizes are bigger attacks; button-matching black-and-white dark side finishers and projectile sword blasts among them. For further variation, there are scene-specific forays into other gameplay ideas, seemingly for the hell of it, like a baseball sequence in Destroy Stadium where you kill pitchers by smacking balls back at them.

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Comments: 1-50 of 69 in total | next 50 »

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quantumsheep
30/01/08 @ 14:04
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Nice!

/reads review
JohnnyWashnGo
30/01/08 @ 14:07
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It was sounding like a 6 near the beginning but pick up toward the end.

Will probably buy this, although it doesn't appeal to me much at all :(
_Price_
30/01/08 @ 14:08
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This may be the final straw for holding out on getting a Wii.

Stop taking my cash Nintendo!
Adam_T
30/01/08 @ 14:11
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Censored blood must totally kill the atompshere and on principal makes it a very hard decision to buy this!
skillian
30/01/08 @ 14:14
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Surely you would cut glass with smooth edges, not jagged ones :P

Wood, perhaps, or a particularly robust loaf of bread.
GordonCaladan
30/01/08 @ 14:17
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Now Killer 7 was a game in the context of which you could have started talking about Kubrick.

I'm really not sure about No More Heroes.
CosmicFuzz
30/01/08 @ 14:28
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I'm not sure how that review makes me feel :-S
woodnotes
30/01/08 @ 14:31
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Looks rubbish.
dirigiblebill
30/01/08 @ 14:32
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Interesting review. Occasionally a little too quirky for its own good (much like the game itself, I suspect) :)
monkie_king
30/01/08 @ 14:33
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Is Killer7 worth picking up? I'm all for obscure, flawed games, but sadly lack time to play everything I'd like. Is K7 actually fun to play?
lemonfist
30/01/08 @ 14:33
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I really need to play Killer 7 again before I buy this. Never really gave it much of a chance.
lambtron
30/01/08 @ 14:36
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"Dreamcast visuals"

So, it looks better than a PS2 game then?

:p
Muddtallica
30/01/08 @ 14:40
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Quite a spread of scores on this one: Edge and Gamespot both gave it 9, which is pretty gushing by their standards, whereas IGN and Game Informer gave it 7.8 and 6, which likewise is pretty poor. I'd say it at least looks interesting enough for a rental, and it's nice to see something a little different...
monkie_king
30/01/08 @ 14:43
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Also, how does the ironic drudgery and repetition compare to the unintentional drudgery and repetition of Assassin's Creed?
Bloodkult
30/01/08 @ 14:47
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I really like the cell shaded lo-fi visuals for some reason.
NewYork
30/01/08 @ 14:48
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Yeah, the reviews all tend to be "it's flawed but you ought to play it".

Hopefully it'll be in bargain bins soon.
Der_tolle_Emil
30/01/08 @ 14:55
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Killer7 is hard to judge. I thought it was one of the best games I played on the cube. Has a really nice background story as well.
JetSetWilly
30/01/08 @ 15:03
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Don't quite know what to make of that.
Pac-man ate my wife
30/01/08 @ 15:14
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So will this be the final nail in the "Wii has no good games!" coffin?

I hope so.

/pre-orders this
/goes off to play Mario Galaxy and Zack & Wiki
/looks at Strikers, Geometry Wars and Metroid sitting on shelf and feels guilty
Edited 1 times, most recently on 30/01/08 @ 15:15
Tetragammatron
30/01/08 @ 15:20
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Should've been another 10. Can't you see what Suda was trying to say?!
Triggerhappytel
30/01/08 @ 15:27
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monkie king - "Is K7 actually fun to play?"

I don't think so. Run along totally linear rails, stopping to shoot bad guys or to solve wierd puzzles. To odd for its own good; the basic shooting mechanics aren't even up to much.
One_Vurfed_Gwrx
30/01/08 @ 15:42
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Personally I enjoyed Killer 7 and it was one of the rare non-handheld games (I don't get much time at home with the TV) that I started playing and sped through to completion in a couple of days. It's quirky, and not for everyone, but I thought it's style was good, and the on-rails movement (despite sounding a very bad idea) worked surprisingly well at avoiding pointless corners etc. Plot can be confusing and has many layers (and there was a Japanese book just about explaining some of the plot (available translated on the old inter-web if you search)) but it works and drives you on. Sound effects were cool too.

Probably dirt cheap to pick up now (especially PS2 version, although I played the apparently superior GC version).

It was nicely different in play-style from most other games.

As for No More Heroes it's tempting, although the censored/non-censored arguments have left me a little more cautious as own a PAL Wii...

darc
30/01/08 @ 15:51
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No matter how many reviews I read, I can't tell whether I'm going to love this game or hate it. I hope it turns up among the rentals soon...
monkie_king
30/01/08 @ 15:57
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@groovemeister: "It's clearly a 71/0 at most"

Get you, with your pretentious post-modern "undefined number" scoring system.
Darren
30/01/08 @ 15:57
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I love the look of the game graphically but I'm unsure whether I'll actually enjoy the game or not. I think I'll check it out when it drops in price as Devil May Cry 4 and The Club are out next Friday and I know I'll enjoy those as I've played the demos.
Garulon
30/01/08 @ 16:00
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Ohh, so if it's _meant_ to be crap, it gets high marks. I seeee....

Make a note, Sonic Team!
Tonka
30/01/08 @ 16:03
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I loved K7 tobits and this sounds like I will LOVE it just as much.
\o/
I'm such a lucky guy me. Yes yes.

God I'm so fortunate.

/a winner is me
Saladin
30/01/08 @ 16:14
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I'm surprised this ended up being an 8, given the tone and content of the review.
smelly
30/01/08 @ 16:17
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>It's clearly a 7/10 at most.

So have you actually played it to garner that opinion?
retrend
30/01/08 @ 16:18
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Its not censored, ubisoft simply added the blood for the american version.

Shit review btw, I didnt know wtf u were on about 1/4 of the time.
GingerNathan
30/01/08 @ 16:21
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"Ohh, so if it's _meant_ to be crap, it gets high marks. I seeee.... "

No, what they're saying is that if the game was more polished and the hub world more interesting then it would have gotten a higher mark, it got an eight based on the style and raw fun of the areas up to and including the boss fights.
SwedBear
30/01/08 @ 16:30
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Good review even though I also am not sure if I will like it or not:). But it made me interested in the game which is a good thing. It feels like the January game draugh is finally over and we again have a good selection of games to get on all consoles.
CitizenGeek
30/01/08 @ 16:48
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Wow, kind of makes me sad that I sold my Wii .... :(
penhalion
30/01/08 @ 17:05
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Played the Japanese version and actually didn't like this. The shake wiimote to recharge was fun for the first few goes, then just plain annoying. The retro graphics are not as sharp or detailed as killer Seven and look particularly bad on a HD TV. As for the map intentionally being useless. I don't think that's the case as it's constantly refered to for navigation. I'm going to give this a wide berth and go back to paying Zack and Wiki.
Pike
30/01/08 @ 17:08
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Sound all around really fucking crap.
Feanor
30/01/08 @ 17:36
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"Its not censored, ubisoft simply added the blood for the american version."

They withdrew the blood from the Japanese and EU versions to avoid getting too high a rating. There's no doubt based on Suda's earlier games that the bloody version was the original idea.
Agent_Llama
30/01/08 @ 18:39
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This review puzzles me - I certainly wasn't expecting an 8. It almost feels like the reviewer doesn't quite feel right about the end score and is trying to spin enough positives out of it (ie. the map) to justify the conclusion. Rather like Burnout Paradise, I think this will be a rental/try before I buy job.
Lexx87
30/01/08 @ 18:41
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Feanor...they removed blood from the jap version my fucking arse. Those guys are the most blood thirsty nation I know of.
Bezzy
30/01/08 @ 19:05
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I'd say that no, K7 is not fun as a game qua game (it's kind of like resident evil 1 with even less freedom, if that's possible). If you're a designer, it's worth a look because it experiments loads more than most games, and although it generally fails, it's worth looking at and understanding why it fails. Cool graphics though.

So, I guess I'd recommend it for academic interest, but if you just want to play something for enjoyment, it's skippable.
Crofto
30/01/08 @ 19:54
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50/50 on this game.

The combat and overall concept of the game sounds appealing, but the technical flaws I'm not so fond of. Kind of surprised the developers haven't managed to polish the game to the extent which I expect from Nintendo games (for example, I haven't yet played a high-rated Gamecube/Wii game that has technical issues).

Maybe it'll be like God Hand: pretty bad to look at, with some dodgy design choices, but a blast to play for the most part.
dirigiblebill
30/01/08 @ 20:01
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This review puzzles me - I certainly wasn't expecting an 8. It almost feels like the reviewer doesn't quite feel right about the end score and is trying to spin enough positives out of it (ie. the map) to justify the conclusion.

I'd say it's more the case that the reviewer knows this is one of those divisive, 'arthouse' games and has written a provocatively ambiguous review to suit (apologies Tom).
PinkSpider
30/01/08 @ 20:05
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Want.

Possibly looking forward to this more than Mario.
Nookyalar
30/01/08 @ 20:12
#43
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"The absence of blood from Rising Star's PAL release also means that your enemies explode in showers of black pixels rather than an Eli Roth ketchup fantasy" - Outrageous - who is responsible for this?
MrDurandPierre
30/01/08 @ 21:12
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I've played through the game 2.5 times and like it a lot, but I understand a lot of Tom's cricitism. The game's closest comparison is God Hand, where it is repetitive as hell, but rarely ever dull. Granted the combat system isn't quite as developed, but still more than good enough to hold its' own (a bit like Zone of the Enders 2 perhaps). The only downside is the repetition of side missions in order to raise cash to progress through the main game. These parts of the game aren't awful and they're well-paced enough to be addicitve for short periods of time until you get to the next main mission, but they do grate after awhile (especially in subsequent playthroughs). Still, even with a bit of superfluous filler here and there, the bulk of the game is a fantastic action game in its' own right with a bold and brilliant style all it's own and easily the best third party game made for the Wii.

Note: I'm talking about the American version. The lack of blood wouldn't ruin it for me, but it will for some. You know who you are.
samaran
30/01/08 @ 21:25
#45
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PROTIP, guys - if you're saying things like "I'm not sure how that review makes me feel :-S" or "Will probably buy this, although it doesn't appeal to me much at all :(" or "Don't quite know what to make of that." or "I'm surprised this ended up being an 8, given the tone and content of the review." or "This review puzzles me - I certainly wasn't expecting an 8. It almost feels like the reviewer doesn't quite feel right about the end score and is trying to spin enough positives out of it (ie. the map) to justify the conclusion." then i'm pretty sure the game isn't for you!

i read the review and came away even more sure that i'd be buying this day 1. the 'flaws' don't sound like they'll bother me, the 'good bits' sound fucking brilliant and an 8 out of 10 seems more than reasonable. but hey, i liked assassin's creed too, maybe i'm just MAD.

you don't have to like everything that everyone else likes, you know.
ChrisS
30/01/08 @ 22:51
#46
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Maybe it'll be like God Hand: pretty bad to look at, with some dodgy design choices, but a blast to play for the most part.

Yep, it really reminded me of God Hand.

It's a game that's totally in love with the fact that it's a game, and makes no apologies for that. More importantly, it represents some of the most satisfying motion control on the console.

As for the blood, in all but one area, it makes more sense to go with black pixels and flying coins. The one time the US version seems like a great idea is in the 100-man battle, which - as NGamer put it - is like an homage to The Bride Vs The Crazy 88 fight from Kill Bill: Volume One.

It's the sort of game that you'll either totally adore, or it'll leave you fairly nonplussed. Either way, it's worth a go - if only to support such balls-out bravery in creating something that's both utterly barmy and a joyous celebration of the medium we all love.
Nithron
30/01/08 @ 23:06
#47
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Samaran's right. This sounds like one of those games where you like it for it's personality, even if it looks a bit dodgy and bores you silly sometimes. Bit like your girlfriend.
Ulgen
30/01/08 @ 23:10
#48
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I would have bought this game if they didn't take out the blood. Bummer... :-(
Nithron
30/01/08 @ 23:19
#49
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Also, you people do realise that Suda actually said in an interview that the blood wasn't in there originally? The original version had this black stuff. They put the blood in for the Americans, because apparently they like their media "ultraviolent".

That is, unless he's just lying.
smelly
31/01/08 @ 00:13
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>because apparently they like their media "ultraviolent".


Apparently so do geeky brits, who seem to value red pixels over whether or not a game is actually any good..

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