No More Heroes
No more gore.
No More Heroes has been troubled by some severe message-board turbulence lately, after news broke that Rising Star, publishing the game in Europe, would be sticking with the clean, bloodless Japanese version over the gore-fountain that Ubisoft is releasing in the US. Teeth were gnashed and wailing was typed over fears that the Manhunt 2 controversy and the relentless barrage of gutter-press opprobrium were driving gaming into the arms of the censor.
We may never know which version is true to the original vision of notorious director Suda 51, although going by his extravagantly violent Killer7, it does seem likely to be the bloody one. But either version can look like a clumsy marketing ploy, depending which side of the line you're standing; gore is a big seller in the teen-heavy, hardcore US market, and Ubisoft will be well aware of that. More importantly, the fact is that having spent some time with a near-finished version of the game, we're not remotely upset to be missing out on the guts.
No More Heroes has a pronounced retro arcade-game aesthetic - all fruit machines, power-ups, bleeps, tinkles and gratuitous primary-coloured pixellation. In that context, having bad guys explode in showers of coins makes just as much sense as having them dismembered in showers of blood. More, in fact. We feel that a river of body parts would have uncomfortably skewed the pitch-perfect tone of what is already looking like the funniest and most deranged game of next year.

Don't look at the angle of Travis' right wrist. We said don't look!
The closest comparison might be the lunatic God Hand, by Grasshopper's kindred spirits at Capcom's sadly defunct Clover Studio. No More Heroes is a gratuitously dumb button-mashing action game with sharp style, an irresistible swagger, and a surreal, self-referential bent. It's a game whose hero shouts the names of ice creams when he enters powered-up killing frenzy. ("Cranberry Chocolate Sundae!") It's a game in which you'll hear the phrase "he only looks hard because his mother is an ugly bitch" emitted by the Wii remote speaker in a terrible French accent. It's a game where you save by taking a dump. It's a game that admits it "could totally suck" in the intro movie. It doesn't.
As the garbled intro doesn't really explain very well, you are Travis Touchdown, anime-obsessed otaku, Mexican wrestling fan, cat lover, resident of the sunny city of Santa Destroy and light-sabre-wielding - sorry, beam-katana-wielding - wannabe hitman. You want to be the number one assassin in town, but you're only ranked 11, so you have ten bosses to take down, each one naturally possessed of a lair and a bottomless well of cloned henchmen to hack and quip your way through. This seems to be some kind of sponsored sport, since you'll need to cough up steep fees to the organising body - an assassins' league fronted by Silvia Kristel, the silver-haired love interest with the terrible French accent and very nice bra.
Earning the cash to participate in these hackandslash marathons is where Suda 51's declared attempt to bring the open-world structural teachings of Grand Theft Auto to Japanese gaming comes in. Travis tos and fros around Santa Destroy at will on his ridiculous motorcycle - an unfortunate collision between half a Transformer and a Sinclair C5 - executing side missions, either silly odd jobs (picking up coconuts for a raving stall-holder who claims they are God) or small-scare assassinations of heavily armed pizza restaurant chain CEOs.

The bike features a nitro boost, and the worst handling and collision detection this side of RealPlay Racing.
In all honesty, this free-roaming odd-jobbing feels very much like padding, and it doesn't half look like it, either. Even assuming the poor framerate is a PAL conversion issue that will be fixed before release, Santa Destroy is a laughably basic cardboard town filled with laughably basic cars which you crash into with laughably basic physics due to the laughably basic handling on your way to a laughably basic minigame chore. Technically it's at least a generation and a half behind the times, but far from unpleasant to play, and the game's great sense of humour and the quick-fire, throwaway style will carry you through. That, and the promise of more of No More Heroes' superb, moreish, satisfyingly crunchy combat at the end of the road.
At it's most basic it's just a question of mashing A to hit bad guys, and even that is great fun, thanks to spot-on timing and a real sense of impact to each blow. But there are multiple layers of sophistication and motion-sensing gratification on top of that. Arrows prompt slashing finishing moves, executed with flicks of the remote. In a lovely touch, pointing the remote up or down dictates high or low attacks to get around enemies' blocks. Melee attacks on B can stun enemies, at which point you can grab them for pile-driving wrestling throws, performed by gesturing with both Wiimote and Nunchuk. You can use powerful charged attacks as well, but these eat up your beam katana's battery, which is restored either by pick-ups or by a remote-waggling interlude.
Weapon clashes occur, where you need to spin the remote quickly to push the enemy off balance and move in for the kill. Fruit-machine slots spin after every kill; hit the jackpot and you'll enter one of several ice-cream-themed, instant-kill 'darkside' modes, whether it's firing fireballs from your katana or cycling through over-the-top one-button kills. It's heady stuff, gloriously tactile, expertly paced and smothered in spectacular effects that go some way to explaining why the environments and henchmen look so plain.

Observe the darkside mode tiger, top right. He's officially the cutest power-up meter in videogames.
The presentation is magnificent throughout, loaded with innumerable joyous little touches, from the assassins' leaderboard presented like the high-score table on an 80s arcade machine, to scattergun, punky wipes that cover the screen in toilet paper or stickers. There are plenty of meaningless but attractive trinkets for completists to obsess over too: T-shirts, trading cards and J-pop videos, all of which can be examined in Travis' motel suite. You can feed and pet his cat too.
Although the lead characters are etched on the screen with razor-sharp cool, No More Heroes isn't as visually striking as the demented Killer7 was, and it's a good deal more conventional and accessible too. To avoid getting samey, it will need some variation built into later skirmishes and boss fights, but we trust the inventive Grasshopper Manufacture to come up with the goods on that score. It's shaping up to be a basic game that does half of what it does very well, and the other half badly but with such enthusiasm and infectious sense of mischief, you won't care; and it's a dead-cert for left-field, cult-classic status.
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Comments (46) Latest comment 4 years ago
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Will probably have to rent it first to make sure.
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Isn't the code completed already?
I thought it was already on sale in Japan (with no-one bothering to buy it)?
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Let me explain... I anticipated the game from the moment I heard about it. I was expecting a Virtua Racing style game that I could proudly show my mates and enjoy playing. Instead I got a 3D turd of a game which was an insult to the workd 'game'.
Now here I am in 2007 with the same feeling on anticipation but this time mixed with the sadness I felt from playing Chequerd Flag and worrying that this could be the same type of disapopintment.
If this game has giant square floating cats in it, I am gonna cry
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You what? You can rent Wii games online?
http://ww w.lovefilm.com/browse/list.html...
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I love the HUD in all its dot matrix glory with the mad cat animation in the top right but I cant help but think if all this is slash, slash, enemy dead it'll die on its arse.
Please please please be good
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It's not as if I haven't got enough gaming goodness to keep me going through Xmas and into the New Year - Mario Galaxy, Half-Life 2, Contra 4, FF12: Revenant Wings and Battalion Wars 2 are all still untouched!
And there was me hoping I'd be able to go through Zack & Wiki a second time to find all the treasures... as the mighty Alan Partridge once said "Never gonna happen... never gonna happen".
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Just as much awful style over substance as that horrible looking Killer 7.
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"At it's most basic it's just a question of mashing A to hit bad guys, and even that is great fun, thanks to spot-on timing and a real sense of impact to each blow. But there are multiple layers of sophistication and motion-sensing gratification on top of that. Arrows prompt slashing finishing moves, executed with flicks of the remote. In a lovely touch, pointing the remote up or down dictates high or low attacks to get around enemies' blocks."
Mash A, point the remote to do high or low and gesture flicks for finishing moves. WTF?
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Even my local library rents Wii games in the UK (360, DS, PS2 games too).
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I've played it. If you have any nostalgic feelings for old arcade machines and old skool arcade culture in general then you'll love all the little nods and touches to said genre.
The combat does get a bit samey, but there are enough distractions to keep it fresh. Example: the second assassin you have to take out is housed in a big baseball stadium. All of his goons are dressed as baseball players, and one scene sees you returning baseballs thrown by them, Wii sports style, to take them out. Love it.
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Killer 7 was one of the best concepts of last gen, and it turned out to be a joke of a game.
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Just like GTAs 3-SA, then?
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This interlude looks a lot like wanking from what I've read elsewhere.
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A button masher that's at least a gen and a half behind? Yes please!
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[link url=http://www.gametrailers.com/player/29073.html?type=mov
]http://ww w.gametrailers.com/player/29073...[/link]
and tell me the blood and gore isn't part of the crazy game-world. The censored version will be missing part of it's charm, I'm afraid.
PS> The coins were IN ADDITION to the blood. But far be it from me to do your research for you, Eurogamer.
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I will never buy the game, if its released like this im sorry.
I want the blood and gore. if not, then i wont fucking bother its that simple.
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I just wish you'd join us in our "outrage" or whatever it is? Because we shouldn't buy games when they're treated like this.
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Censored version = NO money from me. It's that simple, Rising Star.
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Ladies & Gentlemen, The EG Comments brains trust at work.
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Preview's right about it being a cult hit - I reckon this'll get a couple of 5s and below from some US sites who miss the point of it.
But it's hard not to love a game that's so in love with being a game - from the giant pixel icons for important places to the 8-bit shmup dream sequence. Or one where the main character shouts 'BLUEBERRY CHOCOLATE BROWNIE' when picking up a power-up. Or one with possibly the best Duke Nukem Forever joke you're likely to see in a game.
Some people will adore this - and right now, you probably know if you're going to or not.
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That's bullshit, they removed the gore to get a lower rating in order to maximize profit. The "fear of the evil censors" is just a sorry excuse and the full version is the US one. If you pay full price for butchered versions then you shouldn't be surprised about other publishers following Rising Star's greedy tactics.
If this butchering for a lower rating becomes a trend I'll go for a modchip after all.
I simply don't buy censored movies, books with torn out pages or butchered games.
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Yes.
So, what exactly is the problem with opening the game up to a wider audience?
Meanwhile there are at least two countries off the top of my head that would possibly give serious consideration to banning the game due to the amount of gore in it, those are Germany and Australia. The UK and US are far less likely, of course, but it's not out of the question. The heavily stylised look of the game would probably bail it out in all those cases, though.
(The pages torn out of a book analogy is pissweak, by the way, if you take pages out of a book it loses part of its message and value as a text. Gore is purely visceral. It's very much one of those situations where this pointless, shallow bitching is symptomatic of widespread immaturity amongst the online gaming community, fuck me do they like to complain about the most inane shit imaginable.)
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I was already looking forward to this... but comparing it to God Hand just makes me want it even more.
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"The heavily stylised look of the game would probably bail it out in all those cases, though."
Exactly, even in Germany KIller 7 has passed the ratings board uncut without any problems. I'm pretty sure that a normal 18 rating for the uncut version wouldn't be a problem at all.
Telling the people that they chose to release the censored version in fear of a Manhunt 2 situation is a simple LIE. Unfortunately there are a lot of consumers who swallow those lies and marketing talk without any questions or criticism.
"Gore is purely visceral. It's very much one of those situations where this pointless, shallow bitching is symptomatic of widespread immaturity amongst the online gaming community, fuck me do they like to complain about the most inane shit imaginable."
Here we go...stupid and ignorant generalization. Whether gore is "just fx" or an important visual component of the game depends pretty much on the product/ work of art and your perspective. To me, the blood and gore in Killer 7 AND No More Heroes IS part of the whole experience. Toning that down means taking out a component of the whole thing...yes here's my book analogy again, dumbass. You don't have to agree, just stop bullshitting me and others about "immaturity" and "bitching" when all I do is using the comments function to let the publisher know: crippled product = no pay.
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[link url=http://pressstartblog.wordpress.com/2007/12 /20/review-no-more-heroes/
]http://pr essstartblog.wordpress.com/2007...[/link]
Your head might say no, but if you’re anything like in love with videogames as much as No More Heroes demonstrably is, then Suda’s latest is an arrow headed straight for your nerdish heart. At a hundred smiles an hour.
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http://in somnia.ac/reviews/wii/nomoreher...
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I hope no one pays you actual money for reviewing games. That review was atrocious.
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Mind explaining why? While I don't like the arrogant tone of it, which sounds very often like "I know how to review games and everybody else - especially if he/she disagrees - knows shit", I really think he might have a point about the shallow nature of the fighting system and the poorly done urban environment. I still feel like playing it though I'm probably going to rent it first...
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